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MercenaryMuffin
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Posted - 2008.06.08 07:13:00 -
[1]
Note: I don't see a forum specifically for salvaging, so I figure my topic will fit in here.
So, my fellow Eve-addicts,I've been playing for about a month and a half now, and up until now, I haven't really had a steady stream of Isk coming in. Oh sure, I carebeared my way through a few million isk, mindlessly staring at my mining lasers, bored out of my mind. It was good for isk, but bad for my sanity.
So I gave Pirating a try. I was immediately blown up.
Then came low-sec missions. Profitable, maybe, but after only two missions, I was gang-raped by 5 battleships who never attempted to ransom or communicate demands. They simply podded me. 5 Battleships. Against my Destroyer. Not fun.
Finally, and most recently, I decided to try salvaging. I loaded up my shiny new Destroyer with some guns and salvagers, took the best level 1 agent missions I could find...and immediately started raking in the cash. I mean...some lousy burnt-out microchips can net me nearly a million per dozen?! Jackpot! And here this whole time, I'd been aimlessly drifting between isk runs, like a junkie in need of a fix.
Between the mission rewards, bounty rewards, and salvage, I'm netting an average of 800k per mission, which is simply amazing for a lil' ol noob like myself. Good stuff.
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Dr Sheepbringer
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Posted - 2008.06.08 08:00:00 -
[2]
If you like those microchips...you will love the Trit bars 
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MercenaryMuffin
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Posted - 2008.06.08 08:13:00 -
[3]
I'm afraid my little Destroyer can't handle more than level 1 missions...but I do have a Caracal loaded up with 4 missiles and a salvager, so that should be decent. Or maybe I could just wipe out enemies with the cruiser, and come back with the destroyer to salvage everything.
I like the sound of these "trit bars"...futuristic equivalent of gold bars, I take it?
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Jim Nakamura
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Posted - 2008.06.08 08:47:00 -
[4]
Originally by: MercenaryMuffin Or maybe I could just wipe out enemies with the cruiser, and come back with the destroyer to salvage everything.
That's the idea. Have one dedicated mission-running boat, bookmark all the pockets as you go along killing stuff, then come back in your salvaging ship.
After you turn in a mission, the acceleration gates all despawn and the mission deadspace becomes plain old space. You can warp straight to the locations you bookmarked and clean up a lot quicker than trying to salvage while you mission.
Wrecks last for 2 hours, so you should be able to clear out a whole bunch of missions at once, bookmark the locations as you go, then salvage/loot everything in one go.
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Naga Tokiba
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Posted - 2008.06.08 09:09:00 -
[5]
Go get yourself a small tractorbeam - that'll make salvaging a whole lot faster 
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Tsoldrin Beychae
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Posted - 2008.06.08 09:52:00 -
[6]
I find it's better to have one dedicated salvage ship and one PvE ship. do the mission pop back to station then salvage fly back and put it in to your agent with time to spare. I have found 5/3 split between salvager / tractor beams works for me quite nicely but some have 4 of each. oh and wait till you doing L4 kill missions there are quite a few that you will fill up the hold a number of times and will have to go empty it so you can salvage the rest.
I had one mission where I had to go back to station 6 times and that is with 3 cargo expander 2's in the lows.
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Bellock
Ad Astra Vexillum
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Posted - 2008.06.08 11:35:00 -
[7]
Catalyst with 8 highs.
4 Salvagers and 4 Tractor Beams. 1 x 1MN MWD 3 x Expanded Cargohold Modules
If you can afford them, fit 3 x Salvage rigs at some point also.
This is what ive used for ages to salvage/loot all missions. When you get to level 3 and 4 missions you can easily make upwards of 50 million PER mission. The blockade is lovely i find. Lotsa ships = lotsa salvage ;)
Alloyed Trit Bars and Melted Capacitor Consoles are the high value items atm, they can make upwards of 350k EACH!
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MercenaryMuffin
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Posted - 2008.06.08 13:08:00 -
[8]
Edited by: MercenaryMuffin on 08/06/2008 13:08:25 Currently, I run this salvage set-up:
Caldari Destroyer (I forget the name, I call it the Space Catfish):
Highs- 5x 125mm Railguns 3x Salvager Is
Mids- 2x Small Shield Expander 1x Small Shield Recharger 1x Afterburner 1MN
Low- 1x Type D Reactor Control Unit
Keep in mind, this has been my general mission runner/salvager combo ship. But I should probably just get another Destroyer meant solely for missioning, and use the first Destroyer as a pure salvager.
Sadly, I'm 23 hours away from getting a Tractor Beam, so looks like I'll be flying from wreck to wreck 
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SCAM CEO
S.C.A.M.
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Posted - 2008.06.08 13:16:00 -
[9]
You said you tried pirating and you have carebeared, also you think salvaging is cool. I have the answer for you. You need to Ninja salvage.
Step 1. Go to a busy mission hub. Step 2. Scan for mission runners. step 3. get in you chosen ship warp to the mission runner and salvage there wrecks.
You wont get flagged so they cant shoot you w/o concord stepping in. If they do simply come back in another prepared ship and take there mods salvage and make even more ISK.
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MercenaryMuffin
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Posted - 2008.06.08 14:51:00 -
[10]
I don't know...it sounds fun and all, but at the moment, I'm rather opposed to any sort of Piracy on my part. Granted, if I ever did pirate (successfully), I wouldn't be a jerk and pod people for no damn reason, but having lost a few ships so far, I feel bad about destroying someone's baby.
Of course, that could all change...
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Strat'ton
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Posted - 2008.06.08 19:14:00 -
[11]
Salvaging is the best income for new carebears. When I skilled for it, I couldn't believe how fast I could afford the t2 learning skillbooks, something that seemed way out of grasp for a good long time. It is a sad day when it no longer even pays to loot and salvage during or after a L4 mission (with an alt even!). That is why you should scan down wrecks in mission hubs -- there are plenty of level 4 abandoned wrecks going to waste. If you like lvl 1 loot and salvage, lvl 4 is heaven, comparably.
Salvaging goes real fast with my cargo expanded and 3x salvage rig Exequror (1 salvage gun and 3 tractor beams) with level 4 skill, but I think a different boat would be ideal. One of the minmatar BC has 8 turret slots (harbinger iirc was looking good as a dedicated salvage boat with lots of cargo space). I can't even remember if the salvager and tractor beam even require a turret slot vs a launcher slot. If I were salvaging every mission these days, I would get me one of those and I would configure 2/6 once the skills and rigs are in place.
Oh, and get yourself a good afterburner and skills, you don't need a mwd to salvage efficiently. Moving faster than the tractor beam pull speed (500m/s) is counterproductive as you loot and salvage during your flight to the next group of wrecks.
You might even skip salvaging your lvl 1 and 2 missions (zerg them as quick as possible for standings) and just go out and scan down other people's lvl 4 missions for profit.
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little sis
At Swords' Points
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Posted - 2008.06.08 19:19:00 -
[12]
[Cormorant, Salavage - Hi Sec] Power Diagnostic System II
1MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I
Salvage Tackle II Salvage Tackle II Salvage Tackle II
You will run out of things to tractor before anything else. You can switch out shield mods in the mid for 0.0. With max skills you will never run out of cap. ----------------------------------------------- Name Your can @ Name the can app |

Strat'ton
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Posted - 2008.06.08 19:21:00 -
[13]
And, like, if you visit a minmatar L4 mission hub, a vast majority of wrecks will be Angel battleships which would yield lots of the alloyed trit bars. Blood Raider battleship wrecks drop the most melted caps, which would be plentiful in Amarr L4 mission hubs. Total speculation here, but L4 mission hubs for Amarr, Khanid, Ammatar in Blood-dominated space may be the best place for Blood wrecks, but I would go after the trit bars. The best rigs for bars require more bars than the best cap rigs require for caps.
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Strat'ton
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Posted - 2008.06.08 19:32:00 -
[14]
Harbinger is an amarr laser BC, but has the high slots to fit 2/6 and 6 lows for cargo expander 2's with 350 base cargo. The minmatar hurricane BC looks to be the best salvage platform 8 highs to fit the 2/6 config, and 6 lows with 475 base cargo. Might as well stuff as many as possible of those artillery guns into your hold as you are salvaging trit bars...
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Jim Nakamura
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Posted - 2008.06.08 19:59:00 -
[15]
Originally by: Strat'ton I can't even remember if the salvager and tractor beam even require a turret slot vs a launcher slot. If I were salvaging every mission these days, I would get me one of those and I would configure 2/6 once the skills and rigs are in place.
No, they don't - salvagers and tractor beams require a high power slot, but do not need a turret/launcher hardpoint.
Destroyers work fine up until you start wanting to rig them and use MWDs to get around faster. Hurricane (Minmatar BC) is probably the best dedicated salvage ship - 8 highslots, 4 mids, 6 lows, and a base cargo capacity of 475 m3. Also, remember that the BC skill is non-racial, so all you need to train is the relevant race's cruiser skill to 3, which really doesn't take that long at all.
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little sis
At Swords' Points
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Posted - 2008.06.08 22:08:00 -
[16]
[Harbinger, Salavager - 0.0] Damage Control II Medium Armor Repairer II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
10MN MicroWarpdrive II Medium Capacitor Battery II Medium Capacitor Battery II Medium Capacitor Battery II
Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Salvage Tackle II Salvage Tackle II Salvage Tackle II
Stable cap :) ----------------------------------------------- Name Your can @ Name the can app |

coo'kaktaa
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Posted - 2008.06.11 16:41:00 -
[17]
I quickly ran a lvl II mission last night, killed all rats, habitat, flew back to station and grabbed my Catalyst salvager ship (4 tractor beams & 4 salvagers, afterburner & a cap recharger II, 3 expanded cargo bay II). The mission took 5-10 minutes or so and the reward was around 120k isk plus something like 90k isk if I hurried up. Before I reported to the agent that the mission was complete, I salvaged up all the wrecks in which there were 15-20 or so. I hauled the slag back to station and sold all the junk for whatever the market would allow. There were a couple armor pieces and lots of other stuff. Total earned for salvaging was 2.8 million isk. That was a lvl II mission, no interference from pvp, no stealing from other players. Total time invested was no more than 20 or so minutes and I was taking my time. Imagine salvaging all the wrecks from a descent lvl 4 mission.
Some ways to speed up your salvaging effort is to order your overview objects by distance and start with the wreck cloest to you. Use an afterburner and keep the tractor beams and salvagers on cans or wrecks 100% of the time. Bring your ship to a halt and tractor stuff in constantly if you have many with in 19km, don't leave a tractor beam on something closer than 2500m, that's inefficient. Tractor items in and start the salvager beams on them non stop. As far as salvage beams, focus 2-4 on 1 wreck and you'll break it down fast. If you have a large spread of wrecks/cans, fly to the next closest wreck/can while tractoring the 2-3 wrecks/cans you're working on. I never run out of cap and can clear a huge field of wrecks/cans in minutes.
Good luck. |

Elhina Novae
Sky's Edge deadspace society
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Posted - 2008.06.11 17:10:00 -
[18]
What about a salvager that can actually pick up loot and not only salvage?
Coercer:
5 x Tractor 3 x Salvager
1 x Y-S Hydrocarbon I Afterburners (the named 10mn)
4 x Cargohold Expander II
3 x Salvager Tackler I/II
It is capstable without the Tractors/salvagers online and you only use the Afterburner too travel too something more then 20km away so you permarun that or simply pulse it. And with the 4 Cargo Expanders you can actually pick up all the loot that is worth picking up and selling.
I am using this myself so it's not EFT whoring, I've run out of cap only when i've been too stupid too turn off the Afterburner when not using it. |

Slanty McGarglefist
University of Caille
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Posted - 2008.06.11 17:49:00 -
[19]
Scanning people dsown in missions and looting there wrecks IS fun but it can take some time to nab someone and you have to be careful they don't warp off leaving you with the aggro. Whoops! __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Oakrayven
Federal Navy Academy
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Posted - 2008.06.11 18:26:00 -
[20]
Edited by: Oakrayven on 11/06/2008 18:27:07
Originally by: Slanty McGarglefist Scanning people dsown in missions and looting there wrecks IS fun but it can take some time to nab someone and you have to be careful they don't warp off leaving you with the aggro. Whoops!
or better yet find they went into the mission first, and are stuck with agro webs and scrambled.
Nothing quite like seeing a lovely yellow wreck in your mission 
unfortunatly thats only happend once to me  ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |
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Immersive
Immersive Technology Solutions
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Posted - 2008.06.12 04:02:00 -
[21]
PvE ship, Salvager ship, Hauler ship.
PvE does the Killing
Salvager ship, with 5x Tractors and 3x Salvagers: Loot and salvage all the wrecks in a zone, dumping anything into a jet-can that you are pulling behind you with a dedicated tractor beam.
Hauler comes in after the salvage is done and empties the jet can. --- New to the API? GrabRaw XML
It's coming...
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Isualla
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Posted - 2008.06.12 17:57:00 -
[22]
Originally by: SCAM CEO
Step 1. Go to a busy mission hub. Step 2. Scan for mission runners. step 3. get in you chosen ship warp to the mission runner and salvage there wrecks.
This may be a total noob question but, how do you locate and follow a mission runner? This sounds like fun 
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Jethro Amar
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Posted - 2008.06.13 14:57:00 -
[23]
Originally by: coo'kaktaa Imagine salvaging all the wrecks from a descent lvl 4 mission.
Not that good actually for me (i did Guristas missions mostly, they drop crap). The thing is that the best missions are those that are blitz'able. If you can blitz a mission in 10 minutes and get 2M reward, 5k LP (worth approx 7-8M) you have approx 10M in 10 minutes (that's optimistic, it takes longer for most missions). If you kill all the ships and then loot & salvage them you obviously get more isk for bounties and items, but the time you spend on the mission is X times longer. Usually not worth it. Blitz FTW.
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Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.06.13 15:23:00 -
[24]
Anything involving Minmatar/Angel or Amarr/Sansha ships is good for salvage (due to the trit bars/melted capacitors.
There are 2 schools of thought on salvaging.
The first is the salvage as you go where you take a destroyer/battlecruiser and fit it with guns/tractors/salvagers (in your favored ratio) and kill and salvage as you go.
Variations on the above involve cruisers with 1 tractor, 1 salvager and the rest weapons.
The second is the dedicated ship setup. You use the appropriate combat ship for the level of mission then take a dedicated salvage vessel and clean up everything after the mission is turned in (using bookmarks to know where the wrecks are). Here the obvious choices are the destroyers and the battlecruiser (those juicy 8 high slots just scream "savager"). The biggest difference is that the tradeoff is speed in space vs cargo capacity.
There is a secondary difference if you're a dedicated salvage vessel in a gang. Then the BC immediately become better because of the drone capacity and the extra mids (you can assign extra drones to the combat pilots and provide e-war support to the gang while you salvage. For trickier missions you may replace a tractor and/or a salvager with a remote rep-er if you want.
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Paradox
Wasabi Inc
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Posted - 2008.06.13 17:36:00 -
[25]
Just a note to add to the "Salvage as you go" technique - I have found the most efficient craft for this are gallente drone boats - a vexor if you're poor or even better a myrmidon if you have the cash and some skills.
With semi-decent drone skills on relatively easy missions, having guns in these boats is all but pointless - your drones will eat everything while you use all your hislots for tractors and salvagers. Soon as the drones pop something, you can start on the looting and salvaging. within a minute of the last rat popping you can be headed back to station with all that lovely salvage :D _______________________________________________
Send in the Drones! |

soldieroffortune 258
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Posted - 2008.06.14 16:25:00 -
[26]
Edited by: soldieroffortune 258 on 14/06/2008 16:26:32
Originally by: MercenaryMuffin I'm afraid my little Destroyer can't handle more than level 1 missions...but I do have a Caracal loaded up with 4 missiles and a salvager, so that should be decent. Or maybe I could just wipe out enemies with the cruiser, and come back with the destroyer to salvage everything.
I like the sound of these "trit bars"...futuristic equivalent of gold bars, I take it?
oh, well they arent really futuristic "gold bars" but w/ what they sell for, might as well consider them that, most trit bars sell for around 450k, if you are getting ANY less than i would say 400k, dont sell them, stock them up for like 2 or 3 days at a time, then when you cant stand staring at them just sitting in your hangar doing nothing, check for market details go to buyers, and check for the highest bidder (this is what i did for my first BC btw, had like 100 trit bars in my hold, sold them for a nice take)
when you go though, go in a shuttle or frigate, something quick and head for hte system, but DONT stop, dont go afk and dont autopilot it, just to be on the safe side
oi, it helps to get the salvage skill to lvl 3 or 4, much better salvage, but from what ive read, its not worth the training time to get it to lvl 5, so lvl 3 or 4 (I had lvl 3 when i stocked up those trit bars)
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Xoei LiaDemen
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Posted - 2008.06.14 18:35:00 -
[27]
I partnered up with a corp member. His ship was dedicated to slaughter, and I retrofitted my destroyer after reading this to salvaging!
If I had to recommend any tactic for a new player who has a friend that can take them as a tag along, you're in for a real treat.
Salvaging changes people. 
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MercenaryMuffin
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Posted - 2008.06.16 08:50:00 -
[28]
Wow, I didn't expect this many replies. I've been salvaging for a while now, and it's been very profitable. Just take a mission, kill the NPCs, warp back to pick up the salvaging ship, and loot 'til the area is empty. Good stuff, though I can't seem to fit more than 2 tractor beams and 4 salvagers, which is kind of annoying.
But hey, the money is good. Trit Bars and Logic Circuits (I think they're logic circuits) fetch a nice price. I'm currently running level 2 missions, and splitting my time between salvaging and (attempting to) Pirate in low-sec areas. But no such luck with the latter, as of yet. I spent THREE HOURS jumping around low-sec, and not a single target showed up. Sigh.
Well, at least I have something to do while I train the skills I need for a Mining Barge. I do dabble in the Carebear business once in a while... |

Salpad
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Posted - 2008.06.16 10:00:00 -
[29]
Originally by: soldieroffortune 258
oi, it helps to get the salvage skill to lvl 3 or 4, much better salvage, but from what ive read, its not worth the training time to get it to lvl 5, so lvl 3 or 4 (I had lvl 3 when i stocked up those trit bars)
Are you saying that one gets more salvage, as in earning more ISK, if one has a higher Salvaging skill?
(And I'm not talking about more ISK per time unit. I'm talking about more ISK period.)
-- Salpad |

Lothris Andastar
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Posted - 2008.06.16 13:19:00 -
[30]
All the salvage skill does is add 5% per level to the chance a salvage cycle will be successful or not, which means less failed cycles.
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