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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ireland VonVicious
Gurista Saints Assassin Confederacy
39
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Posted - 2012.03.12 00:23:00 -
[31] - Quote
Higher implants to make up for lack of learning skills?
On one hand I do get less sp per hour then I did before learning skills were removed. (( So much for training them all to 5 ))
On the other hand not sure I'd like to see new players get to jump into more sp then I did at an even earlier age. (( CCP has alredy done a ton of this )) Way uncool to the vet players to make thier same $15 a month worth less sp.
Using +6 implants to get back to old max sp an hour can be argued either way but +7's are a bad idea.
Risk v.s. Reward aspect?
Total joke.
Using two +5's doesn't cost that much. Most players get away with pod intact.
Those losing pods all the time are just burning all thier isk for pvp.
If players are willing to pvp for the sake of pvp instead of profit I don't think everyone else not acting a fool needs to be penalized for thier use of eve as a pure shooter.
If players are locking down space with all the efforts then isk is the reward and if you have to choose between isk and sp well get to choosing instead of demanding both. If they're getting more isk form locking down space shouldn't they have the isk for the plus 5's anyway?
With the choice removed all players would choose the option that gives both and the game would just be a shooter. BORING! |
OfBalance
Caldari State
140
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Posted - 2012.03.12 00:33:00 -
[32] - Quote
Ireland VonVicious wrote: Those losing pods all the time are just burning all thier isk for pvp.
And nobody wants that, now do they? |
Ireland VonVicious
Gurista Saints Assassin Confederacy
39
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Posted - 2012.03.12 03:19:00 -
[33] - Quote
OfBalance wrote:Ireland VonVicious wrote: Those losing pods all the time are just burning all thier isk for pvp.
And nobody wants that, now do they?
As smart ass as your being let me just say duh.
Some do but no need to reward them for that. |
Nikodiemus
Perkone Caldari State
14
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Posted - 2012.03.12 05:23:00 -
[34] - Quote
Since reward increases with risk, flying around with a head of +5 wont do you as much good as a smart player flying with 3 or 4 and working in null space or having the knowledge to make the learned skills pay off. |
OfBalance
Caldari State
156
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Posted - 2012.03.12 16:06:00 -
[35] - Quote
Something tells me you two have never left empire.
Quote:Your trying to say that those in low and null sec need more reward or those in high sec
Not at all. I'm saying null and w-space (where pod loss is common and often unavoidable in fleet engagements) doesn't need the extra risk to train at optimal SP/hr that is not present in highsec or lowsec where one can easily get a pod out.
Loosing pods is fine. Global game mechanics that encourage people in just a few parts of the sandbox to train at a slower rate than everyone else for a completely arbitrary reason? Stupid. |
Outz Xacto
Echelon Munitions
35
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Posted - 2012.03.12 18:04:00 -
[36] - Quote
OfBalance wrote:Something tells me you two have never left empire. Quote:Your trying to say that those in low and null sec need more reward or those in high sec Not at all. I'm saying null and w-space (where pod loss is common and often unavoidable in fleet engagements) doesn't need the extra risk to train at optimal SP/hr that is not present in highsec or lowsec where one can easily get a pod out. Loosing pods is fine. Global game mechanics that encourage people in just a few parts of the sandbox to train at a slower rate than everyone else for a completely arbitrary reason? Stupid.
It's laughable that you've circled back around to this argument again. Quit your whining, global game mechanics don't encourage you to train slower, your crying about your eve wallet is what causes this. |
OfBalance
Caldari State
157
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Posted - 2012.03.12 18:15:00 -
[37] - Quote
Outz Xacto wrote:It's laughable that you've circled back around to this argument again.
Training animals requires repetition.
Outz Xacto wrote:Quit your whining, global game mechanics don't encourage you to train slower, your crying about your eve wallet is what causes this.
I see you still don't have an argument. |
Outz Xacto
Echelon Munitions
35
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Posted - 2012.03.12 18:42:00 -
[38] - Quote
OfBalance wrote:Outz Xacto wrote:It's laughable that you've circled back around to this argument again. Training animals requires repetition. Outz Xacto wrote:Quit your whining, global game mechanics don't encourage you to train slower, your crying about your eve wallet is what causes this. I see you still don't have an argument.
Yah you're impossible to train, even after repeating things over an over to you, and having multiple people explain it to you in multiple ways, you're like a dog that just returns to its own vomit repeatedly crying about how unfair EvE is. |
OfBalance
Caldari State
158
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Posted - 2012.03.12 21:54:00 -
[39] - Quote
Outz Xacto wrote:It's clear you're at a polar extreme on this and will settle for nothing but the removal of the implants.
The suggestion was to remove attribute implants and the reasoning has been stated and repeated. Thanks for showing us for the third or forth time now you're incapable of constructing a counter-argument and would rather misrepresent my own. |
Ireland VonVicious
Gurista Saints Assassin Confederacy
41
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Posted - 2012.03.12 22:38:00 -
[40] - Quote
OfBalance wrote:Outz Xacto wrote:It's clear you're at a polar extreme on this and will settle for nothing but the removal of the implants. The suggestion was to remove attribute implants and the reasoning has been stated and repeated. Thanks for showing us for the third or forth time now you're incapable of constructing a counter-argument and would rather misrepresent my own.
Forum whoring or trololololol the world may never know. |
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OfBalance
Caldari State
159
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Posted - 2012.03.12 23:27:00 -
[41] - Quote
Ireland VonVicious wrote:OfBalance wrote:Outz Xacto wrote:It's clear you're at a polar extreme on this and will settle for nothing but the removal of the implants. The suggestion was to remove attribute implants and the reasoning has been stated and repeated. Thanks for showing us for the third or forth time now you're incapable of constructing a counter-argument and would rather misrepresent my own. Forum whoring or trololololol the world may never know.
I'm just amazed we got this far without you posting a rattlesnake fit. |
Ireland VonVicious
Gurista Saints Assassin Confederacy
42
|
Posted - 2012.03.13 06:28:00 -
[42] - Quote
OfBalance wrote:Ireland VonVicious wrote:OfBalance wrote:Outz Xacto wrote:It's clear you're at a polar extreme on this and will settle for nothing but the removal of the implants. The suggestion was to remove attribute implants and the reasoning has been stated and repeated. Thanks for showing us for the third or forth time now you're incapable of constructing a counter-argument and would rather misrepresent my own. Forum whoring or trololololol the world may never know. I'm just amazed we got this far without you posting a rattlesnake fit.
Answer: TROLL! |
Blitz Blaster
Imperial Academy Amarr Empire
0
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Posted - 2012.03.14 11:16:00 -
[43] - Quote
greetings, please tell me the way i misunderstand your point in detail as i am a noob, but i think i got an idea that will solve the problem in a nice simple manor. your problem is that players who choose to PvP in W-hole/0.0 do not use the +5s to skill as they cost too much when you get podded? or atleast the new players to those areas who may not have learnedthe 'skills' to keep save-ish. while i am not even close to 0.0/W-hole from what i have heard, that is a "cutting of teeth" that you get. i am sorry if i do not have that ino correct.
now, is seems like a silly and stupid solution to the implants issue but how about this, pods are untargetable. or they have some kind of perma cloak like that of port gating. again it sounds like a stupid idea but since you seemed to regect all of SANE ideas that didn't match your PERFECTLY i figured why not go to the next logical step. so for this idea that players with +5s are just sitting in stations learning skills, i have a question for you; why d you care? are they harming your gaming experience?
are people NOT doing things so wide spread you are for a lack of targets in 0.0/W-hole?
are people using the +2-3s PvP effecting you in your game play?
are you concerned about the fact that noobs, such as mysel, do not go into 0.0/W-hole space?
OR are you just so laser focused on your own, small minded, idea what you can't see the vacuum from the ships?
please feel free to leave the normal self centered egotisical response you have left everyone else, i expect nothing less. if you want to DISCUSS a TOPIC then please do me a favor so i can understand, state the problem.
so far i have read that the implants give those who avoid risk more reward.
The fact that learning implants go away when you get podded is bad because it makes people NOT want to get the nice shiney +5s
but most of all i have gathered this from your posts, you hate other people doing things different then you. and to that last point i ask, why do you CARE?
Enjoy your Immortality, you will have a long time with it :) |
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CCP Phantom
C C P C C P Alliance
1088
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Posted - 2012.03.14 18:27:00 -
[44] - Quote
Moved from Skill Discussions. CCP Phantom - German Community Coordinator |
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Kyr Evotorin
Psycho Tech Industries Interstellar Hobos
3
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Posted - 2012.03.17 20:58:00 -
[45] - Quote
OfBalance wrote: I think you see the point, but you cling to the status quo as though it had sacred meaning. What you are describing here is a risk-averse player in action. What does he do while in the +5 set? Absolutely nothing worth mentioning. The +3 set for "relative danger," (ie. any time he is actually playing the game) is the default. The person with this clone setup is likely to try and maximize their time in the +5 clone any time their is not an op demanding his presence.
Does it come down to player skill? Certainly not. I am not aware of any player skills that will prevent you from loosing pods when your fleet is bubbled and grossly outnumbered.
Does it come down to intelligence? Intelligence to do what? Select the path of greatest sp/hr hiding far from the danger zones of EVE (coincidentally, the places where the best pvp content is)?
Does it come down to sp? Of course it does, that's been the prime motivator the whole time. Why else would you have two clones apart just for the purpose of maximizing training time?
tldr; Attribute implants reward either avoiding pvp or practicing only the most risk-free boring pvp. If EVE is all about anything, I would certainly hope "more sp/hr for the highsec miners than nullsec grunts," is not it.
You talk as if I care about the status quo. Let me note some things: 1. I merely mention that there is good reason for people not using certain implants over others (or vise-versa). My main point is that they have a choice. 2. Player skill can resolve any situation. Scouting and spies are the most commonly known practices of avoiding an unwanted podding. Not my fault you let yourselves get bubbled and grossly outnumbered due to a lack of scouting in one particular area surrounding yourselves. This is commonly known as well. 3. Intelligence is the major factor in everything. To discount the capabilities brought about by an intelligent person is to discount all gameplay imo. You don't have to hide. It's a choice (again, I must re-oitterate since someone didn't understand what I said the first time). A choice. Is the most important part. free will. A game designed for freedom of gameplay. need I explain anymore? 4. I think too much to really care if anything I said makes real sense... All I'm saying is... you didn't understand the point I was trying to get across. People are idiots. This game weeds many of them away, but not all of them. The idiots are the ones who complain pointlessly about things that don't really matter... like this. I enlighten bitches :)
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