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Milton Smythe
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Posted - 2004.05.04 00:24:00 -
[1]
The threat of cheap ships like Kestrels wreaking havoc in Safepace is on the rise. The attackers lose a cheap frigate and targets shuttles , frigates , cruisers and Industrials trying to get lucky and get a hold full of valuables.
The cost of this kind of behavior is simply not high enough. The sufferers are the new players and anyone who has to ferry goods.
The loss of a cheap ship and a hit to security status does not deter would be pirates to move into even the most heavily defended system.
There should be some additional cost. Like a fine , such as in place for buying more then you can pay for. A fine would be a great way to add cost to the loss of an insignificant ship. Like a million or two multiplied by the security rating of the system the attack took place in. If ever there is 5M in unpaid fines , the subject is simply a wanted criminal to be attacked at will and without repercussions.
The game should fit all kinds , but I think the frigate killings of safespace should be met with a higher cost. I think it is obvious that the powers who rule EVE and CONCORD would want to limit such activities, and when faced with foes that is unaffected by the loss of a single ship , would they not take action.
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Sigrun Gardarsdottir
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Posted - 2004.05.04 00:48:00 -
[2]
yeah my corp lost 30 millions wich was nearly all the isk we had. just couse of some moron who cargoscanned in yulai and blasted our frig down with Cruise missiles.
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foster
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Posted - 2004.05.04 09:35:00 -
[3]
i like the fine idea. another way would be to increase the security drops for attacking/killing in empire space, like losing +2 for killing someone. after so many kills the cops start podding. such a thing might be harsh but it would reduce the problem
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Jakal
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Posted - 2004.05.04 11:16:00 -
[4]
hmmm... i say TS. you can run cargo securly through empire space. just remeber the only place you are safe is docked in a station.
-Adapt and Overcome.
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BigB
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Posted - 2004.05.04 11:38:00 -
[5]
Edited by: BigB on 04/05/2004 11:40:30 i think the problem is the mutiple character thing, its too easy to make a new character, use them as the evil one and make money, then just go back to your main character and reap the benefits
one way i have thought to solve this is to have a sec drop on all parties involved with that account, so if an alt attacks in 1.0 the main character gets a sec drop aswell, possibly a less severve one but still a drop
of course this wont affect pirates too much, but they have free reign of this game anyway, thats a seperate matter
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http://www.freewebs.com/bigb_home/ |
AvanCade
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Posted - 2004.05.04 13:26:00 -
[6]
Well Miltion Smythe is right. But the solution should be like this (imho):
Let Concord spawn faster, and Concord should give the attacked ship a "shield transfer" so the attacked ship will nearly be invincible. And ofcourse they should, as they do already, kill the attacking vessel.
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Beta Vixen
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Posted - 2004.05.04 14:30:00 -
[7]
I think this would be fixed, or at least better, without making such cargo runs totally risk free if the offended player and anyone grouped with him (even grouped later) was allowed 48 ingame hours to revenge himself on the offender(s) without interference by CONCORD. [120 hours if the victim was also podded.]
This could be organized as a limited form of vendetta and extend to the person or persons who harvested the loot so created. Vendetta might be permitted only after either a ship killing or a podding, but not any other offenses.
Yes, you'd still have the case of the unknown character who kills so an apparently unrelated third party can loot ... and at least the unknown would have to stay elsewhere for the next 48 hours of that character's play or risk summary execution.
[Note for the "ding all characters" poster ... your idea doesn't control the use of a character from another account and about 22% of all players have at least two accounts.]
** This would let you hire a set of bounty hunters and go after the offender.
**** As for the corp that lost almost all its isk, you need to learn to spread your risks. Its the same principle as the player who has only one ship, an Arm perhaps, who fails to insure it and then goes mining in 03 space. If he loses his one and only asset he's back to restarting from noob, for all practical purposes.
I'm not with Evol or any outfit of gankers, I just appreciate that there has to be some risk, just as play balance is needed. **** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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Sissorena
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Posted - 2004.05.04 23:37:00 -
[8]
y dont u make it so that if your killed in anything above .6 space your cargo hold in put into a secure cargo can where u died and concord emails u a password for that can. when u pick up your stuff the can implodes in on itself and there is no way to unanchor it. also the can will only last for max of lets say 1 week
problem solved
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Etoile Chercheur
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Posted - 2004.05.05 01:59:00 -
[9]
Edited by: Etoile Chercheur on 05/05/2004 02:02:58
Originally by: Sissorena y dont u make it so that if your killed in anything above .6 space your cargo hold in put into a secure cargo can where u died and concord emails u a password for that can. when u pick up your stuff the can implodes in on itself and there is no way to unanchor it. also the can will only last for max of lets say 1 week
problem solved
not quite. some of these marauders kill just for fun, and see modules as a nice bonus. also there's no guarantee that your cargo or modules will survive, and you'll still loose the ship. i'm tempted to ask for a target locks to be an act of agression, but that negates the use of shield and power transfer modules to help out your allies in sanctioned wars. if Alliances are going to be grouped together in much the same way as corps are, as the Devs say they will, this may not be a problem though.
also, a "Cancel Target Lock" feature should be implemented to counter the arguement that people will be blown to smitherines just for accidentally locking someone they didn't mean to. you'd just right-click the same ship in space or Scanner listing, and select Cancel Lock, an option that has replaced Lock Target since a target lock is already in progress.
with locking onto someone not in your corp and not in your Alliance, you've acted in such a way that's akin to aiming a gun at someone, and should be delt with, giving you no time to cargo scan and see if a ship's worth loosing your frigate over.
this should only be for .8 and up, tho. this would reinforce the idea of an increasingly dangerous environment as the security ratings decline the farther out you go.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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TheNecromancer
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Posted - 2004.05.05 07:02:00 -
[10]
how about this "you are unable to target any player ship" in all areas over sec 0.5
Devs should simple make it NON possible to kill each other in these areas..
if they do not...then its because we where ment kill each other...in all areas....
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Lance60266
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Posted - 2004.05.05 13:18:00 -
[11]
Space is not intended to ever be totally safe, risk does and should always exist.
One of the problems is that the "Suicide Pirates" or "SPs" Know they are going to be killed, they have excepted that as a cost of doing business.
They can get away with it because a Kestrel gets about 90K in insurance when its blown up even if its due to acts of aggression and then they usually have a non associated Hauler standing by to scoop loot that is not involved in the combat.
I think there has to be a way to identify and engage the person in the Hauler scooping the loot.
One way would be for corps moving valuable objects to have suicide pilots of there own flying escort so that the hauler scooping the loot is also destroyed. another would be to change the business rules to allow for fellow corp or gang members to engage the person stealing the container and any of the attackers nearby friends.
Not sure how this could be programmed.
"Its all fun and games til somebody gets Podded" |
Duraeli
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Posted - 2004.05.05 13:38:00 -
[12]
Edited by: Duraeli on 05/05/2004 13:40:34 Edited by: Duraeli on 05/05/2004 13:39:46 I don't think the problem lies so much in the actual attacks in "secure space." As people have commented before, for all intensive purposes people can attack you where they damn well please.
The problem in all truth and honesty lies in the use of "alts" to commit these crimes. No one cares if an alt gets a security hit, loses a ship, or gets podded. All you have to do is delete the alt and start over again. For the chance of scoring a high-profit raid it may be worthwhile for some dolt to train up cruise missiles again on an alt character.
Truth be told, I can't think of any actually solution to the problem. You can't eliminate alt characters altogether, nor can you, say, cause a security hit to ripple across an entire account. The only true response would be to allow corp-mate retribution post-aggressive act. Problem again with this solution is the fact that the character killing you is not the person's main char.
Hell, I have no idea. Sorry for the rant. Wish there were some greater solution though, without ruining the current gameplay elements in secure space.
Edit: Grammar and Spelling...sorry, it's early. ---------------------------------------------- "He that will not apply new remedies must expect new evils; for time is the greatest innovator." -Unknown -------------------------------------- |
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