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Adaera
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Posted - 2008.05.31 22:44:00 -
[1]
Edited by: Adaera on 31/05/2008 22:44:50 Ok, I made a suggestion for a setup before - and in short was told it's a flying disaster. But now have come up with a slightly more specialised setup and could use a few pointers. Oh and I've noted my reasoning for each bit, so you can see just how warped and newbish my mind is ^_^
Highs: 4x malkuth rocket launchers - rockets do higher dps than missiles don't they? Plus, rockets don't eat into my power grid like missiles do.
Meds: 1x 1mw MWD - apparently this is pretty much a must, or would an afterburner be a good alternative? 2x small shield extender - this isn't made to tackle, it's for dps on already tackled targets, and some extra tank can't hurt can it? 
Lows: 1x BCU 1x overdrive injector.
The strategy: well, basically to orbit the target while another one tackles it and rain down rockets, while hopefully being able to withstand/run from any return fire.
The main bits I'm not sure on are the overdrive (replace it with a BCU?) and the meds (if someone else is tackling, will I really need a scrambler/web?)
Oh and above all - this is made to be not *too* horribly expensive to lose. I am kinda new to all this, and again have really messed up on my previous fitting idea :P so please go easy.
Thanks!
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P'uck
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Posted - 2008.05.31 22:48:00 -
[2]
first let me start its nice to see fresh mea- i mean younger players to look for pvp setups, rather than the standard "how to grind missions" stuff.
personally i think your setup is nice - apart from the shield extenders, which are rather useless. the small ones just dont add that much hp, also your resists are low. so i would ditch them.
especially these days you can never have enough webs, and im sure youll find something for the other slot, too.
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Adaera
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Posted - 2008.05.31 22:50:00 -
[3]
Edited by: Adaera on 31/05/2008 22:50:14 Well, the grind missions stuff seemed fairly straightforward. Got another Kessie which is shield tanked with standard missiles and it just chews through them. But the corp is trying to put together some smaller pvp ships, I happen to love the Kestrel, and thought "well, it might work... "
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P'uck
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Posted - 2008.05.31 23:02:00 -
[4]
Well, as I said, I think it doesn't look too bad, but -just my 2 cents- the 2 meds could be put too much better use than with small extenders. You might want to have a look at the merlin, i think its a good-ish frigate too. Ofc, when it comes to t1 frigs, nothing beats the rifter.
but if you just want to add some cheap dps to the fight, the caracal is another option you could consider.
personally im not a big fan of the rocket kestrel, for my taste it's too sluggish for short ranged weapons.
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Adaera
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Posted - 2008.05.31 23:08:00 -
[5]
Edited by: Adaera on 31/05/2008 23:09:04 I've never quite been able to work out what the Merlin is meant to do 
On the one hand, it has range bonuses, which indicate it's made to snipe - but missiles don't sound too good at long range, and how much does it need to tank at long distance? On the other hand, it has tanking bonuses and a tough shield, which would indicate it's meant to take a beating at close range - but then what's the point of the range bonus? Factor in the fact it's slow as hell and it just complicates it further for me. Oh, not to mention all I've heard about ships that try to do multiple tasks is that they end up sucking at all of them. All in all, unless I'm REALLY missing something here, it looks like a pretty out of place ship.
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Admiral Pelleon
White Shadow Imperium
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Posted - 2008.06.01 00:07:00 -
[6]
[Kestrel, Pellstral] Micro Auxiliary Power Core I Micro Auxiliary Power Core I
Medium Shield Extender II Warp Disruptor II 1MN MicroWarpdrive II
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket
[empty rig slot] [empty rig slot] [empty rig slot]
Fit's (barely!) without any AWU, you'll need elecronics 5 or swap the scram for something else. Oversized extender on a frigate is great fun, and the ability to fit a MWD in addition to it means you'll be hard to pop. T1 launchers make it even easier to fit. ________

Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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Derek Sigres
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Posted - 2008.06.01 02:21:00 -
[7]
Originally by: Adaera Edited by: Adaera on 31/05/2008 22:44:50 Ok, I made a suggestion for a setup before - and in short was told it's a flying disaster. But now have come up with a slightly more specialised setup and could use a few pointers. Oh and I've noted my reasoning for each bit, so you can see just how warped and newbish my mind is ^_^
Highs: 4x malkuth rocket launchers - rockets do higher dps than missiles don't they? Plus, rockets don't eat into my power grid like missiles do.
Meds: 1x 1mw MWD - apparently this is pretty much a must, or would an afterburner be a good alternative? 2x small shield extender - this isn't made to tackle, it's for dps on already tackled targets, and some extra tank can't hurt can it? 
Lows: 1x BCU 1x overdrive injector.
The strategy: well, basically to orbit the target while another one tackles it and rain down rockets, while hopefully being able to withstand/run from any return fire.
The main bits I'm not sure on are the overdrive (replace it with a BCU?) and the meds (if someone else is tackling, will I really need a scrambler/web?)
Oh and above all - this is made to be not *too* horribly expensive to lose. I am kinda new to all this, and again have really messed up on my previous fitting idea :P so please go easy.
Thanks!
The setup is much better than the previous iteration simply because it now has a goal in mind - that is delivering damage while someone else tackles. You basic strategy needs to be to stay as far outside 10km (in all actuality it's 13km given the prevelance of overheated webs that exist these days) while delivering rocket fire. The MWD need not be turned on all the time - in fact on a kessie it's sipmly there to contest control of the battlespace and to make hard burns when things turn against you (of when you quarry attempts to make a run for it).
The OD as a result is almost useless. Even with one installed any of the agile frigates are going to leave you in the dust once they flip on their own MWD. Most larger ships (cruisers and haulers for example) will be slower than your frigate. My suggestion is to remove the OD all together and replace it with another BCU. Your kessie should be able to reliably deliver over 100 DPS even with fairly low skills.
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Derek Sigres
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Posted - 2008.06.01 02:26:00 -
[8]
Originally by: P'uck Well, as I said, I think it doesn't look too bad, but -just my 2 cents- the 2 meds could be put too much better use than with small extenders. You might want to have a look at the merlin, i think its a good-ish frigate too. Ofc, when it comes to t1 frigs, nothing beats the rifter.
but if you just want to add some cheap dps to the fight, the caracal is another option you could consider.
personally im not a big fan of the rocket kestrel, for my taste it's too sluggish for short ranged weapons.
As a DPS support craft a dual extended kestral is about as good as you're going to do. Attempting to add tackle compromises anything resembling a tank that the ship can field and basically harms the setup as a whole.
The Merlin is a hard ship to judge. I have had success using it as a tackler using blasters and rockets and a passive (buffer mostly) tank. That being said, it's terirble speed means that such a ship needs to hang out at hull rubbing range to have any hope of survival - most cruisers can easily track the thing when orbiting at point range. By and large though I'd say the Merlin is mostly a fail boat. It's outclassed in PVE and PVP by a huge variety of t1 frigates. If it was a pure gun boat it would have some potential but the split systems and low speed are not made up for by the fact that you can deliver low DPS at long range and take a fair beating for a frigate.
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vostok
Suns Of Korhal deadspace society
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Posted - 2008.06.01 04:55:00 -
[9]
Originally by: Admiral Pelleon [Kestrel, Pellstral] Micro Auxiliary Power Core I Micro Auxiliary Power Core I
Medium Shield Extender II Warp Disruptor II 1MN MicroWarpdrive II
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket
[empty rig slot] [empty rig slot] [empty rig slot]
Fit's (barely!) without any AWU, you'll need elecronics 5 or swap the scram for something else. Oversized extender on a frigate is great fun, and the ability to fit a MWD in addition to it means you'll be hard to pop. T1 launchers make it even easier to fit.
this is a fitting after my own heart lol, it will be very large but with this you will soak the fofs and have some time to warp from drones.
One comment on it... how much you wanna spend on a T1 frig lol, dump ALL the tech 2 and fit pure T1 or named if its cheaper than T1 lol
Go for the faction ammo, it will do you well, a nice cheap increase in damage, take a chunk of normal ammo too in case you run out. I like to have (in my battleship) 1 to 2k of faction ammo then another 2 to 4k of normal ammo depending on my guns and how I feel about odds of survival lol.
Also I would like to say, I am so glad to find a new player on the forums playing caldari who ISN'T a total noob.
Caldari is relying on you to give it a good name (not that I care about caldari due to its near intolerable concentration of idiots) but your faction will be relying on you being somebody who doesnt find, ''I do missions, thus, I either stay out of range or tank it while dealing as much damage as I can'' hard.
Good luck in your endeavors Adeara.
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Grendelsbane
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Posted - 2008.06.01 05:46:00 -
[10]
Your best shot at survival is having a couple buddies that are jucier targets. Worked great for me, I PvP'ed in a Kessie as a noob quite a bit, and very rarely lost a ship.
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Adaera
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Posted - 2008.06.01 09:24:00 -
[11]
ty for all the advice, it's great to hear I'm on the right track now :) I'll dump the overdrive and fit another BCU, and maybe rework the mids.
And thanks, but at the moment I AM a total newb - and probably not doing a whole lot of good for the Caldari image, but I'm trying hard to learn how to use it properly. I already know that - I think - they don't make amazing soloers, but are great in support of a larger fleet, so I'm skilling up with that in mind right now. |
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