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Xanos Blackpaw
The Firestorm Cartel
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Posted - 2008.06.01 19:10:00 -
[1]
Edited by: Xanos Blackpaw on 01/06/2008 19:10:37 whats the max range on a javalin torp on a golem? with max skills that is...
Edit: D'OH forgot to write anything -.- Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
MrRookie
Interstellar Planetary KIA Alliance
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Posted - 2008.06.01 19:14:00 -
[2]
Maybe some EFT masters can give you some exact numbers but with max skils, implants and 2x T1 rigs I get right above 60 km i think Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |
NoNah
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Posted - 2008.06.01 19:16:00 -
[3]
Edited by: NoNah on 01/06/2008 19:21:56 Yeah, it's 74 or 77km or something like that.
Oh, nevermind, golem will have a bit shorter due to only 2 rigslots. Say 64-65km. Parrots, commence!
Postcount: 289171
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Xanos Blackpaw
The Firestorm Cartel
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Posted - 2008.06.01 20:02:00 -
[4]
oh ok...need to think about if its worth getting...with 77km it should be enough for missions... Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Helen
coracao ardente Cruel Intentions
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Posted - 2008.06.01 22:48:00 -
[5]
More like just over 60km. It works fine just you want a AB on.
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Beer Me
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Posted - 2008.06.01 22:50:00 -
[6]
torps for the win
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Epidemis
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Posted - 2008.06.01 22:53:00 -
[7]
Does Torps still take 2 defenders to shoot down?
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Gul Rashen
Perkone
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Posted - 2008.06.02 07:20:00 -
[8]
Max Range is 66,5km if both Ships stand still. It needs 4 Defenders to take a Torp down: MissileHP und Defenderdamage: Light missiles = 15 HP Heavy missiles = 30 HP Cruise missiles = 50 HP Torpedoes = 240 HP Citadel Torpedoes = 650 HP Defender = 76 DMG
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Nu Wa
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Posted - 2008.06.02 20:46:00 -
[9]
Edited by: Nu Wa on 02/06/2008 20:54:57
^ what he said...the golem-master has spoken :)
btw, is the 66.5 km the result after taking missile acceleration time into account? EFT always over estimate my torp range by a couple kms, I think it is because the program assumes constant velocity from start to finish.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.02 21:14:00 -
[10]
meh, just wait until they are 50km or less, get all the wrecks in tractor beam range (or with minimal moving involved)
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