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Vaklash
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Posted - 2008.05.28 05:35:00 -
[1]
You're nearing the kill of say, a carrier or freighter, and they self destruct in mid sturcture. It ****es off killmail *****s sure, but it also destroys all of the loot...basically making a statement from a game mechanics point of view that if it takes over 2 minutes to kill someone you don't deserve the rewards of winning a fight.
Also, in the case of freighters, when it takes longer than two minutes it obviously isn't a full on gank squad, it's a solo attacker or very small gang involved. Is it really fair to allow such ships to just opt out of rewarding the attackers?
I am avoiding the supercapital side of the issue because I have not encountered it, though I feel the same way in that case.
Self destruct should be possible but perhaps not to the extent it is currently at, which results in no document/proof of a loss and no reward for the winning side.
What do you guys think? |
Beaverid Machinist
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Posted - 2008.05.28 05:38:00 -
[2]
I think your priorities are ****ed up.
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Jacob Mei
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Posted - 2008.05.28 05:41:00 -
[3]
Its reward denyability. If im in a billion isk plus ship, I know im going down, I dont want you my killers to have a trophy or reward so im going to perverbally shoot myself in the head to deny you the killing blow.
If anything the self destruct is too nice, one would think the explosive force from a energy core overloading from the center of a ship would cause the wreck to go off in all directions likely striking nearby ships and thereby taking them with it. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Vaklash
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Posted - 2008.05.28 05:44:00 -
[4]
Originally by: Jacob Mei Its reward denyability. If im in a billion isk plus ship, I know im going down, I dont want you my killers to have a trophy or reward so im going to perverbally shoot myself in the head to deny you the killing blow.
If anything the self destruct is too nice, one would think the explosive force from a energy core overloading from the center of a ship would cause the wreck to go off in all directions likely striking nearby ships and thereby taking them with it.
I agree it should be possible but in only two minutes you get that luxury? In my opinion that is a rediculously short amount of time considering the amount of hp freighters have/the tanking abilities of capitals and supercapitals. |
Imperator Jora'h
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Posted - 2008.05.28 05:51:00 -
[5]
Originally by: Vaklash I agree it should be possible but in only two minutes you get that luxury? In my opinion that is a rediculously short amount of time considering the amount of hp freighters have/the tanking abilities of capitals and supercapitals.
Two minutes is forever in EVE.
People gank freighters in hi sec in well under 30 seconds.
Frankly if you are attacking my billion ISK, utterly defenseless freighter than my one way of getting back at you is to self destruct.
Basically this. -------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Jmanis Catharg
Stickler inc
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Posted - 2008.05.28 06:34:00 -
[6]
Personally, I want a countdown to appear somewhere when I activate the self-destruct. Like I wouldn't have it blaringly obvious in front of me in my ship
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Cyberman Mastermind
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Posted - 2008.05.28 12:25:00 -
[7]
Edited by: Cyberman Mastermind on 28/05/2008 12:25:04
Originally by: Vaklash Is it really fair to allow such ships to just opt out of rewarding the attackers?
I've got to ask - am I the only one thinking it is very weird(to say the least) if someone talks about REWARDING the ATTACKER? It's like punishing the victim. "Bad victim, don't get ganked next time!"...
SD might need some work, but the principle is sound. It's not as if the victim(who self-destructs) "wins" the fight - he lost his entire ship and fitting while the aggressor gets a free light show ;-).
Self-destruct or not, I'd say it's one point for the attacker and none for the victim. Score-wise, you win. |
Tippia
School of Applied Knowledge
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Posted - 2008.05.28 12:31:00 -
[8]
<standard answer> If you didn't manage to kill him, it wasn't your kill. Why should you get rewarded for something you didn't manage to do? </standard answer>
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Xtreem
Knockaround Guys Inc. Exxxotic
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Posted - 2008.05.28 12:34:00 -
[9]
man in sci fi, spaceships they blow there own **** up all the time! star trek, star gate, b5, all of it.. its like needed :)
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Ohkutnee
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Posted - 2008.05.28 12:50:00 -
[10]
I would say that is exactly what self destruct is for.
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Zaknussem
The Ironbreakers
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Posted - 2008.05.28 12:51:00 -
[11]
Why limit the self-destruct to 2 minutes? Why not have it at 1 minute? Or even shorter? There are people playing EvE that do not want the logon-trapping, gate-camping suicide-gankers to gain anything for their efforts.
Or, how about having the self-destruct time connected to the ships size? The bigger the ship, the longer it takes to self-destruct. Makes sense, doesn't it?
Regardless of all this, we should be given a timer to tell us that A: The self-destruct is active, and B: How much time is left. |
FluterEx
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Posted - 2008.05.28 13:00:00 -
[12]
I think if someone decides to kill himselef instead of let himself be killed by a enemy it is ok. there is not much honour in that but its his choice. If you attack a freighter, the pilot sure is carrying something of high value around. U wont get it if he does a selfdestruct but he will lose it so i wont argue about a pilot destroying his own ship. "WE'RE SORRY, SOMETHING HAPPENED" |
Grarr Dexx
Naval Protection Corp Carpe Universitas
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Posted - 2008.05.28 13:00:00 -
[13]
Originally by: Zaknussem absolute load of crock
This would be massively abused by anyone. Two minutes is fine, enough to get primaried and shot to pieces before the self-destruct completes.
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Tarminic
Black Flame Industries
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Posted - 2008.05.28 13:05:00 -
[14]
The two minute timer may be a bit short when compared to the HP buffs that ships have received over the years, but then again self destruct was introduced before the time of capital ships and freighters anyway. All in all though, I'd say that it's generally balanced. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Furb Killer
The Peacekeeper Core
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Posted - 2008.05.28 13:37:00 -
[15]
Yeah immediate self destruct, then the victim can ransom the attacker
Give me 50M ISK or i selfdestruct
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Faife
Noctiscion
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Posted - 2008.05.28 14:59:00 -
[16]
Originally by: Furb Killer Yeah immediate self destruct, then the victim can ransom the attacker
Give me 50M ISK or i selfdestruct
i endorse this product or service.
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Zaknussem
The Ironbreakers
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Posted - 2008.05.28 16:42:00 -
[17]
Originally by: Grarr Dexx
Originally by: Zaknussem absolute load of crock
This would be massively abused by anyone. Two minutes is fine, enough to get primaried and shot to pieces before the self-destruct completes.
Oh yeah, let's not change something because it might get abused...while so many other things in this game are already being abused, but are left untouched.
What bothers me more is that you deem my entire post to be an "absolute load of crock", when it offers several ideas for consideration. It's obvious you didn't even bother to read the post. How about you offer something constructive to the debate instead of being a waste of space? |
Corpsecrow
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Posted - 2008.05.28 16:46:00 -
[18]
Chill Zak, this thread is a whine about no rewards for hitting the easy button.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.28 16:57:00 -
[19]
I've never really understood why, if my is ripped to shreds by lasers, plasma and nuclear warheads, a small parcel of my belongings survives fine, while if my ships blows itself up nothing survives.
Why would there be no loot? ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways. |
Euriti
Caritas.
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Posted - 2008.05.28 17:03:00 -
[20]
Originally by: Patch86 I've never really understood why, if my is ripped to shreds by lasers, plasma and nuclear warheads, a small parcel of my belongings survives fine, while if my ships blows itself up nothing survives.
Why would there be no loot?
Last time I self destructed a ship for insurance money (because I had to move and couldnt be ass'd to fly the ship 50 jumps to save a few mill) i left 5 drones in bay, 2 of them were in wreck. :/
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Freya Runestone
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Posted - 2008.05.28 17:03:00 -
[21]
Originally by: Patch86 I've never really understood why, if my is ripped to shreds by lasers, plasma and nuclear warheads, a small parcel of my belongings survives fine, while if my ships blows itself up nothing survives.
Why would there be no loot?
purposely sabotaging loot to deny it falling into enemy hands. Whereas with random destruction you can't really control it.
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DaZer0
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Posted - 2008.05.28 17:37:00 -
[22]
What if a capitalship pilot hits the destruct button, then gets a CTD a few seconds later. Only to realize that the whole cluster went down, and everybody on it. He could have gotten away with it on the reboot. And I for one think it's ok to self-dest if you're nearing pretty explosion. Maybe a killmail won't show up for the guy who popped him. But at least there is proof in a screenshot, logs, and chat.
Maybe bigger ships shouldn't have the option to self-dest? For accidental reason, or other reasons. Just because EVE has a tendency not to respond sometimes. I hate it when I'm doing missions. So you're just gonna have to think: "what if I..." and push a sequence of buttons and wait to see the results magically appear.
Just the other day I was missioning and had a huge lag spike. I had loads of rats on me, and I noticed nothing responded. I then proceeded to dock. Nothing. So I went to a gate, another gate and clicked on dock on several stations. 2 mins later I saw the sequence happen like a slideshow. I appeared at each location few seconds apart
It was actually funny. Not.
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