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Resamo
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Posted - 2008.06.12 21:12:00 -
[1]
Originally by: Trevarre Schuldig
can train for t1 shield fitting and still be able to tank 90% of lvl 4 missions, this is because there's oversized shield rep in game x-large boosters, armor reps only go up to large.
People who run XL sheild boosters are totaly gimping there setups this does not even factor into the reason why ravens are good.
An XL sheild booster is the same hp/cap as the Large sheild booster... and in i most good settups you are running out of cap long before you run out of sheilds so running the xl booster just gimps you on pg and cpu.
Anyways the statement about the XL booster means you know nothing about fitting a raven so its best to disregard anything you say.
That being said the raven is the best because you can pick your damage types and you dont have to worry about range.
And ravens are not the best mission runer they are the best jack of all trades mission runner you can do any level 4 with them... but in any level 4 there is a ship out there that can do it faster then the raven can.
Originally by: Trevarre Schuldig
2-3mil sp is enough to run l4 missions in a raven if u avoid the harder missions
I have done level 4's in a harpy and in a cerberus just because its doable with lower sp does not make it the best ship to use what a pointless statemnt to the question why is the raven the best.
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Resamo
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Posted - 2008.06.13 18:01:00 -
[2]
Edited by: Resamo on 13/06/2008 18:02:38
Originally by: Kell Braugh Edited by: Kell Braugh on 12/06/2008 21:44:26 You forgot two things oh great oracle...
With a Shield Boost Amp, which is generally a must have in any but passive tanked ravens, the bonus from the amp is (a lot) bigger than when using a large shield booster.
Secondly, you must be one of those weird people that think if you can't manage to have all mods on and be cap stable its fail.
Pulsing an xl boster gives you more hp/cap and also give you the ability to boost through spawns that would otherwise break your large shield booster based tank.
Find me a spawn that can break my large sheild booster tank and i will be very impressed...
I pulse my large booster... my tank does not go for ever...
Its all about the damage... tank is secondary as long as it holds long enough
If i were to change my fitting out to a xl-booster i would have to drop one of my ballistic controle units to get the cpu i needed to fit it... therefore slowing my mission running ability, and how would this benifit me? it wouldnt because a Large II booster is enough for every single level 4 mission (at least with my skills).
There is 0 reason to fit an XL booster unless your skills are crap thats why people who fit one dont know what htey are talking about. IF you can actaully give me a reason to fit it over a large i would be impressed but since a large tanks every level 4 without issue (again with my skills) fitting an XL is overkilling your tank and therfure reduceing your damage output and thats bad.
A large gives you the same hp/cap as an XL no matter what your fitting is... do the freaking math, therefore if your setup caps out before it runs out of sheilds (not a perma tank) a large is better due to fitting requirments. |
Resamo
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Posted - 2008.06.13 20:04:00 -
[3]
For me the hp/sec is not an issue since my cap runs dry long before my sheilds are gone so with an XL or an L it really makes no differnece since cap is where the weakness is.. if your sheild die before your cap then the XL is a better choice for you.
My setup off the top of my head 3x dread guristas BCU II 2x pdu II
Large booster II boost amp 4x hardeners II specific (4x invlunerabilty fields hold as well but i like to be more cautious and put in the correct hardeners better on cap and damage taken)
7x Cruies II 1x Heavy nos.. cant rmember the name... i rarely use it but if i ever do get in a jam its slightly more cap at my disposal.
Changes i am contimplating.. droping the heavy noss for a drone range thingy and hopefully droping a pdu to up to 4x bcu's but i am unsure how loosing the pdu II will affect my tank and the 4th bcu does not really do that much.
I do have a high grade crystal set (except for the omega thats low), but again thats more emergency boost now because my cap will probably give out long before my sheilds do even without the crystals (would have to test to be sure).
Just remember when choosing between an XL and an L if you are running the L and your caping out before your sheilds are down then the XL is not going to help you will be in the same situation. For me i would have to drop the nos and a bcu to be able to fit an XL so changing to an xl would not help my tank it would however hurt my dps (thus hurting my tank... faster i kill them the less damage they do to me.). On a side note if you have a fitting where you are loosing your sheilds before your cap then an XL is actually better but i cant really see that happening with the CNR specifically as its buffer is massive (time to reduce dps) and its sheild is easily tanked.
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Resamo
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Posted - 2008.06.13 20:25:00 -
[4]
Originally by: XZypher Im a over 3mil sp approaching 4 now pretty close and I fly a CNR and am able to handle most level 4s I avoid the EM/Therm ones. I know some modules would be better I just cant use them yet
BTW it is cap stable with my skills Setup highs 7 Arby Launchers 1 Tractor Mids Eutectic I Capacitor Charge Array T2 Large Booster CN Boost Amp 3x Named Hardeners (same resist as T1 just longer Dur for little less cap use)
Lows 'Pandemonium' I Ballistic Enhancement Beta Reactor Control: Diagnostic System I x4
Rigs CCCx3
As you get more SP you are going to be less worried about cap stability as you will be able to kill off the spawns quicker so having your tank last forver is not needed, i would slowly start putting in more balistic controlls as you realize your tank is not needed as much. the 3 ccc rigs will be a waste further down the road as again you wont need any cap stuff except maybe a few pdu II's
Its a good fitting but my guess is you are fairly slow at actually killing stuff that will come with time.
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Resamo
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Posted - 2008.06.13 20:37:00 -
[5]
Originally by: Ariashley When shield tanking, you generally want to choose either active (hardeners and/or boosters - damage reduction and repair) or passive (maximal recharge through the use of extenders, shield rechargers, power diagnostic systems and shield relays). Based on my limited experience in the game so far, it seems that most people passively tank the Drake and actively tank the Rokh and the Raven.
I know the best guy to tank Level 4 missions in my Corp can tank pretty much all day with all pockets of spawns from Guiristas Extravaganza or even World's Collide in any room without blinking. He uses nearly all active modules, but in his words, the key is to be cap stable while doing that. Otherwise, you will eventually have to warp out when you run out of cap - effectively having run your tank dry. The Energy System Operation skill (increases cap recharge) is very helpful in the use of active modules as is Tactical Shield Manipulation (as it enhances the effectiveness of hardeners). If you use boosters, Shield Compensation is key in lessening the capacitor usage from boosters. There are various other damage-type specific skills that enhance the effectiveness of specific hardeners.
Shield Operation (recharge rate) and Shield Management (hp) are very effective in passive tanking.
By the time you get to level 4 missions, you would generally want to have most of your missile skills at high levels if your aim was the Raven (and therefore you were using probably a Kestrel, Caracal and Drake in advance of it).
I disagre that cap stability is most important, if you are there to make isk damage is most important and the more damage you do the less tank you need (stuff thats dead cant hurt you).
My tanks will eventually fail if i sit there afk but i dont do that i kill and thus my tanks dont fail.
If you build a setup to tank forever in a raven you are not going to be able to maximize your isk |
Resamo
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Posted - 2008.06.13 21:11:00 -
[6]
under 2h is painfully slow... you will realize that once you get faster and faster at them. Keep at it.
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