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Thread Statistics | Show CCP posts - 7 post(s) |
Kyle Frost
Privateers Privateer Alliance
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Posted - 2008.06.14 15:53:00 -
[31]
Originally by: DeepBlue Agents in space also show up as Wayposts, also the beacons before you enter a cosmos constellation.
Are you positive that agents show up as wayposts ? I encountered several systems, where there are one or two COSMOS dungeons ( with gates leading to them ) and also a COSMOS agents site ( no gate ). Still i only got 1 waypost hit on the multispectral probe. ------
Let the gun do the talking... |
Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.06.14 17:08:00 -
[32]
Originally by: Kyle Frost
Originally by: DeepBlue Agents in space also show up as Wayposts, also the beacons before you enter a cosmos constellation.
Are you positive that agents show up as wayposts ? I encountered several systems, where there are one or two COSMOS dungeons ( with gates leading to them ) and also a COSMOS agents site ( no gate ). Still i only got 1 waypost hit on the multispectral probe.
/me sighs multi's return types not numbers of each type.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
Space Wanderer
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Posted - 2008.06.14 17:42:00 -
[33]
Edited by: Space Wanderer on 14/06/2008 17:43:32
Originally by: Juana Morlaine
Ok, so wayposts in 0.0 without being static, without beacon to warp to and without an agent are a bug.
Good to know, since I found at least one such system.
I seem to have found something similar myself in tama. No beacon (except control bunker which is present in many other systems without wayposts) and no agent at gates. I am currently scanning to be sure that there isn't some kind of static complex that must be scanned down (do such kind of complexes exist?).
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CCP Greyscale
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Posted - 2008.06.14 18:41:00 -
[34]
Originally by: Juana Morlaine
Ok, so wayposts in 0.0 without being static, without beacon to warp to and without an agent are a bug.
Good to know, since I found at least one such system.
It's not necessarily a bug, but it's possible that it is one and we'd appreciate bug reports on any you find
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Space Wanderer
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Posted - 2008.06.14 21:58:00 -
[35]
Just an update. In tama there is a "waypost" without any complex/agent visible in the overview. Tried exploring, but although I found all the other three sites present in the system (radar, magneto and gravimetric) the waypost has not been scanned out (yet).
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Phantom SV
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Posted - 2008.06.23 01:21:00 -
[36]
Originally by: CCP Greyscale
Originally by: Juana Morlaine
Ok, so wayposts in 0.0 without being static, without beacon to warp to and without an agent are a bug.
Good to know, since I found at least one such system.
It's not necessarily a bug, but it's possible that it is one and we'd appreciate bug reports on any you find
LOL... The tone of this CCP guy seems to me IRONIC. There is no clear information about the "waypost" sites. I have scanned for hours for one of these and I could not find it. Anyway this coupled with the face that they (CCP) do not fix the farmable plexes (http://oldforums.eveonline.com/?a=topic&threadID=745620) and their attitude towards us is really questionable and raises some questions. Previously, before FW there were more "UNKNOWN" sites... now there are just a few. I have scanned 2 sites a few days ago, nerfed... one was a serpentis without the goodies (meaning nothing of real value.. just crap under 10k isk) and one exploration completely empty... Thinking about it for a second... there were many things that were nerfed (for example the caravans) that brought large profits for some players for a while. And also thinking that there are CCP employees that do play this game and they have all the information about scanning and site mechanics seems totally unfair... And this Grey thingy comes and ironically responds to threads... It would have been better for you not to comment at all Grey. Yeah... I'll see what happends.... but I'm starting to reconsider the qualities of this game and the people that take care of it.
Yeah, this SHOULD be a business not a hobby for you CCP guyz and you SHOULD treat it like a business... Fair play and transparency are some qualities that you seem to lack. I am and will be for a while amazed by the scanner farming thread...
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Phenob
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Posted - 2008.06.23 19:08:00 -
[37]
1. Will a non-Cosmic agent in space show up as Waypost? A Cosmic agent?
2. Would a Datacenter be considered a "complex which has a fixed position" or a "static dungeon?" I believe these all have beacons in Overview so cannot be scanned down ++ Greyscale: . If it's visible as a beacon it's unlikely that it's possible to probe it... ++
3. Are Cosmos constellations the only areas where Wayposts should be detected in the absence of a beacon in Overview? Or are there non-Cosmos static combat sites?
4. Greyscale's post strongly implies that non-beacon'd Wayposts are scannable (as do the patch notes.) So, should scanning for Wayposts when no beacon is present be done with standard Exploration quest probes? (mag/grav/ladar/radar) And these sites will be found within 4 AU of a planet?
5. (assuming "hidden or not" refers to -not in Overview- or -in Overview-) What is the likelihood of two Wayposts occurring in the same System perhaps one or more "hidden" and another "not?"
6. Why are there non-Exploration sites that can only be found with Exploration?
7. Am I missing something? (please restrict responses Waypost related information |
perfeus
Royal Amarr Institute
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Posted - 2008.06.23 19:21:00 -
[38]
Originally by: Phenob 1. Will a non-Cosmic agent in space show up as Waypost? A Cosmic agent?
2. Would a Datacenter be considered a "complex which has a fixed position" or a "static dungeon?" I believe these all have beacons in Overview so cannot be scanned down ++ Greyscale: . If it's visible as a beacon it's unlikely that it's possible to probe it... ++
3. Are Cosmos constellations the only areas where Wayposts should be detected in the absence of a beacon in Overview? Or are there non-Cosmos static combat sites?
4. Greyscale's post strongly implies that non-beacon'd Wayposts are scannable (as do the patch notes.) So, should scanning for Wayposts when no beacon is present be done with standard Exploration quest probes? (mag/grav/ladar/radar) And these sites will be found within 4 AU of a planet?
5. (assuming "hidden or not" refers to -not in Overview- or -in Overview-) What is the likelihood of two Wayposts occurring in the same System perhaps one or more "hidden" and another "not?"
6. Why are there non-Exploration sites that can only be found with Exploration?
7. Am I missing something? (please restrict responses Waypost related information
If we could get these questions answered it would be a huge help and please leave the ambiguity out of the responses. I am sitting here looking at a "waypost" with quest probes out everywhere and of course no results, no beacon in the system, and 3 agents at the gate. Can we get a category of static sites, not just "like cosmos sites"? Is a "static dungeon" like the old 6/10 - 10/10 plexes of old?
With exploration we always seem to get a lot of ambiquity on how things should work, and then months later we get "it's broken and it needs to be fixed" after months of post about how we don't think it's working as intended but we really don't know because no one will describe exactly how it is supposed to work. It would be real nice to bypass the months of frustration on this one and just let us know how it "should" work. I get the whole exploration side of this equation, ie, we should figure it out, but again, when things don't work as intended from the beginning, should I assume that scanning for an entire day and getting no results is reasonable?
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CCP Greyscale
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Posted - 2008.06.23 19:59:00 -
[39]
Edited by: CCP Greyscale on 23/06/2008 20:00:23 Under the current implementation:
1) Yes 2) Yes 3) No, there are other places these will appear 4) Most of them should be. See below 5) Not at all impossible to happen 6) Diversity. Sometimes we like to have static sites be hidden, because it's cool 7) See below
Under the current implementation, this is the deal. We have a tool for creating "deadspace areas", which include ones that don't have the "warp disruption" flag ticked and thus aren't deadspace in the sense of "you can't warp around". These areas are used for a lot of things. Anywhere you see any NPC of the "deadspace" type (ie where when you right click it's "Add deadspace angel cruiser to overview" or what have you), or where you see an agent in space, or where you see a Large Collidable Object or a Large Collidable Structure, or you get one of those pop-up messages with flavour text like when you warp to a DED complex, that's a deadspace area for these purposes.
If that deadspace area doesn't despawn after it's completed, and instead has a fixed location, it'll show up as a Waypost on a Multispec scan. Currently this includes data centres, and the hidden site that's on the gate into 0.0 COSMOS areas that gives you that flavour text pop-up, and the battle sites we introduced in Empyrean Age, and agents sitting on gates and so on and so forth. We'll likely be removing some of them from the results in the nearish future, but in the mean time that's the situation. Hope that's unambiguous enough for you
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perfeus
Royal Amarr Institute
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Posted - 2008.06.23 20:46:00 -
[40]
Thank you very much for the answers greyscale, we all really appreciate it.
I have submitted one bug report on a *perhaps* non scannable waypost (I say perhaps because perhaps it is simply extremely difficult to scan down), but at least this way it can be taken a look at. I have talked with others who have said they scanned for hours without any results and eventually given up, I have not talked with anybody that has successfuly scanned them down yet, but I will keep at it.
In answer 4 you say "most of them should", does this mean that some sites will not be within 4 au of planets, or that some deadspace areas with beacons may be created outside of the 4au radius of a planet as you should not need to scan those down anyway. Just trying to understand if there is somewhere else we should be scanning.
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Phenob
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Posted - 2008.06.24 01:38:00 -
[41]
Thank you for providing genuine answers (as apposed to more questions.) Feel free to point here next time someone accuses CCP of not caring.
I'm guessing that the "4 AU from planets" ambiguity means that we should include Jumpgates in our quest scans as they may have nearby agents?
Thanks again. I have a much cleared idea of what "static dungeons, hidden or not," are.
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Silvana Kor'ah
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Posted - 2008.06.24 08:26:00 -
[42]
Just to get this straight.
When there's a DED beacon in overview (like Pith deadspace complex 2/10) and i've found a waypost (which i actually have), then it's most likely that DED plex?
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CCP Greyscale
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Posted - 2008.06.24 10:14:00 -
[43]
Edited by: CCP Greyscale on 24/06/2008 10:18:42 Edited by: CCP Greyscale on 24/06/2008 10:16:05
Originally by: Silvana Kor'ah Just to get this straight.
When there's a DED beacon in overview (like Pith deadspace complex 2/10) and i've found a waypost (which i actually have), then it's most likely that DED plex?
Yes
Edity bit: Oh hey, found where the complete list of static points is stored. BRB checking them all...
Second edity bit: Just realised how many there actually are. Maybe not "right back" after all...
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Phenob
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Posted - 2008.06.24 19:45:00 -
[44]
"A" for effort
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XoPhyte
Gallente Black Nova Corp Band of Brothers
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Posted - 2008.06.28 00:57:00 -
[45]
Originally by: CCP Greyscale Edity bit: Oh hey, found where the complete list of static points is stored. BRB checking them all...
Second edity bit: Just realised how many there actually are. Maybe not "right back" after all...
Thanks Greyscale, seriously it's awsome that you are doing this.
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Phenob
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Posted - 2008.06.29 01:20:00 -
[46]
***Edited by: CCP Greyscale on 24/06/2008 10:16:05***
It's been a few days. Can we expect a full list? |
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CCP Greyscale
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Posted - 2008.06.30 15:25:00 -
[47]
There's never going to be a full list because that would ruin the fun for some of the stuff that's out there. I'm still looking into how we can approach this so people aren't getting confused by the way things are flagged up right now. |
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.06.30 18:17:00 -
[48]
Originally by: CCP Greyscale There's never going to be a full list because that would ruin the fun for some of the stuff that's out there. I'm still looking into how we can approach this so people aren't getting confused by the way things are flagged up right now.
or just fix it, would be fair enough :)
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CCP Greyscale
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Posted - 2008.06.30 18:26:00 -
[49]
Originally by: DeepBlue
Originally by: CCP Greyscale There's never going to be a full list because that would ruin the fun for some of the stuff that's out there. I'm still looking into how we can approach this so people aren't getting confused by the way things are flagged up right now.
or just fix it, would be fair enough :)
That's the optimal case we're working towards - we just need to suss out how to fix it first
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.06.30 18:29:00 -
[50]
Edited by: DeepBlue on 30/06/2008 18:33:30
Originally by: CCP Greyscale
Originally by: DeepBlue
Originally by: CCP Greyscale There's never going to be a full list because that would ruin the fun for some of the stuff that's out there. I'm still looking into how we can approach this so people aren't getting confused by the way things are flagged up right now.
or just fix it, would be fair enough :)
That's the optimal case we're working towards - we just need to suss out how to fix it first
well... give the real wayposts a unique signature, wont be that hard to change, as there arent that many around.
but hey, you are the devs *g*
edit: or remove the "waypost, scanable" atribute from objects wich arent wayposts....
dunno what to look for, its your sql DB :)
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Nethras
Minmatar Tribal Liberation Force
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Posted - 2008.07.01 21:55:00 -
[51]
Originally by: CCP Greyscale There's never going to be a full list because that would ruin the fun for some of the stuff that's out there. I'm still looking into how we can approach this so people aren't getting confused by the way things are flagged up right now.
Hmm... does this mean that there are things out there that are not known to most of the playerbase right now? And are extremely hard to scan down? Or are these wayposts flagging the presence of something else that IS known, but not scannable?
Getting answers on whether we should be looking with scanners/probes or not, and if they are scannable an answer as to whether or not ANYONE has found ANY of them yet, would be a good start...
Fixing the non-scannables to not show up to multispec probes, or to show up as something different than scannable objects, is clearly desirable, assuming ANY of these wayposts are scannable to begin with, but it sounds like you guys already know something like that needs to happen...
Oh, and telling us if there are changes or not in this patch today might be nice, I'm assuming not since it's not listed in the patch notes, but still...
P.S. It appears that I use way too many '...'s when I'm puzzled about something
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Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.07.02 21:31:00 -
[52]
Well, in spite of people's best intentions I still don't understand Wayposts.
I'm also wondering if a site that an agent will give out, but which has not yet been accepted by any player, may be the 'hidden wayposts' that people are seeing.
For now, all I know is that I find alot of Wayposts in 0.0 Cosmos systems, and I ignore them.
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perfeus
Forge Logistics
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Posted - 2008.07.02 22:10:00 -
[53]
Originally by: Nethras
Originally by: CCP Greyscale There's never going to be a full list because that would ruin the fun for some of the stuff that's out there. I'm still looking into how we can approach this so people aren't getting confused by the way things are flagged up right now.
Hmm... does this mean that there are things out there that are not known to most of the playerbase right now? And are extremely hard to scan down? Or are these wayposts flagging the presence of something else that IS known, but not scannable?
Getting answers on whether we should be looking with scanners/probes or not, and if they are scannable an answer as to whether or not ANYONE has found ANY of them yet, would be a good start...
Reiterating this. Should we ignore wayposts because they are bugged and therefore NOT scannable (which is what I am lead to beleive), or are they just really hard to scan down, so keep trying? Clarity is what we want!!!
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Zifrian
Gallente GFB Scientific Interstellar Corporate Alliance
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Posted - 2008.07.06 15:23:00 -
[54]
Well, from this thread, this is what I know.
- Wayposts are fixed complexes without beacons - You can scan them down.
Now, I found a waypost hit in a 0.8 system without a beacon in the overview. I've been using grav quest probes to find it, not a hit yet. I assumed this was what I would need to do since unknown's can be found with any quest probe.
So simple question, am I doing what I need to do to find this site?
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Nethras
Minmatar Tribal Liberation Force
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Posted - 2008.07.11 19:14:00 -
[55]
Hmm, still no word on this? I assume the recent patch didn't fix this?
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Imodesky Kafelnikov
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Posted - 2008.07.12 09:20:00 -
[56]
Think that last question will ever get a response?
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Nannsarath
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Posted - 2008.08.31 15:12:00 -
[57]
I recently scanned a low sec system, with an amarr control bunker in it. I had 2 signatures on my multispectral scan : unknown and Waypost. I just said, let's try ! I dropped one quest probe at the amarr bunker, did a scan, and directly found a DED site (was 1.5UA far, accuracy : 0m, so i could directly wrap to it). Of course i had nothing in the overview. So maybe it depends on the kind of site you can find under this Waypost signature... Hope this could help. |
Miasia
Konstrukteure der Zukunft United Front Alliance
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Posted - 2008.09.01 07:52:00 -
[58]
Yesterday i did some exploration. I Found a unknown signature and scanned it down. As soon as i entered it, there poped a message up, that this is the "Serpentis-Phi Outpost 4/10". I tought this would show up on the multispectral probe results at a waypost. Is this a bug or is this intended?
Best Regards
Miasia |
RicardoSousa
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Posted - 2008.09.02 17:49:00 -
[59]
i have post a petition about the WAYPOST signal detected by the multi probe and the answer i got was that the waypost signal correspond to the DED place existent on the system scaned and we dont need to scan the system to find it because it is visible and marked on the overview.
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Kaptain Kruncher
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Posted - 2008.09.02 20:21:00 -
[60]
Well, maybe I'm the odd man out, but I like the anbiguity and I would prefer not to have every question answered. It is after all- Exploration. What fun would it be to know that there were only X amount of this and Y amount of that? I prefer a little mystery.
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