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Bloodpetal
Mimidae Risk Solutions
498
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Posted - 2012.03.09 00:51:00 -
[1] - Quote
Does anyone quite know how an ewars Optimal and Falloff affects the outcome of applying Damps, Tracking Disruption, ECM?
Looked around and couldn't find a good answer. Mimidae Risk Solutions Recruiting |
Zhilia Mann
Tide Way Out Productions
350
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Posted - 2012.03.09 00:52:00 -
[2] - Quote
It's a chance to hit modifier -- which is to say, it is not a declining effect modifier. EWAR in falloff still either works or doesn't, but it's chance of working is modified by the same chance to hit formula that turrets in falloff are. |
Bloodpetal
Mimidae Risk Solutions
498
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Posted - 2012.03.09 01:02:00 -
[3] - Quote
Well, it's not very well documented. Also emphasizes the short range of a lot of ewar that should probably be better at longer range.
Thanks for the answer. If anyone else can confirm from practical use. I can't say I've ever really seen this in action.
Mimidae Risk Solutions Recruiting |
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
155
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Posted - 2012.03.09 03:05:00 -
[4] - Quote
I have and i fly ECM a lot. At long range(like over 90k for me ) your chance will drop off, its more pronunced on hulls that bonuse less than 30%per level(griffons and the like). I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Ines Tegator
Towels R Us
151
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Posted - 2012.03.09 03:20:00 -
[5] - Quote
I'd always wondered how it works with target painters and TD's. Not sure anyone's ever tested it or not. |
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
155
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Posted - 2012.03.09 03:26:00 -
[6] - Quote
not shure, but ive never had a target painter "miss" and i use missles so the dps shift is notisable, tho it may decress the % amunt that it boost the sig buy. You would have to play around with it on the test server to be shure. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Zhilia Mann
Tide Way Out Productions
350
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Posted - 2012.03.09 06:03:00 -
[7] - Quote
Rel'k Bloodlor wrote:not shure, but ive never had a target painter "miss" and i use missles so the dps shift is notisable, tho it may decress the % amunt that it boost the sig buy. You would have to play around with it on the test server to be shure.
TPs have a long optimal and the falloff decline isn't that steep. But it has been tested and it's and I/O to the effects not a decline in effectiveness. See here for instance:
http://eve.grismar.net/wikka.php?wakka=TargetPainter
Money quote in case you don't want to skim for it:
Quote:Note that we actually went out and tested this. Most players will say that the painter effect reduces with range, where it's actually the chance to hit that reduces. The effect is either on or off and as specified on the module. |
Nalha Saldana
Eternity INC. Goonswarm Federation
159
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Posted - 2012.03.09 11:34:00 -
[8] - Quote
I just learned something new, thanks guys :3 This explains why EFT cant calculate TPs in falloff range. |
Grimpak
Midnight Elites Echelon Rising
394
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Posted - 2012.03.10 11:06:00 -
[9] - Quote
Zhilia Mann wrote:Rel'k Bloodlor wrote:not shure, but ive never had a target painter "miss" and i use missles so the dps shift is notisable, tho it may decress the % amunt that it boost the sig buy. You would have to play around with it on the test server to be shure. TPs have a long optimal and the falloff decline isn't that steep. But it has been tested and it's an I/O to the effects not a decline in effectiveness. See here for instance: http://eve.grismar.net/wikka.php?wakka=TargetPainterMoney quote in case you don't want to skim for it: Quote:Note that we actually went out and tested this. Most players will say that the painter effect reduces with range, where it's actually the chance to hit that reduces. The effect is either on or off and as specified on the module.
or, in simpler words:
since the maximum range of ewar mods, like turrets is optimal+2x falloff, in an example of ewar mods at optimal+25% falloff, the "hit" chance is reduced to 87.5%~. at 50% falloff, the chance is reduced to 75%~, and once you hit 1x falloff, you have 50%~ chances. note that it's not "exactly" 75% or 50%, due to several factors and the fact that at 2x falloff your hit chance is actually about 3%. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
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