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Thread Statistics | Show CCP posts - 0 post(s) |
Toolivus
Verdant Inquiries
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Posted - 2008.06.19 05:46:00 -
[181]
Supporting.
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Felix Dzerzhinsky
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.19 06:44:00 -
[182]
against,
the tank needs looking at, but not the wepon systems - they are in line with the way they are supposed to work (choise of damage type). Adding and subtracting slots is not the answer, neither is removing the citadel launchers. A solution, if there is one that is needed, has to work with the current ship. ----
GO BLUE!! |
Junko Ni'Kan
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Posted - 2008.06.19 07:38:00 -
[183]
Signed
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Kwerkus Ilf
Mutually Assured Distraction
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Posted - 2008.06.19 07:45:00 -
[184]
signed
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.19 15:11:00 -
[185]
Originally by: Felix Dzerzhinsky against,
the tank needs looking at, but not the wepon systems - they are in line with the way they are supposed to work (choise of damage type). Adding and subtracting slots is not the answer, neither is removing the citadel launchers. A solution, if there is one that is needed, has to work with the current ship.
The point of this thread is not to suggest specific changes, but rather to point out the huge disadvantage of minmatar capital ships. The Naglfar definitely needs a stronger tank and needs a significant dps upgrade and I think we can all agree about that, even if we disagree on how to get there.
I highly doubt any issue will go through CCP exactly the way it is presented in the OP.
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Darus Te'rashad
coracao ardente
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Posted - 2008.06.19 18:23:00 -
[186]
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Theodox Gotan
No Trademark The OSS
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Posted - 2008.06.20 01:35:00 -
[187]
I completely agree, minmatar capitals need looking into, especially the Naglfar.
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Pesadel0
Black Nova Corp Band of Brothers
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Posted - 2008.06.20 11:03:00 -
[188]
Pretty cool idea. ------------------------------------------------------------------
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Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2008.06.20 15:07:00 -
[189]
Edited by: Asterisk Grat on 20/06/2008 15:07:32 Agree with the topic of this thread.
I didn't look into the proposed high, meds, lows layouts, but Minmatar caps need more "useful" boosts.
Naglfar isn't the best damage dealer anymore, not the best tanker. It can do both, but not great at it.
Naglfar is still win when you look at it from "a dread is better than no dread".
If Naglfar gets more damage boost = more called as primary.
I'd like to see 7.5% shield boost bonus per level. And 3 turrent slots with 7.5% rate of fire bonus.
This would move it out to maelstrom platform, from split system of typhoon platform, and make more useful. Now, if you want really want it to kick ass, give it 4 turrent slots
Nidhoggur, is a logistics carrier, but whatever bonuses it gets doesn't make it a KICK ass logistic carrier. If it was boosted to be a better logistic carrier it would be primary, means that it needs a better tank.
edited to give support to this thread.
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Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2008.06.20 15:21:00 -
[190]
Nidhoggur
How to make it a kick ass logistic carrier.
-50% capital shield and armor transfer range per level -(Boost)15% bonus to shield and armor transfer amount per level.
Bonus: 30 to 50% to all armor resistances
This way, it can actually do some kick ass repping, fit cap recharger in the mids, and decently armor tank because it will be called primary.
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Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.06.20 22:36:00 -
[191]
The naglfar def needs looking at. Nidhoggur maybe.
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TheMailman
GreenSwarm Atlas Alliance
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Posted - 2008.06.21 17:13:00 -
[192]
/el signor |
Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.06.21 22:52:00 -
[193]
The Naglfa wont get a change to the missile/turret slot layout as it would require a re-model of the hull.
The changes will either be in the guns themselves, the ship stats/bonuses or in the mid/low slot ratio/count.
"We worship Strength because it is through strength that all other values are made possible" |
Yorda
Battlestars GoonSwarm
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Posted - 2008.06.23 02:41:00 -
[194]
Originally by: Orb Lati The Naglfa wont get a change to the missile/turret slot layout as it would require a re-model of the hull.
The changes will either be in the guns themselves, the ship stats/bonuses or in the mid/low slot ratio/count.
I can dream
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Sopha Serpentia
Core Dynamics
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Posted - 2008.06.23 09:11:00 -
[195]
I support this idea.
Looks like another example of too many devs spoil the game or at least at least to devsd working on the same thing and they weren't communicating. Or maybe he just had a brain fart.
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Trojanman190
D00M.
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Posted - 2008.06.23 17:57:00 -
[196]
Edited by: Trojanman190 on 23/06/2008 18:04:32 I don't want to be forced to use a shield tank on any of the minmatar capitals... when the nid was moved more in line with an armor tank I got very happy...
The points the op makes are very valid but the slot changes would completely break dudes like me who love the armor tanked nid.
So since there is only a yay or nay on this funky forum I certainly can't give a yay to slot changes. Bummer cuz I support everything else.
EDIT: I really wana affirm that I support everything else this dude has said. High skill requirements, weak tanks, crap dps... our t1 ships and especially the capitals have a lot of problems that need looking at. But a slot change really should not be the solution...
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Sara 9
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Posted - 2008.06.24 01:41:00 -
[197]
Definitely support this idea
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Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 14:53:00 -
[198]
Edited by: Setana Manoro on 24/06/2008 14:53:04
Originally by: Yorda stuff ... mostly crap
Nidhoggur got fixed recently. Naglfar is not as crap as some other dreads. Hel is ok, just not liked much. Ragnarok rocks, i won't explain you why, suffice to say you lack understanding of game mechanics.
So ... you are a n00b. Bye pubbie.
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Kelbesque Crystalis
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Posted - 2008.06.24 16:36:00 -
[199]
Originally by: Setana Manoro
Naglfar is not as crap as some other dreads.
Care to elaborate on this one? All the evidence indicates its the worst of the 4, in both tanking and DPS.
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LosBekoczoS
No Quarter. Imperial Republic Of the North
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Posted - 2008.06.24 17:06:00 -
[200]
signed to help matar brothers...
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Jaabaa Prime
Quam Singulari
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Posted - 2008.06.24 18:21:00 -
[201]
The supposed advantage of versatility for Minmatar ships does have its arguments but the Minmatar capitals really need to be looked at, it not as though there are many and varied roles that they can be used for.
The Minmatar dreadnoughts are, in comparison to the number of SPs required to fly them effectively, the worst SP investment in the game. I'm not exactly sure what the additional SPs actually are though.
The ROI on the Naglfar is the worst in game. Although, IMO, after investing all that training time, people should be saying things like "The Naglfar is hard to train up but when you have the skills trained up it does a good 10% more damage."
So, considering the invested training time and the comparatively current weak result, I fully support this proposal. --
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.24 19:12:00 -
[202]
Edited by: Yorda on 24/06/2008 19:12:16
Originally by: Kelbesque Crystalis
Originally by: Setana Manoro
Naglfar is not as crap as some other dreads.
Care to elaborate on this one? All the evidence indicates its the worst of the 4, in both tanking and DPS.
It's more commonly known as a terrible troll. You can spot posts because they claim a lot in a small amount of space, but really have nothing to show for it.
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Captain Narmio
Baptism oF Fire Interstellar Alcohol Conglomerate
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Posted - 2008.06.25 06:00:00 -
[203]
Nobody complains about the training time on the Typhoon, because the Typhoon is sodding awesome when you get there. The Naglfar... is not.
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Kalintos Tyl
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Posted - 2008.06.25 12:02:00 -
[204]
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Bane Glorious
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Posted - 2008.06.25 22:30:00 -
[205]
I was hoping to just fit this into my "Capital Ships Online" topic, but unfortunately that got voted down for the Iceland meeting. However, I will try to push this issue forward for the August meeting.
I would prefer to label it as balance between dreads/carriers within their classes, however. |
Ripp Tyde
Sniggerdly Pandemic Legion
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Posted - 2008.06.26 00:36:00 -
[206]
signed Ripp Tyde
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SickSeven
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Posted - 2008.06.26 02:46:00 -
[207]
Edited by: SickSeven on 26/06/2008 02:46:27 100% agree with the OP. And on a sidenote, the Devs seem to think making Minmatar pilots train 2x as much to be competitive is balanced because they just gave us a mini-Typhoon.....
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Dala min
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Posted - 2008.06.26 08:59:00 -
[208]
Edited by: Dala min on 26/06/2008 08:58:49 /signed
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Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2008.06.26 17:13:00 -
[209]
Originally by: Bane Glorious I was hoping to just fit this into my "Capital Ships Online" topic, but unfortunately that got voted down for the Iceland meeting. However, I will try to push this issue forward for the August meeting.
I would prefer to label it as balance between dreads/carriers within their classes, however.
That'd be great. Can you possibly give us an outline, more specifically how this will be prestented at the august meeting.
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JaxxFunk
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Posted - 2008.06.26 18:28:00 -
[210]
This discussion and the ideas put forward by Yorda definately have my support.
You aint seen me...right |
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