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| Author |
Topic |

Pezzle
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.14 01:55:00 -
[61]
I would agree with you TWD, but CCP put a hard limit on the number of towers you can erect in a system. While I am not in favor of superior defenses springing up instantly on a tower the manual time in terms of sitting and doing nothing should be reduced. This of course ignores the mind numbing time wasted on industrial towers. This issue merits review. Being able to set up a configuration in queue (for example) would make the life hating experience of tower setup more tolerable.
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TWD
Evolution Band of Brothers
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Posted - 2008.06.14 02:03:00 -
[62]
I don't know about any hard limit ;) There is only a 5 POS per day limit as far as I know! |

Dannie Trejo
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Posted - 2008.06.14 02:04:00 -
[63]
Originally by: TWD No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam.
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else.
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TWD
Evolution Band of Brothers
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Posted - 2008.06.14 02:26:00 -
[64]
Originally by: Dannie Trejo
Originally by: TWD No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam.
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else.
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS. |

Dannie Trejo
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Posted - 2008.06.14 02:37:00 -
[65]
Originally by: TWD
Originally by: Dannie Trejo
Originally by: TWD No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam.
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else.
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
So I'm guessing you didn't read the OP, then?
|

TWD
Evolution Band of Brothers
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Posted - 2008.06.14 02:45:00 -
[66]
Yeah, it happens to be that I read the OP fully. (This time) |

Dannie Trejo
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Posted - 2008.06.14 02:47:00 -
[67]
So how about you tell me why any of the arguments I've raised are incorrect? There are better ways to reduce POS spam than to make it soul-destroyingly tedious.
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Nynaeve Ares
Animus Incarnate
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Posted - 2008.06.14 02:50:00 -
[68]
Edited by: Nynaeve Ares on 14/06/2008 02:50:14 POS spam needs to be addressed in its own right and keeping them so horribly boring and tedious to put up is not a solution.
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Jehovah Cooper
Convergent Firmus Ixion
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Posted - 2008.06.14 03:15:00 -
[69]
The queuing idea makes the most sense to me. Yes, setting up or changing the configuration of a POS should take significant amounts of time to complete but the soul-destroying tedium is completely unnecessary. I think almost anyone who has set up a deathstar or 12 would agree.
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Cannibal PLT
GoonFleet GoonSwarm
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Posted - 2008.06.14 03:16:00 -
[70]
-plt |
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VCBee 883
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Posted - 2008.06.14 04:33:00 -
[71]
Edited by: VCBee 883 on 14/06/2008 04:34:06 +1
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Soylent Blonde
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Posted - 2008.06.14 05:14:00 -
[72]
Signed
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MrClock
Ars ex Discordia GoonSwarm
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Posted - 2008.06.14 06:27:00 -
[73]
Edited by: MrClock on 14/06/2008 06:27:47
Originally by: Soylent Blonde Signed
You forgot the thumb icon. <-------
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Jinx Barker
GFB Scientific
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Posted - 2008.06.14 06:30:00 -
[74]
I support POS overhaul in ALL forms. Logistics when it comes to POS are really cumbersome - and I think CCP is coming up with "fuel pellets" systems and some other stuff.
Anyway, any POS improvements are OK in my book.
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Chococacho
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Posted - 2008.06.14 06:53:00 -
[75]
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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.06.14 09:02:00 -
[76]
I stay away from these things because they scare me
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.14 09:24:00 -
[77]
I can see the point TWD is making - if you make something easier, more people do it. Easier POS spamming _will_ make for more POS spamming.
However this is something I don't think it's right to fix in this way. Making a mechanic 'balance' via being annoying, or massively tedious, or laggy I don't think is right, in terms of game design. It just means people do it, and hate it instead.
I would like to see 'POS Spamming' become a different part of territorial warfare. But that's straying off topic.
I'd suggest: Queuing anchoring and onlining of mods. Anchoring having some impact on what level of parallelism you can do.
(And POSes not being a key element of sovereignty claims) -- Crane needs more grid 249km locking? |

Leora Nomen
 |
Posted - 2008.06.14 12:51:00 -
[78]
any grinding in mmorpg should be fun, anchoring POSs is less fun than mining veldspar in a velator in 1.0
guide to game time codes |

matt way
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.06.14 17:44:00 -
[79]
Strongly supported!
 |

Barwinius
Ars ex Discordia
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Posted - 2008.06.15 04:23:00 -
[80]
Signed |
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SauI Tigh
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Posted - 2008.06.15 04:51:00 -
[81]
I agree with the OP
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Aruhcu
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Posted - 2008.06.15 04:54:00 -
[82]
Agreed
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Yitdusdni
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Posted - 2008.06.15 04:54:00 -
[83]
This needs to be looked into.
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Kuroshiro
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Posted - 2008.06.16 18:20:00 -
[84]
Support this idea.
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.06.16 18:37:00 -
[85]
Edited by: Synapse Archae on 16/06/2008 18:38:20 Oh the pain!
One of the many broken and COMPLETELY UNFUN parts of sov warfare. I hope whoever wrote this was an intern, because they certainly werent thinking about what its like to do it. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.06.16 18:38:00 -
[86]
Edited by: Synapse Archae on 16/06/2008 18:40:21
Quote:
Originally by: Dannie Trejo --------------------------------------------------------------------------------
Originally by: TWD -------------------------------------------------------------------------------- No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. --------------------------------------------------------------------------------
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else. --------------------------------------------------------------------------------
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
Oh great, so POS warfare should favor the most boredom-tolerant then? That's not a broken design at all! - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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TWD
Evolution Band of Brothers
 |
Posted - 2008.06.17 10:48:00 -
[87]
Originally by: Synapse Archae Edited by: Synapse Archae on 16/06/2008 18:40:21
Quote:
Originally by: Dannie Trejo --------------------------------------------------------------------------------
Originally by: TWD -------------------------------------------------------------------------------- No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. --------------------------------------------------------------------------------
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else. --------------------------------------------------------------------------------
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
Oh great, so POS warfare should favor the most boredom-tolerant then? That's not a broken design at all!
No, I'm saying that if this is a problem, then it's a problem of something bigger and that POS warfare in general needs to be revised. I'm sure this would be a positive change to many POS managers but it also has negative effects on POS warfare in general. |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.19 01:47:00 -
[88]
Its tedious to set up one POS. Unless one POS is "spam", then your argument falls apart.
Nor are the problems with POS warfare and those of putting up POS mutually exclusive, you can indeed fix both.
 |

Synapse Archae
Demonic Retribution Un-Natural Selection
 |
Posted - 2008.06.19 02:58:00 -
[89]
Agree with TWD. What I hope comes out of this is that sov warfare as a whole gets revised. It's just anti-fun on so many levels. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Dannie Trejo
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Posted - 2008.06.19 17:22:00 -
[90]
Originally by: TWD
Originally by: Synapse Archae Edited by: Synapse Archae on 16/06/2008 18:40:21
Quote:
Originally by: Dannie Trejo --------------------------------------------------------------------------------
Originally by: TWD -------------------------------------------------------------------------------- No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. --------------------------------------------------------------------------------
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else. --------------------------------------------------------------------------------
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
Oh great, so POS warfare should favor the most boredom-tolerant then? That's not a broken design at all!
No, I'm saying that if this is a problem, then it's a problem of something bigger and that POS warfare in general needs to be revised. I'm sure this would be a positive change to many POS managers but it also has negative effects on POS warfare in general.
You really don't get it, do you?
POS warfare and sovereignty are already being revised, but that's going to take months and a major content patch to come about. This is something that can be done now to fix a part of the game that is demonstrably broken, and which can easily be countered to prevent POS spam. This proposal does not preclude any other changes to POS logistics, and I honestly can't believe that you haven't worked this out yet.
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