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notaway
Republic Military School
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Posted - 2008.06.03 18:51:00 -
[1]
I am not sure what the difference is between these two but the attributes for the tracking disruptor are slightly better. I have been using the former to kill a target lock on me with targeting script... so I mwd away and the dampener kicks in at some point and I can warp.... But it appears that the latter may be a better option?
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RedeyeAce
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Posted - 2008.06.03 19:00:00 -
[2]
Tracking disruptor, screws the turret tracking, i.e. they have you locked, but the guns dont track as well, with the target script. so they get worse hits / miss more often.
It does nothing to stop them locking and firing at you.. thats what ecm does.. it jams there target lock (%age based)
The sensor Dampener will cut their target range by a %age, so yes when u get to a certain distance you can warp (normally 20km, but they may still have you locked and fire at you as most ships can lock up to 70km..)
Sensor damps are normally used by sniping ships, so their target cannot fire at them, as they cant lock as far.
Soumds like you want ECM, remember not to use ecm bursts in empire, you will die.. and ecm multispecs arent that great on unbonussed ships..
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Ctp Hawkeye
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Posted - 2008.06.03 19:02:00 -
[3]
Edited by: Ctp Hawkeye on 03/06/2008 19:03:27 Generally, sensor damps are used either to force people to get closer to you, or to stop them targeting you (if you are in a stealth bomber, you may damp them to prevent them locking you at 80km or w/e)
Tracking disruptors wont effect how people lock you, but will effect how often their guns hit you. If you are fighting a long range sniper battleship, tracking disruptors will make his life hell, however for many close range ships with t2 small guns, a tracking disruptor will still leave his tacking high enough to hit you quite ofen.
Edit: if you go for a specailised ecm boat, you can fit one of each racial, which is a must. Fit a multi for extra security if you have the spare mid slot.
-------------------------------------------------- Now accepting ISK for my rattlesnake fund -------------------------------------------------- |
Liang Nuren
Perkone
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Posted - 2008.06.03 19:04:00 -
[4]
Well, so here's the deal:
TD's affect their ability to hit you (with guns). TD's are vulnerable to missiles and drones. RSD's affect their ability to target at range. A single RSD (even bonused and scripted) is useless against anything larger than a frig. RSD's are vulnerable to speed, FOF's, and Drones. ECM's affect their ability to target at all. ECM's are vulnerable to FOF's and Drones. TP's affect their ability to .. uh, have a small sig radius. TP's have no natural counter, but are near useless. Nos/Neut affects their ability to run and tank (and sometimes shoot). Nos/Neuts are completely countered by cap boosters. Warp Disruptors affect their ability to warp. WD's are countered by range and warp core stabs. Webs affect their ability to run. Webs are uncounterable, but the effect is mitigated (somewhat) by having a MWD.
In short: for your purpose, I'd fit the TD and hope that you can survive long enough to hit the edge of their warp disruption range (generally 24km) - because a single bonused and rigged RSD won't help you that close in.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
Liang Nuren
Perkone
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Posted - 2008.06.03 19:07:00 -
[5]
Originally by: RedeyeAce
Sensor damps are normally used by sniping ships, so their target cannot fire at them, as they cant lock as far.
No, they're not. Sniping ranges are from 150-200km (90-120km for cruisers/support snipers). - Sniping ships don't have the mids free (between sensor boosters and tracking computers and the mandatory MWD). - Sniping ships are outside of the effective range of a RSD (about 45km for a "guarateed" hit, and 45+90km for 50% chance of effectiveness).
-Liang
-- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
RedeyeAce
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Posted - 2008.06.03 19:34:00 -
[6]
Edited by: RedeyeAce on 03/06/2008 19:40:36 Edited by: RedeyeAce on 03/06/2008 19:39:29 He's a noob, was trying to make it easy without going into ranges.
Liangs first post is a short and concise explaination of what the various modules do..
FoF's are missiles that your enemy can still fire even if you you have jammed them successfully. They go after agressed targets and iirc neutrals (been bloody ages since using them)
The only other one mentioned is TP, this is Target Painters...
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notaway
Republic Military School
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Posted - 2008.06.03 19:42:00 -
[7]
ok --so for my purpose, I had the right mod to begin with--use mwd II to get to certain distance and then the rsd II will end the target/scram against me and I can warp--or I could use a multispectral mod or enfeebling phase inverter (amarr) to prevent the ship getting a lock on me at all--correct?
Thanks for the replies by the way.
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Liang Nuren
Perkone
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Posted - 2008.06.03 19:45:00 -
[8]
Originally by: notaway ok --so for my purpose, I had the right mod to begin with--use mwd II to get to certain distance and then the rsd II will end the target/scram against me and I can warp--or I could use a multispectral mod or enfeebling phase inverter (amarr) to prevent the ship getting a lock on me at all--correct?
Thanks for the replies by the way.
Nah, the RSD isn't helping you really. It's well nigh unto impossible to use one RSD to damp someone down to scram range (24km). Hell, even dedicated damp boats require 3+ damps to damp that far.
Fit a shield extender, multispec ECM, or TD.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
notaway
Republic Military School
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Posted - 2008.06.03 20:08:00 -
[9]
My myrm has a good armor tank (my passive tanked drake has 3 lseII's). I have to wonder how I got to 66km from 16km against a ship with web bonus (rapier) if the rsd II did not work (unless that did nothing at all and my mwd II did the trick)... I could use a multispectral II but I guess no1 thinks that would be effective really?
My primary objective is to avoid pvp but I carry defensive mods to try and end ne lock on me...I have drone interfacing to lvl 5 and it's not solo ships I worry about but multiple ships and so I want to escape asap before ne help for the pirate shows up.
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Liang Nuren
Perkone
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Posted - 2008.06.03 20:17:00 -
[10]
Originally by: notaway I have to wonder how I got to 66km from 16km against a ship with web bonus (rapier) if the rsd II did not work (unless that did nothing at all and my mwd II did the trick)...
So, a Rapier's webs don't go that far (35-40km), and its warp disruptor only goes 24-30km. Why didn't you just warp away once you got out of warp disruption range (this means align towards an object, MWD, and spam the warp to button).
Quote: I could use a multispectral II but I guess no1 thinks that would be effective really?
ECM doesn't work all that well against recons.
Quote: My primary objective is to avoid pvp but I carry defensive mods to try and end ne lock on me...I have drone interfacing to lvl 5 and it's not solo ships I worry about but multiple ships and so I want to escape asap before ne help for the pirate shows up.
Um, fit a MWD, and when you get caught jumping into a gatecamp, count to 20, and MWD back to the gate. DON'T SHOOT AT ANYONE. Jump through when aggressed.
If they're waiting you out, you can feel free to try and align/warp as you're near the gate or jump through and take your chances.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
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notaway
Republic Military School
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Posted - 2008.06.03 20:34:00 -
[11]
Edited by: notaway on 03/06/2008 20:37:33 Liang--well I started up my mwd II and rsd II right away when I could not warp when I was locked at 16km. I also released my hammerhead II's against the ship and I got caught up in the fight--when he hit my armor finally and realized I had an armor tank at that point I wasn't watching distance and his firing had ended and he was then targeting one of my drones. I recalled them and then noted I was 66km away from him (use drone link aug)and so then was able to warp. I lost one drone cause I let him get too much damage on it before recalling.... I also had neut II but was nvr close enough to use. I could also have stood and fought and used 3 sentry drones and remote rep them but my objective is too get away and not to fight really. (He did have 5 drones out--one hammerhead II and T1 lights which I ignored.)
ps--this happened in a belt--local was cluttered with friendlies and I missed him coming into system--otherwise I would have warped to safespot
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Liang Nuren
Perkone
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Posted - 2008.06.03 20:41:00 -
[12]
Originally by: notaway Liang--well I started up my mwd II and rsd II right away when I could not warp when I was locked at 16km. I also released my hammerhead II's against the ship and I got caught up in the fight--when he hit my armor finally and realized I had an armor tank at that point I wasn't watching distance and his firing had ended and he was then targeting one of my drones. I recalled them and then noted I was 66km away from him (use drone link aug)and so then was able to warp. I lost one drone cause I let him get too much damage on it before recalling.... I also had neut II but was nvr close enough to use. I could also have stood and fought and used 3 sentry drones and remote rep them but my objective is too get away and not to fight really. (He did have 5 drones out--one hammerhead II and T1 lights which I ignored.)
Simply put, you started fighting back, and he ran from you - which is why he ended up 66km off. The RSD really didn't help you in this situation.
In 0.0, a RSD might help you against an interceptor that's tackled you (and push him into neut/web range). That's an awful big might too.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
notaway
Republic Military School
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Posted - 2008.06.03 21:35:00 -
[13]
so ur saying he left me and then started to kill off my drones.. I had not made a whole lot of progress on his shield tank but then I don't know how much cap he had left from using his likely shield booster. However, why did he not simply warp off since I had no scram or web on him? This guy was a pirate with a 20m bounty in a pvp corp that shall remain nameless
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Liang Nuren
Perkone
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Posted - 2008.06.03 21:38:00 -
[14]
Originally by: notaway so ur saying he left me and then started to kill off my drones.. I had not made a whole lot of progress on his shield tank but then I don't know how much cap he had left from using his likely shield booster. However, why did he not simply warp off since I had no scram or web on him? This guy was a pirate with a 20m bounty in a pvp corp that shall remain nameless
Well, I wouldn't have warped off either. There's always the chance that your prey won't warp, and that you can kite/kill their drones and get back to them.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
Kano Sekor
modro CORPVS DELICTI
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Posted - 2008.06.04 06:59:00 -
[15]
RSD:s can affect scan resolution (locking time) too that in effect with some drones can make it quite annoying (you might only break the lock every third cycle but if it takes two cycles to gain a lock you have increased the effect of your ecm.
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notaway
Republic Military School
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Posted - 2008.06.04 07:57:00 -
[16]
Sorry, I don't understand the phrase "in effect with some drones". Are u referring to his drones or my drones and the locking time of the drones or what? Or do u mean I could use some ecm drones against other party?
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Baron Erique
Paxton Industries Paxton Federation
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Posted - 2008.06.04 11:51:00 -
[17]
Forget RSD IIs anyway. Phased muons work just as well and use less CPU and cap.
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2008.06.04 12:24:00 -
[18]
Originally by: Liang Nuren Well, so here's the deal: TD's affect their ability to hit you (with guns). TD's are vulnerable to missiles and drones. RSD's affect their ability to target at range. A single RSD (even bonused and scripted) is useless against anything larger than a frig. RSD's are vulnerable to speed, FOF's, and Drones. ECM's affect their ability to target at all. ECM's are vulnerable to FOF's and Drones. TP's affect their ability to .. uh, have a small sig radius. TP's have no natural counter, but are near useless. Nos/Neut affects their ability to run and tank (and sometimes shoot). Nos/Neuts are completely countered by cap boosters. Warp Disruptors affect their ability to warp. WD's are countered by range and warp core stabs. Webs affect their ability to run. Webs are uncounterable, but the effect is mitigated (somewhat) by having a MWD.
In short: for your purpose, I'd fit the TD and hope that you can survive long enough to hit the edge of their warp disruption range (generally 24km) - because a single bonused and rigged RSD won't help you that close in.
-Liang
Liang is right in most parts - I disagree about the TPs a bit, but thats entirely up to the ship you are flying and the gang supporting you - if any.
A single Dampener can do #$_*&!_)*# against anything but a single ceptor/frig that might lose lock = leaving you to warp off.
Damps are very "defensive" ewar, just like ECM. Unless you have guaranteed electronic superiority against an opponent = flying a properly fitted Ewar bonused ship with Damps or ECM respectively, both cannot be effectively used for anything past the "Activate-and-cross-fingers-last-hope-module".
TPs are totally "offensive" ewar modules, and TDs tho defensive by nature, can force the opponent into more compromises than he could possibly allow for - like ruining his tracking (usually effective against large turrets) or his range (mostly for mid/small turrets), or both. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
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