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Topic |

Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.06.02 15:32:00 -
[151]
Originally by: Genicus Edited by: Genicus on 28/05/2008 23:41:54 Just out of curiosity how do people manage low sec missions as they would run the risk all the time of being attacked
Either by controlling the mission system with their corp/alliance/informal group of freinds, by having good intel for approaching pirates or by doing it somewhere so quiet the pirates dont go there. Only the last of these is available to the solo player.
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Lrrp
Gallente Mercantile Exchange
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Posted - 2008.06.02 18:30:00 -
[152]
Originally by: Doddy
Originally by: Genicus
I presume they were flashing red due to the fact that they are pirates, in otherwords a bad negative sec status.
If they were flashing red they wouldn't be in empire, they get pwnd on the gate if they do.
No. I've seen flashy reds in .8 system and concord wasn't doing anything.
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Hanneshannes
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Posted - 2008.06.02 18:51:00 -
[153]
He was in a pod?
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Roderak Pleem
Abandoned Land
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Posted - 2008.06.02 20:01:00 -
[154]
Just throwing this out there..
All wrecks are now flagged to the owner of the mission as of the last patch. Correct?
Could there be a bug that allows a player to come into your mission, kill an NPC, creating a wreck, the wreck is "shown as owned" (on the UI) by the owner of the mission, but not really. Then when the mission runner loots the wreck they are now red blinky to the killer of the NPC?
This one should be obvious, and I would have assumed would have been bug reported a few weeks ago if so.
Regards,
Rod |

Exlegion
New Light Hydra Alliance
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Posted - 2008.06.02 20:31:00 -
[155]
Edited by: Exlegion on 02/06/2008 20:35:59
Originally by: Genicus yes i had a response from ccp saying that their logs didn't show anything.
Didn't show anything as in "there's data missing and somthing's fishy" or as in "everything seems OK and working as intended"?
I'm curious in knowing if they have the reason why you seemed aggressed to your attackers.
 One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Karan Kaldarian
State War Academy
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Posted - 2008.06.03 02:11:00 -
[156]
Would it be possible for a black op vessel open a gate when probed the victim (even by a diferent ship) , let the gang enter, do the job in deadspace and then gate the gang out? I do not know how blacks op works .......
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Samurayo
Woopatang The Red Skull
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Posted - 2008.06.03 03:03:00 -
[157]
Most if not all missions have ôwarp-inö beacons, you will lose your cloak every time you land on top of one. http://i86.photobucket.com/albums/k103/samurayo/woopatang_eve.jpg In peace: we prepare for war!
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Jmanis Catharg
Stickler inc
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Posted - 2008.06.03 03:46:00 -
[158]
CONCORD and cops don't podkill you, even if you are an outlaw (iirc). What happens if you board a ship in hi sec at a safespot and are an outlaw?
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Liadan Khanum
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Posted - 2008.06.03 04:20:00 -
[159]
Well the new, 'all mission cans belong to mission runner' would allow anyone to get flagged by the mission owner. Just kill a mission rat, and loot any container that has some.
I don't think it applies to this situation (either of them) but it could be used to look hostile.
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Little Matt
New Fnord Industries Black Scope Project
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Posted - 2008.06.03 06:16:00 -
[160]
From memory, only the killing blow ends up on the killmail, until it's added to a killboard anyway.
Additionally, all you need to do is change the colour wartargets/-5+/valid kill targets show up as. This, combined with turning off autotarget back will stop this from happening again.
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Durzel
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Posted - 2008.06.03 10:36:00 -
[161]
Am I right in thinking that -5.0 sec means you're essentially banned from high-sec, or are you only aggressed by the faction police (not Concord?). Is -5.0 sec like having a 24/7 Global Criminal Countdown?
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Lrrp
Gallente Mercantile Exchange
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Posted - 2008.06.03 11:11:00 -
[162]
Originally by: Hanneshannes He was in a pod?
No. He was in a Dominix right at a station. I was in a Maelstrom. I eyeballed him for 3-5 minutes, targeted him and was waiting for ccp to show up. They didn't and the flashy red warped off somewhere.
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Ethaet
Aliastra
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Posted - 2008.06.03 17:17:00 -
[163]
Edited by: Ethaet on 03/06/2008 17:18:54
Originally by: Doddy
Originally by: Genicus
I presume they were flashing red due to the fact that they are pirates, in otherwords a bad negative sec status.
If they were flashing red they wouldn't be in empire, they get pwnd on the gate if they do. This means they were aggroed against you. Common ways to do this is to get you to shoot one of them or get you to take something from their wreck/can. They may have shot a rat in your mission then attacked you when u took the loot? Or one came and stole from a wreck of yours, you shot him, then he came back in a nastier ship?.
1. All wrecks in a mission are owned by the person who has the mission, not who killed the rat 2. Looting someone else's wreck has a warning 3. The OP said nobody warped in before and the pirate was already flashing when waping in the first time 4. the OP said he did not shoot any player.
Originally by: Jmanis Catharg CONCORD and cops don't podkill you, even if you are an outlaw (iirc). What happens if you board a ship in hi sec at a safespot and are an outlaw?
IIRC, you get concorded. -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |

Ulstan
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Posted - 2008.06.03 19:06:00 -
[164]
Almost every possible explanation at this point has been shut out. And of course CCP is going to say they're logs don't show anything, that appears to be their stock answer.
The question is, what do YOUR logs show? That's going to be the only way to make headway on this.
If you didn't have your drones out, and the first thing that happens is some guy shoot you, then it is an exploit, pure and simple, given that they didn't wind up losing their ships to concorde.
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Mell Prime
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Posted - 2008.06.03 23:07:00 -
[165]
If this was an Exploit. CCP would have benned your ass by now for telling the public about it.
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Joe Starbreaker
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Posted - 2008.06.03 23:10:00 -
[166]
Originally by: Mell Prime If this was an Exploit. CCP would have benned your ass by now for telling the public about it.
So far he hasn't really told us anything. Screenshots and logs, please.
---------------- [insert signature here] |

Karan Kaldarian
State War Academy
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Posted - 2008.06.04 00:01:00 -
[167]
.....CCP says it's all right !! And what if this is going to happen again?? Customers do not like to loose their ship in this way.
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Misanth
Electro Fuels
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Posted - 2008.06.04 01:12:00 -
[168]
Originally by: Roderak Pleem Just throwing this out there..
All wrecks are now flagged to the owner of the mission as of the last patch. Correct?
Could there be a bug that allows a player to come into your mission, kill an NPC, creating a wreck, the wreck is "shown as owned" (on the UI) by the owner of the mission, but not really. Then when the mission runner loots the wreck they are now red blinky to the killer of the NPC?
This one should be obvious, and I would have assumed would have been bug reported a few weeks ago if so.
Would be easy to reproduce that, just to confirm if it do or doesn't work like that. But then, the OP said the second occation this happened, he's sure the red guy didn't loot anything and warped in flashing red already.
Still worth looking into what you just posted, it might be part of the explanation.
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William Pierce
Universal Army
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Posted - 2008.06.04 02:18:00 -
[169]
Kinda the same thing happened to me recently. Me and a bud were doing The Blockade lvl 3 in a .7 system when another player warped in right after we killed a spawn with the following:
1. The player icon ([]) was red (I think ) and had a red skull on it 2. His row on the overview was flashy red
This guy had no negative corp standings towards us, and as soon as we saw him, me and my mate warped out, waited, and warped back in. After the next spawn, same thing happened. WTF is up, and how the heck did he know that the spawn was killed? He also hung around in local between our 2 encounters, and wasn't CONCORDOKKENED.
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Ethaet
Aliastra
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Posted - 2008.06.04 10:55:00 -
[170]
Originally by: Misanth
Originally by: Roderak Pleem Just throwing this out there..
All wrecks are now flagged to the owner of the mission as of the last patch. Correct?
Could there be a bug that allows a player to come into your mission, kill an NPC, creating a wreck, the wreck is "shown as owned" (on the UI) by the owner of the mission, but not really. Then when the mission runner loots the wreck they are now red blinky to the killer of the NPC?
This one should be obvious, and I would have assumed would have been bug reported a few weeks ago if so.
Would be easy to reproduce that, just to confirm if it do or doesn't work like that. But then, the OP said the second occation this happened, he's sure the red guy didn't loot anything and warped in flashing red already.
Still worth looking into what you just posted, it might be part of the explanation.
This is possible, as no warning message would be given, and it would allow the use of tractor beams due to it being shown as owned by the OP, but the problem with this is that the OP would have then been flagged towards the pirate, and the pirate would not have been flashing until it started shooting. -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |
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Hanneshannes
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Posted - 2008.06.04 11:30:00 -
[171]
I want to see logs tbh <_<
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Svender Atreides
House Of Atreides
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Posted - 2008.06.25 18:36:00 -
[172]
Any further updates on this one or other reports of it happening ?
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bewmaster
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Posted - 2008.06.25 19:34:00 -
[173]
Originally by: Tsanse Kinske
Couple of things, just to be perfectly clear. First off, you easily could have been found through probes. Second, Concord takes time to respond, and the longest time in the lowest security space. I think .5 is something like 35 seconds, IIRC.
The mystery isn't how you were probed, or why they weren't destroyed "the moment" they fired on you. The mystery is how they aggressed you without (apparently) ever getting destroyed.
I'm clutching at straws here, but do you have "Autotarget Back" on? It's in your settings if you don't know. Next, I'd go back and recheck your combat log. If it doesn't show anything, check its setttings and make sure everything is on.
thats the best answer I've seen so far they coul dprobe peoplese missions go to them target, hoping that the player will target back and fire accidently.
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Dayanara Ryell
Suddenly Ninjas
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Posted - 2008.06.25 20:13:00 -
[174]
I don't know if it's different for newb corps but if you steal from a can you become flashy-red to everyone in that corp. Perhaps this guy stole from someone else in your corp before coming into your mission.
Day
 We're Recruiting! |

Parsival
The Avalon Foundation Delta.Green
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Posted - 2008.06.25 20:16:00 -
[175]
Originally by: Genicus Normally when someone steals from you the 15 minute aggression timer comes up and that is not happening in this situation, he warps into the mission already flashing red.
This is wrong iirc, when someone steals from you the aggression timer displays on their screen, not yours. If you are getting an aggression timer display at the top left of your screen you are doing something to flag yourself to the party/parties concerned.
Originally by: Little Matt From memory, only the killing blow ends up on the killmail, until it's added to a killboard anyway.
Also wrong, all parties involved are displayed on the killmail unless the gang is too large in which case it gets truncated at something like 30 participants.
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Parsival
The Avalon Foundation Delta.Green
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Posted - 2008.06.25 20:54:00 -
[176]
Originally by: Saba Quiestador Really, people can speculate all they want, but the logfiles (and ONLY the logfiles) hold the answer.
Unfortunately logfiles don't always record all the relevant information. For example whether or not any party involved looted any wrecks that subsequently flagged them.
Personally, I believe the OP's lack of knowledge regarding aggression mechanics means it is likely he made a mistake and flagged himself to the Raven. The fact he claims he was aggressed by multiple players yet only one is shown on the killmail is rather telling I believe.
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Kaya Divine
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Posted - 2008.06.25 21:01:00 -
[177]
Originally by: Saba Quiestador It is overwhelmingly likely that the OP was tricked using the "can named 'you'" thing, and was never really warp scrambled at all.
Aren't cans of other players yellow color instead white
I consulted moralists to learn how to appear philosophers to find out what to think and novelists to see what I could get away with and in the end it all came down to one principle:win or die. |

Parsival
The Avalon Foundation Delta.Green
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Posted - 2008.06.25 21:50:00 -
[178]
Originally by: Kaya Divine
Originally by: Saba Quiestador It is overwhelmingly likely that the OP was tricked using the "can named 'you'" thing, and was never really warp scrambled at all.
Aren't cans of other players yellow color instead white
Yes, but the point is that they drop a unit of ammo in a can and name the can "Genicus". They then target and warp scramble the can and the OP would see a message displayed on his screen "XXXX has started trying to warp scramble Genicus", which occasionally tricks people into believing they are under attack when they are in fact not and sometimes they will mistakenly initiate aggression as a result.
Whether the can is yellow or white is a detail that most people aren't looking for in a mission with multiple wrecks, rats and cans on overview.
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Zaknussem
The Ironbreakers
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Posted - 2008.06.25 23:15:00 -
[179]
Originally by: Parsival Yes, but the point is that they drop a unit of ammo in a can and name the can "Genicus". They then target and warp scramble the can and the OP would see a message displayed on his screen "XXXX has started trying to warp scramble Genicus", which occasionally tricks people into believing they are under attack when they are in fact not and sometimes they will mistakenly initiate aggression as a result.
Isn't this an exploit? |

Parsival
The Avalon Foundation Delta.Green
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Posted - 2008.06.25 23:21:00 -
[180]
Originally by: Zaknussem Isn't this an exploit?
I believe it is classed as one. Pretty sure it doesn't show in the client logs though so CCP would need to investigate it in the server logs.
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