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Kaiden Exeider
Astrowork Systems
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Posted - 2008.06.07 22:10:00 -
[1]
An idea occurred to me recently and would like to see what the public's opinions would be
this idea was pertaining to having a special type of Cyno for jump freighters and such.
In much the same way that Black ops ships lock onto Covert Cynos, I would think it would be good to have something like a "Commercial Cynosural field generator" for use with Commercial Ships like Jump freighters. Since Jump Freighters by their definition are a type of capital ship that CAN go into empire space, but the one thing that makes them different from their non jumping bretheren is the ability to Jump. But as it stands now, one can jump from High sec to low sec, and low sec to low sec. But they cant jump from Low-Sec to High Sec, or High Sec to High Sec.
I thought Why is this, i mean if one should be ABLE to fly to high sec in normal space, why cant one jump. that idea got me thinking, while at the same time trying not to disrupt the current system with combat capable ships. it then occurred to me.
Having something like a "Commercial" Cyno that would be able to operate in Empire, and only jumpdrives that are "Commercial" class such as the jump freighter can lock onto them, along with what ever future commercial ships CCP puts in , in the future. This doesn't disrupt the system as it is set for combat ships, so that crowd should be happy. and at the same time this allows Jump freighters to be more versatile and gives the jump system overall a larger sense of use, instead of just being "the way you get that big dread from point A to B." this will allow those who can afford the jump freighters and use them to use them as best they can.
I see no reason why this idea shouldn't be implemented. It doesn't break anything and only serves to add to the game and beef up the jump system as a whole.
With this we will have the horse, AS well as the cart.
-Kaiden "Commercial" Jump Drives and Cynos |
Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.09 16:50:00 -
[2]
I don't know how well JF logistics work at present, and it's possible this would be overpowered somehow, but if it isn't then this seems pretty reasonable. ------------------ Fix the forums! |
El Yatta
Mercenary Forces
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Posted - 2008.06.09 20:03:00 -
[3]
Hmmm, i quite like this. Jump freighters were worried about as being "overpowered" but they're still not popular, partly due to price. They are very nice in size, jump range and fuel cost per m3, but lacking in versatility, especially with the versatility of the smaller but tougher and slotted Rorqual. This might add a nice twist to them.
there doesnt seem to be a downside, as its nothing to do with normal caps, its not going to change the dynamics of 0.0 logistics, which is where jumpfreighters were worried about being too good...
The only slight isuses are 1) the agility bonus, which is pretty useless if they never have to gate-jump again. 2) They'd never gate jump again,. Why have a ship that CAN gate jump when nobody will use it because if they were gate jumping, they ought to be in a normal freighter for safety. _______________________________________________ Mercenary Forces |
Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.09 21:48:00 -
[4]
Supported.
--------------------------------- Thomas Hardy is going to eat your brains. |
Mia Den
Rubra Libertas Militia R0ADKILL
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Posted - 2008.06.09 22:01:00 -
[5]
Sounds like a good idea to me, What would come of the rorqual as it isnt exactly combat :)
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.06.09 22:36:00 -
[6]
I believe this is a valid thing to look at, however it makes Jump Freighters virtually immune to hostility. Right now, the only way to kill a jump freighter is with a well-planned high-sec gank, a war dec. (which means it will stay docked if the owner is smart) or when it jumps to get back to high-sec. You have to be willing to take at least some risk with using a jump freighter otherwise its equivalent to re-instating InterBus and have everything magically moved for you at cost. Granted, this is a concern, not a necessity, because Id love to have them! Ill reserve support until someone can logic through that concern and how it will affect game balance.
Fake Edit: Dont forget that Black Ops ships can use gates as well and enter high-sec (and jump from high-sec). If you make this, it would be valid to allow them to use them as well. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Min Taca
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Posted - 2008.06.09 23:02:00 -
[7]
This makes JF's overpowered in the since that they could buy low in rens and then take one, maybe 2 jumps to jita to sell, talk about mega logistics, if you can make 300 mil isk in 2 jumps then thats very fast isk, i dont support it, and think this should go in the features and ideas forum till its more refined, though I dont think it will ever really make it onto the drawling board...
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.09 23:11:00 -
[8]
Originally by: Min Taca This makes JF's overpowered in the since that they could buy low in rens and then take one, maybe 2 jumps to jita to sell, talk about mega logistics, if you can make 300 mil isk in 2 jumps then thats very fast isk, i dont support it, and think this should go in the features and ideas forum till its more refined, though I dont think it will ever really make it onto the drawling board...
Arbitrage exists in direct proportion to transportation costs. If you can move JFs for hundreds of millions in profits, then those profits will be eaten up by people doing so and flooding the market. ------------------ Fix the forums! |
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