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The Hamilton
Definitive Exploration and Excavations The Watchmen.
6
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Posted - 2012.03.16 01:52:00 -
[91] - Quote
More than the game play that could be improved (I'm also undecided on the radical change to the propulsion suggested), I'm concerned with the way servers handle players, lag, objects and split this between server blades in your idea. Currently it doesn't take a lot in any MMO to bring a server crippled to it's knees. I wish it was an area that had improved more by now, but it really hasn't. So until we get quantum chips for CCP's fantastic imaginary amazing super cluster.
This is why WOW isn't "One Universe". CCP have cut corners specifically for this reason, and if they gave me the option of cool dynamic movement or single server for every player. I would always choose single server, because as EVE's advertising campaign states every two seconds "Be apart of something bigger". But if you know how to split the game up so we aren't always stuck in time dilation (a neat addition IMO) and still make it much easier for the tens of thousands of players to travel more easily I'd like to hear how you do it.
The in-system idea is still somewhat good. Although CCP would need to generate a lot more content in the systems to keep flying around like that interesting I'd expect. But when all players ever just punch in warp to Jita, you just gave everyone access to one system. Then the lag in blob battles will be NOTHING compared to 10,000 warping onto a single system to do their sales.
Perhaps punching in co-ordinates to jump up to 3 systems where you do a quick refuel, it would cut warp-to and jump by two thirds and may still keep the game from imploding, while also cutting out the warp-to (Warning: may upset players who put lore above gameplay). |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
15
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Posted - 2012.03.16 02:51:00 -
[92] - Quote
Awesome responses guys
Katie I agree that the entire game's stats would need to be redesigned, and PVP would change, but I don't think it would as one poster suggested "completely kill PVP" if solar systems were opened up as single, real areas of space, which we could fly around manually.
I had stated earlier when someone asked if I was trying to make EVE a more reaction based game, that I'm actually intending quite the opposite... I imagine these changes would make EVE a slower paced more strategic game
I'm definitely no expert on server cluster mechanics, and how the current EVE system handles players, lag, etc... so I don't quite understand the limitations admittedly. So I would like if someone could explain to me, what would be the difference between separating each system into the "grids" that we have now, and making each solar system one single grid, with all players on it.
Is there chance this would even REDUCE server load?? Because instead of having to create a ton of separate 400km squared grids, the system would be one unit, albeit a big one, but my math-brain just sees that as numbers... what's the difference in technical terms and server lag amount between 10km and 10au
[quote]would probably now reflect something you would see more in a space RTS as opposed to the current model.[/quote
This is exactly right, it would be MORE like a space RTS, but I think it would not turn into one. We could still limit the speeds and ranges so that the entire system isn't available in seconds (Mass Effect), and our ships would still remain the focal point of our interface, being that everything we can see is relative to our ships location/stats.
Hamilton you are at least right about the server load problems if anyone could warp to Jita from anywhere in the galaxy. Which is why I was proposing (LIKE Mass Effect this time) that ships use warp to travel to adjacent star systems in the same constellation, but not have the range to go anywhere in the galaxy. I think this would make space in EVE ssoooooo much more interesting to have systems that you must manually fly to, taking anywhere from several minutes to several hours, while systems with stargates would be the "hubs" so to speak of activity.
As for PVP and players finding each other, there would obviously need to be mechanics implemented or changed to facilitate this. I picture ship sensors being streamlined into the main interface, instead of opening up a window to do a directional scan, and seeing the results in a box and a list, the things your ships long range sensors can see would be displayed IN space as brackets just like they are now, when they are on the same grid. Each ships "grid" would be different than another, based on ship stats and player skills, mods and sensor upgrades.
So one person may have a little hunting frigate that has a view range of 40 some AU, where he can zoom out and see you across the system, when you have no idea he is there. Where as a combat cruiser may not have the view range built in, but has to "focus" his ships sensors in one direction (much like D-scan now) to see if anythings out there. At 360 degrees you may be able to see, say... everything surrounding the current planet you're at, maybe a few thousand KM in every direction, but the more you focus in a tighter angle, the further your sensors can pick up. I would personally like to see dynamics like, ships hiding behind planets where most normal ships can't detect, but some elite sensor ship may just be able to.
To close, Hamilton I absolutely agree that I would rather keep the single universe over these new changes, but I honestly believe we have the technology to re-build EVE and make it more of a real environment, instead of these tiny pockets of space and extremely limited ship abilities. |
Velicitia
Open Designs
799
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Posted - 2012.03.16 03:00:00 -
[93] - Quote
Leto Aramaus wrote:Velicitia wrote:Ugh, your propulsion idea is terrible.
There are at least three systems nearby to me that you can get to a planet that is outside D-scan range of most of the rest of the system (so 14.5+ AU).
1 AU = 150m km Fastest ships go about what ... 10k m/sec?
150m km = 1,5 trillion meters. 1,5t meters @ 10k/sec = 15m seconds 15m seconds = 4166.66 hours = 173 days.
so, ~6 months to get ONE AU. In all, 7 years to get from whatever planet you're at to the next closest thing in the system. And that's with the fastest ships in the game...
HAH. hahahahha You think I want to KEEP the current ship stats with these proposed changes? Unbelievable you people.
problem is that people (i.e. us meatbag players) are only so fast. We can't keep up with the game if the other guy is whizzing past us at 2 AU/sec and is only "on grid" or in targetting range or whatever for 1 second before being gone.
Yeah, yeah, I know people can catch pods and frigs at gates in the 1-2 seconds they're there ... but having to have that kind of twitch response for EVERY. *******. SHIP. would get even more tedious than mining.
Furthermore, I'm using maths based on current mechanics. Rather than try and belittle everyone who has something to say, how about you respond with something that actually helps your cause --> much like Katie had to do for you.
And, FYI, looking at other sci-fi ... they will either
1. Stick in orbit at one planet in one system 2. engage "warp 1" to whatever other planet they need to go to.
there's never "oh, we're gonna travel at 1m k/sec bewteen this planet and that planet over there" |
The Hamilton
Definitive Exploration and Excavations The Watchmen.
6
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Posted - 2012.03.16 03:41:00 -
[94] - Quote
Leto Aramaus wrote:Some good explanation about how to refine these ideas into a workable game.
I hope so
Anyway I'd like to focus on other aspects of the game that seem outdated or could use a massive overhaul
Things such as "crafting" or building items in other games are always being improved, made more visceral and actually playable. Yet EVE just uses a basic materials then click and wait approach. I think even a LITTLE addition to this could go a long way, but a big one could attract a huge number of sim/puzzle players (e.g spore, foldit, pipe mania, etc..). The addition of foldit with fancy graphics would have the added effect of helping real science. My thought's are to include simple animations for build orders, to actual building game-play to speed them up
Any other area's that could fit into a re-visioning of EVE? |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
16
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Posted - 2012.03.16 04:42:00 -
[95] - Quote
Velicitia, you're still thinking in the old "grid" mechanics where a grid is only 400km squared, so a ship would be gone in seconds as you said... when I've clearly stated that ship sensor ranges and map view-ability would be completely changed.
Please read the posts, I just don't know what else to say to you.
As for in Sci-fi, I almost always see them flying ships around planets in seconds or minutes, across solar systems in hours, and using FTL drives to travel far far away into other stay systems or even galaxies.
Once agian please don't flame and say "well thats just NOT how it works in EVE"... I know, I'm just saying I'd rather see a more traditional space-flight system like what I was describing to Hamilton and Katie.
Ham I totally agree with improving other parts too, baby steps, it's going to take baby steps. Manufacturing is definitely something that could be much more fun, as well as mining. I wonder why there isn't already little random occurences in those professions like...
"Oh crap your mining laser has jammed/overheated/whatever and requires you to click this button or apply this cooling gel blah blah"
or
"during blueprint research your technical staff has discovered ____blank and if you so choose to invest another X amount of ISK or resources ___blank will occur and be totally awesome"
What do you think? |
Blatant Forum Alt
Federal Navy Academy Gallente Federation
49
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Posted - 2012.03.22 09:50:00 -
[96] - Quote
Leto Aramaus wrote: I wonder why there isn't already little random occurences in those professions like...
"Oh crap your mining laser has jammed/overheated/whatever and requires you to click this button or apply this cooling gel blah blah"
or
"during blueprint research your technical staff has discovered ____blank and if you so choose to invest another X amount of ISK or resources ___blank will occur and be totally awesome"
Did I really just read this ****?
Go back to runescape. Eve is not space-wow, nor is it space-runescape, we dont need idea men spamming the forums with unrealistic crap that adds nothing to the game. |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
37
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Posted - 2012.03.22 17:49:00 -
[97] - Quote
Unrealistic crap?
So in real mining operations, drill bits never break....
and emergency random occurrences never happen...
and there's never any small on-the-fly adjustments you can do in industrial operations that could make things more effecient...
Yea those ideas are not only unrealistic, but SO lame. Who would EVER want to make otherwise boring professions in EVE have random and exciting events happen?
Flame someone who deserves it moron.
Edit: LOL especially @ "adds nothing to the game" I don't even mine or do ANY industry, and I would imagine things like this would add a lot to the game, as well as make mining bots much less profitable than active mining.
Grow the F**K up. |
Miss Whippy
Native Freshfood Minmatar Republic
133
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Posted - 2012.03.22 20:09:00 -
[98] - Quote
Please stop bumping this lame ass thread. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
38
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Posted - 2012.03.22 20:11:00 -
[99] - Quote
As you post on it lol
I only responded to this guy's inane remark about "unrealistic crap"
This thread has 5 pages b*tch... obviously its awesome =)
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Miss Whippy
Native Freshfood Minmatar Republic
139
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Posted - 2012.03.23 18:21:00 -
[100] - Quote
Leto Aramaus wrote:As you post on it lol
I only responded to this guy's inane remark about "unrealistic crap"
This thread has 5 pages b*tch... obviously its awesome =)
Five pages of people telling you how **** your ideas are. UI Iteration isn't enough, we need to start from scratch |
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Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
42
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Posted - 2012.03.23 19:07:00 -
[101] - Quote
Lol 5 pages of that mixed with people discussing how to improve EVE based on my original suggestions.
Go whine somewhere else that you have no good ideas Whippy.
Thanks for another bump, and this one too! |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
88
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Posted - 2012.03.24 02:45:00 -
[102] - Quote
Work on EVE began in 1999 or so i believe... If not even earlier.
That said, changing EVE completely means it wouldn't be EVE anymore. See Star Wars Galaxies and the fabled NGE, see how that worked out :) |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
43
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Posted - 2012.03.24 16:39:00 -
[103] - Quote
Reiisha wrote:Work on EVE began in 1999 or so i believe... If not even earlier.
That said, changing EVE completely means it wouldn't be EVE anymore. See Star Wars Galaxies and the fabled NGE, see how that worked out :)
NO! you guys that attitude is just plain sad... changing EVE is what it needs.
You just admitted it, work began in 1999 or earlier, the game mechanics are so old and you guys want it to stay that way?
You make me sick people, you make me SICK.
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
89
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Posted - 2012.03.24 17:02:00 -
[104] - Quote
Leto Aramaus wrote:Reiisha wrote:Work on EVE began in 1999 or so i believe... If not even earlier.
That said, changing EVE completely means it wouldn't be EVE anymore. See Star Wars Galaxies and the fabled NGE, see how that worked out :) NO! you guys that attitude is just plain sad... changing EVE is what it needs. You just admitted it, work began in 1999 or earlier, the game mechanics are so old and you guys want it to stay that way? You make me sick people, you make me SICK.
Game mechanics have to evolve - not change. A very subtle difference that a lot of people don't understand. |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
44
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Posted - 2012.03.24 18:36:00 -
[105] - Quote
Except when they suck....
then they need to change.
i.e. EVE |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
89
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Posted - 2012.03.25 15:27:00 -
[106] - Quote
Leto Aramaus wrote:Except when they suck....
then they need to change.
i.e. EVE
Then you may simply not be playing a game you like. Rather than trying to change this one, why not try finding one you DO like? :) |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
52
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Posted - 2012.05.18 15:30:00 -
[107] - Quote
Reiisha wrote:
Then you may simply not be playing a game you like. Rather than trying to change this one, why not try finding one you DO like? :)
Yea... this seems to be the consensus among the entire EVE playerbase.
Let me ask you this... 10 years from NOW, do you still want EVE to have these same game mechanics and engine? In 2022 are you guys going to be okay with the grid based, "warp to>jump>warp to>jump" bullsh*t we have now?
You all seem perfectly happy with, and even happy with flaming any attempts to change, the current gameplay of EVE.
9 out of 10 posts on this thread are flames telling me to "go play another game" and "stop trying to change this one"... and that's possibly the worst attitude ever if you want an MMO to survive and continue being good.
EVE was decent when it came out, still the best space MMO (obviously), but could be SO much better. Yet none of you want it to be?
When its 20... 30... years old, do you still want this same game engine from 1999? Really? It pains me that its not ALREADY updated after TEN years, yet you people all flame me for suggesting a major change.
I'll say it again, I love EVE, not for its gameplay, but for its concept. It's not good, but I WANT it to be. I want to support it and play it and see it get amazing over the years, but with players like these, and a company like CCP, it's going to be a long time coming. |
Commander Karin
Native Freshfood Minmatar Republic
4
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Posted - 2012.05.18 19:05:00 -
[108] - Quote
I agree. Eve should get better.
Planets are the same, battles are just orbiting around, nothing really cool to discover, wh are just another solar system, scan sytstem sucks very much, ships fly at a airplane speed and sometimes I have the feeling they are under water.
And the HUD is ugly as hell, that circle things must change. I just hope the next update bring things like what we have in this video http://www.youtube.com/watch?v=ME2815NN-Xc
EVE looks like a WindowMaker interface. And that is so 90' s
regards |
Zakuak
WISE OUTCASTS Eternal Evocations
5
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Posted - 2012.05.18 20:33:00 -
[109] - Quote
I'd love to see an improved gfx engine, I hear they are working on DX11 support.
The game is evolving all the time....it's changed since 2003, 2006...2009. Yes alot more can be done and lets hope alot is getting done. The incremental changes I think take the profound "omg its so different" factor out of the equation, resulting in a more subtle "meh" response to the changes.
Yes I want more in Eve, for Eve and from Eve heh, lets hope these Devs keep up the evolution.
I think, personaly, its biggest draw back currently for me is it's just not fancy enough in the gfx department.
Keep blowing the horn and pounding on the drum...keeping the pressure on them with our expectations is our best weapon eh? |
Commander Karin
Native Freshfood Minmatar Republic
4
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Posted - 2012.05.18 21:21:00 -
[110] - Quote
without mention other things that could exist like visual damage to the ships (like destruction stages and things breaking). It's weird to see a hound being hit by missiles and nothing breaking in that fragile structure |
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xCabalx
Eve Engineering Finance Eve Engineering
23
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Posted - 2012.05.18 22:58:00 -
[111] - Quote
They should get rid of others playing with 2 up to razy 122 chars, spamming EVE with empty bodys and manipulating the number on how many are online right now. That is the biggest issue that destroyed the joy a bit after I've found out. The same with corps, you actually think its crowed in there just to get to know... that more than 50% are just additional chars. Disgusting! |
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