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Ramov Tinoga
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Posted - 2005.06.14 07:55:00 -
[421]
Originally by: Traveler I will look into the OnClick stuff. For now, you can use submit buttons.
It is the submit button.
Make a large page (so scrolling is possible) and place the submit button on the top. Now try to actually submit something!  -----
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Grismar
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Posted - 2005.06.14 08:39:00 -
[422]
I hate to go on about it and I will shut up after this post (and hopefully an answer).
Traveler: will you (or someone) be fixing the trouble with textarea input, as outlined above? It's breaking 3 of my projects for the IGB atm, all of which require that the user be allowed to make changes to multiline fields... If you're not going to fix it, I don't want to waste more time on stuff that will never work anyway.
Thanks for taking the time to answer, Grismar.
 Rats - Corp/Implants - Agents |

Ramov Tinoga
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Posted - 2005.06.14 20:26:00 -
[423]
Originally by: Grismar Traveler: will you (or someone) be fixing the trouble with textarea input, as outlined above? It's breaking 3 of my projects for the IGB atm, all of which require that the user be allowed to make changes to multiline fields...
For me and anyone else that needed quite a while to fully understand what Grismar is referring to (sorry about my first reply ):
As it is, IGB destroys any formatting of the initial <textarea>-values, which makes it useless for editing any text with. 
Try it out yourself by writing and submitting some multi-line text:
http://tinoga.dyndns.org/test/textarea.php -----
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Traveler
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Posted - 2005.06.15 05:57:00 -
[424]
I will see what i can do but i can not promise that all fixes will make it into this patch.
I am currently trying to figure out why some form inputs remove the page background. This bug seems only to happen for text input and select boxes. I tested a lot but still have no idea what is causing it. I am pretty sure it also causes the form element slowdown.
The next thing on my list is a general speedup in the CSS parser, which slows down the whole HTML parsing process.
After that i will do all these small funky fixes that you are demanding. :)
Traveler Polaris Bug Hunter Lead |

Baldigan Joackim
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Posted - 2005.06.15 08:06:00 -
[425]
alays happy to see you'r response here, keep on the track !
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Grismar
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Posted - 2005.06.15 08:52:00 -
[426]
Thanks Traveler. If only the IGB was an open source project and we could actually lend a helping hand instead of pointing out problems and then sitting back to see you do the work :(
Greetings, Grismar.
 Rats - Corp/Implants - Agents |

nonsequitur
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Posted - 2005.06.22 22:24:00 -
[427]
Singularity Build 3495:
<IMG SRC="factionlogo:factionID" SIZE="size"> does not function properly.
fx. <img src="factionlogo:500001" size="64">
should generate a 64x64 icon for Caldari, but it doesn't
If you happen to change 500001 to another number outside of 500001 to 500020 the IGB renders a blank page doing a show doccument source shows "something went wrong". Then changing the HTML to remove the img tag (or correct it) and then refresh, still renders a blank page, though the scroll bar shows there is content and showing doccument source on the second refresh shows all the html present, it just doesn't render. The only way to get any page viewed after factionlogo is called with a number outside of the correct 5000xx range is to completely close the browser and re open it.
Also, with the new AllianceID header being sent there should be a igb command like "alliancelogo:allianceID" but calling that currently does not generate an image of the alliance for the supplied ID. There needs to be doccumentation if it currently exists if it doesn't exist, it would be nice if it were added. AllianceID and no way to generate the alliance image though IGB functions makes it rather limited in use.
The Reload Image right click option is no longer present on the singularity build, but still works fine on TQ. That should probably be fixed too. Either that or the Meta tag for pragma no-cache (<META HTTP-EQUIV="CACHE-CONTROL" CONTENT="NO-CACHE">) should be supported to get around instances where it is not feasible to send the http header "Pragma: no-cache", before an image that has the same filename but may have been updated with new image data. For example, in static html that displays an image with a fixed filename generated by an external program.

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Virtuozzo
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Posted - 2005.06.25 23:58:00 -
[428]
IGB .. now the Bio browser :/
Have a look at the topic.
Cheers,
Virtuozzo
RECRUITMENT TEASERS. |

nonsequitur
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Posted - 2005.06.26 02:39:00 -
[429]
Placing <input type="text">, <input type="password">, <select> or <textarea> on any page regardless of other HTML tags used causes the <body> background color, either specified in a .css, <style> or <body bgcolor="#<thecolor>"> to not show. The body background becomes transparent; the same as if no color was specified.

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Sarmaul
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Posted - 2005.06.26 18:16:00 -
[430]
Is there any way possible that a Send Isk funciton could be added? I know it's open to abuse, but it would have a lot of uses for in-game shops, lotteries and many other useful features (gambling!).
Even if you provided a "Super Trusted" state, that the user would have to accept with a big fat disclaimer saying that CCP is in no way responsible if you get scammed.
Or, sites could apply to CCP directly for "Super Trusted" status, and only those that CCP approve of would be given this functionality.
 pleeeeeeeeeeeeeeease? 
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nonsequitur
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Posted - 2005.06.26 19:42:00 -
[431]
Originally by: Sarmaul Is there any way possible that a Send Isk funciton could be added? I know it's open to abuse, but it would have a lot of uses for in-game shops, lotteries and many other useful features (gambling!).
Even if you provided a "Super Trusted" state, that the user would have to accept with a big fat disclaimer saying that CCP is in no way responsible if you get scammed.
Or, sites could apply to CCP directly for "Super Trusted" status, and only those that CCP approve of would be given this functionality.
 pleeeeeeeeeeeeeeease? 
It would be nice to have an automated feature built into the client, but you can still use the right click send isk fucntion already built into the right click menus for img "portrait:<charID>" and anchors with "showinfo:1//<charID" that work in the IGB now.
Automation creates a headache on several fronts. The point of automation is a way to alert your IGB website that funds are paid for some service without having to scour the wallet by hand for payment verification (hopeing you don't mistype when entering payments into your service DB. This is where the main headache lies, because headers can be spoofed to say what ever you want. That rules out using serverIP headers to verify that your customer/visitor is actually paying with TQ isk, versus loging in to Singularity and using money from there. Not to mention you can't trust http headers stating how much the user is sending you either (um, yeah.. I sent you 100mil, didnt you get the header?).
I think the most reliable way (and easiest secure), would be to offer a wallet feed for your characters, similar to how the character skill sheet works. The wallet feed would require you to log into your myeve account just like you do to see your skill sheet, and then you could retrieve an xml (or csv) dump of one of the characters on that account. To reduce the size that having one monolithic feed would give, it could be further split into small files split on a per month basis. So once you collected all the back feeds for previous months the most you would be pulling would be the feed for the current month (similar to how online banking reports are divided). This would be my prefered method. Then you could just stick with right-click send isk from the customer end, then use or write a 3rd party tool like ECM but for ISK. The server feed could cache wallet data once an hour to limit the overhead of polling the servers for data. This should prevent the spam requests shutting down the wallet feed the same way the Character Skill Sheet feed was a few months ago. Then a player running a isk-pay service would just fetch his wallet from myeve for his recipiant character and process any new income to send an update his web site via export to reflect any changes.
Back in castor there were plans to possibly have a send isk feature in exodus that deducted from your wallet for use in the IGB, but IIRC it was dropped because of the hassles of ensuring security to prevent fraud. The Feed method I list above should prevent that. It won't ensure fraud protection from a fraudulent website that does not honor your payment, but it should prevent the website from suffering payment fraud.

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Sarmaul
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Posted - 2005.06.26 20:42:00 -
[432]
Edited by: Sarmaul on 26/06/2005 20:42:52
Originally by: nonsequitur
Originally by: Sarmaul Is there any way possible that a Send Isk funciton could be added? I know it's open to abuse, but it would have a lot of uses for in-game shops, lotteries and many other useful features (gambling!).
Even if you provided a "Super Trusted" state, that the user would have to accept with a big fat disclaimer saying that CCP is in no way responsible if you get scammed.
Or, sites could apply to CCP directly for "Super Trusted" status, and only those that CCP approve of would be given this functionality.
 pleeeeeeeeeeeeeeease? 
It would be nice to have an automated feature built into the client, but you can still use the right click send isk fucntion already built into the right click menus for img "portrait:<charID>" and anchors with "showinfo:1//<charID" that work in the IGB now.
Automation creates a headache on several fronts. The point of automation is a way to alert your IGB website that funds are paid for some service without having to scour the wallet by hand for payment verification (hopeing you don't mistype when entering payments into your service DB. This is where the main headache lies, because headers can be spoofed to say what ever you want. That rules out using serverIP headers to verify that your customer/visitor is actually paying with TQ isk, versus loging in to Singularity and using money from there. Not to mention you can't trust http headers stating how much the user is sending you either (um, yeah.. I sent you 100mil, didnt you get the header?).
I think the most reliable way (and easiest secure), would be to offer a wallet feed for your characters, similar to how the character skill sheet works. The wallet feed would require you to log into your myeve account just like you do to see your skill sheet, and then you could retrieve an xml (or csv) dump of one of the characters on that account. To reduce the size that having one monolithic feed would give, it could be further split into small files split on a per month basis. So once you collected all the back feeds for previous months the most you would be pulling would be the feed for the current month (similar to how online banking reports are divided). This would be my prefered method. Then you could just stick with right-click send isk from the customer end, then use or write a 3rd party tool like ECM but for ISK. The server feed could cache wallet data once an hour to limit the overhead of polling the servers for data. This should prevent the spam requests shutting down the wallet feed the same way the Character Skill Sheet feed was a few months ago. Then a player running a isk-pay service would just fetch his wallet from myeve for his recipiant character and process any new income to send an update his web site via export to reflect any changes.
Back in castor there were plans to possibly have a send isk feature in exodus that deducted from your wallet for use in the IGB, but IIRC it was dropped because of the hassles of ensuring security to prevent fraud. The Feed method I list above should prevent that. It won't ensure fraud protection from a fraudulent website that does not honor your payment, but it should prevent the website from suffering payment fraud.
Have I told you how much I love you recently? This is a brilliant idea and one that would have much greater usage than website stores - traders would be able to track all of their income and expenditures with a custom tool instead of going cross-eyed looking at the wallet window :).
Back to online stores, the aquiring of the xml feed can also be automated on the webserver, so no user interaction would be needed at all.
Damnit I'm getting all excited over the possibilities of this. CCP, please implement this. NOW       
PS: o/ nonsequitur
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Sarmaul
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Posted - 2005.06.26 22:12:00 -
[433]
You may not be able to answer this, but will a character id, corp id or alliance id ever be 0 (zero) or a negative value?
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nonsequitur
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Posted - 2005.06.27 04:25:00 -
[434]
Originally by: Sarmaul You may not be able to answer this, but will a character id, corp id or alliance id ever be 0 (zero) or a negative value?
I've never personally seen one that was 0 or negative. And using a 0 and trying to show a portrait doesnt render a picture. AllianceID most likely wont be 0 either, but if you are not in an alliance it will be "None".

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Zezuko
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Posted - 2005.06.28 11:59:00 -
[435]
Image Links in place of normal text links no longer work, any chance of gettin that fixed again?
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Virtuozzo
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Posted - 2005.06.30 12:08:00 -
[436]
Originally by: Zezuko Image Links in place of normal text links no longer work, any chance of gettin that fixed again?
Indeed highly catastrophic :/ Combined with the damned bio browser mode this really should be a priority to fix.
Cheers,
Virtuozzo
RECRUITMENT TEASERS. |

Aaroun
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Posted - 2005.06.30 13:04:00 -
[437]
It would be nice if the EVE minibrowser also provided the corporation ID instead of just the name, much like the player ID.
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Ramov Tinoga
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Posted - 2005.06.30 13:42:00 -
[438]
Is it just me or is the IGB rendering process getting worse and worse? 
I tried the latest SiSi build with one of my pages and it locked up the whole client for 30-40 seconds. 
I know it's not optimal on Tranquility (I'm using those ebil tables and forms ), but at the moment I can still play while it's rendering which is no longer possible on Singularity. 
-----
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nonsequitur
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Posted - 2005.06.30 22:38:00 -
[439]
Originally by: Virtuozzo
Originally by: Zezuko Image Links in place of normal text links no longer work, any chance of gettin that fixed again?
Indeed highly catastrophic :/ Combined with the damned bio browser mode this really should be a priority to fix.
As of build 3502 or 3505 img links were again working.
Originally by: Aaroun It would be nice if the EVE minibrowser also provided the corporation ID instead of just the name, much like the player ID.
you should really check the test server latest builds before you ask for things or report bugs. AFAIK the corpID header along with AllianceID headers have been sent with the IGB for almost 2 weeks, I know at least a week cause I have been testing my IGBClass php scripts for the next patch and both of those headers are working.
Now, build 3505 was working well for headers and img tags, if they happen to be broke again in 3506 I can't determin as non of my characters load station anymore... just hang (and I am using the 'non corrupted' version on the patch page). I'm repatching a TQ build now back to 3505 just to see if I can get back in.

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Aaroun
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Posted - 2005.07.01 08:00:00 -
[440]
Excellent. I do hope you'll post the final version of your classes when the new patch is released? You've done excellent work.
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TornSoul
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Posted - 2005.07.03 02:40:00 -
[441]
Originally by: nonsequitur
It would be nice to have an automated feature built into the client <snip> I think the most reliable way (and easiest secure), would be to offer a wallet feed for your characters, similar to how the character skill sheet works. <snip>
I've been asking for this feature for 2+ years by now.... Even send in several (very detailed) proposals how to do it securely... it's so damn easy....
Before dismissing my 'its so damn easy' : I used to work as a programmer for a RL company doing just this kinda think with RL money - aka credit card payments via the web (if youre *really* interested - heres the link : http://www.dibs.dk)
The 'perfect' thing would be the ability to have the IGB to interact with this.
But I'd settle for some (any) kind of wallet export...
Hell - Even LeKjart, around 6 months ago when he was in copenhagen, and I had a chance to pester him with this, thought it to be the easiest thing to do - and 'sorta' promised to get it done
But I've given up hope long ago to ever see this feature I have to say...
When pigs can fly - As they say...
BIG Lottery
[u |

Nomispanco
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Posted - 2005.07.07 18:02:00 -
[442]
Is it just on my page or have others recognized the same behavior with submitbuttons since the latest patch? If you have a form where you need to scroll down to submit it the page just scrolls to the top if clicked on the button and no submit happens. This was a problem we had earlier from what i know and it seems the bug is back *g*
version 2.06.2538
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Ramov Tinoga
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Posted - 2005.07.07 22:17:00 -
[443]
Originally by: Nomispanco Is it just on my page or have others recognized the same behavior with submitbuttons since the latest patch? If you have a form where you need to scroll down to submit it the page just scrolls to the top if clicked on the button and no submit happens. This was a problem we had earlier from what i know and it seems the bug is back *g*
I reported that bug 3 weeks ago. Well, actually, on my page it's the other way round: Submit button is at the top and it scrolls down (who knows why ).
I suggest you report it too. The more the better. I hope this bug will get fixed soon, as it is a very bad one.  -----
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Cynthia
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Posted - 2005.07.18 06:14:00 -
[444]
I have a quick question.
You can create a map of a solar system using:
<IMG SRC="starmap:ids=20000509" size="256">
but how would you create a map of the region?
<IMG SRC="starmap:ids=10000067" size="256">
Regions do not render a map, only a dot. Do you have to make a different call then starmap to get region maps? -= Cynthia =-
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Traveler

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Posted - 2005.07.18 09:22:00 -
[445]
Not in the current version. But this will change for sure. The starmap feature will see some enhancements.
Traveler Polaris Bug Hunter Lead |
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Strikeman
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Posted - 2005.07.18 13:32:00 -
[446]
(prolly the most stupid question ever): what was the original font of the IGB ? i don't like the current font at all and i would like to revert; any hints there ?
also, all pages are loading a lot slower then they used to before Cold War arrived :( --

ISK is not your goal. If it is, u are playing the wrong game.
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HC JT
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Posted - 2005.07.21 20:44:00 -
[447]
ok i know this may be a bit over the top but would it be possible read the content of an hanger or container in the IGB? Ofcourse the user would have to give permision to this. But this would realy help keeping track of assets.
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Nomen Nescio
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Posted - 2005.07.23 18:23:00 -
[448]
Edited by: Nomen Nescio on 23/07/2005 18:25:19 In case any development is going for IGB, could you please concider some features?
Reasonable:
- Allow "showrouteto" funtion to recieve star system name (string) as an argument together with the systemID (int). Or make a header which will give the systemID together with system name for a pilot.
- Add "set autopilot" function working with string and int agruments as "showrouteto" above.
- Add "showinterfaceicon" function which would render an interface images such as icons for station services, info button, wallet, evemail and other interface icons. In case I'm missing somehting here I was not able to find these icons going though "typeicon", if there are available just add reference how to show them
- Add rendering of player corp logo and player alliance logo. The function should accept both name as string or ID as int, or add headers giving corporating ID and alliance ID.
Unreasonable.... well later
PS Does IGB support unicode characters? I was trying to put some symbols and they were not showing properly. At the same time these symbols were shown ok in the ingame chat. Also it seems that HTML character codes like "{" are not supported, arent they?
PSPS Can I set BOTH timer and session change reload? Like refresh on session change OR after 10 minutes.
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Strikeman
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Posted - 2005.07.25 05:03:00 -
[449]
Nomen, i can't check everything right now, but afaik, everything u ask for is already +/- in the IGB.
* u can render a part of the map already, pathfinding routines will be yours to write though. there already is a header giving u the current systemid of the pilots location * set autopilot works on a <a href="showinfo:5//systemid"> (could be wrong on the number there, can't check right now) * <img src="showicon:x_y"> where x = 1-51 and y = 1-16 * <img src="logo:corpID"> (will prolly be a bit different but it does work)
i can't doublecheck any of this since i am not able to get to my source code atm. But i can assure u that these things are all in and working. --

ISK is not your goal. If it is, u are playing the wrong game.
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Nomen Nescio
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Posted - 2005.07.25 12:24:00 -
[450]
- <img src="icon:x_y"> shows icons alrigth. But most of them are very old, also this feature is not documented in http://bughunters.addix.net/igbtest/IGB-commands.html. So the question is if its a missing reference or if the feature wont be supported soon(TM)
- Set autopilot doesnt work as <a href="showinfo:5//id">. It gives pop-up with system info. Again, set autopilot feature is not documented. If there is any way could some1 please post it?
- Corp logo may work or not, but it accepts ID as int, and I dont know id, i know corp name. And eve headers give corp name, no corp id. That was my point - functions need to handle both string names and int ids or eve headers should provide all ids for all names.
PS
A bug found with transpanency of a background. Test page:
Quote:
<html> <head> <style> body {background:#00000080;} </style> </head> <body> <p> Lorem ipsum dolor sit amen. </p> </body> </html>
Steps to reproduce:
- Open IGB. Load test page.
- Pin IGB = body background becomes fully transpanent
- Refresh IGB with pin on. Body bg loads as half transpanent color as it was set in style
- Refresh IGB again. Body bg becomes less transparent, but keeps the style color. Like a 2 transparent overlays are applied.
- With more refreshes transpanency fades out and body becomes totaly not transparent.
- Unpin IGB and pin again = the window is reset, body is 100% transparent.
I guess its not the way it should be
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