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Hanneshannes
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Posted - 2008.05.30 14:49:00 -
[1]
I find it funny how every time you get a Guristas Extravaganza or The Assault or something like that lvl 4, they manage to bring out tons of battleships and hundreds of thousands of ppl to fight and most of the time bite the dust.
Now think about it, there are, I'd say about 5000 +/- ppl flying around in CNRs all damn day shooting guristas, blood raiders, thukkers (or w/e they're called) and Serpentis.
Where do the ships come from and where do the ppl come from to keep this up forever? These pirate factions must be richer than all player alliances combined xD
Also, how come the guristas still bother with caldari space, for each time they enter, they face a wall of CNRs and missiles xD
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Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.05.30 15:34:00 -
[2]
It is the same question, as why Orc Village 10304 on the Plain of Suck in a generic fantasy MMORPG is still there, despite the fact it is being raided at least 200 times a day by a group of low level adventurers.
I suppose, some questions are not to be answered in Character.
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Hanneshannes
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Posted - 2008.05.30 16:35:00 -
[3]
Originally by: Deviana Sevidon It is the same question, as why Orc Village 10304 on the Plain of Suck in a generic fantasy MMORPG is still there, despite the fact it is being raided at least 200 times a day by a group of low level adventurers.
I suppose, some questions are not to be answered in Character.
Heh, yeah, probably.
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Firkragg
0utbreak
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Posted - 2008.05.31 11:24:00 -
[4]
I'D side with cloning and a much larger production base than any capsuleer alliance can manage.
In pod pilot alliances you will have at most a couple thousand people to do all the production and logistical work. Pirate groups are big enough to have whole planetary populations under their sway producing ships and supplys.
To produce the pilots for these ships im guessing either they have massive recruitment or more liekly they clone their troops . Now before the experts start telling me that only pod pilots can be cloned i would like to point out how this would work. A pod pilot is cloned with all his memories upto that point which are rapidly copied on the moment of death in a highly invasive manner. There is nothing to say that a crew member on a pirate ship couldnt have his memories copied in a less invasive manner over a longer period of time. This could be done before the crewman is sent out. If his ship is destroyed a clone is produced and its loaded with this memory backup. This also explains why the pirate groups never adapt to new tactics as they dont remember any fights they loose.
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Verone
Veto Corp
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Posted - 2008.05.31 18:14:00 -
[5]
The capsuleer population that makes up the playerbase (including every character that people have created) is probably somewhere in the region of three million people at a rough estimate.
That's about 40% of the population of Greater London. In a cluster of stars with 5,500 solar system and probably a quarter million planets.
Looking at rough numbers, taking Earth as an example (which isn't as densely populated as it potentially could be) there's about 6.7 billion people living here.
There must literally by hundreds of trillions of people living in New Eden who aren't registered capsuleers.
That's probably where the factions recruit their people from. 

\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.01 14:27:00 -
[6]
From walmart of course! im sure it survived as a mega corp of some flavor!
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Mithfindel
Argent Group
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Posted - 2008.06.01 19:43:00 -
[7]
I do agree that the pirates you kill thirteen in a dozen aren't quite IC. Neither are missions, though both serve as a backdrop. Also when measuring the strength of the pirate factions, imagine an alliance that has been going for, say, fifty years. The oldest player groups are but one tenth of the pirate faction's age.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.02 02:42:00 -
[8]
unlimited pirates is just a case of where game function clashes with lore. In wow type games the dragon comes back every week, clearly in lore once its dead its dead.
course atleast EVE has an excuse for the named pirates being back since we have cloning in this game.
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Hanneshannes
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Posted - 2008.06.02 07:24:00 -
[9]
Yeah but take zor for example xD Does he clone is raven or does he buy 1000 new ones every day?
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K'lek
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Posted - 2008.06.03 16:13:00 -
[10]
It is the Dread Pirate Wobberts problem.... every time you kill him, someone else claims to be the Dread Pirate Wobberts...
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.05 05:48:00 -
[11]
well from Caldari agents it is always Wabbit Season!!!
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BrysonBennington
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Posted - 2008.06.06 02:21:00 -
[12]
Quote: I'D side with cloning and a much larger production base than any capsuleer alliance can manage.
In pod pilot alliances you will have at most a couple thousand people to do all the production and logistical work. Pirate groups are big enough to have whole planetary populations under their sway producing ships and supplys.
To produce the pilots for these ships im guessing either they have massive recruitment or more liekly they clone their troops . Now before the experts start telling me that only pod pilots can be cloned i would like to point out how this would work. A pod pilot is cloned with all his memories upto that point which are rapidly copied on the moment of death in a highly invasive manner. There is nothing to say that a crew member on a pirate ship couldnt have his memories copied in a less invasive manner over a longer period of time. This could be done before the crewman is sent out. If his ship is destroyed a clone is produced and its loaded with this memory backup. This also explains why the pirate groups never adapt to new tactics as they dont remember any fights they loose.
I would have to agree with you on this apsect of Eve. If we look at what a pirate lord is, a total power domineering individual. Now if a pirate lord had other pilots of like mind working for him, then he never be the pirate lord he or she is today. The pirate lord would though of course have real pilots working for him as spies who would relay vital information reguarding lush freighter actions and areas of high young pilot mining. The rest of the pirate lords corporation would then be clones, possibly of him/herself with genetic tampering of DNA to make the clone appear to be real and different.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.06 02:51:00 -
[13]
in EVE the pirate cove wouldnt even have to be stationary. it could have thrusters and always be on the move meaning even if you scan probed it. by the time you got a large enough assault force it would be gone. because in space there is no logical size limits to a building nore moving the said building.
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prince arthos
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Posted - 2008.06.27 21:15:00 -
[14]
Originally by: Viktor Fyretracker in EVE the pirate cove wouldnt even have to be stationary. it could have thrusters and always be on the move meaning even if you scan probed it. by the time you got a large enough assault force it would be gone. because in space there is no logical size limits to a building nore moving the said building.
yeah i agree with you here it could even be a planetoid, which isn't as hard as it sounds say they found a nice moon say earths moon size then they could hollow it out shove on engines add a warp drive and away you go. the ship itself because of its size (not including exhaust trenches ) would be nigh on impossible to kill no matter how much fire power you had so to stop it you would need a bigger planetoid or a super weapon ( say a deathstar super laser or a sun crusher)to stop it and something that size could be sporting hundreds of xxxxxxxxl size weapons and interdictors making it the perfect hidden base ( or uber ship) that could take on thousands of titans and dreadnoughts without taking any damage........ hey you no what i have the perfect start to a story here if anyone wants it just just conv me ingame and ask thanks for listening
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Noriko Yokohama
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Posted - 2008.07.03 08:06:00 -
[15]
Each faction has its own 0.0 NPC region. In these regions you will find stations named after lots of pirate factions. These factions give out agent missions as well as obviously taking their cut from any trading and reprocessing done in station. This amounts to HUGE money and piles of minerals. One 0.0 alliance I knew rekoned on at least 1Bil isk/ outpost/week. Or pop to a 10/10 plex some-where and find out what a Serpentis/Angel/ whatever shipyard looks like. There was also a game event where Pirate faction Diplomat requested help from an alliance to transport 3 freighters of stuff to Curse. The reward was a faction fitted Mothership as I remember.
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.07.11 02:06:00 -
[16]
Edited by: Feng Schui on 11/07/2008 02:10:02 We have Rifters and Executioners, Pirate corporations has Dramiels and pirate ships. Not hard to do when you own the BPO's for them 
edit:
I think the more pressing question should be.. how in the hell do they get them to empire space? WTB the bookmark for their smuggling stargates in empire 

Project:Gank
Pilgrim Guide
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