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Author |
Thread Statistics | Show CCP posts - 95 post(s) |
Jim Nastik
Calrissian - Darklighter Corp.
0
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Posted - 2012.04.21 02:01:00 -
[421] - Quote
Love the changes!
Dunno if this has been adressed before, but I kinda like the log. And i have it sorted by time, so the newest Event is in top. But right after Midnight i cant sort it that way... Anyway, keep up the Good work and make Eve better and better!
O7 |
DrCrowley
Red Federation RvB - RED Federation
1
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Posted - 2012.04.23 17:19:00 -
[422] - Quote
My suggestion: Combat log save locally or be persistent.
Yesterday I killed by another cruiser on my Caracal. I had 3 different missiles equipped so i wondered which did the most damage. I docked so I am not sitting duck in space but the log was cleared and there is no way for me to see what happened and learn from it. |
ZaBob
Twilight Labs Unsung Voices
36
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Posted - 2012.04.25 01:51:00 -
[423] - Quote
I know I'm a bit late on this, but you *really* don't want us to be nice -- then you won't fit in as a dev!
Oh, hell, I can't help myself....
Very nice job! I haven't had time to really work out what I like best yet, but I'm liking it. |
Soniver Rozaklis
Stampeding Beasts
1
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Posted - 2012.04.25 18:51:00 -
[424] - Quote
Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. |
Seleia O'Sinnor
Drop of Honey
210
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Posted - 2012.04.25 18:54:00 -
[425] - Quote
Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this.
+1000! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
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CCP karkur
C C P C C P Alliance
875
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Posted - 2012.04.25 18:56:00 -
[426] - Quote
Seleia O'Sinnor wrote:Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. +1000! I will check it out tomorrow CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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St Mio
Imperial Academy Amarr Empire
733
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Posted - 2012.04.26 07:01:00 -
[427] - Quote
CCP karkur wrote:Seleia O'Sinnor wrote:Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. +1000! I will check it out tomorrow My 1000+ row and growing Excel file of scan results will never be the same again if you do this! GÖÑ |
Seloena
Mighty Orca Inc
11
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Posted - 2012.04.26 11:05:00 -
[428] - Quote
Karkur, my dear.
Do you know something about fixing camera pointer in CQ and camera offset in Character Customization window for dual screen users? We was talking about that in this topic some time ago and we reopened my bugreports for it.
Any news? Is anyone taking care about that in CCP?
I ask coz I have problems with making my makeup properly :p
Kisses for everyone, like always :* |
Seleia O'Sinnor
Drop of Honey
216
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Posted - 2012.05.01 10:03:00 -
[429] - Quote
CCP karkur wrote:Seleia O'Sinnor wrote:Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. +1000! I will check it out tomorrow
YOU DID IT!!!! This is soooooooooo awesome! Love you! EGD: If you jettison what's in your brain, at least expect can flipping. |
Circumstantial Evidence
37
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Posted - 2012.05.08 20:47:00 -
[430] - Quote
Sorting of items: blueprints and rigs
A stack of rigs / blueprints makes a mess, even "by type" they all sort alphabetically because they are all blueprints.
It requires some work to pick out a set of rigs that do not have a consistent naming convention, such as Energy Grid.
I would like to see items sort primarily on their types, sub-types, and then members in that type, at each step down the tree.
Alternately, rigs, a large offender with many sub-types and items, could be fixed for better sorting with an alphabetically friendly naming convention. (CCP Gnauton - perhaps he will hit this area, on the long road to coming up with new names that relate to item function.)
example: Large Powergrid Subroutine Maximizer -> Large Energy Grid: Powergrid Subroutine Maximizer Large Semiconductor Memory Cell -> Large Energy Grid: Semiconductor Memory Cell (etc)
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 19:34:00 -
[431] - Quote
CCP karkur wrote:ChaseTheLasers wrote:I know I'm late to the party, but it's fashionable. One nark I currently have with the UI is linking 'show info' items to chats. See my awesome picture: http://i.imgur.com/uoB8m.jpgBeer at the next fanfest I attend for adding I see where you are going... I actually want to be able to drag the image. And in Inferno, that will be possible :D CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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GeeShizzle MacCloud
142
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Posted - 2012.05.16 21:23:00 -
[432] - Quote
actually karkur, i remember 1 really really useful thing that UI needs in terms of fleet fights etc...
that being keyboard shortcuts that can tie into the tagging system of the overview.
FC's need this ability especially to call different primaries for different weapon systems eg drones/guns/missiles etc... |
Aryth
GoonWaffe Goonswarm Federation
86
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Posted - 2012.05.16 21:26:00 -
[433] - Quote
Helpful posting tip.
:) 3x in your intro blog is bad posting. Stoffer can give you good posting tips. |
GeeShizzle MacCloud
142
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Posted - 2012.05.17 01:42:00 -
[434] - Quote
Aryth wrote:Helpful posting tip.
:) 3x in your intro blog is bad posting. Stoffer can give you good posting tips.
another helpfull posting tip is to include quotations when you're referring to someones post so that sum1 actually knows wtf ur on about |
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CCP karkur
C C P C C P Alliance
953
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Posted - 2012.05.17 10:03:00 -
[435] - Quote
Aryth wrote:Helpful posting tip.
:) 3x in your intro blog is bad posting. Stoffer can give you good posting tips. Too many smiles? Btw, they were actually 4. and then 3 in my 2nd "U and I" devblogg and a "keep smiling"!. I like smiling and there should be more of it! CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Chloe Celeste
Aerospace IronWorks
16
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Posted - 2012.05.25 23:47:00 -
[436] - Quote
Unified Inventory is horrible.........rollback to the way it was previous to this expansion. |
Scrapyard Bob
EVE University Ivy League
1046
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Posted - 2012.05.26 00:34:00 -
[437] - Quote
1) Add corp name and tickers in our in-game contacts list (it current exists in the EVE Gate list, but not in-game)
2) Allow us to filter our contacts by simple search strings (such as part of their name or their corp name)
3) Allow us to sort contacts by name, corp, alliance, standing |
Scrapyard Bob
EVE University Ivy League
1080
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Posted - 2012.05.31 13:08:00 -
[438] - Quote
The new "propose lockdown vote" dialog has the buttons in the wrong location. Especially when you compare it to the Contract UI wizard.
(submitted as bug #137073, but it was rejected as being a "feature request")
Quote:On the "propose lockdown vote" UI (which was changed in Inferno), there are now (2) screens. The problem is that the first screen puts the buttons in order of:
[BACK] [CANCEL] [NEXT]
While the second screen puts the buttons in order of:
[OKAY] {BACK] [CANCEL]
In other UIs, the buttons are always in order of "don-¦t do something" then "do something". Such as the contract UI, where the buttons at the bottom are [CANCEL] [PREVIOUS] [NEXT]. And the [NEXT] button changes to [FINISH] when you get to the last page of the contract UI.
Therefore, the buttons at the bottom of the lockdown vote wizard should be:
[CANCEL] (gap) [NEXT] -- for the first page [CANCEL] [PREVIOUS] [NEXT] -- for the second page [CANCEL] [PREVIOUS] [FINISH] -- for the final page |
W Orwell
Science and Trade Institute Caldari State
0
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Posted - 2012.06.24 22:29:00 -
[439] - Quote
Thanks for the opportunity.
When I started to scan, nothing warned me that the scanning results are listed BELOW the scanning probes list, I am new, thought it should be visible in the main window, but instead of that, it was visible only after i tried to resize the window (after 30 minutes of scanning, I know I am noob, but how many others made the same mistake?)
Can you set it to automatically resize when somebody try to use it first time?
Thanks! Orwell |
arria Auscent
Center for Advanced Studies Gallente Federation
57
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Posted - 2012.06.25 12:23:00 -
[440] - Quote
After todays patch its clear we the players have no input on this game if we did the UI mess would have been removed and the old (working) inventory would be back
sticking a green box on it dont fix any of the issues at all |
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