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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.05.30 14:29:00 -
[1]
Here's my suggestion it encapsulates three threads and is based on a revamped idea I posted on the ideas and suggestions long time ago.
Make killrights contractable in the contract screen akin to a courier contract. You can sell your killrights and make some ISK back using the auction method this will ease the pain of people who got ganked and they can now contract it out to their friends/alts so revenge can be gained. Secondly you can make a bounty hunter style contract with your killrights intitially the killright is hidden, you are offering ISK to complete the kill within a certain time. Limit suggestions to prevent abuse * Highish tax for accepting. * Only one player per contract. * Only a certain amount of contracts can be accepted at once and then you have to wait til the time-limit runs out until you can accept another one. (These will prevent spamming by people who want to collect bounties on themselves.) * This type of contract will have to allow podkill or some form of measurement of damageto ensure its carried out correctly.
CCP can make this work within game mechanics that's not my job I'm only outlining to give you an idea of how it can work.
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The RedPlague
Federal Navy Academy
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Posted - 2008.05.30 18:35:00 -
[2]
Originally by: Amarr Holymight Edited by: Amarr Holymight on 30/05/2008 17:43:44
Make killrights contractable in the contract screen by right clicking the killright and selecting make contract. You can now sell your killrights and make some ISK using the auction method or just a buyout this will ease the pain of people who got ganked and they can now contract it out to their friends/alts so revenge can be gained. Secondly you can make a contract with your killrights offering ISK for a kill within a certain amount of time. Intitially the killright is hidden in this type of contract and podkill would have to be allowed lots of stipulations for this one to work but Im sure with a bit of thought the limitations you put on it can make it work
Limit suggestions to prevent abuse "hypothetical". * Highish tax for accepting. * Only one player per contract. * Only a certain amount of contracts can be accepted at once and then you have to wait til the time-limit runs out until you can accept another one. (This will prevent spamming by people who want to collect bounties on themselves.) * This type of contract will have to allow podkill or some form of measurement of damage to ensure its carried out correctly.
CCP can make this work within game mechanics that's not my job I'm only outlining to give you an idea of how it can work. There are more things that can be looked at eg. only a bounty hunter working for Concord can accept the second type of contract.
Don't so much look at the specific here just the general.
IDEA: How about posting your ideas to the threads about these subjects that are already started Cheers,
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Inanna Zuni
The Causality Electus Matari
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Posted - 2008.05.30 19:28:00 -
[3]
Originally by: Amarr Holymight Don't so much look at the specific here just the general.
Might I suggest you would be better served by actually following the request in the sticky post at the top of this forum and checking for existing threads before starting a new one!
Each of these topics already has a *specific* thread in progress, so your post will, I'm afraid, be ignored by us.
IZ
My principles |
Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.05.30 19:58:00 -
[4]
Well why post on three issues in seperate threads that can be solved by one change in the game, this is basically my point. If you want to see bounty-hunting revamped vote here if you want transferable killrights vote here and if you want suicide ganking made trickier vote here. Rather than spread out votes and not get any recognition vote here.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.05.30 20:01:00 -
[5]
Originally by: The RedPlague
IDEA: How about posting your ideas to the threads about these subjects that are already started
Here's a suggestion for you read the posts and make sure I haven't before making claims.
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cain mjolnir
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Posted - 2008.05.30 20:18:00 -
[6]
/signed good idea
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Merouk Baas
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Posted - 2008.05.30 20:55:00 -
[7]
Edited by: Merouk Baas on 30/05/2008 20:55:02
Originally by: Inanna Zuni your post will, I'm afraid, be ignored by us
My, my. Yeah, good idea, outright ignore posts made by the playerbase, cause that's your job, right?
We can vote in the tradeable killrights issue, and the fix bounty hunting issue, but on this board it's unclear what the "support votes" actually support (the OP, or anyone who replies), and it's unclear what you'll present to CCP (just a list of issues, or a list of issues and proposed solutions - the playerbase's solutions, or YOUR solutions?).
I think the OP's focus is on a specific solution, rather than the fact that "fix bounty hunting!" and "let us transfer killrights!" are issues already.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.30 21:45:00 -
[8]
Originally by: Merouk Baas Edited by: Merouk Baas on 30/05/2008 20:55:02
Originally by: Inanna Zuni your post will, I'm afraid, be ignored by us
My, my. Yeah, good idea, outright ignore posts made by the playerbase, cause that's your job, right?
We can vote in the tradeable killrights issue, and the fix bounty hunting issue, but on this board it's unclear what the "support votes" actually support (the OP, or anyone who replies), and it's unclear what you'll present to CCP (just a list of issues, or a list of issues and proposed solutions - the playerbase's solutions, or YOUR solutions?).
I think the OP's focus is on a specific solution, rather than the fact that "fix bounty hunting!" and "let us transfer killrights!" are issues already.
Due to the nature of this forum, we want as few duplicate posts as possible. I don't object to the CSM enforcing that with the only tool at their disposal. There's already a thread(or two) on this topic, put it there. ------------------ Fix the forums! |
The RedPlague
Federal Navy Academy
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Posted - 2008.05.31 00:27:00 -
[9]
Originally by: Inanna Zuni
Might I suggest you would be better served by actually following the request in the sticky post at the top of this forum and checking for existing threads before starting a new one!
Each of these topics already has a *specific* thread in progress, so your post will, I'm afraid, be ignored by us.
IZ
AGREE ... Cheers,
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.05.31 01:44:00 -
[10]
I understand your point but the idea is to make killrights contractable so they can sell them OR transfer so it is unique in that sense. Why bother to vote on making suicide ganking more difficult because any form of this idea certainly will no end. That thread should be necroed and moved to killrights section, the only other bounty hunting suggestion is to run missions for concord and buy pod kill rights with LPs you have gained so I made a new thread with a relatively new idea amalagamting all three of these by making your killrights into a contract.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2008.05.31 07:30:00 -
[11]
Edited by: Leandro Salazar on 31/05/2008 07:31:16 How you reach the conclusion that this would in any way, shape or form limit suicide ganking is beyond me. A suicide ganker won't give a flying fart whether some random guy ganks his next suicide ride or not, as he loses next to nothing regardless the circumstances of his ships destruction. Not to mention that they usually fly in gangs, and if the Bounty Hunter tries to pick one out of the gang, they just might turn the table against him... Also a mission runner who lost 1 bil worth of stuff won't give a flying fart whether the suicider loses his next ride or not either. And no suicide ganker worth his money will ever be caught solo in a ship worth ganking by a bounty hunter. Most have their roots in 0.0 anyway.
Make suicide ganking more difficult!
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.05.31 17:14:00 -
[12]
Ok its a small hindrance but do you really think removing insurance is gonna effect them either?
Plus didn't you read the bit
* This type of contract will have to allow podkill or some form of measurement of damage to ensure its carried out correctly.
If a killright allowed podkill in empire then this would become more of a hindrance to the ganker. Admittedly podkilling in empire is tricky.
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Melllo champers
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Posted - 2008.06.01 00:00:00 -
[13]
Originally by: Amarr Holymight Edited by: Amarr Holymight on 30/05/2008 17:43:44
Make killrights contractable in the contract screen by right clicking the killright and selecting make contract. You can now sell your killrights and make some ISK using the auction method or just a buyout this will ease the pain of people who got ganked and they can now contract it out to their friends/alts so revenge can be gained.
NO.Making Isk from getting ganked is just....wrong.
What is stopping me from making an alt and sending him through losec on autopilot for a week collecting killrights.
I'm 100% for tradable kill rights but this is not the answer.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.01 02:27:00 -
[14]
Originally by: Melllo champers
Originally by: Amarr Holymight Edited by: Amarr Holymight on 30/05/2008 17:43:44
Make killrights contractable in the contract screen by right clicking the killright and selecting make contract. You can now sell your killrights and make some ISK using the auction method or just a buyout this will ease the pain of people who got ganked and they can now contract it out to their friends/alts so revenge can be gained.
NO.Making Isk from getting ganked is just....wrong.
What is stopping me from making an alt and sending him through losec on autopilot for a week collecting killrights.
I'm 100% for tradable kill rights but this is not the answer.
I agree, but I don't think this would happen under this system. It'd have to be a kill contract - the bounty hunter isn't going to pay for the right to shoot someone, and the contractor isn't going to pay someone to take the kill right away with nothing to show for it, so a contract is the natural middle ground. Bounty hunter takes contract, acquires kill rights, kills, gets paid. There's no other stable setup. ------------------ Fix the forums! |
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