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Author |
Thread Statistics | Show CCP posts - 95 post(s) |
Cire XIII
Ever Flow Northern Coalition.
4
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Posted - 2012.03.11 14:37:00 -
[301] - Quote
Sounds great, but could we please have an improvement to the autopilot planner to give us more control?
I would like to be able to specify an accepted system sec status spread for the route. i.e. 0.1 - 0.7 sec status. |
Seleia O'Sinnor
Drop of Honey
181
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Posted - 2012.03.11 16:36:00 -
[302] - Quote
One thing I noticed, which is really missing in my opinion is the ease of going further from an info window of an item
I'd like to link it in chat. How can I do that? My intuition told me to drag the big icon to the chat, but that didn't work.
Any ideas if this is alreay in the client? Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
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CCP Explorer
C C P C C P Alliance
166
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Posted - 2012.03.11 16:54:00 -
[303] - Quote
Seleia O'Sinnor wrote:One thing I noticed, which is really missing in my opinion is the ease of going further from an info window of an item
I'd like to link it in chat. How can I do that? My intuition told me to drag the big icon to the chat, but that didn't work.
Any ideas if this is alreay in the client? See CCP karkur's earlier reply https://forums.eveonline.com/default.aspx?g=posts&m=905076#post905076 Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Seleia O'Sinnor
Drop of Honey
182
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Posted - 2012.03.11 16:59:00 -
[304] - Quote
CCP Explorer wrote:Seleia O'Sinnor wrote:One thing I noticed, which is really missing in my opinion is the ease of going further from an info window of an item
I'd like to link it in chat. How can I do that? My intuition told me to drag the big icon to the chat, but that didn't work.
Any ideas if this is alreay in the client? See CCP karkur's earlier reply https://forums.eveonline.com/default.aspx?g=posts&m=905076#post905076
Thanks for pointing out, I missed that. This has great potential! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Zedolf
Cosmic Goo Convertor Cosmic Consortium
0
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Posted - 2012.03.11 17:11:00 -
[305] - Quote
Another thing I'd like done is the ability to click on people on your watchlist and it then changes targets to it.
I mean, if they're locked up, you just click the guy in the watch list (similar to clicking people on the overview).
That way, logis can just click on people blinking red. \o/ |
Ris Dnalor
Black Rebel Rifter Club
248
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Posted - 2012.03.11 19:56:00 -
[306] - Quote
CCP Guard wrote:CCP Karkur has an eye for detail and has been busy changing things, adding things and fixing things. Little things. Check out the blog right here and let us know what you think!
Good ideas, good changes. From what is shown in the blog, great execution on making the changes useful and intuitive.
Thank you.
Save the Miners! |
Chjna
the Goose Flock
1
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Posted - 2012.03.11 20:21:00 -
[307] - Quote
It would be nice if the route-tab could contain a ability to see the route in the different autopilot settings like "Prefere Shorter", without having to open the map and change the settings. |
Syri Taneka
Dopehead Industries Broken Chains Alliance
7
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Posted - 2012.03.12 01:04:00 -
[308] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
Shouldn't you be able to do this client side? (The client has the data for the market you're looking at, and the orders that you have outstanding, so it should be able to run compares on them both.) I would expect each order to have a unique ID# that could be referenced to eliminate potential ownership leaks. |
SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
45
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Posted - 2012.03.12 01:04:00 -
[309] - Quote
Quote:DED Complexes Get Even More Love
Ratters and mission runners receive a wave of new DED content for Blood Raider, Sansha and Serpentis pirate factions. Over 50 sites have been added, bringing new challenges and an array of new high-end modules that are sure to please those lucky enough to procure them.
its now less than 48 hours till the patch deploys and there is no info anywhere on what the new mods will be. |
Rek Seven
Probe Patrol Project Wildfire
214
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Posted - 2012.03.12 09:48:00 -
[310] - Quote
Apparently, the new mods will include high slot modules that increase drone damage, amongst other things. |
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T1nyMan
Interstellar Solutions Agency
0
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Posted - 2012.03.12 10:55:00 -
[311] - Quote
Hi all,
Great changes and great work.
One thing that seems obvious to me is being able to drag an asset from any hangar or items window into the item type field (I think that is what it is called) in the transactions tab of the Corp wallet. Or similar fields.
The end result being that the game enters the item type for you.
Sometimes I have to check what I bought an item for in order to set an appropriate sell price and this requires me typing it in each time.
Additionally a clear field 'x' would be nice here too, the field itself could be longer and the field that allows you to set who completed the transaction could drop down with members of your Corp as you type.
Sorry if it has been raised before.
Great game guys and girls, keep up the awesome work. |
Scrapyard Bob
EVE University Ivy League
744
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Posted - 2012.03.12 15:33:00 -
[312] - Quote
Cire XIII wrote:Sounds great, but could we please have an improvement to the autopilot planner to give us more control?
I would like to be able to specify an accepted system sec status spread for the route. i.e. 0.1 - 0.7 sec status.
Or being able to set systems to have a higher weight instead of "completely avoid". Being able to specify that you would prefer to go around a particular system, unless it adds more then N jumps to the route is preferable over the current "all or nothing" approach.
There are systems like Dodixie or Hek or Rens which are easily routed around, but the auto-pilot loves to route you through them from certain directions. You don't want to completely remove them from the auto-pilot and route planner, but just like Jita they're not places that you really want to travel through. |
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CCP Explorer
C C P C C P Alliance
170
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Posted - 2012.03.12 15:50:00 -
[313] - Quote
CCP Explorer wrote:Seloena wrote:CCP karkur wrote:CCP Explorer wrote: I also have a ticker on the source code version control system. (BTW, you need to contact the EPB to get this ported.) oh man, I suck at ninjaing We don't mind that :p Im sure your boss will not find out :D Hey \o/ I'm over here! Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release... This is now all being included in tomorrow's release. Enjoy! Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Jade Knight07
4
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Posted - 2012.03.12 16:00:00 -
[314] - Quote
I've been doing some corp role management and I've come up with a few questions.
Corporation Hanger Divisions - There are only 7 corp hanger divisions to play with. When it comes to living out of a POS this is too few hanger divisions. With only 7 you can only give out 7 private hanger. Would it be possible to increase that number to say 14, 20 or even 30? What about making so you can add them as need up to a predetermined max?
Corp Wallet Divisions - This is even more lacking in terms of total numbers. There are 7 wallet divisions but the first is always the Master Wallet so there are only 6 to spread out across a single corporation. This is somewhat limiting when It comes to research at a POS. In this case only 6 people will have their own private Research Wallet Division. Could this be made so the divisions can be added as need up to a predetermined number?
Collaborative document tools - What comes to mind is Microsoft OneNote utilizing SharePoint or Google docs. I suppose the corp forums will alleviate this somewhat but the need to log into eve, then onto the forums and nave to the corp forums is a bit cumbersome. Not to mention that fact that there is no alliance forums available yet. How about a collaborative document section added to the mail system? One where different people across, a corp, an alliance or even better treated it as a channel, can add information and once updated all the people who have access can view the updated documents?
- I realize these are no small things I am asking forGǪ but it would be just awesome if they could be implemented.
P.s. I don't know exactly where this should have been posted I can only hope it is read and considered. Any points or enhancements are very welcome.
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Catho Sharn
Don't Die Interstellar Enterprises
25
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Posted - 2012.03.12 17:02:00 -
[315] - Quote
A small suggestion for the Journal / Missions tab: currently the Expires column says something like
"This offer expires at DATE TIME"
The text is redundant. It's the EXPIRES column, there's no need to waste space telling us the date is an expiration date
Hugs and kisses
The Department of Redundancy Department |
Snowflake Tem
The Order of Symbolic Measures
55
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Posted - 2012.03.12 17:19:00 -
[316] - Quote
"4 and a half years"!
what have you been doing?
jes kidding, thanks for your good work. |
TorTorden
NorCorp Enterprise No Holes Barred
21
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Posted - 2012.03.12 17:51:00 -
[317] - Quote
Archare wrote:Woo nice changes overall, two little things i was wondering if it could be possible to squeeze in...
could we get the date back on our clocks?
and make the minimum size of the science and industry window smaller so i can use it and shrink it down and resize it so it doesn't end up taking1/4 of my screen real estate.
Signed, There should be no minimum window size, If I want to I should be able to make the window 4 pixels |
mxzf
Shovel Bros
928
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Posted - 2012.03.12 18:15:00 -
[318] - Quote
If you're still looking for little tweaks to improve the UI, here's a suggestion that I had posted a couple weeks ago on F&I. link
mxzf wrote:I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.
I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. |
Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
6
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Posted - 2012.03.12 20:33:00 -
[319] - Quote
How Ironic. I just read the bit about newly designed rookie ships and clicked on the "comments" link to suggest they fix things that aren't broke with what seems like their open time - the link gave me a page saying that eve gate was not working.
Now I will copy this before hitting the post button, because anyone who has tried to post anything on the new and improved forums more than once knows they stand a high % chance of of losing everything they've just typed. |
Seloena
Mighty Orca Inc
5
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Posted - 2012.03.12 21:55:00 -
[320] - Quote
I just red the patch notes!
Quote:- A GÇ£View market detailsGÇ¥ button has been added to the GÇ£Modify OrderGÇ¥ window. - Double clicking on an order will now open up the market details for that item type.
You have no idea how I'm thankful for this.
But I would also like to get back to one thing we was talking about earlier and one thing that is in added as a bugreport some time ago.
Quote:Shift+click on market order in wallet->orders window to open 'fix order price' window. Can this wish come true? I believe your sticky note with that is still on your screen :]
Quote:Problem on character create/customize on double screens. I wrote about that few times. My request on that on bugreports was timed-out. Please look on that and feel my pain: Photo 1 Photo 2 Could u plz plz plz include camera offset for character recustomization in the same way as for ships in space?
Hope you're still watching this topic CCP avatar team :) |
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Reyona
Nordic Innovations BLACK-MARK
11
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Posted - 2012.03.12 22:52:00 -
[321] - Quote
Awesome stuff, thank you very much with sprinkles on top
I would like to mention the F11 button. It's one of those things that could improve everyone's game in a small way, similar to the compare tool, if someone takes the time to check it out
A few things that stood out
1. Changing from one system to another doesn't work a lot of times 2. It's difficult to see the first gate in a neighbouring constellation, mainly because it's close or out of it's square, which cannot be resized 3. No way to change the width of the entire window - by default it seems unnecessarily wide 4. The system square shows the dscan angle which is awesome, but not the range. 5. There is no way to see a planet and it's moons for example, which would help in finding people undocked in system. A last square below the solar system one would be cool 6. You cannot have more than one region/constellation/solar system in separate squares. <- not 100% about this one 7. No way to move that big window anywhere other than align left or right, which messes up the position of open windows for me 8. There can currently be 4 squares, with no way of changing the number or individual position as far as I know
Would be cool if it was in 3d like the world and system map, but even some tweaks could bring this tool back to life. |
Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
6
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Posted - 2012.03.13 00:11:00 -
[322] - Quote
After my recent snarky post, I felt obligated to contribute constructively to the spirit of the thread.
I was very happy to see the expanded watchlist. I have some ideas on how to make it better for use in incursion fleets.
Get rid of the 2-3 second lag between when damage begins and when my fleetmates can see it in the watchlist. That lag can lead to a pod when the mission has a lot of sansha battleship DPS on the grid.
I'd like to see the fleet window, when chosen to display as a list, become a watchlist that could:
1) be arranged by drag and drop, be arranged via a right mouse click drop down menu by hiearchy with fleet leadership positions shown to the right, thus not inserting a new line, and arranged by drop down menu according to fleet leadership special assignment (more on this later)
2) be clickable via right mouse click drop down menu to warp to, approach, orbit at, keep at, select for support (not target. more later) assign drones, transfer shields, share cap, rep armor, rep hull , rep that player's drones. Let the computer be smart enough to only include in the drop down menu what is possible for me to do, for example, if I don't have a hull repper, don't show me the option of repping hulls. So frustrating to be asked if I want to do something and when I say yes, to be told I cannot - like rename, change name, or set name (or any of the many different terms which all mean the same thing and need to be standardized) when I am not in station or wherever it can't be done for some reason.
3) allow each fleet member in the leadership positions of FC, WCs & SLs to enter a six position alphanumeric field on the same line as each fleet member under their command to alert the fleet of that fleet member's assignment of additional duties - for example DDD for drone bunny (that would make it so easy to assign drones) and AAA (that would make it so easy to set an orbit distance). As mentioned earlier, allow the drop down menu to sort the fleet so the members with these leadership assigned additional duties will be grouped so fleet members will not have to fumble around finding them when warping into a hot LZ and being busy with many tasks in the first few critical seconds. It would facilitate the logi support by having those with special needs for additional support or attention grouped and when new assignments are made, they will automatically show up on the logi's fleet window in the special needs group. Logis would not have to search for newly assigned special team members to give support or be constantly re-making their warchlists from scratch.
New area - targetting enemy ships for destruction and selecting friendly ships for support. It would have to be an antiquated system that would lump these two categories into the same pile. I would hope that warships built 2500 years in the future would have overcome this major design flaw and have IFF systems (Identify Friend or Foe) be built in as a no-brainer. Even in our own time of right now, IFF is a major part of display systems and emitters are even making their way into the gear of each solitary infantryman so they can be identified by air and space assets including aircraft moving at anywhere from a hover to mach 2+, by drones and even cruise missiles.
Enemy ships and entities targetted for destruction, and friendly ships and entities selected to be interacted with in a non-violent manner (i.e.rep or salvage) need to be in two seperate lists. Keep the targetted for destruction or targetted for hostile interference (webbed, neuted, etc...) to show as they are now and have their own number of available slots. Move the selected for support friendly entities into a vertical list or have the capability to select and display them within the newly instituted fleet window watchlist I described above. Selected for support could be displayed with a light blue background and not be limited in number. Have a non-fleet entities vertical list window for salvage and ships not in the fleet or for all friendly ships when there is no fleet. How do I know they are friendly? I selected them for support and not for targetting or no selection at all. Make it a seperate window so can move it around as I see fit and don't clutter up the overview with it. Keep the overview for targetted, non-targetted and non-selected ships and entities like non-selected salvage, gates, collidables, etc... The opportunity to shoot a friendly instead of sharing cap by fat fingering F1 instead of F2 is hugely diminished and avionic design engineers will no longer look like the dumbest of the dumb.
My PvP experience in fleets goes back to when they were still called gangs, but I think these suggestions would be seen as acceptable in those fleets, too.
Totally new area - Routes show in the upper left of the screen. Let me right click on the next square in the route to select jump so I can manually fly and still have my overview uncluttered by gates to better accomodate possible new threats/targets.
Fly safe, or not! - now let's see if this will post on the first shot... |
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CCP karkur
C C P C C P Alliance
543
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Posted - 2012.03.13 00:16:00 -
[323] - Quote
Bump Tremor wrote: a lot of stuff about fleets
CCP Punkturis has been doing the fleet improvments, and there should be a devblog from her soon (although she will probably read your post here too) |
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CCP karkur
C C P C C P Alliance
543
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Posted - 2012.03.13 00:26:00 -
[324] - Quote
Seloena wrote:I just red the patch notes! Quote:- A GÇ£View market detailsGÇ¥ button has been added to the GÇ£Modify OrderGÇ¥ window. - Double clicking on an order will now open up the market details for that item type. You have no idea how I'm thankful for this. But I would also like to get back to one thing we was talking about earlier and one thing that is in added as a bugreport some time ago. Quote:Shift+click on market order in wallet->orders window to open 'fix order price' window. Can this wish come true? I believe your sticky note with that is still on your screen :] Quote:Problem on character create/customize on double screens. I wrote about that few times. My request on that on bugreports was timed-out. Please look on that and feel my pain:Photo 1Photo 2Could u plz plz plz include camera offset for character recustomization in the same way as for ships in space? Hope you're still watching this topic CCP avatar team :) I'm glad you like the change... I'm also kist glad that my ninja work got ported and all that so we can deliver it to you
Well... the post-it on my monitor was for "see your own orders in the market", wasn't it? I'll add the other stuff on my list to check out at some point(not promising anything here though).
I'll also suggest the camera offset as a character creation improvement... the camera in the character creator is quite complex, so it might be tricky, but something that can be looked into if it gets the right priority |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1041
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Posted - 2012.03.13 00:37:00 -
[325] - Quote
Plenty of good stuff coming toms...
Friendly reminder that don't forget to add also that neocom icon for compare tool.. saw that the "esc menu short cut" was included in patch notes, but I take that the actually icon is apparently still waiting in graphics departments todo que?
Get |
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CCP karkur
C C P C C P Alliance
543
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Posted - 2012.03.13 01:23:00 -
[326] - Quote
Thank you all for your feedback There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE
And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys... so keep up the positive attitude, life is just so much better when everyone is -ing |
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Bloodpetal
Mimidae Risk Solutions
501
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Posted - 2012.03.13 01:39:00 -
[327] - Quote
CCP karkur wrote:Thank you all for your feedback There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys ... so keep up the positive attitude, life is just so much better when everyone is -ing
Change this please :
https://forums.eveonline.com/default.aspx?g=posts&m=840818#post840818
I dont know how hard it would be, but seriously... overview filtering makes us do not Mimidae Risk Solutions Recruiting |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1044
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Posted - 2012.03.13 01:56:00 -
[328] - Quote
CCP karkur wrote:And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys ... so keep up the positive attitude, life is just so much better when everyone is -ing [img]http://images.icanhascheezburger.com/completestore/2008/11/28/128723829937373760.jpg[/img]
Get |
Seloena
Mighty Orca Inc
5
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Posted - 2012.03.13 08:30:00 -
[329] - Quote
CCP karkur wrote:And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys ... so keep up the positive attitude, life is just so much better when everyone is -ing Well, this is because of you. You converse with us and if someone ask for something there is almost 100% chance that you will answer for it, not just leave because in your opinion it's not worth answering. Seriously, would like to see more devs being half communicative as you are. If you don't believe me just read some devblogs comments topics.
Again big bravos for you for very good work and your interest in the matter!
CCP karkur wrote:Well... the post-it on my monitor was for "see your own orders in the market", wasn't it? I'll add the other stuff on my list to check out at some point(not promising anything here though). Shame on me.... u're right! But still I have some hope that both stickynotes will be implemented in near future :]
CCP karkur wrote:I'll also suggest the camera offset as a character creation improvement... the camera in the character creator is quite complex, so it might be tricky, but something that can be looked into if it gets the right priority Would be nice, because players like me can't use customization (have to fix window resolution to do that). Same problem is when walking in CQ. The 'walking pointer' is always on center. Posted as #113660 bugreport. Filtered-timedout. |
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CCP Explorer
C C P C C P Alliance
170
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Posted - 2012.03.13 09:42:00 -
[330] - Quote
CCP karkur wrote:Thank you all for your feedback There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys ... so keep up the positive attitude, life is just so much better when everyone is -ing Seloena wrote:Well, this is because of you. You converse with us and if someone ask for something there is almost 100% chance that you will answer for it, not just leave because in your opinion it's not worth answering. Seriously, would like to see more devs being half communicative as you are. If you don't believe me just read some devblogs comments topics.
Again big bravos for you for very good work and your interest in the matter! Seriously, if these forums had a "multi-like" feature then I would be here all day clicking away liking both your posts. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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