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Ariana DeSoto
Merch Industrial Goonswarm Federation
53
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Posted - 2012.03.10 16:06:00 -
[31] - Quote
Show us on the freighter doll where the Tornado touched you. |
Fredfredbug4
Kings of Kill EVE Animal Control
72
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Posted - 2012.03.10 16:24:00 -
[32] - Quote
There are some things in this game that need to be nerfed, but It kinda annoys me when people want to nerf something just because it works.
Try to schedule leaving the trade hubs at the same time as other freighters. If possible coordinate with other freighters so you all leave areas at the same time. This increases your chances of survival because suicide gangs will either waste time scanning all your ships for the best cargos or randomly blow one of you up. Either way, it reduces the chances of you being the one that gets ganked. Even coordinating with one person gives you a 50% chance of being the one that gets ganked as apposed to the 100% chance of getting ganked by yourself. Percentages apply only when you run into the suicide gangs of course.
Or you could join a corp or chat channel that offers intel providing information of nearby gate camps. |
Shade Falstar
University of Caille Gallente Federation
0
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Posted - 2012.03.10 16:46:00 -
[33] - Quote
I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about. |
Skydell
Space Mermaids Somethin Awfull Forums
173
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Posted - 2012.03.10 17:06:00 -
[34] - Quote
Can ta'think wrote:Rengerel en Distel wrote:gfldex wrote:XJennieX wrote:12 tornados If the defender brings 12 pilots as well, the freighter wont pop. Perhaps i'm wrong, but in a suicide gank where 12 pilots take you out in one or two volleys, exactly what are defenders supposed to do to stop that? They've already started to fire before they even lock on, and a freighter isn't going to make it back to the gate or warp away before lock. 11 ship with remote Armor reps..... + 1 Inty flying ahead.... On the other side of the fence it does make be giggle at the e-pee rubbing going on over FR kills when BPc's still show as the value of the BPO's The highest value loss on EvE Kill is only there because the obvious 40+ copies of the same print get counted as BPO!
hmm, this I didn't know. So killboards are absolute garbage because all I need to do is put 100 Rokh blueprint copies in a bestower and the killmail will ID it as 100 Rokh BPOs?
1.485 Billion for a Rokh BPO means on the sheet I just killed 1.485 trillion ISK.
On freighter killing, 5% Hull resist per freighter level would more than fix this. Though if anyone really understood ammo mechanics in EVE and Hull hit points, they wouldn't be on her pissing and moaning about freighter buffs. |
Tinu Moorhsum
Royal Scientific Research Enterprise
69
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Posted - 2012.03.10 17:23:00 -
[35] - Quote
XJennieX wrote:suicide ganking freighters is too easy currently. those get killed without pilot error (autopilot etc) and pilot never had chance if he got targeted. atleast make it harder by giving freighters double or triple hitpoints so that suiciders need to commit substantial amount of ships as now it seems too easy to kill one with about 12 tornados. kills like that have become everyday reality which anyone can find in eve-kill. otherwise i think suicide ganking is allright.seeing kill off stupid people hauling shiny stuff in haulers and frigates makes me laugh but ganking freighters not so much as it is not pilots own fault he gets ganked.
havent lost any freighter or anything else myself btw. jusr think this is something that needs adjusting.
The way it is now, your only real defense is to not carry cargo worth more than the ships it would take to blow you up.
It might be worth considering changing the specs for freighters to add a couple of rig and low slots in exchange for lowering cargo capacity. That way people who wanted extra cargo space could have it, but people who wanted stronger hull and armor, or more speed or faster alignment etc. could have it too.
It would also keep the suicide gangs off balance because the configuration wouldn't be predictable anymore.
T- |
Skydell
Space Mermaids Somethin Awfull Forums
173
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Posted - 2012.03.10 17:32:00 -
[36] - Quote
Tinu Moorhsum wrote:XJennieX wrote:suicide ganking freighters is too easy currently. those get killed without pilot error (autopilot etc) and pilot never had chance if he got targeted. atleast make it harder by giving freighters double or triple hitpoints so that suiciders need to commit substantial amount of ships as now it seems too easy to kill one with about 12 tornados. kills like that have become everyday reality which anyone can find in eve-kill. otherwise i think suicide ganking is allright.seeing kill off stupid people hauling shiny stuff in haulers and frigates makes me laugh but ganking freighters not so much as it is not pilots own fault he gets ganked.
havent lost any freighter or anything else myself btw. jusr think this is something that needs adjusting. The way it is now, your only real defense is to not carry cargo worth more than the ships it would take to blow you up. It might be worth considering changing the specs for freighters to add a couple of rig and low slots in exchange for lowering cargo capacity. That way people who wanted extra cargo space could have it, but people who wanted stronger hull and armor, or more speed or faster alignment etc. could have it too. It would also keep the suicide gangs off balance because the configuration wouldn't be predictable anymore. T-
They won't do that because the one mill cargo mark is where you get to bring packed carriers in to high sec. That's why I suggested they add a bonus to Hull resist. If you look at ammo damage, resist is all that hits the hull and freighter has upwards of 700K hull. It takes alot of volleys to kill a freighter in high sec. Unless of course it's broken and volley damage doesn't account for the 4 damage variables but that can't be. Nothing is ever broken in EVE |
Andski
GoonWaffe Goonswarm Federation
2345
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Posted - 2012.03.10 17:44:00 -
[37] - Quote
Shade Falstar wrote:I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about.
have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Andski
GoonWaffe Goonswarm Federation
2345
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Posted - 2012.03.10 17:45:00 -
[38] - Quote
none of you will be satisfied until it becomes impossible to activate an aggressive module on anybody in high-sec ever "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Joe Skellington
13th Tribe of Kobol Expeditionary
47
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Posted - 2012.03.10 17:48:00 -
[39] - Quote
Tippia wrote:
OP: get a jumpfreighter instead GÇö far more EHP, much faster to align, much more friendly to web-slinging, and the reduced cargo load is actually to your advantage since it makes an even less worth-while target.
That's what I do.
I suppose traveling with a Logistics alt could help too. -á-á |\__/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |
Ladie Harlot
GoonWaffe Goonswarm Federation
1786
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Posted - 2012.03.10 18:07:00 -
[40] - Quote
Ariana DeSoto wrote:Show us on the freighter doll where the Tornado touched you.
I would like to take this opportunity to once again thank CCP for the Tornado.
The artist formerly known as Ladie Scarlet. |
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Herping yourDerp
Federal Navy Academy Gallente Federation
405
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Posted - 2012.03.10 18:08:00 -
[41] - Quote
take freightor cut out some of its inventory
give freighter 1 low slot give freighter some PG and CPU
in that 1 low slot you can put in a DCU for tank, cargo expanders for cargo, or nano fiber to enter warp fast with cargo expander you get the same cargo as you would now. freighter with a DCU would probably bring it in line with the old days of needing 20+ battleships to kill it. |
Shade Falstar
University of Caille Gallente Federation
0
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Posted - 2012.03.10 18:26:00 -
[42] - Quote
Andski wrote:Shade Falstar wrote:I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about. have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick.
Yes I have many times little Mittans and offering you my opinion. There are plenty of guides out there that show you how. Personally I rat in null. I went from -10 to to about -2.0 in a couple of days some people have done it in a long day of grinding and it's not all bad since I'm doing what some people spend all their game time doing. For someone who is in a large Alliance like yours buffing your sec status is a cakewalk. So long Mittans. o/ |
Tinu Moorhsum
Royal Scientific Research Enterprise
69
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Posted - 2012.03.10 18:49:00 -
[43] - Quote
Skydell wrote:They won't do that because the one mill cargo mark is where you get to bring packed carriers in to high sec. That's why I suggested they add a bonus to Hull resist. If you look at ammo damage, resist is all that hits the hull and freighter has upwards of 700K hull. It takes alot of volleys to kill a freighter in high sec. Unless of course it's broken and volley damage doesn't account for the 4 damage variables but that can't be. Nothing is ever broken in EVE
Maybe I wasn't being clear. I was suggesting lowering the base cargo size and giving it some rigs and mods. Just like the T1 haulers have.
The maximum cargo size can still be controlled so it doesn't get over a certain size.... but the addition of a couple of slots just makes the ship more flexible.
T- |
Stella SGP
58
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Posted - 2012.03.10 23:17:00 -
[44] - Quote
I've been waiting for a thread like that ever since they unveiled the T3 BCs.
What did you really think those ships were good for? |
Andski
GoonWaffe Goonswarm Federation
2349
|
Posted - 2012.03.11 01:45:00 -
[45] - Quote
Shade Falstar wrote:Andski wrote:Shade Falstar wrote:I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about. have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick. Yes I have many times little Mittans and offering you my opinion. There are plenty of guides out there that show you how. Personally I rat in null. I went from -10 to to about -2.0 in a couple of days some people have done it in a long day of grinding and it's not all bad since I'm doing what some people spend all their game time doing. For someone who is in a large Alliance like yours buffing your sec status is a cakewalk. So long Mittans. o/
Show me some killmails then, and post them with your main?
Of course you won't, because you're an NPC forum alt posting publord who will just make any bullshit up to make a point. You've never done any ganking and you've never done a sec status grind. "Mittans" ahahaha you're dumb "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Plus 1
Science and Trade Institute Caldari State
26
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Posted - 2012.03.11 02:55:00 -
[46] - Quote
Shade Falstar wrote:I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about. Consequences don't make people pay attention. If they did, suicide gankers wouldn't have targets. |
Tetragammatron Prime
Pink Sockers
26
|
Posted - 2012.03.11 02:56:00 -
[47] - Quote
I think freighter is fine when you can hide cargo from scanner by putting in freight container then inside a courier contract wrap. |
Jas Dor
Republic University Minmatar Republic
67
|
Posted - 2012.03.11 03:05:00 -
[48] - Quote
Considering the crime problem in New Eden Ihave to wonder if it is logical to have freighters who can be cargo scanned. I men really with that muh cargo space I cn spare some m3 to linens hold with five feet of lead plate. Make freighters unscanble. If somebody wants to take he rik or has intel on your cargo they can try to gank you. No more of this scanning the freighter outbound at perimeter, valuing the cargo, then tanking it at the 0.5 chock point to Amarr. |
Mr Epeen
It's All About Me
910
|
Posted - 2012.03.11 03:08:00 -
[49] - Quote
!2 Tornadoes fitted is well under half a billion ISK.
That's a freighter load of trit.
When you can profit on that, freighters are effectively nerfed out of the game. No point in using them.
It even makes killing freighters for fun a cost effective means of being a ****. Freighters will be the new Hulks as far as free for all ganking for tears is concerned. Miners rejoice as the focus leaves them. And botters rejoice as they can get back to business while the asshat brigade goes after freighters.
Mr Epeen Me too!-á I ate one sour, too! |
Tippia
Sunshine and Lollipops
5411
|
Posted - 2012.03.11 03:08:00 -
[50] - Quote
Shade Falstar wrote:There should be consequences that gankers will pay attention too and care about. There are. The haulers just refuse to enforce them.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
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Taedrin
Kushan Industrial
375
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Posted - 2012.03.11 03:21:00 -
[51] - Quote
Shade Falstar wrote:Andski wrote:Shade Falstar wrote:I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about. have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick. Yes I have many times little Mittans and offering you my opinion. There are plenty of guides out there that show you how. Personally I rat in null. I went from -10 to to about -2.0 in a couple of days some people have done it in a long day of grinding and it's not all bad since I'm doing what some people spend all their game time doing. For someone who is in a large Alliance like yours buffing your sec status is a cakewalk. So long Mittans. o/
That trick doesn't work anymore. You now only get one sec status gain every 15 minutes regardless of how many systems you kill rats in. |
Andski
GoonWaffe Goonswarm Federation
2349
|
Posted - 2012.03.11 03:58:00 -
[52] - Quote
Mr Epeen wrote:!2 Tornadoes fitted is well under half a billion ISK.
Tornado hull at Jita sells is 52,250,000.00 ISK.
Multiply that by 12 and it's far from "well under half a billion ISK." Especially fitted.
next "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Bugone
Sons of Olsagard
0
|
Posted - 2012.03.11 04:01:00 -
[53] - Quote
Pak Narhoo wrote: Learn to scout too.
Yea high sec scouts are useful, i scout for my freighter.
When i find a gatecamp i get my freighter i dock up, currently docked in Perimeter since 2007.
If the gate campers dont leave soon, im thinking of making a run for it, do you think i should ?
I definitely wont be AFK hauling as it makes it harder to outrun them.
/orsomethinglikethat
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Andski
GoonWaffe Goonswarm Federation
2349
|
Posted - 2012.03.11 04:03:00 -
[54] - Quote
Fun fact: it costs more to suicide gank a freighter now than it ever did in the past, due to the insurance nerf. Stop being complacent and dependent on NPCs - "don't fly what you can't afford to lose" applies in high-sec as much as it does anywhere else. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Alara IonStorm
1772
|
Posted - 2012.03.11 04:15:00 -
[55] - Quote
Andski wrote:Fun fact: it costs more to suicide gank a freighter now than it ever did in the past, due to the insurance nerf. Stop being complacent and dependent on NPCs - "don't fly what you can't afford to lose" applies in high-sec as much as it does anywhere else. No not really, Tornado's without insurance cost as much as Tempests did with insurance.
It is slightly more expensive but that is due to the current inflation, not the Insurance change.
If you use Battleships instead of Tier 3's it is more expensive but the Damage difference is slight at best. |
Mr Epeen
It's All About Me
911
|
Posted - 2012.03.11 04:52:00 -
[56] - Quote
Andski wrote:Mr Epeen wrote:!2 Tornadoes fitted is well under half a billion ISK. Tornado hull at Jita sells is 52,250,000.00 ISK. Multiply that by 12 and it's far from "well under half a billion ISK." Especially fitted. next
You don't buy them. You build them. And they build for what I said. Only a moron corp (and a freighter gank is a corp thing not a pick up game) would buy them.
Used to be I could have courier contracts up to 1.2B collateral picked up in minutes. Now even a low as 700m sit for hours and up to a day before someone grabs them. That should tell you something.
Mr Epeen
Me too!-á I ate one sour, too! |
Taedrin
Kushan Industrial
375
|
Posted - 2012.03.11 05:12:00 -
[57] - Quote
Bugone wrote:Pak Narhoo wrote: Learn to scout too.
Yea high sec scouts are useful, i scout for my freighter. When i find a gatecamp i get my freighter i dock up, currently docked in Perimeter since 2007. If the gate campers dont leave soon, im thinking of making a run for it, do you think i should ? I definitely wont be AFK hauling as it makes it harder to outrun them. /orsomethinglikethat
If you turn on the ship type column on the overview, you will discover that the stargates are not camped by ships which are capable of suicide ganking your freighter.
Scouting doesn't just mean look to see if there are people there or not. You actually have to use your head and analyze the situation - i.e. what types of ships are on the gate? How are they positioned on the gate? Etc etc... |
Skydell
Space Mermaids Somethin Awfull Forums
173
|
Posted - 2012.03.11 05:17:00 -
[58] - Quote
Tinu Moorhsum wrote:Skydell wrote:They won't do that because the one mill cargo mark is where you get to bring packed carriers in to high sec. That's why I suggested they add a bonus to Hull resist. If you look at ammo damage, resist is all that hits the hull and freighter has upwards of 700K hull. It takes alot of volleys to kill a freighter in high sec. Unless of course it's broken and volley damage doesn't account for the 4 damage variables but that can't be. Nothing is ever broken in EVE Maybe I wasn't being clear. I was suggesting lowering the base cargo size and giving it some rigs and mods. Just like the T1 haulers have. The maximum cargo size can still be controlled so it doesn't get over a certain size.... but the addition of a couple of slots just makes the ship more flexible. T-
Supercap construction arrays used to be 900K and it was more practical to train out Caldari Industry to 5, then Cal freighter to 4 rather than train Amarr freighter or Minmatar freighter to 5. The answer they came up with was to simply make the Super cap array 750K M3. If they can change it with the flick of a switch they can make a packed carrier and any other low sec 1 mill pack 1.5, 1.8 or whatever they need to make it so you can't haul them around.
A Charon with a single T2 expander would have 1,177,500 A Charon has 106250 hull and with a DCU2 it would ehp the hull to 170K by no means making it invincible but making it cost beneficial to freight things. One of the problems that inflation in EVE creates is carrying 2 billion isnt that hard. What alot of the people trying to make this a carebear issue fail to point out is, almost all the freight worth ganking comes out of null. Making transport difficult for Industrials doesn't improve opportunities for piracy. People just stop moving thier goods. |
Andski
GoonWaffe Goonswarm Federation
2349
|
Posted - 2012.03.11 05:20:00 -
[59] - Quote
Mr Epeen wrote:You don't buy them. You build them. And they build for what I said. Only a moron corp (and a freighter gank is a corp thing not a pick up game) would buy them. Used to be I could have courier contracts up to 1.2B collateral picked up in minutes. Now even a low as 700m sit for hours and up to a day before someone grabs them. That should tell you something. Mr Epeen
yeah wow you save a few hundred thousand ISK per hull
or are you about to say that they mine all of the minerals themselves lmao "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Valentyn3
Deep Core Mining Inc.
106
|
Posted - 2012.03.11 06:03:00 -
[60] - Quote
Taedrin wrote:Bugone wrote:Pak Narhoo wrote: Learn to scout too.
Yea high sec scouts are useful, i scout for my freighter. When i find a gatecamp i get my freighter i dock up, currently docked in Perimeter since 2007. If the gate campers dont leave soon, im thinking of making a run for it, do you think i should ? I definitely wont be AFK hauling as it makes it harder to outrun them. /orsomethinglikethat If you turn on the ship type column on the overview, you will discover that the stargates are not camped by ships which are capable of suicide ganking your freighter. Scouting doesn't just mean look to see if there are people there or not. You actually have to use your head and analyze the situation - i.e. what types of ships are on the gate? How are they positioned on the gate? Etc etc...
I don't know, those dozens of Iteron V's look awfully suspicious to me. I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg
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