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Thread Statistics | Show CCP posts - 0 post(s) |
Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.23 22:29:00 -
[1]
Sitting in features and ideas is a thread where people want a skill queue. Sitting in skills is another which I don't pay attention to.
There is plenty of discussion back and forth between people wanting a queue, and those thinking it a bad idea. This thread is not to discuss the merits of a queue, since we already have two of them.
Instead it is a request for CCP to give us an official response about their stance on a skill queue.
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.23 22:30:00 -
[2]
Gah, forgot to click the support box.
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Phelan Driscoll
GoonFleet GoonSwarm
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Posted - 2008.05.23 22:39:00 -
[3]
This is pretty much the only thing in this forum I actually support. *snip* Signature is totally inappropriate and not allowed on EvE Forums. Contact us at [email protected] if you have any queries - Valorem |
Veryez
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Posted - 2008.05.23 22:42:00 -
[4]
Absolutely.
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Exodus Alpha
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Posted - 2008.05.23 22:45:00 -
[5]
Clogging thread with /sign.
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Poreuomai
Mirkur Draug'Tyr
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Posted - 2008.05.23 22:55:00 -
[6]
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maltari
Eve University Ivy League
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Posted - 2008.05.23 23:26:00 -
[7]
this.
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Mael DeVries
Hobbit Enterprises GoonSwarm
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Posted - 2008.05.23 23:31:00 -
[8]
moar butan
[SIZE="1"]"Nothing the EVE client can do can affect the game state" CCP Wrangler[/SIZE] |
Phaic Tan
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Posted - 2008.05.23 23:51:00 -
[9]
yarr |
OldPueblo
DarkStar 1 GoonSwarm
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Posted - 2008.05.24 00:00:00 -
[10]
Edited by: OldPueblo on 24/05/2008 00:00:16 It doesn't even have to be a perpetual queue. Maybe even limit it to 48 hours max or something, since I believe CCP doesn't want people subscribing and lapsing and then coming back a year later with a great character or something.
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Zemi Dahut
GoonFleet GoonSwarm
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Posted - 2008.05.24 00:56:00 -
[11]
Quit making me have to set an alarm clock on weekends so I don't have to miss skills.
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Mavolio
White Nova Industries Cosmic Anomalies
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Posted - 2008.05.24 01:30:00 -
[12]
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IlluminatedOne
Tycho Brahe Fan Club
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Posted - 2008.05.24 01:32:00 -
[13]
No. Say "no" to character grinding.
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Darquies Shade
Hematite Rose Bionic Dawn
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Posted - 2008.05.24 01:59:00 -
[14]
/signed
totally agree with a skill queue ________________________________________________ I Protect The Helpless From The Heartless
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Yuri Mengeroth
Very Bad Things
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Posted - 2008.05.24 02:10:00 -
[15]
Edited by: Yuri Mengeroth on 24/05/2008 02:11:53 RTpondez s'il vous plaet CCP. |
Adrian Steel
Jericho Fraction The Star Fraction
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Posted - 2008.05.24 03:16:00 -
[16]
This is one of the oldest features discussed since Eve started. I'm convinced CCP would have implemented it by now if they thought it was a good idea. Its conspicuous absence tells volumes of their stance on the subject.
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Why'dyou HitMe
Privateers Privateer Alliance
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Posted - 2008.05.24 04:14:00 -
[17]
/support
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Kailiani
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Posted - 2008.05.24 04:33:00 -
[18]
ditto
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aUTOKILL
Invicta.
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Posted - 2008.05.24 04:57:00 -
[19]
Originally by: OldPueblo Edited by: OldPueblo on 24/05/2008 00:00:16 It doesn't even have to be a perpetual queue. Maybe even limit it to 48 hours max or something, since I believe CCP doesn't want people subscribing and lapsing and then coming back a year later with a great character or something.
exacly, if ccp even thinks of putting something like this in, there needs to be a set time that they can be, if it's 48 or eve 24hr. This would help greatly for those pesky 6hr skills.
so, i am signing it in hopes that there will be a max time to it ~~~~~~ doin it for the stats
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.24 07:38:00 -
[20]
Originally by: IlluminatedOne No. Say "no" to character grinding.
Please explain how a queue leads to grinding ? And please do it in the threads discussing the merits of a queue, not this thread where we are only asking for CCP to say something about the queue. You can be against the skill queue while still wanting CCP to say something about it.
Originally by: Adrian Steel This is one of the oldest features discussed since Eve started. I'm convinced CCP would have implemented it by now if they thought it was a good idea. Its conspicuous absence tells volumes of their stance on the subject.
Yes it does. But I'd like to hear their reasoning for not implementing a queue, not players guessing at what CCPs reasons are.
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Karanth
Eve's Brothers of Destiny FOUNDATI0N
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Posted - 2008.05.24 07:44:00 -
[21]
My support is for hearing CCP's position on a skill queue. Even if the answer is, "GTFO N00B!", that's still better than nothing.
It's been on the Features Page for ages.
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aurora omniae
Nigerian Elite Dark Shock Strike Squad Troops
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Posted - 2008.05.24 07:44:00 -
[22]
ccp we need a queue in place i will pay subscription 2.0 and accept any price raise on subscription provided that you will use those money to hire decently bright and energic people that will finally do something about that
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Pliauga
Militek Industries
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Posted - 2008.05.24 09:58:00 -
[23]
No fuss. Simpmly signed. CCP, If que is impossible, please explain why. That's all I want. A sensible response.
---------- DRONE love rulez!! 'mkay?! LONG range/"OUT OF SYSTEM" artillery |
J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.05.24 10:04:00 -
[24]
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |
Nexus Kinnon
Synthetic Frontiers
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Posted - 2008.05.24 11:33:00 -
[25]
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Etil DeLaFuente
Res Publica Cosmic Anomalies
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Posted - 2008.05.24 11:55:00 -
[26]
Supporting the idea of getting a response from CCP. |
Ameliorate
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Posted - 2008.05.24 12:12:00 -
[27]
If I had to pick only one issue to offer support to, this would be it.
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Sang Jin
Avanti Industries
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Posted - 2008.05.24 12:27:00 -
[28]
In the spirit of this post, im signing not because I was a skill queue but because I want CCP to explain why they wont do it, and just permaclose any thread that starts up about it in the future.
THEHUNTER123 sucks at sigs sum1 make him 1 =( |
Grarr Dexx
Naval Protection Corp Carpe Universitas
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Posted - 2008.05.24 12:43:00 -
[29]
I disagree, read my points in those threads.
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Ishitar senpai
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Posted - 2008.05.24 12:46:00 -
[30]
/signed :)
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Ethaet
Aliastra
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Posted - 2008.05.24 13:06:00 -
[31]
supporting this. -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard |
Xanja
2H Industries
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Posted - 2008.05.24 13:18:00 -
[32]
supported ----------------- |
Dr Clock
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Posted - 2008.05.24 13:25:00 -
[33]
I'm not going to do my support thingy as I never voted for the CSM and really think it's a waste of CCP's time and efforts.
But I do agree with a skill queue but I do think it'd need to be limited to accounts that are active, so no setting a queue of lvl 5's and then cancelling your account for the duration, and be limited to maybe 3 skills in the queue.
For example, we've all had to change a skill before we goto bed/work/school/out <delete as applicable> because our current skill would run out when we were not there. And we'll all forgotten to do this and lost skill time. If I could set my a few skills to cover me being in bed and then at work, I wouldn't have to keep having loads of skills partially trained.
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Siona Windweaver
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Posted - 2008.05.24 13:29:00 -
[34]
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lunnatic
Solarflare Heavy Industries Pure.
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Posted - 2008.05.24 14:43:00 -
[35]
Signed, supported endorsed whatever this would be a great great move and welcomed by the majority of pilots from EvE
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Inanna Zuni
The Causality Electus Matari
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Posted - 2008.05.24 14:47:00 -
[36]
I'm torn on this one so will keep reading anyway, but a thought:
If I have a skill expiring before I will wake up the next morning (or before I'll be able to be online again) then I'll start another skill to last until I am back ingame, then when I am I'll complete the one which was waiting to end. I don't really see that as a difficulty and is a method available to everyone. There is no obligation or necessity to complete the training of one skill before starting another.
Any queue also needs to ensure someone can't set a couple of 60-plus-day skills in the queue then not pay for the intervening months. imho if you aren't paying then *all* skilling should stop (unlike at present, note)
IZ
My principles |
Rico Minali
Cash Money Brothers R0ADKILL
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Posted - 2008.05.24 14:59:00 -
[37]
Having a 48 hour skill queue would be a great advantage for me as I am sometimes at work over 24 hours and always having to put long skills on and neglecting short term skills so yes with this idea I agree. Lets have an answer. Trust me, I almost know what I'm doing. |
Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.05.24 15:44:00 -
[38]
As far as the proposal here goes I would support a proposal to encourage the Devs to respond more frequently to post. Maybe ask the CSM suggest another community liason person is apointed as well as the ones there already are. However asking the CSM to push for an answer for one particular thread seems pointlessly time wasting imo so I can't give my support to this thread. Sorry. ---
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Deldrac
Bat Country Aegis Militia
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Posted - 2008.05.24 16:21:00 -
[39]
Edited by: Deldrac on 24/05/2008 16:22:24
While a skill queue would obv be a great idea, I've always thought the obvious compromise with the skill queue haters would be to allow a skill to run automatically on through levels 1-5, but not allow switching automatically to a new skill.
(then when the sky refuses to fall as a result, maybe we can talk about a real skill queue sometime down the road)
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Ankhesentapemkah
Aliastra
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Posted - 2008.05.24 16:24:00 -
[40]
We could at least bring it up to hear what CCP thinks about this issue, so yeah, I'll support this. ---
Thanks for all that supported me. Let me know if there's anything I can do for you.
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Gypsio III
Bambooule
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Posted - 2008.05.24 16:31:00 -
[41]
No thanks to character farming.
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Zaepho
Advanced Logistics Empire
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Posted - 2008.05.24 16:41:00 -
[42]
1 skill in queue would be briliant
Want to make a difference in the economy? Join the Party! eve-politico.net |
Jameroz
Echoes of Space
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Posted - 2008.05.24 19:09:00 -
[43]
Some queue is needed! Be it one skill or limited by time, doesn't really matter.
Our small corporation is recruiting Finnish players. |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 20:50:00 -
[44]
Edited by: MotherMoon on 24/05/2008 20:50:14 I don't think being able to que 1 extra skill would lead to character farming.
Or as discussed before dual-skilling in which you train two skills at the same time at half speed each.
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ninjaholic
Aliastra
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Posted - 2008.05.24 21:02:00 -
[45]
I'm all for a skill queue but it has to be a short one, maybe one skill in the queue at any one time or something? As in one skill training, and one skill waiting for the first to finish. For this second skill to be set to train you must be an active subscriber and have and active account.
I'm just like you guys, sometimes I can't be around to catch a skill when it's finished training, due obviously to having a life and working a full-time job, but there are Eve Online players with kids, marriage, and even more working in the Army/Navy that need to be offshore or mobile and aren't always able to get to a PC to set the next skill.
This would greatly benefit those with busy lives, without leaving the game and it's dynamics vulnerable to abuse of this useful addition.
/signededededededed
LAG-FREE fight-record tool! |
Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.05.24 21:45:00 -
[46]
MOAR! _
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ElanMorin6
Ars ex Discordia GoonSwarm
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Posted - 2008.05.24 21:56:00 -
[47]
Would love to see an explaination for the lack of a skill queue, especially since it's abscence is most punative towards new players.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 23:43:00 -
[48]
got another idea, What if you can skill que all you want but only for the frist month of play?
or for only your trail period?
not what I would want to see happen over other ideas, but I'd take anything to fix the issue.
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Kuranta
Pator Tech School
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Posted - 2008.05.24 23:48:00 -
[49]
A skill queue for one skill max. would be damn cool. And if it's just one skill I don't see a problem with character farming.
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Xebov Darklight
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Posted - 2008.05.25 00:07:00 -
[50]
/sign
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Alphrenel
The Black Rabbits
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Posted - 2008.05.25 00:08:00 -
[51]
Edited by: Alphrenel on 25/05/2008 00:08:21 /signed /signed /signed /signed /signed /signed /signed /signed
I would like to write more but i dont want to spam this :) I want to know if this comes...! ___________________________________ Best regards, ALPR CEO Alphrenel
Alphrenel Productions - making nice videos for everyone! |
Galenea Moreau
Trioptimum Violent-Tendencies
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Posted - 2008.05.25 00:13:00 -
[52]
I had the classic case of needing a skill queue today. My Alt's skill was due to complete an hour and a half after I started work tonight so rather than just pick a skill to start after that completes I've had to mess about picking a skill to train while I'm at work and having to go back to the log skill that was due to complete at a later date.
I also think this would benefit noobs as much as veterans after all how many times in the early days did we all get up to change skills at 4am?? The alternate idea of parallel skill training at half speed also has merits as I could have left my skill with 2 hours left running and se up one to run along side. That way 4 hours later my skill finishes which is fine by me as I'm in work for 12 hours and the the other one kicks back up to full speed.
Does this produce a character grind. No because unpaid accounts stop training when the cash runs out.
Result.... My frustration levels decrease and I love the EvE devs again. So yes please answer the question please EvE devs
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Judas Jones
Black Company
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Posted - 2008.05.25 00:21:00 -
[53]
Something thats been needed for years, CCP are slow off the mark and soon theres going to be more market competition and less customers
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Judas Jones
Black Company
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Posted - 2008.05.25 00:25:00 -
[54]
Originally by: MotherMoon got another idea, What if you can skill que all you want but only for the frist month of play?
or for only your trail period?
not what I would want to see happen over other ideas, but I'd take anything to fix the issue.
How is that realistically beneficial?
Theres should be an option to have a long term skill trainning along side a normal/smaller one, obviously both at reduced rates so people dont have to fuss about only skilling to 85%..switch to long..sleep..work..back on and have to spend a few hours on last %, where as being able to have a long one running alongside means you dont need to switch and can log on from work with skill ready and long one still going..being able to set another shorter one. <-- Conveniant and efficient
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Falaricae
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Posted - 2008.05.25 01:04:00 -
[55]
Official answer would be nice.
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Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.05.25 01:07:00 -
[56]
Very yes. Even a skill queue of just one skill would help ****loads, you'd be able to log on when you want to for the most part and not when skills demand it. Less people logging on for 5 seconds just to change skills = less connect requests = less server load, too, don't forget.
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Adonis 4174
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Posted - 2008.05.25 01:11:00 -
[57]
I would settle for a skill not ending as soon as it reaches the next level. ---- Infiniband can do more than just prevent lag |
Gwendion
No Quarter. Imperial Republic Of the North
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Posted - 2008.05.25 02:33:00 -
[58]
Signed!
Though I myself like the continual training to 5.
Simple check to see if account is paid for before going on fixes any problems. -----------------------------------
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BlondieBC
7th Tribal Legion
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Posted - 2008.05.25 02:59:00 -
[59]
Seems to be easy to do. No down side, why does it take so long?
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tarin adur
Invicta.
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Posted - 2008.05.25 03:00:00 -
[60]
Definently signed....long overdue
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SpidrWeb
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Posted - 2008.05.25 03:46:00 -
[61]
Edited by: SpidrWeb on 25/05/2008 03:45:49
Originally by: Exodus Alpha Clogging thread with /sign.
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Slickdrac
JET FORCE Ka-Tet
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Posted - 2008.05.25 07:17:00 -
[62]
I am in support of the skill queue, however, I also have another idea that would force login.
The ability to go to my account over there <-- and change skills thru that. If it's grinding that the arguement is, than this is no easier for them to do than it is for them to log into the game (actually, considering how excellent we all think this site is, it's much more difficult to log in here than in game) and if it's just making people login to do it, rather than it being automatic, solves that too.
It would solve the issue half the time at the very least, skills ending while asleep would be whined about still, but for people who can't play at work, but can get to the forums (like I'm doing now ) can change their skills
(PS: my internet was down in my room, so I have 2 chars not training now that I would love to take advantage of my idea ATM ) I suck at forums |
fanii
BROWBEAT Ethereal Dawn
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Posted - 2008.05.25 11:55:00 -
[63]
I really think this would add a lot to the game, esp for new players as well as old casual players
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ViolenTUK
Vindicated Exiles
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Posted - 2008.05.25 11:57:00 -
[64]
Skill queues are a long awaited feature that should be implemented.
www.eve-players.com |
Kame Malice
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Posted - 2008.05.25 15:57:00 -
[65]
We're paying customers, we deserve at least 30 seconds of time for at least a short reply to why such a popular idea hasn't yet been implemented.
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Two Flower
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Posted - 2008.05.25 16:54:00 -
[66]
please lets have some form of skill que...
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Hilly22222
The Hive Syndicate The Nexus Alliance
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Posted - 2008.05.25 17:27:00 -
[67]
full of win
----------------------------
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Katashi Ishizuka
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Posted - 2008.05.25 18:15:00 -
[68]
signed
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Xofii
Hedion University
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Posted - 2008.05.25 19:55:00 -
[69]
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Termino Fenix
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Posted - 2008.05.25 19:59:00 -
[70]
/Signed.
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Mjeh
STRONG POLITIK
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Posted - 2008.05.25 20:39:00 -
[71]
Edited by: Mjeh on 25/05/2008 20:40:29 yes!
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2008.05.25 22:31:00 -
[72]
/ signed ----------------------------------------------
Is mining for a hel mad? or just ambishus?
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Seetesh
Pixels Docks
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Posted - 2008.05.25 23:04:00 -
[73]
/Signed
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MentaFox
StarHunt Fallout Project
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Posted - 2008.05.25 23:23:00 -
[74]
/signed ----------------------
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Tenebrion Darkness
Viziam
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Posted - 2008.05.25 23:37:00 -
[75]
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Alesk Remo
Sky Net Industries Pure.
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Posted - 2008.05.26 05:05:00 -
[76]
/signed
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Menellaix
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.26 05:30:00 -
[77]
I also support walking in stations, so long as I can carry my skill queue around with me
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Tmarte
Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.05.26 06:04:00 -
[78]
Get's my drunken approval!
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Mundia
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Posted - 2008.05.26 06:24:00 -
[79]
Supported
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Kerfira
University of Caille
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Posted - 2008.05.26 09:36:00 -
[80]
Edited by: Kerfira on 26/05/2008 09:44:15 Has been a bad idea every single time it's been suggested, and suggesting it again doesn't make it better.
All you whiners are already getting easier skill grind than even WoW (no need to log in for days), and still you want more. That's not even mentioning the obvious use for macro miners and farmers.
If something like this was implemented, it should be strictly limited to 2 skills max and the 1st skill in the queue could have no more than 24 hours left. That way it could be used for people to tie them over school/work/sleep, but not be of any use for macro'ers...
Stop making the game dumber....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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M4g3ll4n
Circle of Shadows
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Posted - 2008.05.26 10:24:00 -
[81]
I support this :)
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JiJiCle
COLSUP Tau Ceti Federation
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Posted - 2008.05.26 10:48:00 -
[82]
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Zoon Muidac
eXceed Inc. eXceed.
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Posted - 2008.05.26 11:05:00 -
[83]
yup
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Pressurised
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Posted - 2008.05.26 13:23:00 -
[84]
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Jack Hellbender
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Posted - 2008.05.26 13:30:00 -
[85]
yes
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Katrina Bekers
Sudo Magodo Corp
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Posted - 2008.05.26 13:32:00 -
[86]
I'd support a queue only if that's made of maximum TWO skills: one actually in training, another as failover for memory- or clock-impaired pilots like me. -- Kate :: Dept. Foreign Relations :: Sudo Magodo Corp. |
Midas Man
Dzark Asylum
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Posted - 2008.05.26 13:42:00 -
[87]
Full support on this.
1) Have a 2 slot queue. 1 skill training. 1 skill waiting.
2) COMPLETELY STOP training when accounts lapse, there is no reason why accounts out of Game Time should skill up. If CCP wanted to stop charactor farming this would've been fixed long ago.
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Shanur
Republic Military School
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Posted - 2008.05.26 13:44:00 -
[88]
Odd. I'd have thought an Aye vote would have been done trough a post rating system rather than having to make a /signed reply, but since that seems to be the way it is....
/signed.
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ThaDollaGenerale
Endless Destruction Total Eclipse Syndicate
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Posted - 2008.05.26 14:20:00 -
[89]
A skill queue only allows people to AFK skill. I don't support this idea.
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Jelek Coro
Art of War Cruel Intentions
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Posted - 2008.05.26 14:23:00 -
[90]
No... you can always set a long skill if you know you will be away a long time.
At the very least there should be no option to que for expired accounts.
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Nariana Verex
Oberon Incorporated Morsus Mihi
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Posted - 2008.05.26 16:48:00 -
[91]
A dev response would be nice in general.
But if one of the other CSM threads gets supported enough isn't it going to be put before the devs and an official response given anyway?
Signed regardless.
Do the right thing. Don't leave shuttles in space. |
Dariah Stardweller
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Posted - 2008.05.26 17:11:00 -
[92]
Originally by: OldPueblo Edited by: OldPueblo on 24/05/2008 00:00:16 It doesn't even have to be a perpetual queue. Maybe even limit it to 48 hours max or something, since I believe CCP doesn't want people subscribing and lapsing and then coming back a year later with a great character or something.
I support this statement.
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Rooker
Lysian Enterprises
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Posted - 2008.05.26 18:02:00 -
[93]
/signed
Letting us set just 1 extra skill after the current would work for me.
-- Let Us Avoid Systems Via Autopilot |
Krav
Egad Inc.
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Posted - 2008.05.26 19:14:00 -
[94]
You ask, I provide. See post #63
Straight from Kieron's mouth. If this petition is just to hear CCP's answer, then you all must not realize you already have one.
If this is a petition to change their minds, then it should actually say that.
No support from me. Krav =====
Stacking Penalties and you |
Theramin Dogon
GoonFleet GoonSwarm
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Posted - 2008.05.26 22:29:00 -
[95]
Originally by: Karanth It's been on the Features Page for ages.
This is how CCP implements things. Voting for CCP transparency.
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Yuri Mengeroth
Very Bad Things
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Posted - 2008.05.26 22:54:00 -
[96]
Kieron's post:
Quote: The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
"a number of occasions"?? This is the first and only response I've ever seen on the subject.
You want to stop character farmers? Make skill queue require a skill that CANNOT be trained by trial accounts. Only allow 1 character transfer per 6 month period per account (or track it by credit card).
I really fail to see how character farming is that profitable anyhow... |
Kuan Yin
Perizene Technology Incorporated
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Posted - 2008.05.26 23:33:00 -
[97]
Not a bad idea, aslong as there is a max number of skills your can queue or a maximum number of hours that you can have queued worth of skills.
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Space Runt
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Posted - 2008.05.27 00:22:00 -
[98]
/signed
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Qlanth
Merch Industrial GoonSwarm
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Posted - 2008.05.27 01:01:00 -
[99]
I would support this only if the queue works while you character is subscribed. Otherwise the skill would just finish and wait until resubscribed to start again.
The last thing I want is a bunch of macroers being able to skill up easier.
|
Disruptorr
|
Posted - 2008.05.27 01:21:00 -
[100]
agreed, even just to continue skill training on a "next in line" skill or next level, whichever is chosen...bit hard for those who WORK to get money to PAY TO PLAY and do not have instant availability to change skills...
|
|
Poreuomai
Mirkur Draug'Tyr
|
Posted - 2008.05.27 08:34:00 -
[101]
Originally by: Krav You ask, I provide. See post #63
Very interesting, thank you.
That had been my impression, which is why I proposed this alternative: Skill queue length <=> how much time you spent playing.
|
Sir Substance
|
Posted - 2008.05.27 08:38:00 -
[102]
i do not support skill queues, but i do support the backup skill idea, where you set a skill as backup, and that automatically starts training when you finish your current one.
therefore, +1
|
Bokkie
|
Posted - 2008.05.27 08:42:00 -
[103]
/signed
|
Abydos Lanti
|
Posted - 2008.05.27 11:49:00 -
[104]
/signed |
Caiman Graystock
Quantum of Solace
|
Posted - 2008.05.27 16:03:00 -
[105]
|
Hoggustus
Federal Navy Academy
|
Posted - 2008.05.27 18:51:00 -
[106]
Do it!
|
Ahro Thariori
|
Posted - 2008.05.27 19:32:00 -
[107]
|
Kneebone
|
Posted - 2008.05.27 19:55:00 -
[108]
Long over due. A simple skill queue system of just one or two additional skills will greatly increase the game's overall appeal, especially to new players. It will make starting out easier, long term skill management easier, it will give older players a bone, etc... There is honestly no good reason CCP can come up with to NOT put this in after so long.
/sign
|
Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.05.27 20:17:00 -
[109]
How about this skill: Queueing(Rank 5) +24 hour skill queue length per level Requires Learning V Int primary, Mem secondary
Basically, with this skill, you'd get an extra tab on your character sheet that allows you to set a skill queue. When one finishes, it will go to the next one on the list, train it if possible(including grabbing it from the hangar you're in in the case of a new skill), and skip past it if not. The queue can be any length, but it will only go for a period of one day per level of Queueing without the player logging in, and the account must be paid for the queue to be functional.
This sounds like a reasonable solution to this issue, no? ------------------ Fix the forums! |
Sgt Napalm
Synergy Evolved Daisho Syndicate
|
Posted - 2008.05.27 20:35:00 -
[110]
Signed
1 skill query
|
|
Professor Leech
Southern Light Entertainment Black Scope Project
|
Posted - 2008.05.28 00:34:00 -
[111]
I endorse the short skill queue (1 skill queued). It means people can log off rather than having to sit around for 5-10 minutes waiting for a skill to finish. Eve players need to get their sleep and do rl stuff.
Originally by: Crawe DeRaven this thread is obviously going places
|
ceyriot
Induseng Enterprises R0ADKILL
|
Posted - 2008.05.28 01:02:00 -
[112]
I support this idea and/or service.
tl;dr - /signed
Faction Store - Killboard |
Biffidus Rex
Australia and New Zealand Eve Corp
|
Posted - 2008.05.28 02:59:00 -
[113]
Even if it only let me queue up a single skill (eg: "train this skill next") this would be an awesome idea.
and +1 to the OP for spelling queue correctly.
|
Uncle Mo
Raddick Explorations
|
Posted - 2008.05.28 04:59:00 -
[114]
This thread should be unnecessary given previous discussions, but we'll see if the CSM is actually capable of getting something simple done.
/signed --------------------------------------------- Official US ambassador to the UK.
|
Grarr Dexx
Naval Protection Corp Carpe Universitas
|
Posted - 2008.05.28 07:41:00 -
[115]
Originally by: Professor Leech I endorse the short skill queue (1 skill queued). It means people can log off rather than having to sit around for 5-10 minutes waiting for a skill to finish. Eve players need to get their sleep and do rl stuff.
Or you can set the long skill first and finish the 10-minute skill the next time they get on? Please, atleast do SOME effort.
|
Piuro
GoonFleet GoonSwarm
|
Posted - 2008.05.28 08:27:00 -
[116]
Hey look guys a thumb.
|
Bela Okmyx
|
Posted - 2008.05.28 09:58:00 -
[117]
/signed. One skill in line would be great, not active, no skill allowed in line.
|
Carmine Morgan
The Chaotic Order Fallout Project
|
Posted - 2008.05.28 10:14:00 -
[118]
/signed for the ability to queue 1 skill training and no skill training when an account is inactive. Chaotic Order
|
Eirikk
|
Posted - 2008.05.28 19:26:00 -
[119]
I support a skill queue most definitely. Especially as a somewhat new player where my skills are only hours. However, I wish to add a suggestion to prevent those exploiting the queue which may make CCP hesitant about adding. "A player's queued skills shall be cancelled upon the termination of their subscription." This way, people cannot set up a long training on the eve of the end of their subscription and then re-subscribe when their skill is finished. In fact, players should only be capable of creating a queue for as long as their subscription lasts.
|
Shey Navarr
Core Element
|
Posted - 2008.05.28 19:35:00 -
[120]
Personally don't care for a skill queue but I'd like to hear CCP say something about it definitively. They can bother with justifying other decisions...why not this one.
|
|
Seb Balaak
|
Posted - 2008.05.28 19:41:00 -
[121]
Yes please, and I wouldn't mind if the skillqueue stops training when your account turns inactive, that should take care of CCP's worries. |
Amarr Holymight
Bat Country Aegis Militia
|
Posted - 2008.05.28 21:20:00 -
[122]
Any skill queue will do.
|
Spiderz
|
Posted - 2008.05.29 03:22:00 -
[123]
I woul aslo like a response. I support. |
Professor Leech
Southern Light Entertainment Black Scope Project
|
Posted - 2008.05.29 03:42:00 -
[124]
Originally by: Grarr Dexx
Originally by: Professor Leech I endorse the short skill queue (1 skill queued). It means people can log off rather than having to sit around for 5-10 minutes waiting for a skill to finish. Eve players need to get their sleep and do rl stuff.
Or you can set the long skill first and finish the 10-minute skill the next time they get on? Please, atleast do SOME effort.
It sounds good but I've always been telling people to switching to long training and get sleep. However, people don't listen even though they need sleep. Just 5 more minutes etc. it encourages addictive behaviour.
Despite what I tell other people I still find myself waiting for that skill...
Originally by: Crawe DeRaven this thread is obviously going places
|
Kweel Nakashyn
Aeden Tau Ceti Federation
|
Posted - 2008.05.29 05:42:00 -
[125]
+1 2isk
|
Sabrin Kulu
Kismet Foundation
|
Posted - 2008.05.29 06:20:00 -
[126]
I would really like to know what CCP thinks about this. Whether they hate the idea or love it I would like to know something :)
Giving my support. -----
|
Phroneo
Southern Cross Incorporated Southern Cross Alliance
|
Posted - 2008.05.29 06:56:00 -
[127]
Yes! -- It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars. ACC |
Mia Den
|
Posted - 2008.05.29 07:17:00 -
[128]
|
Illaria
M. Corp Mostly Harmless
|
Posted - 2008.05.29 07:47:00 -
[129]
Agreed
|
Grismar
The Establishment
|
Posted - 2008.05.29 07:58:00 -
[130]
I wouldn't mind a CCP guy explaining (once more) why they don't put a skill queue in. It seems fairly obvious though and I would give this thread a thumbs =down= if I only had the option, since I feel the CSM would be better off wasting its time on other topics. But looking at the number of supporters, let's get an official reason why this will never happen and get it out of the way :)
Any CSM member looking for reasons why this is a bad idea is welcome to contact me by mail or otherwise.
Fly well and have fun, Grismar.
|
|
Mr Horizontal
KIA Corp KIA Alliance
|
Posted - 2008.05.29 09:44:00 -
[131]
CCP have said they don't want web-managed skills and skill queues because they want people to enter the game.
I believe that's not a reasonable excuse, as people entering the game add extra lag by logging in and the system is already overburdened. So taking out skill changers I think will help (slightly) reduce lag.
If logging in at times *has* to be done, then at least mandate logging in once a week, so for instance the total queue length is a maximum of 1 week in scope. Yes that does mean longer skills like BS V you will need to log in while the skill is in it's last week of training to add the next skill in the queue.
Either way the excuse of 'getting into the game' isn't justifiable. People still pay for EVE while not logged in, so it's neither here nor there.
Director | www.eve-bank.net |
Jason Edwards
|
Posted - 2008.05.29 09:50:00 -
[132]
A skill queue even if the skill queue is 1 skill long max. It would help train the annoying short skills.
I also like the multiple skills training idea also.
Let's say you are training 3 skills at once. That means only 1/3 of your brain cells are working toward learning a single skill. However it comes at a cost. Your implants which expand learn capabilities are still divided by 1/3 but only count toward 1 of the skills.
Perhaps that's a little too problematic but instead you can only use a single modifier once. So lets say you are training Drone Interfacing 5. Memory and Perception is used. You can't train any other skills which use Memory OR Perception.
So perhaps you train only 2 skills. You may have a bad mix sometimes. Thusly bringing the factor of the 2 attributes really into being. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
LordSwift
New Eden Regimental Navy
|
Posted - 2008.05.29 09:59:00 -
[133]
Dont do this CCP.Keep training as it is. If you Use Evemon right. You will not have to get up at silly hours to change skill.
|
RN Jianaran
|
Posted - 2008.05.29 11:34:00 -
[134]
/signed.
Just make it something simple, something like "Place a >18 hour skill here, and then what to do after that.". As someone who can only log on in the evenings, anything below 18 hour skills mean that I'm wasting a lot of time.
|
Finedele
Caldari Provisions
|
Posted - 2008.05.29 11:47:00 -
[135]
i hope you feel supported by my mighty THUMB UP ;)
|
Czanthria
Ad Astra Vexillum
|
Posted - 2008.05.30 04:24:00 -
[136]
-- Knowledge is Power! |
Talkuth Rel
Republic Military School
|
Posted - 2008.05.30 22:49:00 -
[137]
|
Orontes Ovasi
COGNET SpaceSystems Ltd Ushra'Khan
|
Posted - 2008.05.31 00:52:00 -
[138]
Once a thread has the Icon saying "will be voted on by CSM" I'm not sure if there's value in continuing to sign, but in case more votes = more support, I agree.
|
Dionisius
The Circle STYX.
|
Posted - 2008.05.31 03:53:00 -
[139]
Actually having at least a 1 skill , skill queue would help very much all the folks that are away and don't have the oportunity to change skills.
Thumbs up. _____________________________________ I am the destroyer of worlds and the also the cokie thief. |
Buck Starchaser
|
Posted - 2008.05.31 05:51:00 -
[140]
I'm iritated that this has been on the drawing board for so long and hasn't come to any kind of fruition. Being in the army and being deployed in places where computer access is restricted or non-existant has cost me roughly a year or more of training time while none of my subscriptions had lapsed. You got your money and I didn't get my skillpoints. It wasn't my fault, it was your failure to have a workable system for handling people's individual circumstances. Having brought a few of my army buddies into the game I know they and others suffer the same frustration. It's unsafe and unwise to leave our accounts with other people we met over the internet bygosh. But you don't find a military computer (and rarely any military networks) that will run eve even to the extent that you can change a skill. It's either blocked or not installed. I remember a day when changing your skills over a web enabled phone was in the works... why not the eve website it's self? why not let me be able to string a deployments worth of skills together as long as my subscription is paid up? why can't I change a skill from the website? While you're working on this really boring implementation of faction warfare how about you put some more time into the core nessesities of a game that can't always be played by someone who still loves to play. You'll still be getting your money even if people use this as a timesaver for building cap pilot acounts for sale or whatever the other people were talking about. Even in that case everyone is happy and no rules get broken.
|
|
trading hub
|
Posted - 2008.05.31 07:38:00 -
[141]
signed
|
Garthal
Eve University Ivy League
|
Posted - 2008.05.31 09:34:00 -
[142]
-- We are what we repeatedly do. Excellence, then, is not an act, but a habit. - Aristotle |
Windjammer
|
Posted - 2008.05.31 20:31:00 -
[143]
Yes, please.
|
DaMadness
|
Posted - 2008.05.31 22:34:00 -
[144]
|
Shrouded Nameless
|
Posted - 2008.05.31 22:40:00 -
[145]
|
Kareena Evol
|
Posted - 2008.05.31 22:41:00 -
[146]
|
Robbo Midlandson
|
Posted - 2008.06.01 02:55:00 -
[147]
Originally by: Buck Starchaser I'm iritated that this has been on the drawing board for so long and hasn't come to any kind of fruition. Being in the army and being deployed in places where computer access is restricted or non-existant has cost me roughly a year or more of training time while none of my subscriptions had lapsed. You got your money and I didn't get my skillpoints. It wasn't my fault, it was your failure to have a workable system for handling people's individual circumstances. Having brought a few of my army buddies into the game I know they and others suffer the same frustration. It's unsafe and unwise to leave our accounts with other people we met over the internet bygosh. But you don't find a military computer (and rarely any military networks) that will run eve even to the extent that you can change a skill. It's either blocked or not installed. I remember a day when changing your skills over a web enabled phone was in the works... why not the eve website it's self? why not let me be able to string a deployments worth of skills together as long as my subscription is paid up? why can't I change a skill from the website? While you're working on this really boring implementation of faction warfare how about you put some more time into the core nessesities of a game that can't always be played by someone who still loves to play. You'll still be getting your money even if people use this as a timesaver for building cap pilot acounts for sale or whatever the other people were talking about. Even in that case everyone is happy and no rules get broken.
I totally aggre with this statement i have also lost out on valuable (excuse the spelling im typing in the dark at like 4am also changing skills surprise surprise) skill point training while ccp has had my money, i believe a skill queue would be great for newer players like myself that have to work nights 12 hours etc etc, also the lack of a reponse from ccp themselfs suggests to me that 1:they havent got a clue how to implament this idea or 2: cant be bothered to listen (or read) what there paying customers would like improved with the game!!!
Now its all well and good about this council thing but there not gonna be able to help out new pilots that are like little lone wolfs floating in empire not sure where to go what to do and being up at stupid a clock changing skills over, but heres the question i would like to ask, has 1 or more of the council members 1: even looked at this entire thread and 2: posted any sort of reply???
just my 2 pennies sorry for the rant but its early and im in need of sleep!!!
|
Unreal5
Malicious Intentions
|
Posted - 2008.06.01 06:35:00 -
[148]
no ASD |
Natalya RUS
|
Posted - 2008.06.01 12:38:00 -
[149]
Originally by: OldPueblo Edited by: OldPueblo on 24/05/2008 00:00:16 Maybe even limit it to 48 hours max or something, since I believe CCP doesn't want people subscribing and lapsing and then coming back a year later with a great character or something.
+
|
Scion II
|
Posted - 2008.06.01 15:00:00 -
[150]
/sign
|
|
Andrea Griffin
|
Posted - 2008.06.01 15:08:00 -
[151]
I would be happy with something as simple as a single contingency skill.
|
Wikis
|
Posted - 2008.06.01 17:37:00 -
[152]
/sign
|
trading hub
|
Posted - 2008.06.01 17:38:00 -
[153]
/sign
|
Douglas MacArthur
|
Posted - 2008.06.01 17:40:00 -
[154]
/sign
|
mama guru
Contraband Inc.
|
Posted - 2008.06.01 18:53:00 -
[155]
Definately. Just make sure it wont work past your subscriptins expiration date. That way people wont buy 1 month and queue up 5 skills to level 5 for instance.
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
Syntosk
R.U.S.T. G00DFELLAS
|
Posted - 2008.06.01 21:28:00 -
[156]
Originally by: Zaepho 1 skill in queue would be briliant
double support --
|
namelessclone01
blackbox ops
|
Posted - 2008.06.02 15:38:00 -
[157]
/signed
the queue should probably be best limited either by the number of queued skills or by the duration of queued training. whichever comes first.
|
Cybele Lanier
The Graduates Brutally Clever Empire
|
Posted - 2008.06.02 17:25:00 -
[158]
Edited by: Cybele Lanier on 02/06/2008 17:25:16 Agreement. 24 hours would be handy to get rid of those awkward 7 or 12-hour skills that I can't set overnight or while I work--normally I need to wait for the weekend. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |
Gone'Postal
Scoopex The Volition Cult
|
Posted - 2008.06.02 18:32:00 -
[159]
Agreed, One is needed!
Questions, Comments, Problems, Please address them to the CSM.. Now CCP Never have to visit the forum. -V8I-
|
Molarin
|
Posted - 2008.06.02 22:45:00 -
[160]
Yes. I support this.
|
|
Elsinaril
CHON Aphelion.
|
Posted - 2008.06.03 10:28:00 -
[161]
Edited by: Elsinaril on 03/06/2008 10:28:34
|
Sphynx Stormlord
Snuff inc
|
Posted - 2008.06.03 12:43:00 -
[162]
/signed
|
G0rF
The Causality Electus Matari
|
Posted - 2008.06.03 15:07:00 -
[163]
Edited by: G0rF on 03/06/2008 15:08:33 Edited by: G0rF on 03/06/2008 15:07:59
Originally by: Adrian Steel This is one of the oldest features discussed since Eve started. I'm convinced CCP would have implemented it by now if they thought it was a good idea. Its conspicuous absence tells volumes of their stance on the subject.
This.
I agree with a single contingency skill slot however.
|
MOONDOG 901
Save our Souls
|
Posted - 2008.06.03 17:20:00 -
[164]
yup
|
Chuck Skull
BBK Corp
|
Posted - 2008.06.04 06:41:00 -
[165]
Edited by: Chuck Skull on 04/06/2008 06:41:18 Listen to the thumbs. One day they will be your overlords. ---
Also available in 'sober' |
Anthony Pants
|
Posted - 2008.06.04 07:19:00 -
[166]
can't remember if I supported this already or not
|
Alvin Exe
|
Posted - 2008.06.04 10:38:00 -
[167]
At least, allow to train a skill from level 1 to lvl 5 (for example) without having to connect to launch the next level... I train Large Energy turret lvl 3, and if I dont connect to launch another skill, it's followed by Energy turret lvl 4. We would avoid to lose a lot of time ;)
/support
|
Janri Aqasia
|
Posted - 2008.06.04 13:46:00 -
[168]
signed |
Junbug
|
Posted - 2008.06.04 21:46:00 -
[169]
yes make no sense for ppl to talk among themselves without any response... if devs like the idea, implement it asap, if not, say so so we dont waste time talking about it.
|
Rebal 88
Infernal Syndicate Red Dawn Alliance
|
Posted - 2008.06.04 22:06:00 -
[170]
yes, yus plz!
|
|
Takimi Star
|
Posted - 2008.06.05 00:00:00 -
[171]
yes!! training plus 1 queued would make me tingle!!!
|
Voculus
E X O D U S Imperial Republic Of the North
|
Posted - 2008.06.05 07:58:00 -
[172]
_________________________________________________________
|
mazzilliu
Sniggerdly Pandemic Legion
|
Posted - 2008.06.05 08:11:00 -
[173]
yarr
|
Sarah Tuttle
Plato Academy
|
Posted - 2008.06.05 08:15:00 -
[174]
/signed Sarah Tuttle
My Eve Site |
Somatic Neuron
|
Posted - 2008.06.05 11:02:00 -
[175]
Agree, I want to be able to, f/e, set a 2 hour skill before I go to bed, and have it continue on to either the next skill that I have selected, or, by default, start on the next level of the skill it just completed (if it wasn't finishing level 5) ---------- |
saxsus
Opinicus Operations
|
Posted - 2008.06.05 12:10:00 -
[176]
|
Leora Nomen
|
Posted - 2008.06.05 13:06:00 -
[177]
I support 'emergency' single-skill queue that would kick in any time you miss some skill training.
guide to game time codes |
Ferenc Puskas
|
Posted - 2008.06.06 03:28:00 -
[178]
|
Flaming Lemming
Puppeteer Press
|
Posted - 2008.06.06 04:11:00 -
[179]
Approved...but single skill queue only, and the skill to be queued must be pre-chosen..no automatic continuance of your current skill, and the queue is not valid on inactive accounts.
|
MrZYD
|
Posted - 2008.06.06 09:13:00 -
[180]
|
|
Zeknichov
Dark Prophecy Inc. Insurgency
|
Posted - 2008.06.06 09:23:00 -
[181]
|
Aiden Bismuth
Die Boeremag
|
Posted - 2008.06.06 11:28:00 -
[182]
/signed
My ideas, also already stated:
1) Limit the skill queue, either by amount of skill or time. And, not available on a trial account. 2) Training suspended when account goes inactive 3) Web-access to skills training, I for one am going to login at home anyway, but can't at work. So this wouldn't make me login any less.
AB
|
HClChicken
GoonFleet GoonSwarm
|
Posted - 2008.06.09 06:10:00 -
[183]
notification warp drive operation 1 is complete
|
Alora Venoda
GalTech Giant Space Amoeba
|
Posted - 2008.06.09 17:19:00 -
[184]
a 1-depth skill queue or dual training would go a long ways to reduce the annoyance of a skill having only 30 min left, but you can't stick around to switch the skill when it completes. so i greatly support the idea. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Anjn
Ex Coelis The Bantam Menace
|
Posted - 2008.06.09 18:06:00 -
[185]
|
Mori Felding
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2008.06.09 21:55:00 -
[186]
___
Memento Mori |
Val Amani
|
Posted - 2008.06.09 22:13:00 -
[187]
/support
|
Elmis
Paxton Industries Paxton Federation
|
Posted - 2008.06.09 22:14:00 -
[188]
Supported. |
Nashtak
Neoteric War Syndicate Lex Talionis Alliance
|
Posted - 2008.06.09 23:41:00 -
[189]
Originally by: Alora Venoda a 1-depth skill queue or dual training would go a long ways to reduce the annoyance of a skill having only 30 min left, but you can't stick around to switch the skill when it completes. so i greatly support the idea.
How about you just start another skill then? Problem resolved. Anyone has anything to add?
|
Twisted Mechanic
|
Posted - 2008.06.10 01:41:00 -
[190]
/sign
|
|
Orion Moonstar
GoonFleet GoonSwarm
|
Posted - 2008.06.10 01:48:00 -
[191]
This is stupid because
Set 2 year skill plan
Stop paying for account
Profit
http://www.dariusjohnson.org/dec20bobts.mp3 http://www.daitengu.com/ohgod/dec20bobts.mp3 |
Ohne
Sniggerdly Pandemic Legion
|
Posted - 2008.06.10 02:08:00 -
[192]
Originally by: Orion Moonstar This is stupid because
Set 2 year skill plan
Stop paying for account
Profit
|
Xaziar Nortocus
Forces Unknown Inc
|
Posted - 2008.06.10 20:32:00 -
[193]
After today's downtime, and all the time lost, I definitely support this idea
Originally by: Dafuzz
And people say CAOD doesn't matter!
|
craphound
|
Posted - 2008.06.10 21:25:00 -
[194]
|
Kwint Sommer
Lothian Quay Industries
|
Posted - 2008.06.11 09:07:00 -
[195]
Originally by: Hesod Adee Gah, forgot to click the support box.
nice one OP
|
Evesham
Decorum Inc Tygris Alliance
|
Posted - 2008.06.11 12:13:00 -
[196]
TL:DR responses
Having the ability to either queue a skill of change a skill on Eve-O site would be a massive plus and possibly even stop some divorces |
Heng
Black Omega Security Pandemic Legion
|
Posted - 2008.06.11 13:28:00 -
[197]
|
oogs
Ex Coelis The Bantam Menace
|
Posted - 2008.06.11 16:10:00 -
[198]
bump and signed. |
Ilvan
Post with your Brain
|
Posted - 2008.06.12 07:54:00 -
[199]
Yes |
Astria Tiphareth
|
Posted - 2008.06.12 14:18:00 -
[200]
Edited by: Astria Tiphareth on 12/06/2008 14:23:18 Given this:
Originally by: CCP Kieron
The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade.
I'm voting yes, because I'd like a more up-to-date response than 2005. I'd also like to hear a good argument as to why a 'next skill' causes any issues with character farming and eBay and so on.
Btw, a workaround is not a solution. EVE is still irritating at times because of its intrusion into life when you just don't need it. Heck at least in the other MMOs where I have to grind xp (and I hate grinding) I'm doing so on my terms. |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.06.12 15:24:00 -
[201]
My support. |
Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2008.06.12 15:47:00 -
[202]
Doesn't even need to be a full queue. I'd be happy just being able to set a 'backup skill' that kicks in whenever the primary skill I'm training runs out.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Banedon Runestar
The Phalanx Expeditionary Conglomerate The Gemini Project
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Posted - 2008.06.12 16:32:00 -
[203]
A 48 hour queue would be FANTASTC!
Failing that at least allow us to set 1 or two skills to train in succession.
______________________ Join Channel Profit
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Artthana
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.12 17:06:00 -
[204]
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Jinx Barker
GFB Scientific
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Posted - 2008.06.12 17:07:00 -
[205]
Supported |
Nynaeve Ares
Animus Incarnate
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Posted - 2008.06.12 17:34:00 -
[206]
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Faekurias
Black Legion Command Red Dawn Alliance
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Posted - 2008.06.12 18:22:00 -
[207]
Edited by: Faekurias on 12/06/2008 18:24:59 I support this, but it should ONLY be one skill deep. Imo.
ALSO: Before it starts the new skill in queue, it takes a minue break to check if account is still active. IF it isn't, then no more skilling will be done.
Supreme Legion Commander of the Black Legion Fleet We're recruiting. Hitmeup ingame. |
Radix Salvilines
Xoth Inc Firmus Ixion
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Posted - 2008.06.12 20:31:00 -
[208]
Edited by: Radix Salvilines on 12/06/2008 20:30:39 the how long the player plays should be determining how long the skill queue can go.
1 month - 6 hours 3 months - 24h 6 months - 48h 1 yr - 4 days 2 yrs - one week 3 yrs - two week
No problem with char grinding anymore :)
OR
at least 2 skills at lvl5 - 6 hours 5 skills - 24hours and so :) |
Sabrina Al'Kian
|
Posted - 2008.06.12 21:39:00 -
[209]
Yes, let's hear CCP's reasons for not having one. I'm sure we could work together to smooth out details to prevent it from being abused, it's just rather hard to discuss something when one party isn't saying anything...
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Adonis 4174
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Posted - 2008.06.12 22:48:00 -
[210]
What is wrong with just not automatically stopping a skill at the next level? ---- Infiniband can do more than just prevent lag |
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Shoa Jinn
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Posted - 2008.06.13 01:57:00 -
[211]
Originally by: Gwendion Signed!
Though I myself like the continual training to 5.
Simple check to see if account is paid for before going on fixes any problems.
^ /singed
and /singed to more frequent dev responses
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Kitoba
Legion of Dynamic Discord
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Posted - 2008.06.13 02:37:00 -
[212]
As I can't be arsed to dig through seven pages, I'm going to mention the Perfect SolutionÖ: Don't queue, but stack skills, a lot of them to all you can momentarily train. So if you have 10 one-hour skills to train, you can train them simultaneously and do the next batch ten hours later. Or come back after nine hours and finish one skill in six minutes.
I'm still wondering why CCP needs to be forced to take a position in such matters.
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Inquisitor Ares
The Ministry of Death
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Posted - 2008.06.13 06:32:00 -
[213]
Yes
--------------------
Do not bother me with useless comments. |
Dumah Tace
GoonFleet GoonSwarm
|
Posted - 2008.06.13 07:23:00 -
[214]
I would like to have a queue as well.
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Kasheem Cetanes
coracao ardente
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Posted - 2008.06.13 07:52:00 -
[215]
Its an awful idea. I disagree 100%
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Dolor Tribuo
|
Posted - 2008.06.15 21:19:00 -
[216]
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Caldare Barnell
|
Posted - 2008.06.16 00:38:00 -
[217]
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Jokus Balim
Crescent Moon Volunteer Squadron
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Posted - 2008.06.17 21:19:00 -
[218]
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Dexant
|
Posted - 2008.06.18 00:57:00 -
[219]
/signed.
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Zaran Darkstar
Brutor tribe
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Posted - 2008.06.18 03:03:00 -
[220]
Indeed 6 hour skills were always a pain. I usually try to train these a bit at a time whenever i play. 2 hours today 2 hours tomorrow etc... but it's a pain nevertheless. |
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Kryttos
Hard Corp Interstellar Alcohol Conglomerate
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Posted - 2008.06.18 03:58:00 -
[221]
/signed [email protected] |
holymoly84
|
Posted - 2008.06.18 04:24:00 -
[222]
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Outo
Phoenix Propulsion Labs Lost Sheep Domain
|
Posted - 2008.06.18 09:50:00 -
[223]
/signed
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lpha centurion
Confrerie des ombres Roids'Are'Us
|
Posted - 2008.06.18 13:25:00 -
[224]
Originally by: Orion Moonstar This is stupid because
Set 2 year skill plan
Stop paying for account
Profit
If the account is disabled, training stops. It is as simple as this.
/signed and supported -------------------------- Oneiromancer > What sound does the test server do in your language? Phthonos > *crash*
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procurement specialist
|
Posted - 2008.06.18 17:42:00 -
[225]
Originally by: lpha centurion
Originally by: Orion Moonstar This is stupid because
Set 2 year skill plan
Stop paying for account
Profit
If the account is disabled, training stops. It is as simple as this.
/signed and supported
i don't think anyone is arguing that they want books in inventory to be trained somehow. how do you 2 years worth of skills without that?
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Jim Smart
|
Posted - 2008.06.18 18:26:00 -
[226]
/signed
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Greyhair
|
Posted - 2008.06.18 18:28:00 -
[227]
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Jerry Mandering
|
Posted - 2008.06.18 18:35:00 -
[228]
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Zhirae
|
Posted - 2008.06.18 19:52:00 -
[229]
4 characters, 4 skills to change, very annoying. Que needed for people with lives.
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BFish
|
Posted - 2008.06.18 20:05:00 -
[230]
Edited by: BFish on 18/06/2008 20:06:02 I vote NAY. It means you can just go AFK from Eve for a year, and come back with epic skillz. Eve is a commitment.
Besides, it means you would be able to skill train WHILE YOUR ACCOUNT IS DEACTIVATED!
TL;DR = NO!
EDIT: However, I would agree to a skill queue of up to 2 skills, 3 at most.
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Dru McCarty
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Posted - 2008.06.18 20:35:00 -
[231]
I'm for it as long as there is a "yes char is subscribed" check.
~ Dru * Comments are packaged by intellectual weight, not volume. Some settling of contents may have occurred during transmission. |
Laughlyn Vaughns
Lagos-Vaughn Industries
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Posted - 2008.06.18 21:14:00 -
[232]
The simplest resolustion for someone setting 5-6 lv5 skilsl and then vanishing is simple.
If account is active then skill training continues, if account isnt subbed then training stops after the first skill is completed as is now. I think this would be greatespecially for the little skills out there that u could really just do with setting 6 of them going, waiting say 11 days 7hrs 13 mins and having a bunch of the really annoying 6-18hr skills finished for u. also really usefull for noobs, set a bunch of 1hr skills going or cruiser lv1-3 going, goto work/school/collegect and they have it finished when they come home, its difficult when u first start to have a long skill going whn u are out the house 9-10 hours the day (standard work day, travel to-from work ect)
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Gner Dechast
Flashman Services
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Posted - 2008.06.18 22:03:00 -
[233]
I support this request to get throughout and explained response to queue idea.
CCP, much of your paying customer base are ADULTS (despite empiric evidence in forums) that have lives. Please respect us as such.
Same goes for the queue argumentation, tbh. Disable queue on cancelled accounts, heck - disable all training on cancelled accounts all I care. But allow paying customers to have business trips, work, funerals and lives with atleast 1 skill long queue. Otherwise I will have to become a lifeless bum that can manage with the current system, playing with what I can spare from social welfare :P
-- No expansions before holidays and no release until QA gives it's approval |
Lenus Daragio
coracao ardente
|
Posted - 2008.06.19 06:30:00 -
[234]
Edited by: Lenus Daragio on 19/06/2008 06:30:47 The player base simply needs a solution, and CCP has neither listened to our cry for help, nor have they proposed any sort of solution.
We don't necessarily have to have a Skill Queue, we HAVE to have something that allows us NOT to waste the time we are PAYING for.
STOP IGNORING THE MAJORITY OF THE POPULATION BECAUSE OF A MINORITY OF ABUSERS!
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Huurtney Gurdsen
|
Posted - 2008.06.19 13:47:00 -
[235]
Dammit, yes ! (Thumps table)
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Dictum Factum
Gemini Sun Violent-Tendencies
|
Posted - 2008.06.19 20:16:00 -
[236]
Though a cue would be nice, an answer explaining why it would be a "yes" or a "no" would be even better.
I know less than you think I do.
Gemini Sun is Recruiting |
Futchmacht
Foundation R0ADKILL
|
Posted - 2008.06.19 22:57:00 -
[237]
/sign
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Inanna Zuni
|
Posted - 2008.06.20 10:18:00 -
[238]
++++++++++++++++++++++++++++++++++ The CSM and CCP / Devs have just discussed this issue and an announcement regarding the outcome will be made in the near future. ++++++++++++++++++++++++++++++++++
IZ
My principles |
procurement specialist
|
Posted - 2008.06.20 12:50:00 -
[239]
We love you guys. <3
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edtheshed
Most Wanted INC G00DFELLAS
|
Posted - 2008.06.20 15:50:00 -
[240]
woot a response is on the way
btw, people should really read the op, its not a thread asking for a skill q system, its asking for a response to the issue of a skill q system
for which i support
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Belmarduk
de Prieure Four Elements
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Posted - 2008.06.20 19:02:00 -
[241]
/signed for a skill-queue as stated on the drawing board (backup-skill) *waits impatiently for dev - answer* CCP Please give us casual players a Skill-Queue !
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Arondor
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.20 19:04:00 -
[242]
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Cpt Jagermeister
Mithril Lances The ENTITY.
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Posted - 2008.06.20 20:43:00 -
[243]
Man that has bothered me since i started playing this game.
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Darth Vaders
Deep Core Mining Inc.
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Posted - 2008.06.20 21:48:00 -
[244]
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Ranita Drell
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Posted - 2008.06.21 10:44:00 -
[245]
Agreed. It never hurts to know what the devs think on an issue such as this, even if you disagree with their position.
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Wentau
|
Posted - 2008.06.21 11:25:00 -
[246]
Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes!
Dying to know why this hasnt happened yet.
signed
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Ma Talune
Tribal Liberation Force Logistics
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Posted - 2008.06.21 11:35:00 -
[247]
I'v been playing for years and like most people that in know RL and eve i have hear my other half complaints about the skill changing mania - heck I know the tricks but sometimes you need a specific skill ready ASAP and that might be an ugly case of odd times changing. I too have atleast 10 times a year 3 days or more where I'm unable to acess any computer and can't bring one of my laptops along. -----------
We are the specialists! We are the backbone! We will provide for war on all fronts! Death to Amarr; long live the Minmatar Nation.
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Something About
Lazzy Boy Industries Nihil-Obstat
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Posted - 2008.06.21 12:02:00 -
[248]
This is not voting for implementation of skill queue.
But I wanna hear official response from CCP why they think it is good or it is not good for game-play system.
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redCube
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Posted - 2008.06.21 18:55:00 -
[249]
/sign
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donzie
SoulWing Paragon
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Posted - 2008.06.22 00:26:00 -
[250]
Hai |
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Ezekiel Sulastin
Central Research Nexus
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Posted - 2008.06.22 04:28:00 -
[251]
For the love of all things holy implement this or at least tell us why you won't. ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |
CDK Ramesses
|
Posted - 2008.06.22 05:58:00 -
[252]
oh yes, aggree
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Dav Barsco
Ars ex Discordia GoonSwarm
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Posted - 2008.06.22 11:38:00 -
[253]
/signed
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Stalkman
|
Posted - 2008.06.22 14:15:00 -
[254]
I agree and/or support this idea.
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Domayana Zeva
|
Posted - 2008.06.23 11:36:00 -
[255]
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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.06.23 12:16:00 -
[256]
It's even in their own "planned" page, but it's been there for years. Response wanted, indeed.
_
Vote on issue of mineral and moon material balance ! |
Terail Zoqial
|
Posted - 2008.06.23 16:31:00 -
[257]
Yes please, one of the many important ideas which disappeared into obscurity.
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Frecator Dementa
|
Posted - 2008.06.24 14:02:00 -
[258]
----------------------- forum ate my post again |
Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 14:35:00 -
[259]
I'd rather have an option to change a skill via website tbh.
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Tempest Inferno
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Posted - 2008.06.24 17:06:00 -
[260]
As an active duty military member I would enjoy the use of a 1 or 2 skill queue. Being on deployment and not being able to access the internet all the time makes me want one so i don't have to leave a relative in charge of my account. (last time i did that i missed 2 months of skill time ) So I definitely would like a response from CCP about this.
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Uncle Mo
Raddick Explorations
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Posted - 2008.06.25 11:12:00 -
[261]
/signed
If CCP can't implement this, then the Counsil is truly broken. --------------------------------------------- Official US ambassador to the UK.
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Violette Tremere
Sarz'na Khumatari Ushra'Khan
|
Posted - 2008.06.25 14:05:00 -
[262]
2 or 3 skills max. I support.
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Norb Xenthios
Tech 9 industries Circle-Of-Two
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Posted - 2008.06.26 02:54:00 -
[263]
Yes. I support this. Not for long term but for those short skills. Even if it were just que 1 skill up. Or make amount you can que unlimited for 24 or 48 hour period. If you had several 2 or 4 hour skills to do.
Let's at least hear why CCP remains with this log in every 2 hours just to switch skills bull****. It does nothing to help the game really. "Sometimes the Gods Will Bless You in the Morning and Curse You in the Afternoon." - Hector of Troy |
SickSeven
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Posted - 2008.06.26 05:01:00 -
[264]
I support simply getting a response. I think a que of somesort (set number of skills) would be supported by military people facing year long deployments or month+ long schooling.
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chanchinpin gaijai
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Posted - 2008.06.26 07:20:00 -
[265]
I'm tired of switching skills at odd hours of the night. Make this game more accessible to people who aren't jobless, zit-faced, delivery pizza eating, nerdcore players.
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Elrich Zann
Hidden Agenda
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Posted - 2008.06.26 11:49:00 -
[266]
A skill que isn't needed for when I don't have time to log in and play (that's my choice), it's needed for when Tranquility crashes unexpectedly and I can't log in and change skills. Even a 12 hour, 1 skill que would be a great improvement. At very least an official response would finally put this issue to bed.
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Rudlls
Ascent of Ages Cosmic Anomalies
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Posted - 2008.06.26 18:29:00 -
[267]
yea
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JaxxFunk
|
Posted - 2008.06.26 18:35:00 -
[268]
Supported...
Unfortunately, CCP won't employee a skill queue feature, as this would encourage people to leave large periods of time between log ins and eventually get bored of the game / forget about the game / get out of the routine of playing the game etc. This would result in people starting to realise that they're paying for something they're hardly using, and ultimately CCP's subscription income would go down.
You aint seen me...right |
Tempest Inferno
|
Posted - 2008.06.26 19:42:00 -
[269]
Originally by: JaxxFunk Supported...
Unfortunately, CCP won't employee a skill queue feature, as this would encourage people to leave large periods of time between log ins and eventually get bored of the game / forget about the game / get out of the routine of playing the game etc. This would result in people starting to realise that they're paying for something they're hardly using, and ultimately CCP's subscription income would go down.
You are assuming they implement an unlimited queue, CCP isn't that stupid.
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Sir Ibex
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Posted - 2008.06.27 01:02:00 -
[270]
Edited by: Sir Ibex on 27/06/2008 01:02:33 /supported
People should have the ability to queue up skills as long as their subscription is active. After the subscription expires, the last skill in training should continue to train till the end just like it is now, but the other skills on the list should then not train until the subscription is renewed.
However, you gotta admit that even this would be bad for CCP's business.. Because people don't have the ability to queue up skills they sometimes waste valuable subscription time due to unplanned circumstances. You might forget to set next skill training or you might suddenly have to leave for a long time. These minutes and hours you "wasted" add up. This ultimately equals to you having to renew your subscription more often than you would have to if the skill training process was more automated. I'm sure CCP can see that, and so I seriously doubt they will listen to this idea. I know I definitely wouldn't, if I was running their business.
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Zarlis
The Scope
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Posted - 2008.06.27 01:40:00 -
[271]
I agree with the idea of a single queue spot to allow for skills ending during work or in the middle of the night.
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Tabain
|
Posted - 2008.06.27 03:35:00 -
[272]
I would be in support of either one set backup skill or a one skill queue. You could limit the first skill to being under twenty four hours remaining. I would use the backup skill to train something I want to train but its too damn long so you could chop chunks out of it while finishing annoying 3-10 hour skills.
I have tons of unfinished skills all over the place on both characters. My time is limited and unpredictable because of work. It would give me more control over training as some weeks I cannot plan when to logon due to real life.
I cant wait to see the response and explanation.
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Cutter Isaacson
Hollow World Mining Corporation QUANT Hegemony
|
Posted - 2008.06.27 11:44:00 -
[273]
An official response to this subject would be good.
Originally by: Verone Sweet baby jesus and his holy mother of pwn.
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Jade Constantine
|
Posted - 2008.06.27 12:22:00 -
[274]
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
CSM Manifesto 2008 | Destroy Outposts! |
William Pierce
Universal Army
|
Posted - 2008.06.28 00:09:00 -
[275]
/signed
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Tempest Inferno
|
Posted - 2008.06.28 00:24:00 -
[276]
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
you serious? Yay.
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Klistell
|
Posted - 2008.06.29 15:44:00 -
[277]
Quote:
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
Really? Thank goodness! Hope it happens soon.
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Tyr Vaantau
Amarr Synthetic Frontiers
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Posted - 2008.06.29 16:44:00 -
[278]
the only way I would support this is if the skill queue was limited. Like, only allowed up to level 3 skills or something. ------
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Fenris Ulfur
|
Posted - 2008.06.29 18:16:00 -
[279]
Originally by: Tyr Vaantau the only way I would support this is if the skill queue was limited. Like, only allowed up to level 3 skills or something.
I agree with this. This is a game and people should be need to actually play it to be able to progress. Since skills continue training even after your account is suspended(or at least did so a few months ago) one could stop playing for a year and so some really long skill training, maybe 3-5 months, and then another one equal in length straight after and with out having to play the game.
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Kuzya
Not Like Most Controlled Chaos
|
Posted - 2008.06.29 23:16:00 -
[280]
|
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Kalahari Wayrest
Re-Awakened Technologies Inc
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Posted - 2008.06.29 23:33:00 -
[281]
Quote: Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
Yes yes yes yes I've been muttering about this since, oooh, when I started playing in 2003 |
Marlona Sky
D00M. The Requiem
|
Posted - 2008.06.29 23:39:00 -
[282]
I support I guess but I am confused.
So before this counsil thing the eve community wanted "A Response to (said topic)" and now we have a way of saying we "Offically Want a Response to (said topic)"
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LordSwift
New Eden Regimental Navy
|
Posted - 2008.06.30 08:29:00 -
[283]
And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.06.30 09:12:00 -
[284]
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
oh my god, they finally got down their high horse!!!! this is the best eve related news i've read on the last 3 months.
thanks to the CSM for bringing it up to CCP's eyes
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Juliita
|
Posted - 2008.06.30 11:54:00 -
[285]
I support this. For the more casual gamers and people with RL commitments a (short) queue would be immensely useful. Even a 24 hour skill queue limit would be excellent. Enough to set one of those 5 hour skills going in an evening and then have it switch back to your long skill afterwards.
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Grarr Dexx
Amarr Naval Protection Corp Intrepid Crossing
|
Posted - 2008.06.30 14:15:00 -
[286]
I disagree, no skill queue for me. It's an unneeded luxury. |
Monkey Saturday
Knights of Chaos Chaos Incarnate.
|
Posted - 2008.06.30 14:50:00 -
[287]
not having to wake up to switch a skill that finishes at 3am? Holy smokes, I'm game! |
Raven Timoshenko
Flying While Intoxicated The Threshold
|
Posted - 2008.06.30 14:52:00 -
[288]
The best compromise is to not have skill que, BUT let the SAME skill continue training to the next level until it hits V. Once it hits V then that's it.
People will still then have to manually log in to change skills, but not have to worry about loosing time with regard to a specific skill. |
TimGascoigne
|
Posted - 2008.06.30 17:07:00 -
[289]
Edited by: TimGascoigne on 30/06/2008 17:09:49 It is likely that I will soon be in the Armed Forces. And I don't see why my in game abilities should be nerfed cos of RL training and operations that will take me away from the game especially since I'll probably still be subscribing.
Originally by: LordSwift And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
btw this^^ is evidence that people exist who only think of themselves |
Random MonDistinct
Alternative Innovations
|
Posted - 2008.06.30 17:50:00 -
[290]
Edited by: Random MonDistinct on 30/06/2008 17:52:49
Originally by: TimGascoigne Edited by: TimGascoigne on 30/06/2008 17:09:49 It is likely that I will soon be in the Armed Forces. And I don't see why my in game abilities should be nerfed cos of RL training and operations that will take me away from the game especially since I'll probably still be subscribing.
Support. I have similar situation. Due to nature of my work I have to leave my country every now and then for a few month, and skill queue could make my life easier.
I think i`m not the only person with such way of life/work, who is playing EVE cause of it`s skill training system. It IS better then in other MMO's, but it could be even better with skill queue.
Originally by: LordSwift And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
Hm, is there any 3 months skill ?
Quote:
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
"Character farmers" exist, and would exist no matter if there is any "skill queue" or not. It is a problem of every MMO. They can probably be traced, but, looks like it takes to much time/effort to do it.
Quote:
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
Typical point of view for a person who have Internet access most of time, no matter at work or at home. |
|
Random MonDistinct
Minmatar Alternative Innovations
|
Posted - 2008.06.30 17:51:00 -
[291]
Edited by: Random MonDistinct on 30/06/2008 17:52:27 Edited by: Random MonDistinct on 30/06/2008 17:52:00 posted 2 times by mistake, sorry. Please remove this post. |
Belmarduk
Amarr de Prieure Four Elements
|
Posted - 2008.06.30 19:34:00 -
[292]
Originally by: LordSwift And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
That statement was made BEFORE the idea of a dual-training/limited skill-queue was on the drawing-board - Get your facts right !!! And we are talking about a skill-queue of ONE skill - not infinite queueing !
|
Dmian
Gallente Starline Engineering Corporation
|
Posted - 2008.07.01 09:15:00 -
[293]
I'd like to hear your opinions about this idea I've put on the F&ID forums. Regards.
----
Eve Alpha - The font of Eve - Get it here |
AltBier
Minmatar Freelance Unincorporated
|
Posted - 2008.07.01 10:01:00 -
[294]
Originally by: Jade Constantine Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary.
I would prefer the simple 'carry on training next level' solution, but it's great to see that this issue will be brought to CCP by the CSM.
Originally by: CCP Dev There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
Except that we end up with a lot of partially trained skills that way.
Originally by: CCP Dev We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay.
They probably use macros anyway.
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Eanok
Equitus Nosferatum Praetorians
|
Posted - 2008.07.01 11:59:00 -
[295]
Yes, it should be given high priority IMHO.
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Psychotic Penguin
BLACK-FLAG
|
Posted - 2008.07.01 16:38:00 -
[296]
____________________________________________________ Reality is for those who have no imagination. |
Talic Xeron
Caldari Caritas.
|
Posted - 2008.07.01 18:18:00 -
[297]
I say no to character grinding. If you set an alarm to get up at the ***** of dawn to change a skill, I think you play this game too much. Besides I sort of like messing with my Eve-mon skill plans to find one so I can be constantly training.
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GENORION2
|
Posted - 2008.07.01 18:19:00 -
[298]
I agree with a short/limited queue. This would be immensely useful.
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Twisted Mechanic
|
Posted - 2008.07.01 20:22:00 -
[299]
|
Hae t'Redd
Ishukone Black Watch
|
Posted - 2008.07.01 22:50:00 -
[300]
I like the Primary/secondary skill idea. Support granted
|
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Doc Extropy
Kinda'Shujaa
|
Posted - 2008.07.02 14:45:00 -
[301]
I support this, of course.
I must add that I SERIOUSLY wonder why CCP is so silent about that... it is the most called for feature EVER in the history of this game and there is virtually no response (except something on the "drawingboard"). Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Doc Extropy
Gallente Kinda'Shujaa
|
Posted - 2008.07.02 15:05:00 -
[302]
Originally by: LordSwift Dont do this CCP.Keep training as it is. If you Use Evemon right. You will not have to get up at silly hours to change skill.
You don't get the point, sorry.
Sometimes you need a quick injection of new abilities for some aspect of the game (in my case this was, for example, Cybernetics III). You can't imagine what **** in the *** learning this level of skill was for me.
I'm not a nerd, I have a REAL LIFE as well, this is game I PAY FOR.
Your suggestion is not helping in any way with stuff like that... I have a LOT of skills I can train to level 5, but sometimes it's that annoying 2 - 16 hour skills that are the problem.
You fail. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Cass Corbin
Kor-Azor Miners and Prospectors
|
Posted - 2008.07.02 15:59:00 -
[303]
Whoa, seriously, 11 pages, and CCP doesn't have the nerve to even post a "we'll get back to you" message?
/signed
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Atiniir
Wyvern Sting
|
Posted - 2008.07.02 16:26:00 -
[304]
Being a relatively new player this is something I'd like input on. Be it for or against, I'd like to hear CCP's thoughts on the matter.
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Biscuit0
GoonFleet GoonSwarm
|
Posted - 2008.07.02 18:16:00 -
[305]
If it's your job to farm characters, you're going to farm characters.
Not having a skill queue just hurts the casual player.
/signed Life won't wait. |
Odetta Harpy
|
Posted - 2008.07.02 20:03:00 -
[306]
Edited by: Odetta Harpy on 02/07/2008 20:05:05 Get this b***in skill queue setup, best idea ever. /signed
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Benediel
|
Posted - 2008.07.02 22:21:00 -
[307]
Seriously, it's getting ridiculous now.
I log on this game every day, but right now i have a period of 18 hours each day when i cannot log on (due to work & sleep), making training of 6 hour + skills a waste of time. Really Lame.
Skill queue, changing skills through this website, anything would do.
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Tmarte
Caldari Explora Empire Interstellar Alcohol Conglomerate
|
Posted - 2008.07.03 08:17:00 -
[308]
Originally by: Talic Xeron I say no to character grinding. If you set an alarm to get up at the ***** of dawn to change a skill, I think you play this game too much. Besides I sort of like messing with my Eve-mon skill plans to find one so I can be constantly training.
EveMon is a third party program that isn't endorsed by CCP, therefore shouldn't be needed to PLAY the game. 'nuff said.
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Aegir Asgaurd
|
Posted - 2008.07.03 09:15:00 -
[309]
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Doc Extropy
Gallente Kinda'Shujaa
|
Posted - 2008.07.03 11:49:00 -
[310]
Originally by: Tmarte
Originally by: Talic Xeron I say no to character grinding. If you set an alarm to get up at the ***** of dawn to change a skill, I think you play this game too much. Besides I sort of like messing with my Eve-mon skill plans to find one so I can be constantly training.
EveMon is a third party program that isn't endorsed by CCP, therefore shouldn't be needed to PLAY the game. 'nuff said.
Right. The functionality of EveMon and EFT should be part of the Eve - Client.
In fact, without those programs you are more or less left clueless about stuff like "how long will my tank hold", "how much punishment can my ship take", etc...
This is another issue... Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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Xaen
Caritas.
|
Posted - 2008.07.03 14:22:00 -
[311]
Longest overdue feature in EVE. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Doc Extropy
Gallente Kinda'Shujaa
|
Posted - 2008.07.03 15:15:00 -
[312]
Edited by: Doc Extropy on 03/07/2008 15:35:08 Edited by: Doc Extropy on 03/07/2008 15:21:40 We should make a signature for a skill queue, so the developers see the massive public need for this feature.
Also everybody supporting this idea may have a look at my bio ingame.
---
To be honest... what we REALLY want is a dev blog saying: "we are going to include a skill queue system [or dual skill training, whatever] with the next patch".
A negative response to this would make me reevaluate the customer orientation of CCP, tbh.
Again, this is NOT about making this a total afk - game or something, this is about comfort, this is about getting rid of the "half done skill problem" (which is annoying as hell) and this, CCP (!), is about giving YOUR PAYING customerbase a feature that almost everyone wants.
Lets see, what the response is. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |
Kethry Avenger
VENOM72 Sylph Alliance
|
Posted - 2008.07.03 16:44:00 -
[313]
I'm in favor of a skill queue provided skills stop training within some reasonable time of not having an active account. Immediately up to a week seems fair to me.
On a related note I want alts to train skills too.
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Aiko Intaki
|
Posted - 2008.07.03 16:54:00 -
[314]
Originally by: Doc Extropy I support this, of course.
I must add that I SERIOUSLY wonder why CCP is so silent about that... it is the most called for feature EVER in the history of this game and there is virtually no response (except something on the "drawingboard").
If you had to decide between "queued training" and "training while unsubscribed", which would you choose? CCP is likely concerned about the impact of training queues on people's second and third account subscriptions... and that's not really something they can easily tell their player base. At the very least it's something they should very well be concerned about, but which the average player will likely be fairly unsympathetic toward.
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Doc Extropy
Gallente Kinda'Shujaa
|
Posted - 2008.07.03 17:07:00 -
[315]
Originally by: Aiko Intaki
Originally by: Doc Extropy I support this, of course.
I must add that I SERIOUSLY wonder why CCP is so silent about that... it is the most called for feature EVER in the history of this game and there is virtually no response (except something on the "drawingboard").
If you had to decide between "queued training" and "training while unsubscribed", which would you choose? CCP is likely concerned about the impact of training queues on people's second and third account subscriptions... and that's not really something they can easily tell their player base. At the very least it's something they should very well be concerned about, but which the average player will likely be fairly unsympathetic toward.
Queued training. If I was CCP I would have NEVER implemented "training while unsubscriped", this is unfair towards CCP as well as the playerbase. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |
Tenoh
|
Posted - 2008.07.03 19:44:00 -
[316]
I doubt there will be an official response cause you see its good for the CCP to have you train one skill at a time so you wont progress too fast and get bored with the game so they can suck more money out of you.Cant say i blame them for wanting money but as their client i hate it,its the same as allowing autopilot to warp directly to the gate with out wasting hours crawling there as usual.We pay for the account though so i think we also should have all our alts train skills at the same time, i dont see any other reason for not letting us do this then just CCP's corp greed.
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kyoukoku
The Scope
|
Posted - 2008.07.04 01:38:00 -
[317]
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
This is cool and I would strongly support proceeding with this as a top priority. It would also be nice, but not absolutely required, that if your secondary skill then completed before you could login to set a new primary one, it would just continue to the next level but if it then also completed without any further login, it would stop there and go no further.
Again this would maybe just be a nice little extension to the primary/secondary skill queue but I can see that some may not think it's such a good idea as they may think we are asking for too much!
Something else that just crossed my mind, and which I've not seen mentioned previously, is that if say for instance the SP that your current clone grade was rated for was exceeded by the completed skills, there could be a message/notification of some sort once you logged in again to remind you that you should upgrade your clone to the next suitable level.
Maybe this could be in the form of an eve-mail, a flashing on your character's skill sheet clone entry or a dialog box that will allow you to jump into the current station's Med-Lab (assuming you are in a staion with a Med-Lab that is). But basically something that draws your attention to the discrepancy before you go and get yourself podded and loose the points you;ve just accumulated. If you then still go out without upgrading your clone and get podded then tough *****, you were warned! Ninja Salvaging ain't stealing
from desusig.crumplecorn.com |
lady2isis
Caldari Philae Temple
|
Posted - 2008.07.04 03:43:00 -
[318]
Edited by: lady2isis on 04/07/2008 03:57:01 Edited by: lady2isis on 04/07/2008 03:55:07 Edited by: lady2isis on 04/07/2008 03:54:06 Edited by: lady2isis on 04/07/2008 03:53:34 can you hear those faint voices in the background behind you.........
.... ... .. .
it says "exploits"~
no to skill queue~ sorry guys
but, developing methods to allow skill changing through either the web or mobile phone, yes
/signed i am who i am; therefor i am Her |
MarleWH
|
Posted - 2008.07.04 06:11:00 -
[319]
Yes god please.
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kyoukoku
Gallente The Scope
|
Posted - 2008.07.04 09:26:00 -
[320]
Edited by: kyoukoku on 04/07/2008 09:29:30
Originally by: lady2isis Edited by: lady2isis on 04/07/2008 03:57:01 Edited by: lady2isis on 04/07/2008 03:55:07 Edited by: lady2isis on 04/07/2008 03:54:06 Edited by: lady2isis on 04/07/2008 03:53:34 can you hear those faint voices in the background behind you.........
.... ... .. .
it says "exploits"~
no to skill queue~ sorry guys
but, developing methods to allow skill changing through either the web or mobile phone, yes
/signed
Yeah. right. like a WFE or mobile phone method of changing a skill in training isn't going to be exploitable at all. Get real.
As it stands if macro-ers can exploit mining using macro software it's going to be p!ss easy for them to macro the current skill sheet or have some poor sods who are paid peanuts in some third-world country to sit at a bank of computers just clicking through the skills as they complete.
By giving ordinary players the ability to queue up a secondary skill, or whatever the implementation will actually be, it gives us all more flexibility and will actually give real players more power while giving the macros/farmers very little advantage, if any, in relative terms. Ninja Salvaging ain't stealing
from desusig.crumplecorn.com |
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Hariya
|
Posted - 2008.07.04 11:30:00 -
[321]
No.
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AltBier
Minmatar Freelance Unincorporated
|
Posted - 2008.07.04 11:58:00 -
[322]
Edited by: AltBier on 04/07/2008 11:58:42
Looks like the issue is resolved:
http://oldforums.eveonline.com/?a=topic&threadID=812997&page=4#106
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Doc Extropy
Gallente Kinda'Shujaa
|
Posted - 2008.07.04 12:00:00 -
[323]
Originally by: AltBier Edited by: AltBier on 04/07/2008 11:58:42
Looks like the issue is resolved:
http://oldforums.eveonline.com/?a=topic&threadID=812997&page=4#106
Rejoice!
Dual training is cool... I like that idea. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |
Cyberman Mastermind
|
Posted - 2008.07.04 12:10:00 -
[324]
Skill Queue. -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |
Sean Graves
Caldari Shipwrights Corporation
|
Posted - 2008.07.04 14:13:00 -
[325]
/signed
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Matthew Cooper
Sebiestor tribe
|
Posted - 2008.07.04 15:04:00 -
[326]
Originally by: Tarminic Stop posting with your alt Kieron.
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Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.07.06 09:36:00 -
[327]
I would support a skill queue.
Have it hold at max 30 days worth of training including the skill you are training at the moment.
If someone cancels their subscription the queue is cleared.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |
Lucai
Jericho Fraction The Star Fraction
|
Posted - 2008.07.06 09:53:00 -
[328]
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Sir SmellyFart
|
Posted - 2008.07.06 14:30:00 -
[329]
|
Namarus
|
Posted - 2008.07.06 14:49:00 -
[330]
I support this.
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Par'Gellen
Tres Hombres
|
Posted - 2008.07.06 18:17:00 -
[331]
Dev response needed. ---
To err is human. But it shouldn't be the company motto... |
Grarr Dexx
Amarr Naval Protection Corp Intrepid Crossing
|
Posted - 2008.07.06 20:22:00 -
[332]
Originally by: Tmarte
Originally by: Talic Xeron I say no to character grinding. If you set an alarm to get up at the crack of dawn to change a skill, I think you play this game too much. Besides I sort of like messing with my Eve-mon skill plans to find one so I can be constantly training.
EveMon is a third party program that isn't endorsed by CCP, therefore shouldn't be needed to PLAY the game. 'nuff said.
It's not needed at all, just a handy extra. When you click start training you can see howlong it takes for your skill to end, if you can't be there at that time set another one that does enable you to do that.
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Sieessenschwanz
|
Posted - 2008.07.06 21:30:00 -
[333]
Approve.
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Taex
|
Posted - 2008.07.06 21:32:00 -
[334]
No doubt, why don't they either take it off the drawing board, or implement it already?
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Pran Chole
|
Posted - 2008.07.06 21:33:00 -
[335]
supportin the op
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Tepelath
|
Posted - 2008.07.06 21:34:00 -
[336]
Why is this taking so long?
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StrykerVenom
|
Posted - 2008.07.06 22:51:00 -
[337]
/signed
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Nilder Shadowfiyah
3rd Millennium Group
|
Posted - 2008.07.07 12:33:00 -
[338]
|
wavre
|
Posted - 2008.07.07 14:53:00 -
[339]
hell yes
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Exlegion
New Light Hydra Alliance
|
Posted - 2008.07.07 15:00:00 -
[340]
As long as training is paused for cancelled subscriptions I fully endorse this idea.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
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Darlington
VIRTUAL LIFE VANGUARD Sylph Alliance
|
Posted - 2008.07.11 11:49:00 -
[341]
It would be useful when at work (12 hour shifts sometimes)
D
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Doc Extropy
Gallente Kinda'Shujaa
|
Posted - 2008.07.11 12:01:00 -
[342]
Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |
Marcus Gideon
Gallente
|
Posted - 2008.07.11 12:28:00 -
[343]
Originally by: Doc Extropy Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority.
Am I the only one with experience around children?
When they come to you, again and again, begging for a cookie. You say "Alright dear, I'll get you a cookie in a minute."
Then you let them run along and play.
It's called Pacifying. And that's exactly what each and every one of these new Meeting Minutes threads amounts to. "We understand the situation, and it will be addressed" says to me at least "Ok honey, I'll get it later."
Evemon, Start Eve, EFT... all are examples of an issue in the game. And issue that went on for so long, that other players had to invent their own means around the problem. And now that the solution was created WITHOUT CCP PAYING FOR IT, they have no desire to implement their own solution. Far easier to link you to the outside source they haven't licensed, and thus don't have to bother paying for.
It's smart, economically. But lazy, professionally. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Deldrac
Bat Country Aegis Militia
|
Posted - 2008.07.11 12:53:00 -
[344]
Edited by: Deldrac on 11/07/2008 12:54:13
Originally by: Doc Extropy
Queued training. If I was CCP I would have NEVER implemented "training while unsubscriped", this is unfair towards CCP as well as the playerbase.
Turning off training while unsubscribed is slightly harder than people seem to think.
Unless the devs are morons, your database entry is not continually training.
Instead, your skill point status and time at the last occaision you started or stopped a skill is what will be recorded. Then the client will calculate your current skill's points-so-far for the character sheet, but only confirm it with the server when a skill finishes.
Skill points exist in a state of uncertainty until you measure them. They are Schroedinger's skill points.
That means that if you unsubscribe and then resubscribe, the system would have to count back through subs records when you next log on to figure out how far you should have got with your current skill.
It is unlikely that historic subscription records are available to Tranquility itself, and so the trick to implementing this apparently 'simple' functionality would be to have TQ call up the subscription server at each login and check the history since you last connected.
It's not impossible obviously, but more awkward than people seem to think.
As most people have pointed out - a short skill queue (current skill plus one or two next skills) would stop mass character farming and work out just fine.
|
soldieroffortune 258
|
Posted - 2008.07.14 23:40:00 -
[345]
Originally by: Doc Extropy Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority.
proof of this plz?
oh and thumbs up for this support
|
Pithecanthropus
|
Posted - 2008.07.15 04:51:00 -
[346]
support for a response... however, I dislike the idea of a skill queue. if it happens, CCP owes me months of lost time. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
kyoukoku
|
Posted - 2008.07.15 12:12:00 -
[347]
Originally by: Deldrac Edited by: Deldrac on 11/07/2008 12:54:13
Originally by: Doc Extropy
Queued training. If I was CCP I would have NEVER implemented "training while unsubscriped", this is unfair towards CCP as well as the playerbase.
Turning off training while unsubscribed is slightly harder than people seem to think.
Unless the devs are morons, your database entry is not continually training.
Instead, your skill point status and time at the last occaision you started or stopped a skill is what will be recorded. Then the client will calculate your current skill's points-so-far for the character sheet, but only confirm it with the server when a skill finishes.
Skill points exist in a state of uncertainty until you measure them. They are Schroedinger's skill points.
That means that if you unsubscribe and then resubscribe, the system would have to count back through subs records when you next log on to figure out how far you should have got with your current skill.
It is unlikely that historic subscription records are available to Tranquility itself, and so the trick to implementing this apparently 'simple' functionality would be to have TQ call up the subscription server at each login and check the history since you last connected.
It's not impossible obviously, but more awkward than people seem to think.
Ummm, not hard at all really. If you can right click on a skill which is currently being trained and pause it, there is absolutely no reason why there can't be a mechanism that does the same when a subscription lapses. Saying it can't be done is just copping out. Ninja Salvaging ain't stealing
from desusig.crumplecorn.com |
Dominin
|
Posted - 2008.07.15 15:35:00 -
[348]
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S'vart Tseirgn
|
Posted - 2008.08.11 09:37:00 -
[349]
This is a must-have imho...supported!
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steave435
Eve University Ivy League
|
Posted - 2008.08.13 19:24:00 -
[350]
Edited by: steave435 on 13/08/2008 19:27:16
Originally by: Deldrac Edited by: Deldrac on 11/07/2008 12:54:13
Originally by: Doc Extropy
Queued training. If I was CCP I would have NEVER implemented "training while unsubscriped", this is unfair towards CCP as well as the playerbase.
Turning off training while unsubscribed is slightly harder than people seem to think.
Unless the devs are morons, your database entry is not continually training.
Instead, your skill point status and time at the last occaision you started or stopped a skill is what will be recorded. Then the client will calculate your current skill's points-so-far for the character sheet, but only confirm it with the server when a skill finishes.
Skill points exist in a state of uncertainty until you measure them. They are Schroedinger's skill points.
That means that if you unsubscribe and then resubscribe, the system would have to count back through subs records when you next log on to figure out how far you should have got with your current skill.
It is unlikely that historic subscription records are available to Tranquility itself, and so the trick to implementing this apparently 'simple' functionality would be to have TQ call up the subscription server at each login and check the history since you last connected.
It's not impossible obviously, but more awkward than people seem to think.
As most people have pointed out - a short skill queue (current skill plus one or two next skills) would stop mass character farming and work out just fine.
Like kyoukoku said, there already is a system that change your "HasPaid" or whatever stat in the database, there's no reason they can't make that same command cause the server to pause any skill in training. You can manually press the pause skill button to stop skill training, so making the server send that same command together with the "change 'HasPaid' attribute to no" command wouldn't be hard.
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los ojos
COGNET SpaceSystems Ltd
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Posted - 2008.08.13 21:36:00 -
[351]
I believe that signifying one's support of this thread was meant to imply that he or she wanted to hear what a dev had to say about the queue, NOT that he or she necessarily supported implementing the queue . . .
Pay attention, people!
But I do, BTW . . .
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Soporo
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Posted - 2008.08.14 03:53:00 -
[352]
Yeah, I'm down with more communication.
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Cyleus Taestar
Eve University Ivy League
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Posted - 2008.08.15 06:29:00 -
[353]
Supporting a response from CCP.
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Hesod Adee
Militants of Xen
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Posted - 2008.08.15 06:57:00 -
[354]
Originally by: soldieroffortune 258
Originally by: Doc Extropy Ladies and Gentlemen, we already have a positive response from the developers. As I understand it, it will be implemented with a medium - high priority.
proof of this plz?
oh and thumbs up for this support
Second post in this thread.
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