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Maggot
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.05.30 11:47:00 -
[1]
I think this is pretty straightforward. Bombs are still pretty much a waste of time and are not getting used other than on an experimental basis (and failing).
I would suggest that they need a substantial increase in damage.
In addition the bomb deployer is too vunerable (to getting blown up by his own or his gangs bombs) and needs some kind of protection. Not sure how this would work but I think it merits a healthy discussion. Dropping a bomb should not be suicide. |
Maggot
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.05.30 11:47:00 -
[2]
I think this is pretty straightforward. Bombs are still pretty much a waste of time and are not getting used other than on an experimental basis (and failing).
I would suggest that they need a substantial increase in damage.
In addition the bomb deployer is too vunerable (to getting blown up by his own or his gangs bombs) and needs some kind of protection. Not sure how this would work but I think it merits a healthy discussion. Dropping a bomb should not be suicide. |
Gyro DuAquin1
Tri Optimum Ev0ke
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Posted - 2008.05.30 11:51:00 -
[3]
bombs do enough damage.
Bomb launchers are kamikaze, you can get one of those karate kid things and wear it while you scream "YALLALALA" and launch the bomb
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Gyro DuAquin1
Tri Optimum Ev0ke
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Posted - 2008.05.30 11:51:00 -
[4]
bombs do enough damage.
Bomb launchers are kamikaze, you can get one of those karate kid things and wear it while you scream "YALLALALA" and launch the bomb
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Savage Roar
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Posted - 2008.05.30 12:02:00 -
[5]
SB stands for suicide bomber, not stealth bomber.
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lecrotta
lecrotta Corp
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Posted - 2008.05.30 12:24:00 -
[6]
BOMBS actually need fixing as the explosion velocity on them seems to be infinite and not a set amount like the description claims. So no matter how fast your target is going he will always get hit if in range unlike missiles or other explosion velocity dmg based weapons like missiles.
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Winterblink
Body Count Inc.
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Posted - 2008.05.30 13:59:00 -
[7]
In addition, the manufacturing costs of bombs in general are just ridiculous. That's hurdle #1 to getting people using these things, in my opinion. The other risks can be mitigated somewhat by skilled piloting.
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Ulstan
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Posted - 2008.05.30 15:14:00 -
[8]
Stealth bombers using actual bombs seems to be one of those things that just doesn't really click yet.
It could be the big expensive of Bombs. I'd lower that some more before actually making bombs powerful.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.30 16:24:00 -
[9]
Yeah, something needs a fix here. Cheaper, longer-ranged bombs seem like the most likely way of doing it. Either that or make them officially a kamikaze weapon, and give them stats to match. ------------------ Fix the forums! |
Maggot
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.05.30 16:40:00 -
[10]
Originally by: Ulstan Stealth bombers using actual bombs seems to be one of those things that just doesn't really click yet.
It could be the big expensive of Bombs. I'd lower that some more before actually making bombs powerful.
Cost is not relevant tbh - I have actively field tested them. They suck.
The velocity issue seems to be a good start, but even taking into account that the current damage still does not merit deployment. Just do the maths and work out how many are needed to take out a reasably well tanked fleet and that all bombs need to be dropped with utter precision. |
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Grozen
Bulgarian Experienced Crackers The OSS
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Posted - 2008.05.30 17:15:00 -
[11]
/signed support. knowledge is power |
Sykosys
Masuat'aa Matari Ushra'Khan
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Posted - 2008.05.30 18:35:00 -
[12]
Edited by: Sykosys on 30/05/2008 18:48:16 I have 2 possible ideas
1. Make the explosion radious larger, and more powerful and make them hit everything in the sphere of explosion. For example 15km actual damage radious. And over 8k damage. Keep price the same.
2. Lower actual price to build them (It is expensive) lower the damage range, allow for longer range to increase survivability and usability of them.
Also allow more than 1 launcher to be fitted.
The first option would ensure the bomber does die, but chances are other things would as well.
The second option allows more flexibilty and tactics to be involved.
Me personally I like the first option.
Make them killing machines REAL killing machines!!!
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Mighty Ahti
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Posted - 2008.05.30 21:20:00 -
[13]
Lower Cost to build. Increased Range. Lower Damage, but reduce the mitigation methods (velocity and size). Also make them smaller so you can fit more than 2 in your cargo hold -.-
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Marara Kovacs
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Posted - 2008.05.30 22:48:00 -
[14]
How about make the launch range at least as much as the explosion radius giving the Sb chance to fly off? That makes most sense to me. They need something though.
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Orontes Ovasi
COGNET SpaceSystems Ltd Ushra'Khan
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Posted - 2008.05.31 00:35:00 -
[15]
I would at least like to know why an idea so good in theory has been so bad in practice. Is it a technical problem that CCP doesn't see a fix worthwhile? Or could bombs be better with some love.
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JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.05.31 01:19:00 -
[16]
I have given bombs all im gonna give them, launched more than 30 of them and the single biggest problem is that they need to EXPLODE EVERYTIME AND do damage EVERYTIME you launch them!! Ive had them not do damage because I warped to soon after launching, ive had them not do damage when I cloaked too soon after launching them. Ive done the same thing several times and had them DO damage sometimes and not do damage other times.
Then theres the not exploding at all crap, if you happen to die after launching them but before the countdown, the bomb DOESNT *****ng explode!!?? wtf?! ITS A BOMBS< BOMBS EXLPODE< ITS WHAT THEY DO!! Tha only exceptable reason for a bomb NOT to explode is if its destroyed by something else, smartbombs, other bombs ect. My ship/pod being there should have NO bearing on if the bomb detonates or not
As hard as it is to get bombers in place undectected in their current form and to coordinate 3-8 (bombers, tanked agro diversions ect ) other guys at the same time and have it all go off is hard enough without worring if the freakin bombs are going to detonate.
Bomb launchers need to have the timer crap taken off them, let them actually have the 2 sec rof they have in their stats, fire...fire... booM..BOOM!
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Illrae Pyou
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Posted - 2008.05.31 04:25:00 -
[17]
**** bombs! I want mines back.
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Exodus Alpha
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Posted - 2008.05.31 07:17:00 -
[18]
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Brachis
Eve Liberation Force
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Posted - 2008.05.31 08:24:00 -
[19]
Edited by: Brachis on 31/05/2008 08:24:51 Topic supported. Bombs could use a boost to their effectiveness, in some way.
Has anyone thought about the possibility of being able to actually drop bombs while still cloaked? It makes sense to me because: 1. A bomb does not require a lock. 2. A bomb is slow. 3. A bomb is unguided. 4. A bomb launch still gives away the stealth's position.
This would greatly offset the cost of Bombs by making them less suicidal for the pilot while it also places more emphasis on strategic deployment and stealth.
"I do this with but one small ship and I am called a terrorist... you do it with an entire fleet and are called an Emperor." |
Dlardrageth
Eve University Ivy League
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Posted - 2008.05.31 11:39:00 -
[20]
A bigger variety in prices of bombs and types could also help. Thinking of a very-low damage bomb with extra range and considerably cheap to be used as an "anti-cloaking device". Just bombing the whole grid (or a sizable part of it) for minimal damage but forcibly decloak anyone in the area of effect.
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WarheadRex
The War-Mongers
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Posted - 2008.05.31 14:10:00 -
[21]
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Wolf Soldier
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.05.31 14:10:00 -
[22]
give us mini DD! |
Tar Kovsky
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.05.31 14:10:00 -
[23]
It seems clear that bombs are nerfed specifically to make highsec gankage very expensive. What if instead, CONCORD were to enhance their cyno jammers so that they would act as bomb dampeners as well? Then the damage of bombs could be increased (for low- and null- sec) but the increase wouldn't be seen in highsec systems. --
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Karn Mithralia
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.05.31 14:10:00 -
[24]
If somethings never used, its usually cos its not useful :) -----------------------------------------
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2008.05.31 14:13:00 -
[25]
Yeah, they need to be made 'better' or cheaper.
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CheIIfire
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Posted - 2008.05.31 14:17:00 -
[26]
more bang for yer buck FTW !!
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lecrotta
lecrotta Corp
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Posted - 2008.05.31 14:43:00 -
[27]
Edited by: lecrotta on 31/05/2008 14:43:39 Bombs as i have already said have not only a infinite explosion velocity but also have a blast radius of 15km and if used correctly can devastate a fleet of ships.
Unfortunately (or fortunately depending on how you look at it) most ppl do not use them correctly.
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2008.06.03 14:13:00 -
[28]
I support this.
CSM Manifesto 2008 | Destroy Outposts! |
Tarminic
Black Flame Industries
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Posted - 2008.06.03 14:57:00 -
[29]
Originally by: Winterblink In addition, the manufacturing costs of bombs in general are just ridiculous. That's hurdle #1 to getting people using these things, in my opinion. The other risks can be mitigated somewhat by skilled piloting.
You can't make them too cheap, otherwise people will start to use them in missions. I wouldn't reduce the cost to less than 5 million per bomb.
However, the mechanics for deploying bombs need to be revised. Currently it's too difficult and not rewarding enough. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Tarminic
Black Flame Industries
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Posted - 2008.06.03 14:58:00 -
[30]
Oh, and supported. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
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