Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 95 post(s) |
Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.20 23:27:00 -
[361] - Quote
disregard |
Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.20 23:29:00 -
[362] - Quote
CCP Explorer wrote:CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ? Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress.
Nair Alderau loves CCP karkur, Atlas and Explorer.
And if adding modify/cancel order to the right-click menu makes it too... *swoon* |
Tass Kevel
Ferocious Felines
0
|
Posted - 2012.03.21 01:01:00 -
[363] - Quote
CCP Explorer wrote:CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ? Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress.
F**k yeah! |
Zedolf
Cosmic Goo Convertor Cosmic Consortium
2
|
Posted - 2012.03.21 01:04:00 -
[364] - Quote
CCP Explorer wrote:CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress.
So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use. |
Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.21 01:54:00 -
[365] - Quote
Zedolf wrote:CCP Explorer wrote:CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress. So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use.
Actually, its the other way around. Adjusting orders was very easy for market bots already, who don't gain any additional, useful stuff that i could see.
With the change, it would be more easy to do for us humans though. |
Irmaus
Finnish Space Jaegers The Polaris Syndicate
6
|
Posted - 2012.03.21 05:13:00 -
[366] - Quote
While you're redoing some of th market UI, would you consider looking into this:
[Proposal] Change the behavior of Corporation Market Orders |
Zedolf
Cosmic Goo Convertor Cosmic Consortium
2
|
Posted - 2012.03.21 13:31:00 -
[367] - Quote
Nair Alderau wrote:Actually, its the other way around. Adjusting orders was very easy for market bots already, who don't gain any additional, useful stuff that i could see.
With the change, it would be more easy to do for us humans though.
Yes, and easier for bots as well. Less comparison needed to figure out whether or not the bot has been outbid. I might just be overreacting and crying wolf, though. But the fact that it will make it easier to make market-bots has been one of the main arguments against this, whenever it has been brought up (on MD, anyway).
Anyways, I've just remembered another UI thing that I'd like changed: The fact that my wallet's "transactions" tab blinks when I set up a new order. Could this please be changed? In fact, I'd love it if there were a bunch of other blink-options available, but I can only think of that one right now. :P |
Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.21 17:01:00 -
[368] - Quote
Is it slightly easier to program market bots to do this then?
Probably yes.
But market bots are already able to do this, and it isn't difficult to write them nowadays anyway.
Market bots don't get better, at best they are a little bit easier to code after that change (and not much), but that hasn't stopped them so far... (I doubt the existing bots would even change their code, why would they? If they work now, they wouldn't gain anything by adjusting the way they work.)
This is a big help for human traders, no help to existing bots, and a small (unneeded) help for future bot-coders.
I'd say thats a win overall.
|
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.22 04:33:00 -
[369] - Quote
Wow, okay, I can't provide an example because the system won't allow HTML. Joy.
Anyhow! This is easily reproducible. I've noticed that when mails are sent from EVE Gate and opened in game, certain special characters (such as the apostrophe, or ') are replaced by their HTML counterparts. While it's pretty easy to parse the message as it was intended, it is also quite annoying. Could something maybe be done about this? |
|
CCP Explorer
C C P C C P Alliance
205
|
Posted - 2012.03.22 10:38:00 -
[370] - Quote
Syri Taneka wrote:Wow, okay, I can't provide an example because the system won't allow HTML. Joy.
Anyhow! This is easily reproducible. I've noticed that when mails are sent from EVE Gate and opened in game, certain special characters (such as the apostrophe, or ') are replaced by their HTML counterparts. While it's pretty easy to parse the message as it was intended, it is also quite annoying. Could something maybe be done about this? Replied to here https://forums.eveonline.com/default.aspx?g=posts&m=905325#post905325
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.23 04:13:00 -
[371] - Quote
CCP Explorer wrote:Syri Taneka wrote:Wow, okay, I can't provide an example because the system won't allow HTML. Joy.
Anyhow! This is easily reproducible. I've noticed that when mails are sent from EVE Gate and opened in game, certain special characters (such as the apostrophe, or ') are replaced by their HTML counterparts. While it's pretty easy to parse the message as it was intended, it is also quite annoying. Could something maybe be done about this? Replied to here https://forums.eveonline.com/default.aspx?g=posts&m=905325#post905325
Ahh, my bad, too many posts in here to have gone finding just that one. |
Korgan Nailo
5ER3NITY INC Supernova Federation
18
|
Posted - 2012.03.23 16:37:00 -
[372] - Quote
You know the notifications in EvE Gate?
Wouldn't it be great if they directed you to the post or last posts in the treat instead of the first page? |
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.24 09:15:00 -
[373] - Quote
Korgan Nailo wrote:You know the notifications in EvE Gate?
Wouldn't it be great if they directed you to the post or last posts in the treat instead of the first page?
Even better, if they also identified the thread? |
Seloena
Mighty Orca Inc
7
|
Posted - 2012.03.24 21:03:00 -
[374] - Quote
Tass Kevel wrote:CCP Explorer wrote:CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ? Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress. F**k yeah! F**k yeah even more! Didn't expect that my stickynote will be taken under the magnifying glass so fast! I love you guys more and more!
Zedolf wrote:So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use. I'm always want to facepalm when i see post like this....
So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff..... Or maybe they should put this on the market background to make bots life harder?
Explorer (kiss for u :*) said that there should be "100x likes button". I think there should be also dislike button.
(I don't like to be unpleasant to anyone, but sometimes its hard to refrain....)
|
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.25 06:07:00 -
[375] - Quote
Seloena wrote:Zedolf wrote:So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use. I'm always want to facepalm when i see post like this.... So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff..... Or maybe they should put this on the market background to make bots life harder? Explorer (kiss for u :*) said that there should be "100x likes button". I think there should be also dislike button. (I don't like to be unpleasant to anyone, but sometimes its hard to refrain....)
Maybe I'm missing something, but how would highlighting a given player's market orders for that player alone increase botting activity? The only thing this change would do is make it easier for a player (who doesn't have the ability to compare data like a machine) to spot their own orders in a large group without having to make visual comparisons between the wallet and market. |
Seloena
Mighty Orca Inc
7
|
Posted - 2012.03.25 09:58:00 -
[376] - Quote
Syri Taneka wrote:Maybe I'm missing something, but how would highlighting a given player's market orders for that player alone increase botting activity? The only thing this change would do is make it easier for a player (who doesn't have the ability to compare data like a machine) to spot their own orders in a large group without having to make visual comparisons between the wallet and market. Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen. They did that without colors, so they will do it after adding it. But still this doesnt change my opinion that this will be good move for us - nonbot marketers.
|
Helothane
Ascendent. Test Alliance Please Ignore
19
|
Posted - 2012.03.25 12:30:00 -
[377] - Quote
Feedback from Fanfest UI Roundtable. You asked for it, you're getting some
NB: I was the person who asked the very first question at the roundtable, regarding usability issues in the UI for the colorblind
I mentioned that the change to the color scheme for routes in 'set destination' was a help, though I still can't quite distinguish the 0.5 to low sec border by color. There I hover over to see if there are any lowsec systems. Someone else mentioned the possibility of using pattern or shapes to distinguish rather than color, and perhaps that could be used in the route. Something like vertical lines for high sec, diagonal lines for lowsec, horizontal lines for nullsec. For many years scientific journals would not allow the use of color in graphs because they didn't want the additional cost of color printing the journals. They used patterns like that for bar graphs and occasional pie chart
Corp member vs. war target in local listing: My colorblindness is of the red/green variety, and I really can't readily tell the difference between the symbols for a corp member vs. a war target in the local listing, because the only difference is that one is green, the other is red. I might not immediately recognize a new corp member's name, and ironically, I can shoot both a war target and a fellow corp member in high sec without invoking CONCORD. If the symbol for a war target were something other than a star, it would really help
Something that has nothing to do with color: If I am zoomed out in terms of what is being displayed in space, and I move my mouse pointer from somewhere on the lower left, like for a chat window or the module interface, to the right side, where I typically have my overview, it can pass over a section of the screen where there are many objects stacked in roughly the same spot. The exploded listing of those items pops up, and stays there, sometimes spanning from the top of the screen to the bottom, and occluding other, more important information. I have to click somewhere to get rid of it. How about if the exploded listing was only there while the mouse pointer was over the spot where the stacked items were located? That way I am indicating what I want to see, for as long as I want to see it
Thank
P.S. I would love to see that video one more time, at least played a little more slowly so that I could see all |
|
CCP karkur
C C P C C P Alliance
568
|
Posted - 2012.03.25 14:39:00 -
[378] - Quote
Helothane wrote:Feedback from Fanfest UI Roundtable. You asked for it, you're getting some
NB: I was the person who asked the very first question at the roundtable, regarding usability issues in the UI for the colorblind Excellent! Thank you for coming to Fanfest and especially our roundtable I hope you had as much fun at Fanfest as all of us
Helothane wrote:I mentioned that the change to the color scheme for routes in 'set destination' was a help, though I still can't quite distinguish the 0.5 to low sec border by color. There I hover over to see if there are any lowsec systems. Someone else mentioned the possibility of using pattern or shapes to distinguish rather than color, and perhaps that could be used in the route. Something like vertical lines for high sec, diagonal lines for lowsec, horizontal lines for nullsec. For many years scientific journals would not allow the use of color in graphs because they didn't want the additional cost of color printing the journals. They used patterns like that for bar graphs and occasional pie chart I think we all see your point and it's really a valid one, because this is important info for everyone and not just some extra "nice" info. I'll raise this with the group again, and see if we can do something about it.
Helothane wrote:Corp member vs. war target in local listing: My colorblindness is of the red/green variety, and I really can't readily tell the difference between the symbols for a corp member vs. a war target in the local listing, because the only difference is that one is green, the other is red. I might not immediately recognize a new corp member's name, and ironically, I can shoot both a war target and a fellow corp member in high sec without invoking CONCORD. If the symbol for a war target were something other than a star, it would really help I think I can actually help you with that. If I'm not misunderstanding the issue, you can change the tag color, tag icon and background color of these characters. Open the overview settings, and I think the tab is called "appearance", and there you can change the colors/tags if you right click the entries. I hope that help, otherwise I have no idea what you are talking about
Helothane wrote: Something that has nothing to do with color: If I am zoomed out in terms of what is being displayed in space, and I move my mouse pointer from somewhere on the lower left, like for a chat window or the module interface, to the right side, where I typically have my overview, it can pass over a section of the screen where there are many objects stacked in roughly the same spot. The exploded listing of those items pops up, and stays there, sometimes spanning from the top of the screen to the bottom, and occluding other, more important information. I have to click somewhere to get rid of it. How about if the exploded listing was only there while the mouse pointer was over the spot where the stacked items were located? That way I am indicating what I want to see, for as long as I want to see it
Thank
P.S. I would love to see that video one more time, at least played a little more slowly so that I could see all
I am not sure if I know what you are talking about, but I'll give this a try next week
I'm not sure we want the whole world to see that video... some of these ideas are nowhere close to being worked on, so I'm afraid people might get some unrealistic expectations about what's coming. Just feel special that you saw it I'll ask around though to see if people want to publish it
|
|
Zedolf
Cosmic Goo Convertor Cosmic Consortium
2
|
Posted - 2012.03.25 18:02:00 -
[379] - Quote
Seloena wrote: So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff.....
Wow, ad Hitlerum already?
I never said they shouldn't add it because it can be used for botting, I said it could possibly make it easier to make bots, which could in turn increase the amount of bots in use.
You even say so yourself:
Seloena wrote: Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen.
And because of that, I ask that they consider how they do it (and that they keep in mind, that it will possibly make it easier to create and use bots) - not that they consider whether or not they should do it. |
Seloena
Mighty Orca Inc
7
|
Posted - 2012.03.25 18:27:00 -
[380] - Quote
Zedolf wrote:Seloena wrote: So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff.....
Wow, ad Hitlerum already? I never said they shouldn't add it because it can be used for botting, I said it could possibly make it easier to make bots, which could in turn increase the amount of bots in use. You even say so yourself: Seloena wrote: Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen.
And because of that, I ask that they consider how they do it (and that they keep in mind, that it will possibly make it easier to create and use bots) - not that they consider whether or not they should do it. Well, please accept my apologies. I definitely misunderstood your statement.
And the "Adolf" was only association, so don't take it too much serious :)
|
|
Helothane
Ascendent. Test Alliance Please Ignore
19
|
Posted - 2012.03.25 19:13:00 -
[381] - Quote
CCP karkur wrote:I think I can actually help you with that. If I'm not misunderstanding the issue, you can change the tag color, tag icon and background color of these characters. Open the overview settings, and I think the tab is called "appearance", and there you can change the colors/tags if you right click the entries. I hope that help, otherwise I have no idea what you are talking about
Yes, that worked. I thought those only impacted the overview, not the chat channels. Good to know. Thank you. |
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.27 02:15:00 -
[382] - Quote
Seloena wrote:Syri Taneka wrote:Maybe I'm missing something, but how would highlighting a given player's market orders for that player alone increase botting activity? The only thing this change would do is make it easier for a player (who doesn't have the ability to compare data like a machine) to spot their own orders in a large group without having to make visual comparisons between the wallet and market. Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen. They did that without colors, so they will do it after adding it. But still this doesnt change my opinion that this will be good move for us - nonbot marketers.
Which means no relative delta.
That is: if it's already being done with the current system, making it "easier" won't change anything, because it's still just macro code. Human brains don't work in macro code = P We like obvious visual signals. |
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.27 02:26:00 -
[383] - Quote
This has now ticked me off three times in a row and is thus worthy of asking about.
When you're looking at stuff on the market and pick out something to buy, the little window pops up with relevant information and which actually does the transacting.
When it first opens, the "Total:" line has a dash on it, which for some reason takes up the whole horizontal and forces the "View Market Details" magnifying glass down, auto-resizing the window, which has the effect of forcing the "Buy" button down. And then the total field loads an actual value which DOESN'T take up the whole horizontal, so everything shifts up. So that when I go to click where buy *was*, it isn't there anymore, so instead I click the market window in the background and have to close or minimize it (or tab through open windows) to get back to the actual transaction window.
Could the window default dimensions maybe be changed so this vertical resizing does not occur, or the field size be fixed so it doesn't force the VMD button out of the way and thus make the window taller in the first place? |
|
CCP karkur
C C P C C P Alliance
586
|
Posted - 2012.03.27 17:27:00 -
[384] - Quote
If anyone is still reading this thread, maybe you can join me in this thread and help me out |
|
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.30 03:30:00 -
[385] - Quote
Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? |
Seloena
Mighty Orca Inc
8
|
Posted - 2012.03.30 06:58:00 -
[386] - Quote
Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? I don't know nothing about agression timer, but the session change timer can be switched on in general options (show session change timer). But most times was shortened, so sometimes i don't even notice it ^^ |
Chokichi Ozuwara
Lucky Dragon Convenience
57
|
Posted - 2012.03.30 07:53:00 -
[387] - Quote
CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
Also, please let me edit from the market page. I have a character with the ability to have over 200 outstanding orders, in 6 regions, and it really sucks for trying to use the MY ORDERS page to sort or figure them out. Much easier for me to hit bookmarked items in my quickbar, but then I can't tell which price was mine, and I have to search that order on the MY ORDERS page to edit it (where I can't see the market prices).
We MUST be able to see relative regional market prices when we do a price edit. The current system is very clumsy.
Thanks for listening. Tears will be shed and pants will need to be changed all round. |
|
CCP karkur
C C P C C P Alliance
592
|
Posted - 2012.03.30 07:57:00 -
[388] - Quote
Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there.
|
|
|
CCP karkur
C C P C C P Alliance
592
|
Posted - 2012.03.30 08:03:00 -
[389] - Quote
Chokichi Ozuwara wrote:CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
Alsobookmarked items in my quickbar, but then I can't tell which price was mine, and I have to search that order on the MY ORDERS page to edit it (where I can't see the market prices). , please let me edit from the market page. I have a character with the ability to have over 200 outstanding orders, in 6 regions, and it really sucks for trying to use the MY ORDERS page to sort or figure them out. Much easier for me to hit We MUST be able to see relative regional market prices when we do a price edit.
And again, we must be able to see if we have outstanding buy or sell orders in the current region from the item page in the market view.
The current system is very clumsy.
Thanks for listening. well... we are loooking into it in this sprint
|
|
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.30 08:38:00 -
[390] - Quote
CCP karkur wrote:Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there.
I can go shoot myself and SS it, but I'm pretty sure there's no red and yellow aggro timer texty bits. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |