|
Author |
Thread Statistics | Show CCP posts - 95 post(s) |
Bloodpetal
Mimidae Risk Solutions
498
|
Posted - 2012.03.08 17:04:00 -
[1] - Quote
CCP Greyscale wrote:Quade Warren wrote: PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing?
How about just letting us add all those NPCs the usual way with the overview settings!!
Also...
Overview Filtering
https://forums.eveonline.com/default.aspx?g=posts&m=842090#post842090 Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
498
|
Posted - 2012.03.09 16:08:00 -
[2] - Quote
CCP karkur wrote:[quote=Seloena] When client ask for market, server know who is asking for it. Also when orders are taken from DB, for sure you know who created each order. So putting the flag: 1 - your order, 0 - not your order, when sending back to client shouldn't be resource expensive. Assuming - you don't have to send player ids (you said you don't want to do that); So after this 2 ideas: - adding flag your/not your to returned market list - cashing orders ids once (if not cashed) during first market query or when opening wallet>orders and modifying that list when changing market orders only in the client. /quote] I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you
These are really solid suggestions. I think the caching would work pretty easily - I know you cache a ton of data already, and it can remember it.
Good thinking. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
501
|
Posted - 2012.03.13 01:39:00 -
[3] - Quote
CCP karkur wrote:Thank you all for your feedback There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys ... so keep up the positive attitude, life is just so much better when everyone is -ing
Change this please :
https://forums.eveonline.com/default.aspx?g=posts&m=840818#post840818
I dont know how hard it would be, but seriously... overview filtering makes us do not Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
505
|
Posted - 2012.03.14 03:57:00 -
[4] - Quote
Alright, I have a SUPER TEENY TINY LITTLE MINISCULE INCONCEIVABLY Small suggestion :
If you right click on your ship / capacitor you can "Add Location" and open the "create a bookmark" window without needing to go through people and places.
This would save me a bit of trouble with always needing to switch to the people and places tab whenever i need to drop bookmarks. It's available on objects in space for the most part, so why not on your own ship representing your own location?
Thanks! Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
508
|
Posted - 2012.03.15 16:50:00 -
[5] - Quote
Bloodpetal wrote:
Alright, I have a SUPER TEENY TINY LITTLE MINISCULE INCONCEIVABLY Small suggestion :
If you right click on your ship / capacitor you can "Add Location" and open the "create a bookmark" window without needing to go through people and places.
This would save me a bit of trouble with always needing to switch to the people and places tab whenever i need to drop bookmarks. It's available on objects in space for the most part, so why not on your own ship representing your own location?
Thanks!
No? Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
592
|
Posted - 2012.03.30 14:53:00 -
[6] - Quote
CCP karkur wrote:Chokichi Ozuwara wrote:CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
Alsobookmarked items in my quickbar, but then I can't tell which price was mine, and I have to search that order on the MY ORDERS page to edit it (where I can't see the market prices). , please let me edit from the market page. I have a character with the ability to have over 200 outstanding orders, in 6 regions, and it really sucks for trying to use the MY ORDERS page to sort or figure them out. Much easier for me to hit We MUST be able to see relative regional market prices when we do a price edit.
And again, we must be able to see if we have outstanding buy or sell orders in the current region from the item page in the market view.
The current system is very clumsy.
Thanks for listening. well... we are loooking into it in this sprint
If you want to make this sexy (and everyone hate me) -
Don't even force us to Right Click > Edit Price to change our price. Just let us drag and drop and .01 under the market order we move it under.
So if an item is being sold for on the market :
10 ISK 11 ISK 12 ISK 13 ISK (My Order)
And I drag my 13 ISK order under the 10 ISK order, it sets it to 9.99 ISK. (Without requiring any further actions.)
Some people might consider this a total change to market gameplay. It might also make it easier for botting. I'm sure it's a radical game design decision - but it does save on Carpal tunnel! Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
592
|
Posted - 2012.03.30 14:56:00 -
[7] - Quote
CCP karkur wrote:Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there.
I don't think he means the Aggression Flag, I think he means the aggression TIMER (yes, that other thing) that stops you from docking/jumping for 1 minute after shooting someone in the face. I don't ever remember there being a timer for that in all my years playing. The only way to reliably know was to hover over the aggression flag (yellow/red) and wait for it to hit 14 minutes since you're last shot fired.
This could be a bit more noticeable, I agree - because unless you have a stop watch handy, it's pretty impossible to know. Mimidae Risk Solutions Recruiting |
|
|
|