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Hussain
Federal Defence Union
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Posted - 2008.06.11 10:57:00 -
[1]
Well I joined the Gallente Militia went to look for an Agent and got a nice L1 mission. The rewards were pitful (even for L1 mission) but full of Gallente pride I went to the war. When i got there I got this message that my Ares was too big for the war. NP in a nearby system I bought a Atron, half equipped it with stuff from my Ares and into the war I went... What I wasnt expecting was that my target for the mission was a Battalecruiser, with another friend and 1/2 dozen frigs and destroyers. Honestly with that kind of rewards whats the catch of making FW missions ? Are all the missions a lot harder, or did I just got bad luck with mine (Covert Assistance vs Caldari) ?
Thanks
Hussain
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Karyuudo Tydraad
State Protectorate
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Posted - 2008.06.11 10:58:00 -
[2]
Rewards for that sort of stuff blow, but the PVP is great.
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ollobrains2
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Posted - 2008.06.11 11:00:00 -
[3]
pvp is the focus give it time peeps wil lget used to it
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Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.06.11 11:06:00 -
[4]
Hm, from the Devblogs I was under the impression that the missions are a lot easier than normal missions NPC-wise, but with the PVP-component making them harder (hostile militias can attack you in the mission).
Apparently this is not the case..?
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Ankhesentapemkah
24th Imperial Crusade
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Posted - 2008.06.11 11:10:00 -
[5]
Originally by: Blancanieves Hm, from the Devblogs I was under the impression that the missions are a lot easier than normal missions NPC-wise, but with the PVP-component making them harder (hostile militias can attack you in the mission).
Apparently this is not the case..?
Not really, because the ships are limited by gates and in the pocket there are NPC ships of a class higher than the ship that is allowed to enter.
So the only way to complete the missions is with a group or a ship that's full of way too expensive fittings. |

Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2008.06.11 11:11:00 -
[6]
Playing around with it on SiSi I would say it's there to encourage teamwork and provide a novel PvP format (i.e. restricted T1 frigate on frigate action in this case). The rewards should start to come with victories and ranks, not so much the missions.
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.11 11:12:00 -
[7]
The ones I did on Sisi was rather hard in my experience, so I do not really believe the talk that they should be easier than normal missions.
On the other hand, if I have had just a single wingman the missions would have been fairly easy and I think that is a good thing.
And please do not complain mission rewards/LP before in a month or so, give the poor auto-balancer a chance. |

Tippia
School of Applied Knowledge
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Posted - 2008.06.11 11:13:00 -
[8]
What did the message say exactly?
It could be a matter of the Ares being "too big" because it's T2, but that a T1 cruiser (or even BC) would have been let in… |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.11 11:16:00 -
[9]
Originally by: Tippia What did the message say exactly?
It could be a matter of the Ares being "too big" because it's T2, but that a T1 cruiser (or even BC) would have been let iną
As it was a level 1 mission...
Originally by: Dev Blog by CCP Greyscale Level 1 ū Tech I frigates and destroyers
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Venkul Mul
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Posted - 2008.06.11 11:17:00 -
[10]
My opinion is that is better to the missions.
Reward is low, probability of failure high and with that loss of faction standing.
So I would suggest to stick to the complexes that spawn in the different systems. Those too have size limitations, but they are more doable and if you fail them there is no extra drawback like losing standing.
It is sad as the missions seem intresting, but only a small fleet can do them with certanly, but a small fleet will get no reward. |
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Crimson Midnight
Soulless Armada
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Posted - 2008.06.11 11:18:00 -
[11]
Edited by: Crimson Midnight on 11/06/2008 11:18:24
Originally by: Blancanieves
Apparently this is not the case..?
When I tried a level 1 mission on Singularity, I could only take a frigate. The ships in the mission were nearly sufficient to be handled by what I consider a good setup, but not quite. I'd say they're a lot more difficult than normal lvl 1 missions, even without the enemy players turning up. Of course, these missions are probably balanced for a group of people doing the mission - but then, the rewards aren't really there. |

Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.11 11:19:00 -
[12]
isnt the primary purpos of the missions to give lots of tags ? |
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CCP Ginger

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Posted - 2008.06.11 11:22:00 -
[13]
This might help |
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Jadiin
Mindstar Technology The Kano Organisation
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Posted - 2008.06.11 11:24:00 -
[14]
The purpose of FW is not to make isk as far as I can gather.
The idea is once people start joining in you'll be sent on a crappy mission and have to fight/sneak your way to the mission and also risk having enemy militia ships come in as well.
IE, it's pvp driven missions and PVP is why you should do them.
You want isk, stick to running normal missions. |

King Rothgar
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Posted - 2008.06.11 11:37:00 -
[15]
Earlier I tried doing a lvl1 solo (tried to get a couple to join me but none would) and I of course failed it. I took a rifter armed to the teeth with t2 everything, this ship would have owned any normal lvl1 in under 2 minutes. In fact, I can rat 0.0 BC's with it with no problem. I killed one destroyer and was chased off at 35% hull damage. With 5 rifters of comperable setup it would have been reasonable but difficult. However the total reward including bonus was only 40k. It is also worth noting that the mission was 5 jumps from agent and had a bonus time limit of about 15 minutes. The bonus was failed a by the time I got back to the agent's station to repair my ship (everything else along the way was amarr). The mission rewards should be a lot higher, I'm thinking 5M isk for a lvl1 mission. Split 5 ways it's a reasonable profit for the difficulty and risk. 500k per player is about the break even point for a lvl1 I think. Anything below that and it costs isk to run these missions. This is all assuming no enemy/pirate players show up. I like the fw concept but the rewards are horrible. Definately needs a boost I think.
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.11 11:39:00 -
[16]
Originally by: King Rothgar Earlier I tried doing a lvl1 solo (tried to get a couple to join me but none would) and I of course failed it. I took a rifter armed to the teeth with t2 everything, this ship would have owned any normal lvl1 in under 2 minutes. In fact, I can rat 0.0 BC's with it with no problem. I killed one destroyer and was chased off at 35% hull damage. With 5 rifters of comperable setup it would have been reasonable but difficult. However the total reward including bonus was only 40k. It is also worth noting that the mission was 5 jumps from agent and had a bonus time limit of about 15 minutes. The bonus was failed a by the time I got back to the agent's station to repair my ship (everything else along the way was amarr). The mission rewards should be a lot higher, I'm thinking 5M isk for a lvl1 mission. Split 5 ways it's a reasonable profit for the difficulty and risk. 500k per player is about the break even point for a lvl1 I think. Anything below that and it costs isk to run these missions. This is all assuming no enemy/pirate players show up. I like the fw concept but the rewards are horrible. Definately needs a boost I think.
Originally by: My self And please do not complain mission rewards/LP before in a month or so, give the poor auto-balancer a chance.
---------------- Mr. Science & Trade Institute |

Jadiin
Mindstar Technology The Kano Organisation
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Posted - 2008.06.11 11:40:00 -
[17]
Look up.... It's not about the money.
Carebears........ the lot of ye.......
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Ordon Gundar
Kingfisher Industries
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Posted - 2008.06.11 11:49:00 -
[18]
Dont bother entering the mission at the moment. If you happen to be near a mission beacon, wait for someone else to start one, and then gank their sorry arse!!
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Sopha Serpentia
Core Dynamics
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Posted - 2008.06.11 11:58:00 -
[19]
Originally by: Jadiin Look up.... It's not about the money.
Carebears........ the lot of ye.......
Yeah dev said that "its not about the money its about the experience". I disagree though, since we are all playing eve already, doing something for the "experience" is a moot point.
The devs do have to take the game economy into account, something CCP (therefor marketting and thier bosses) are very proud of; so if the economy people say "limit the rewards", the game design people have to say, "yes sir", salute, and tell everyone what a great idea it is and that "faction warfare is about the pew pew" and that there is "enough ways to make money already" even if they actually agree with it or not.
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Hussain
The Scope
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Posted - 2008.06.11 22:50:00 -
[20]
Thanks for the replies.
I was wandering if there is some kind of stuff you could only buy with FW Lps, or that the rats drop a nicer loot...
Because if thats not the case them in my opinion FW missions arent worth if.
Thanks
Hussain
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Rydra Wong
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Posted - 2008.06.12 10:14:00 -
[21]
Edited by: Rydra Wong on 12/06/2008 10:16:47 If they expect FW to be the place for new players to come, then raise the ship limits on those lower level missions.
If a fully T2 fitted T1 frig by an experienced pilot can't do it, then the chances of any young player doing it is low. It has to be cost effective to do it, especially for those who aren't yet multi-billionaires. If everytime you go in there you get 50k reward and you spend 100k on repairs and 40k on ammo, it's not cost effective, and a game based on economy has to have a cost efficiency... PVP is not cost effective if you suck at it, which is why it's a time and money investment... the more you put in the more you get out. Whereas FW missions don't follow this, as the end reward is unobtainable or not cost effective from the start.
But i do have to agree, you have to allow a month at least for these sort of things to stabilise, get rid of the "OOO shiny" people, and let it settle into what it is to become. Every time something new comes out the economy goes a little haywire, and there's a rush for people to get a piece of it. Once this is over, and people have worked out what works, what doesn't, and if it's for them or not. Till then expect blobs, noobs, and a big money sink! |

Shar Tegral
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Posted - 2008.06.12 10:20:00 -
[22]
Untouched pasting of a corp mates post on our own forums. Quote: I really enjoyed my first trip out last night.
I was setting up a rifter at first, then thought "hey i'm a XXXXXX, get in something real". So i bought a Harbinger ;D and fitted it up.
I then set my auto pilot for our office system, some 21 jumps away. Got an invite from XXXXXX to join the party, and along the way was trying to configure my overview, as it had reset, and everything was showing.
Anyway, got to the office system mainly to drop off a couple of mods (33 x Scorch M, and 10 x Heat Sink II), which i then promptly forgot to do, as i suddenly thought about updating the location of my clone, to the office station.
I set autopilot first to Kuonemen?, then Kamela, then somehow got lost along the way, and found myself at a gate that i thought was next on my flightpath, but i was 12km away from. I started to approach, just as i noticed a Vaga appear next to me, start firing and deployed drones towards me. As i was questioning why the hell my overview didn't show a damn thing, that was remotely red or flashy, a hostile crow warped in as well.
Time for me to go, luckily / cowardly, i had not activated anything except my MWD, and my shield got to 20% before i jumped. I got my bearings and headed for the nearest planet, dropping BM's along the way, rinse repeat, and then bounced between SS for about 5 mins or so.
Realised there were about 20 pilots in local couldnt tell quickly or easily if they were hostile until someone said in local "Lol 20 pod pilots desperate to get on a Harbinger kill" :o
So i figured where i was in relation to my planned destination. I had jumped to Auga from Amamake, but before i got off to warp, the Vaga had come in and stopped me hence, my 12km from gate, i still needed to get back through the Auga gate, which i knew now to be hostile. It turned out that most of the 20 in local were neutrals or pirates.
I had been bouncing for about 8 mins, when i relayed this info to Essque, and he said "why don't you just dock?", and i just sat there and replied "i can dock?" (Too much 0.0 time for me and hostile outposts)
So i docked.
The 70 strong fleet came back my way so i undocked and joined them. My overview went mental. As eveyone in fleet was listed, so more overview tweaking ensued. I finally got a chance at some kills, when i warped to an Amarr complex and whilst in warp the Accel gate came upon 3 ships there.
Eve Voice was lively (bloodthirsty) for the kills. But my overview showed me nothing but those 3 ships with no colours or tags or anything. In space they looked the same as fleet members, so i was unsure if these were the ships people on Eve Voice were screaming to shoot or if it was someone actually at the bunker not the gate.
They were the targets it turns out, which is a shame as i could of toasted them, (i was 3rd ship to arrive at the gate). After it was all done i noticed that one wreck was at 1300m from me, so i took a look and then....looted it (hehe..all T1 and crap), it was then that i noticed i had failed to drop off my 33 x Scorch M crystals and 10 x Heat Sink II's, when i opened my cargo. :-[
I will be much happier if i can sort out my damn overview, with appropriate colours. But i must have enjoyed the experience, as it is rare to find me still logged in at 00:35 Eve Time.
FW is a hit so far. |
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