| Pages: 1 [2] 3 :: one page |
|
|
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Wet Ferret
 |
Posted - 2008.06.12 18:31:00 -
[31]
Because most people think that completing a mission with 2 or 3 warp-outs = success!
I think it = failure! So a low-skilled Raven is a no-no. |

Resamo
 |
Posted - 2008.06.12 21:12:00 -
[32]
Originally by: Trevarre Schuldig
can train for t1 shield fitting and still be able to tank 90% of lvl 4 missions, this is because there's oversized shield rep in game x-large boosters, armor reps only go up to large.
People who run XL sheild boosters are totaly gimping there setups this does not even factor into the reason why ravens are good.
An XL sheild booster is the same hp/cap as the Large sheild booster... and in i most good settups you are running out of cap long before you run out of sheilds so running the xl booster just gimps you on pg and cpu.
Anyways the statement about the XL booster means you know nothing about fitting a raven so its best to disregard anything you say.
That being said the raven is the best because you can pick your damage types and you dont have to worry about range.
And ravens are not the best mission runer they are the best jack of all trades mission runner you can do any level 4 with them... but in any level 4 there is a ship out there that can do it faster then the raven can.
Originally by: Trevarre Schuldig
2-3mil sp is enough to run l4 missions in a raven if u avoid the harder missions
I have done level 4's in a harpy and in a cerberus just because its doable with lower sp does not make it the best ship to use what a pointless statemnt to the question why is the raven the best.
|

Kell Braugh
 |
Posted - 2008.06.12 21:43:00 -
[33]
Edited by: Kell Braugh on 12/06/2008 21:44:26
Originally by: Resamo
People who run XL sheild boosters are totaly gimping there setups this does not even factor into the reason why ravens are good.
An XL sheild booster is the same hp/cap as the Large sheild booster...
You forgot two things oh great oracle...
With a Shield Boost Amp, which is generally a must have in any but passive tanked ravens, the bonus from the amp is (a lot) bigger than when using a large shield booster.
Secondly, you must be one of those weird people that think if you can't manage to have all mods on and be cap stable its fail.
Pulsing an xl boster gives you more hp/cap and also give you the ability to boost through spawns that would otherwise break your large shield booster based tank.
- EFT screen shots are NOT an accurate example of a ship's abilities. |

Faekurias
Black Legion Command Red Dawn Alliance
 |
Posted - 2008.06.12 22:23:00 -
[34]
I honestly don't like the raven since I haven't figured out a way to AFK Missions in it, I have to push buttons.
So I use a nighthawk with passive-recharge tank and F.O.F missiles + drones. IF you can use it I reccommend you do, it's worth it, it can tank everything easily, and does enough damage to make it fairly quick business. Also you can watch tv/alt tab around. |

Carniflex
Fallout Research Fallout Project
 |
Posted - 2008.06.13 08:53:00 -
[35]
Originally by: Wet Ferret Because most people think that completing a mission with 2 or 3 warp-outs = success!
I think it = failure! So a low-skilled Raven is a no-no.
Well, it's a lot easier to do them without warpouts at low skills than in other battleships in Raven. My missionrunning alt was able to do it at approx 3 mil SP (running injector fueled Raven). Altho he was training extra for that from day one and I was knowing all missions eyes closed so it's propably not 'avergae' performance. I imagine that most actually new players would have very tough time in lev 4 missions even with raven at 3 mil SP.
It's not Raven's fault tho. Reason for that is that pilots often move into lev 3/4 missions before they are ready for that and I can't blame them for that considering the rewards on lev 2/1 missions. One does actually earn better in lev 3/4 with few warpouts than he does at lev 2 without warpouts. |

Resamo
 |
Posted - 2008.06.13 18:01:00 -
[36]
Edited by: Resamo on 13/06/2008 18:02:38
Originally by: Kell Braugh Edited by: Kell Braugh on 12/06/2008 21:44:26 You forgot two things oh great oracle...
With a Shield Boost Amp, which is generally a must have in any but passive tanked ravens, the bonus from the amp is (a lot) bigger than when using a large shield booster.
Secondly, you must be one of those weird people that think if you can't manage to have all mods on and be cap stable its fail.
Pulsing an xl boster gives you more hp/cap and also give you the ability to boost through spawns that would otherwise break your large shield booster based tank.
Find me a spawn that can break my large sheild booster tank and i will be very impressed...
I pulse my large booster... my tank does not go for ever...
Its all about the damage... tank is secondary as long as it holds long enough
If i were to change my fitting out to a xl-booster i would have to drop one of my ballistic controle units to get the cpu i needed to fit it... therefore slowing my mission running ability, and how would this benifit me? it wouldnt because a Large II booster is enough for every single level 4 mission (at least with my skills).
There is 0 reason to fit an XL booster unless your skills are crap thats why people who fit one dont know what htey are talking about. IF you can actaully give me a reason to fit it over a large i would be impressed but since a large tanks every level 4 without issue (again with my skills) fitting an XL is overkilling your tank and therfure reduceing your damage output and thats bad.
A large gives you the same hp/cap as an XL no matter what your fitting is... do the freaking math, therefore if your setup caps out before it runs out of sheilds (not a perma tank) a large is better due to fitting requirments. |

Wet Ferret
 |
Posted - 2008.06.13 18:31:00 -
[37]
Originally by: Carniflex
It's not Raven's fault tho. Reason for that is that pilots often move into lev 3/4 missions before they are ready for that and I can't blame them for that considering the rewards on lev 2/1 missions. One does actually earn better in lev 3/4 with few warpouts than he does at lev 2 without warpouts.
This is true. Though, you could complete a mission faster in a Drake without warpouts than in a Raven with one warpout + waiting for cap to recharge. That is of course assuming average skills, as a well skilled Raven pilot could probably make up for that lost time... but then again, a well skilled Raven pilot probably wouldn't need that warpout in the first place 
Originally by: Resamo
A large gives you the same hp/cap as an XL no matter what your fitting is... do the freaking math, therefore if your setup caps out before it runs out of sheilds (not a perma tank) a large is better due to fitting requirments.
The XL gives you better hp/sec so provides more tankability. I can see the benefits to using a T2 Large, though.. as I have a lot of trouble fitting a Ravel with an XL. Mind sharing your setup? I'm kind of curious as I've been wanting to try something like that.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
 |

Resamo
 |
Posted - 2008.06.13 20:04:00 -
[38]
For me the hp/sec is not an issue since my cap runs dry long before my sheilds are gone so with an XL or an L it really makes no differnece since cap is where the weakness is.. if your sheild die before your cap then the XL is a better choice for you.
My setup off the top of my head 3x dread guristas BCU II 2x pdu II
Large booster II boost amp 4x hardeners II specific (4x invlunerabilty fields hold as well but i like to be more cautious and put in the correct hardeners better on cap and damage taken)
7x Cruies II 1x Heavy nos.. cant rmember the name... i rarely use it but if i ever do get in a jam its slightly more cap at my disposal.
Changes i am contimplating.. droping the heavy noss for a drone range thingy and hopefully droping a pdu to up to 4x bcu's but i am unsure how loosing the pdu II will affect my tank and the 4th bcu does not really do that much.
I do have a high grade crystal set (except for the omega thats low), but again thats more emergency boost now because my cap will probably give out long before my sheilds do even without the crystals (would have to test to be sure).
Just remember when choosing between an XL and an L if you are running the L and your caping out before your sheilds are down then the XL is not going to help you will be in the same situation. For me i would have to drop the nos and a bcu to be able to fit an XL so changing to an xl would not help my tank it would however hurt my dps (thus hurting my tank... faster i kill them the less damage they do to me.). On a side note if you have a fitting where you are loosing your sheilds before your cap then an XL is actually better but i cant really see that happening with the CNR specifically as its buffer is massive (time to reduce dps) and its sheild is easily tanked.
|

XZypher
Deep Core Mining Inc.
 |
Posted - 2008.06.13 20:10:00 -
[39]
Im a over 3mil sp approaching 4 now pretty close and I fly a CNR and am able to handle most level 4s I avoid the EM/Therm ones. I know some modules would be better I just cant use them yet
BTW it is cap stable with my skills Setup highs 7 Arby Launchers 1 Tractor Mids Eutectic I Capacitor Charge Array T2 Large Booster CN Boost Amp 3x Named Hardeners (same resist as T1 just longer Dur for little less cap use)
Lows 'Pandemonium' I Ballistic Enhancement Beta Reactor Control: Diagnostic System I x4
Rigs CCCx3
|

Ariashley
The Torchwood Institute Celestial Imperative
 |
Posted - 2008.06.13 20:22:00 -
[40]
When shield tanking, you generally want to choose either active (hardeners and/or boosters - damage reduction and repair) or passive (maximal recharge through the use of extenders, shield rechargers, power diagnostic systems and shield relays). Based on my limited experience in the game so far, it seems that most people passively tank the Drake and actively tank the Rokh and the Raven.
I know the best guy to tank Level 4 missions in my Corp can tank pretty much all day with all pockets of spawns from Guiristas Extravaganza or even World's Collide in any room without blinking. He uses nearly all active modules, but in his words, the key is to be cap stable while doing that. Otherwise, you will eventually have to warp out when you run out of cap - effectively having run your tank dry. The Energy System Operation skill (increases cap recharge) is very helpful in the use of active modules as is Tactical Shield Manipulation (as it enhances the effectiveness of hardeners). If you use boosters, Shield Compensation is key in lessening the capacitor usage from boosters. There are various other damage-type specific skills that enhance the effectiveness of specific hardeners.
Shield Operation (recharge rate) and Shield Management (hp) are very effective in passive tanking.
By the time you get to level 4 missions, you would generally want to have most of your missile skills at high levels if your aim was the Raven (and therefore you were using probably a Kestrel, Caracal and Drake in advance of it).
|
|

Resamo
 |
Posted - 2008.06.13 20:25:00 -
[41]
Originally by: XZypher Im a over 3mil sp approaching 4 now pretty close and I fly a CNR and am able to handle most level 4s I avoid the EM/Therm ones. I know some modules would be better I just cant use them yet
BTW it is cap stable with my skills Setup highs 7 Arby Launchers 1 Tractor Mids Eutectic I Capacitor Charge Array T2 Large Booster CN Boost Amp 3x Named Hardeners (same resist as T1 just longer Dur for little less cap use)
Lows 'Pandemonium' I Ballistic Enhancement Beta Reactor Control: Diagnostic System I x4
Rigs CCCx3
As you get more SP you are going to be less worried about cap stability as you will be able to kill off the spawns quicker so having your tank last forver is not needed, i would slowly start putting in more balistic controlls as you realize your tank is not needed as much. the 3 ccc rigs will be a waste further down the road as again you wont need any cap stuff except maybe a few pdu II's
Its a good fitting but my guess is you are fairly slow at actually killing stuff that will come with time.
|

Resamo
 |
Posted - 2008.06.13 20:37:00 -
[42]
Originally by: Ariashley When shield tanking, you generally want to choose either active (hardeners and/or boosters - damage reduction and repair) or passive (maximal recharge through the use of extenders, shield rechargers, power diagnostic systems and shield relays). Based on my limited experience in the game so far, it seems that most people passively tank the Drake and actively tank the Rokh and the Raven.
I know the best guy to tank Level 4 missions in my Corp can tank pretty much all day with all pockets of spawns from Guiristas Extravaganza or even World's Collide in any room without blinking. He uses nearly all active modules, but in his words, the key is to be cap stable while doing that. Otherwise, you will eventually have to warp out when you run out of cap - effectively having run your tank dry. The Energy System Operation skill (increases cap recharge) is very helpful in the use of active modules as is Tactical Shield Manipulation (as it enhances the effectiveness of hardeners). If you use boosters, Shield Compensation is key in lessening the capacitor usage from boosters. There are various other damage-type specific skills that enhance the effectiveness of specific hardeners.
Shield Operation (recharge rate) and Shield Management (hp) are very effective in passive tanking.
By the time you get to level 4 missions, you would generally want to have most of your missile skills at high levels if your aim was the Raven (and therefore you were using probably a Kestrel, Caracal and Drake in advance of it).
I disagre that cap stability is most important, if you are there to make isk damage is most important and the more damage you do the less tank you need (stuff thats dead cant hurt you).
My tanks will eventually fail if i sit there afk but i dont do that i kill and thus my tanks dont fail.
If you build a setup to tank forever in a raven you are not going to be able to maximize your isk |

XZypher
Deep Core Mining Inc.
 |
Posted - 2008.06.13 20:40:00 -
[43]
Originally by: Resamo
Originally by: XZypher Im a over 3mil sp approaching 4 now pretty close and I fly a CNR and am able to handle most level 4s I avoid the EM/Therm ones. I know some modules would be better I just cant use them yet
BTW it is cap stable with my skills Setup highs 7 Arby Launchers 1 Tractor Mids Eutectic I Capacitor Charge Array T2 Large Booster CN Boost Amp 3x Named Hardeners (same resist as T1 just longer Dur for little less cap use)
Lows 'Pandemonium' I Ballistic Enhancement Beta Reactor Control: Diagnostic System I x4
Rigs CCCx3
As you get more SP you are going to be less worried about cap stability as you will be able to kill off the spawns quicker so having your tank last forver is not needed, i would slowly start putting in more balistic controlls as you realize your tank is not needed as much. the 3 ccc rigs will be a waste further down the road as again you wont need any cap stuff except maybe a few pdu II's
Its a good fitting but my guess is you are fairly slow at actually killing stuff that will come with time.
It goes pretty fast I tryed a level 4 when i first got in it with cruise at 1 and BS at 1 GE4 took 3hrs. Now i have cruise at 3 BS at 3 warhead upgrades at 3. and do it in less than two hours. Ill be able to drop in more dps once i have fit capacitor flux coils instead of the diag systems. The big thing i want to able to do is get the cap recharger out of the mid for a target painter. |

Resamo
 |
Posted - 2008.06.13 21:11:00 -
[44]
under 2h is painfully slow... you will realize that once you get faster and faster at them. Keep at it.
|

XZypher
Deep Core Mining Inc.
 |
Posted - 2008.06.13 21:49:00 -
[45]
yeah GE4 is my slowest mission but i kill everything and do the bonus room |

Marsman37X
Alder Space Pioneers
 |
Posted - 2008.06.13 22:10:00 -
[46]
There are ships that do more damage, and ships that tank better. But none that can do both for so little ISK. |

Ariashley
The Torchwood Institute Celestial Imperative
 |
Posted - 2008.06.13 22:26:00 -
[47]
Originally by: Resamo I disagre that cap stability is most important, if you are there to make isk damage is most important and the more damage you do the less tank you need (stuff thats dead cant hurt you).
My tanks will eventually fail if i sit there afk but i dont do that i kill and thus my tanks dont fail.
If you build a setup to tank forever in a raven you are not going to be able to maximize your isk
Ya - good point. It depends how you run missions. In my corp, we bring one person with a very good tank to pull pretty much every pocket in an entire mission and then sit there and shoot at battleships while those of us in Cruisers and Battlecruisers kill everything else. With 1 cruiser, 1 BC and 1 BS, we can finish something like World's Collide or Guiristas Extravaganza in about an hour - ninety minutes. With 2 of the 3 people able to pull level 4 missions, we can do 2 missions and if one has really high bounties, we can save it for the next day and do it again before turning it in.
ISK or Standing (depending on your goal) / hr is generally the goal and if you're doing the missions solo, you do want to kill things as fast as possible. That said, you need to find the balance where your tank can last long enough for your DPS to kill everything. Having to warp out of a mission is clearly not time efficient.
|

Sausage Mahoney
 |
Posted - 2008.06.17 02:33:00 -
[48]
Despite all the DERP I'm seeing here, It IS possible to run an XL-booster permanently without gimping your setup. 2 T2 CCs and 2 DB/TS CPRs and certain XL-boosters will run, along with proper boost amps can throw out over 1k shields a pulse forever, and If I'm not mistaken, that makes one pretty much invulnerable.
Then you have leftover room with Max skills for 3 BCUs, If you can get a gisti Afterburner and have maxed nav skills, you could technically even perma run with that with 3 CCCs instead of two.
|

Carniflex
Fallout Research Fallout Project
 |
Posted - 2008.06.17 06:24:00 -
[49]
Originally by: Sausage Mahoney Despite all the DERP I'm seeing here, It IS possible to run an XL-booster permanently without gimping your setup. 2 T2 CCs and 2 DB/TS CPRs and certain XL-boosters will run, along with proper boost amps can throw out over 1k shields a pulse forever, and If I'm not mistaken, that makes one pretty much invulnerable.
Then you have leftover room with Max skills for 3 BCUs, If you can get a gisti Afterburner and have maxed nav skills, you could technically even perma run with that with 3 CCCs instead of two.
Problem with that is that while it negates almost any NPC induced risks to your missionrunning platform player induced risks will start to rise after you pass approx 500 mil mark in fitted modules. With abovementioned XL booster alone some players will be willing to hunt extra for you instead of just waiting for juicy target at gate.
 |

Lykah Storm
Perkone
 |
Posted - 2008.06.17 07:02:00 -
[50]
Originally by: Ensignman In most Lvl 4s you won't really need the sig amp and sensor booster, drop them for CPR IIs, and get some rigs to increase your tank/recharge rate.
Why do you want to kill your shield boost rate?
|
|

Lykah Storm
Perkone
 |
Posted - 2008.06.17 07:04:00 -
[51]
Originally by: Dagas Hunter I've got all missile skills at 5, BS at 5 all cap and shield skills at 5 and still can't tank all lvl 4 missions in a Raven. How come you guys can do it with only 2-3m SP 
1.) Be aligned 2.) "Drag" NPC's while doing so 3.) Pick spawns
No fullstage agro with Raven.
Of course if you got Basilisk helping then it doesn't matter just give em hell 
|

Princess SinR
 |
Posted - 2008.06.17 09:59:00 -
[52]
Chooseable Damage if you torp fit dps in excess of 1100 including drones (1125 for my own fit)
if you cruise fit then ample dps, gets u buy and not the biggest worry for target velocity, transversal etc...
Can offer excellet tank/gank combination without much sacrifce to either
Though being a better option on paper doesnt make it the most fun...
I am a raven/missles user... to keep fun and push the performance I always aim for high dps fits to the point I really am running miniumu tank...
1 L booster 3 racial hardeners
benefit to me is more fun mission that I need to pay attention and overall faster missions as I maul the rats quick..
|

Jarvin Kell
Kingdom of Kador
 |
Posted - 2008.06.17 13:29:00 -
[53]
I'm surprised at the number of people that tend to easily discount being able to choose damage type.
Say outgoing DPS from missiles alone = 538 (my current setup/skills on missioning alt). Then think about Guristas NPC on a mission like Guristas Extrav (http://eveinfo.com/missions/257/eve-online-guristas-extravaganza). NPC tend to have 10-20% between their 2nd lowest and lowest resists. In the case of Guristas BS, spproximately 40% kinetic and 50% thermal:
538 DPS * (1-0.5) = 269 DPS after resists 538 * (1-0.4) = 322.8 DPS 322.8 / 269 = 1.2 or 20% more DPS. Simply by choosing the correct missile type.
Think about what happens if you're stuck using the incorrect damage type versus best damage type (EM versus KIN in this example, 70% vs. 40%):
538 * (1-0.7) = 161.4 322.8 (from above) / 161.4 = 2.0 or 200% effective damage when comparing KIN to EM
There is more to the equation (how significant is the damage loss from defender missiles when compared to misses from tracking issues on turrets) but that's one big reason that missiles are more effective in missioning.
|

Chronicle's Legend
 |
Posted - 2008.06.17 13:45:00 -
[54]
The main and most obvious advantage of a raven is the ammount of damage it can deal using no cap what so ever. on my personal set-up the only thing htat uses a major ammount of is the XL boost(exempt the harders). It even has a nice complementary drone bay that really does come in useful. Not the mention the fact that it also has two turret slots/ two empty highs for a your guns/drone links/nos's. Raven is one of the most all rounded ships in the game.
The only thing that lets it down is its not symetrical |

XZypher
Deep Core Mining Inc.
 |
Posted - 2008.06.17 14:39:00 -
[55]
Originally by: Ariashley
Originally by: Resamo I disagre that cap stability is most important, if you are there to make isk damage is most important and the more damage you do the less tank you need (stuff thats dead cant hurt you).
My tanks will eventually fail if i sit there afk but i dont do that i kill and thus my tanks dont fail.
If you build a setup to tank forever in a raven you are not going to be able to maximize your isk
Ya - good point. It depends how you run missions. In my corp, we bring one person with a very good tank to pull pretty much every pocket in an entire mission and then sit there and shoot at battleships while those of us in Cruisers and Battlecruisers kill everything else. With 1 cruiser, 1 BC and 1 BS, we can finish something like World's Collide or Guiristas Extravaganza in about an hour - ninety minutes. With 2 of the 3 people able to pull level 4 missions, we can do 2 missions and if one has really high bounties, we can save it for the next day and do it again before turning it in.
ISK or Standing (depending on your goal) / hr is generally the goal and if you're doing the missions solo, you do want to kill things as fast as possible. That said, you need to find the balance where your tank can last long enough for your DPS to kill everything. Having to warp out of a mission is clearly not time efficient.
This sounds interesting how do you do the mission again?
|

thisismyalt
 |
Posted - 2008.06.17 16:54:00 -
[56]
Edited by: thisismyalt on 17/06/2008 16:55:29 mine goes like this
Power Diagnostic System II Power Diagnostic System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Shield Boost Amplifier II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Invulnerability Field II
Arbalest Cruise Launcher I, Paradise Cruise Missile Arbalest Cruise Launcher I, Paradise Cruise Missile Arbalest Cruise Launcher I, Paradise Cruise Missile Arbalest Cruise Launcher I, Paradise Cruise Missile Arbalest Cruise Launcher I, Paradise Cruise Missile Arbalest Cruise Launcher I, Paradise Cruise Missile
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
* of course adjust hardener for mission.
|

Duncan Storne
 |
Posted - 2008.06.17 18:38:00 -
[57]
Originally by: Dagas Hunter Edited by: Dagas Hunter on 12/06/2008 05:54:39 Edited by: Dagas Hunter on 12/06/2008 05:54:23 RC Denton: I think I'm going to try your fitting, but is the second boost amp worth it? They get a penalty for more than one so isn't it better to put something else there? like maybe a hardener for the second damage type or something.
Also a BCU T2 only give about 10 % more damage, the third one would give what 3 %? seems quite insignificant. Maybe an extra PCU instead since they don't get a penalty?
EDIT: Because of CPU problems I couldn't do that fitting, but I hope It's still good enough.
6x T2 cruise, 2x named heavy vamp 4x T2 hardeners, 1x T2 XL boost, 1x T2 boost amp 2x T2 BCU, 2x T2 PCU, 1x T2 Co-processor 3x the rigs you talked about
I don't think anyone really addressed your post.
I suggest cutting back on the vampires to free up the slot used by the co-processor. It sounds like you fight a lot of Guristas and against them all you will ever be able to drain are frigates. You would gain more benefit from an additional PDU2.
Four hardeners is not bad, but I would drop one for a cap injector. I have never had any problem with two hardeners for the primary damage type and one for the secondary. The cap injector gives you a buffer in case things go badly or you need a little extra cap during the peak damage of the mission.
As for PDU vs. BCU, in your case I would favor the PDU since it sounds like your tank needs some work. You would get a little extra damage with the BCU, but whether that would make a difference is an open question. How carefully do you count the number of missiles required to kill a target? If you measure it in salvos, unless two, for example, just doesn't quite do it, you probably won't notice a difference in killing speed.
|

Opertone
SIEGE.
 |
Posted - 2008.06.17 22:10:00 -
[58]
my setup
6 arbalest siege launchers, drone control range augmenter, heavy diminishing power drain
4 CN hardeners, DG large shield booster, Afterburner tech 2
2 Ballistic control systems tech 2, 3 power diagnostic systems tech 2
hydraulic bay thrusters x 2, rocket fuel cache partition
CN torpedoes (charge)
SW-900 web drone, 4 TP-600 painter drones
+3% missile implants, 20 mill each
micromanagement, but eats through battleship's armor, very hard core, enjoyable too
|

Lia Darklotus
Hematite Rose Bionic Dawn
 |
Posted - 2008.06.18 06:01:00 -
[59]
Edited by: Lia Darklotus on 18/06/2008 06:22:06
Originally by: Dagas Hunter Edited by: Dagas Hunter on 10/06/2008 22:47:04
Originally by: Poreuomai Edited by: Poreuomai on 10/06/2008 22:11:42
Originally by: Dagas Hunter I've got all missile skills at 5, BS at 5 all cap and shield skills at 5 and still can't tank all lvl 4 missions in a Raven. How come you guys can do it with only 2-3m SP 
What is your setup?
I would imagine that most people use an XL shield booster, a few mission specific shield hardners, and one or two shield boost amplifiers.
Have no setup now because it's gone, but it was.
6x arbalest cruise 1x named heavy nos 1x tractor beam (could not have activated at the same time as nos)
4x T2 rat-specific hardners 1x T2 XL shield booster 1x T1 shield boost amp (can use T2 now)
2x T2 BCU 1x T2 Damage control 1x T2 signal amp 1x T2 sensor boost (or what it's called)
and 5x T2 Hammarheads (when the were alive)
I have two setups that might work wonders for if you want to try them out. First is the classic perma boosting Raven setup which can pretty much tank most LvL 4 missions without any problems. I use rat specific hardeners for missions but you can switch out to invulnerable hardeners if you like. If you notice the amp boosters are not T2 but I will be putting T2 amp boosters when I get that skill trained to level 5. Everything else is how it is intended to run. Drones of course should be T2 if you got the skills but if not at least make sure they are medium drones as they work well against frigs, cruisers and even battleships for a slight added dps boost. Don't bother with PDU's to gain extra cap recharge. First the bonuses PDU give to your shields aren't really all that great. An increase shield recharge rate is pointless for a shield boosting ship. Not to mention flux coils give you more cap recharge which is what keeps you x-large shield boosting going and going... I can maybe see using PDU's in something like a Drake but even then I would much rather use shield relays to increase my shield recharge rate over a PDU. Of course a Raven isn't the awesome passive tanker the Drake is so in the end PDU's are pointless and only should be used if you don't have the skills to use flux coils IMHO.
Classic Perma Shield Booster Raven
-Lows-
Ballistic Control System II Capacitor Flux Coil II x4
-Mids-
Cap Recharger II 'Copasetic' I Particle Field Acceleration x2 X-Large Shield Booster II Ballistic Deflection Field II Heat Dissipation Field II
-Highs-
'Arbalest' Cruise Launcher I x6
Drone Link Augmentor I x2
- Rigs - Capacitor Control Circuit I x3
- Drones -
T2 Hammerheads x5
This second setup offers more dps by including a second BCU. I haven't tried this setup out so do so at your own risk. I might think of switching out the energy vamps instead for one cap boosters to gain the cap needed to run the x-large shield booster. If I do that then the drone link units go back in place or maybe a tractor/salvager combo. This setup is more involved then the first one posted.
Experimental Energy Vamp Raven - Perma Boost
- Lows -
Ballistic Control System II x2 Capacitor Flux Coil II x3
- Mids -
Cap Recharger II 'Copasetic' I Particle Field Acceleration x2 X-Large Shield Booster II Ballistic Deflection Field II Heat Dissipation Field II
- High slots -
'Arbalest' Cruise Launcher I x6
Heavy Diminishing Power System Drain I x2
- Rigs -
3x Capacitor Control Circuit I
- Drones -
T2 Hammerheads x5
|

Thirzarr
 |
Posted - 2008.06.18 11:49:00 -
[60]
The Raven is so damn good because its rather flexible in distributing its tanking/dmg power.
Some fly it grossly overtanked with a XL Booster, 3 harderner and a boost amp. Some fly it with whatever tank fits after 3 or 4 BCU's in the lows. Anything in between also works.
It's an often used and mostly overtanked vessel. And 'overtanked' is quite common in empire, since Risk is a bad bad word.
|
|
|
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |