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RC Denton
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Posted - 2008.06.11 21:12:00 -
[1]
6x t2 siege w fury torps
1x t2 xl shield booster 2x shield boost amp 2x invuln fields 1x heavy cap booster
4xBCU any fitting mod
3x core cap sa***uards
Target Painter drones
This seems to work well on sisi
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NoNah
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Posted - 2008.06.11 21:14:00 -
[2]
Why t2 torps rather than faction, and wouldn't your opponents just warp away? If you're in a gang what does your gangmates have on their vessels? Parrots, commence!
Postcount: 312547
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RC Denton
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Posted - 2008.06.11 21:17:00 -
[3]
Originally by: NoNah Why t2 torps rather than faction, and wouldn't your opponents just warp away? If you're in a gang what does your gangmates have on their vessels?
It would be small-med gang gank raven since it has no tackle. It would be expected that gang members would have the tackle gear. Rage torps with painter drones do more dmg than faction from what I've seen. At 800+ pts a torp they'd have to live long enough to warp lol.
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Liang Nuren
Perkone
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Posted - 2008.06.11 21:17:00 -
[4]
It's ok as a damage dealer, but I'd use faction torps.... Fury are only a tad bit more than useless.
Also, I prefer buffer tanks on my torp ravens.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
RC Denton
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Posted - 2008.06.11 21:22:00 -
[5]
Originally by: Liang Nuren It's ok as a damage dealer, but I'd use faction torps.... Fury are only a tad bit more than useless.
Also, I prefer buffer tanks on my torp ravens.
-Liang
So a buffer tank would look like
4x LSEIIs and 2x t2 invulns? Then hardner or extender rigs?
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Sokratesz
Rionnag Alba
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Posted - 2008.06.11 21:23:00 -
[6]
Edited by: Sokratesz on 11/06/2008 21:23:33 6x siege T2 heavy unstable neut offline salvager (place in between of launchers)
quad lif MWD warp disruptor t2 invul T2 1x eccm 2x extender T2
3x bcu 1x dcu 1x rcu
em/kin/the rigs
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
NoNah
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Posted - 2008.06.11 21:24:00 -
[7]
Originally by: RC Denton
Originally by: NoNah Why t2 torps rather than faction, and wouldn't your opponents just warp away? If you're in a gang what does your gangmates have on their vessels?
It would be small-med gang gank raven since it has no tackle. It would be expected that gang members would have the tackle gear. Rage torps with painter drones do more dmg than faction from what I've seen. At 800+ pts a torp they'd have to live long enough to warp lol.
If you're in a gang personal experience is you're better off with someone actually using TP's or use it yourself than drones. Especially using t2 torps. Also, you'd might not have to go active tanking in a decent gang, it might be more a waste than anything else. Parrots, commence!
Postcount: 388078
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Liang Nuren
Perkone
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Posted - 2008.06.11 21:25:00 -
[8]
Originally by: RC Denton So a buffer tank would look like
4x LSEIIs and 2x t2 invulns? Then hardner or extender rigs?
I think something more like:
Torps MWD, TP, LSE's/Invuls BCU's/PDU's Extenders/Launcher rigs
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
Sokratesz
Rionnag Alba
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Posted - 2008.06.11 21:54:00 -
[9]
Add in 2 heavy painter drones, 2 hammerheads and 1 hobgob to that setup i posted earlier..if they dont expect the neut, it really smokes HAC's and recons.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.11 22:49:00 -
[10]
I just posted this today....whata you guys think about a set up like this???
http://www.battleclinic.com/forum/index.php/topic,22995.0/Torp-raven-shield-buffer.html |
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Liang Nuren
Perkone
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Posted - 2008.06.11 22:52:00 -
[11]
Originally by: supr3m3justic3 I just posted this today....whata you guys think about a set up like this???
http://www.battleclinic.com/forum/index.php/topic,22995.0/Torp-raven-shield-buffer.html
Before or after the flash app didn't load for me? Can you at least post the fit there or here?
-Liang |
supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.11 22:59:00 -
[12]
[Raven, Torp raven\shield buffer] Reactor Control Unit II Reactor Control Unit II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Invulnerability Field II Invulnerability Field II Heavy Electrochemical Capacitor Booster I Fleeting Warp Scrambler I Quad LiF Fueled I Booster Rockets Phased Weapon Navigation Array Generation Extron
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Medium Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II Caldari Torps Cap boost 800's ==============================================================
This is for gate camps....that being said....
With my skills...
shield HP:13688 resis-49,58,69,74 EFF HP:55,767 DPS-647 Volley-4571 919m/s 2 and 1/2 min of cap with MWD on, forever off.
This is a damn hard set-up, the raven just doesn't have the PG or cpu...so its either a Shield boost or MWD....i prefer to run:)..... I'm open for ideas....
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Liang Nuren
Perkone
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Posted - 2008.06.11 23:03:00 -
[13]
Why do you need the cap booster?
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.11 23:04:00 -
[14]
MWD and the nuets....or your cap wont last for a minute!
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Liang Nuren
Perkone
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Posted - 2008.06.11 23:08:00 -
[15]
Originally by: supr3m3justic3 MWD and the nuets....or your cap wont last for a minute!
Just how long do you expect to be keeping your MWD on?
-Liang |
supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.11 23:12:00 -
[16]
Well with out the cap booster the cap will only last for 50 sec. with the MWD on and 2 min 20 sec with it off.....so i guess it isn't a high priority but if you ran in to someone with nuets it would make a world of difference...But hey thats why i posted....let me know if this isn't logical! |
Liang Nuren
Perkone
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Posted - 2008.06.11 23:19:00 -
[17]
Originally by: supr3m3justic3 Well with out the cap booster the cap will only last for 50 sec. with the MWD on and 2 min 20 sec with it off.....so i guess it isn't a high priority but if you ran in to someone with nuets it would make a world of difference...But hey thats why i posted....let me know if this isn't logical!
Honestly the neuts aren't (generally) there to be nuking your opponents cap. I use my neuts for fending off tacklers (or briefly to help nuke the poor sap's cap with everyone else).
The MWD generally doesn't stay on. I haven't needed a cap booster on HP tanked capless weapon ships.
-Liang |
Deva Blackfire
D00M.
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Posted - 2008.06.11 23:24:00 -
[18]
A variation of setup Sokratesz posted (imo tad better)
6x siege t2, hvy unstable neut mwd, scram (best named iirc), 2x LSE 2x invul 3x bcu, rcu, DC 3x extender rig
1x inv gives more-less same resist as 3x rigs (but on all 4 damage types not 3) and additional rigs give 50% shield amount. ECCM? yeah i know abt falcons.. i just risk it :) |
Faraothe
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Posted - 2008.06.11 23:43:00 -
[19]
This might work out too.
[Raven, Torpie] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II Damage Control II
100MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Phased Weapon Navigation Array Generation Extron Invulnerability Field II Invulnerability Field II
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Heavy Unstable Power Fluctuator I [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5 Warrior II x5
Good DPS, ok buffer tank to not pop right away. Switching extender rigs to 2xEM & 1xTHERM resist rigs and changing t2 mwd to t1 named one will reduce the price a bit in expense of some survivability.
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Ecky X
Universal Securities
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Posted - 2008.06.12 00:06:00 -
[20]
Very few people can use RCU II's.
Off the top of my head, I would fit a Raven like this if I flew one:
High: 6x 'Arby' Torps, 1x heavy neut, 1x (offlined module?)
Med: Quad Lif MWD, Target painter, warp disruptor, 2x Invul II, LSE II
Low: Damage control II, reactor control I, 3x BCU II
Drones - your choice, I'd use 5 mediums but many would do 2 heavy 2 med 1 light. Maybe ECM drones?
Fits with AWU III and a 3% grid implant, or AWU IV.
Some points - Large extenders don't do a lot on a battleship; you need a MWD on nearly any pvp ship; you'll want a warp disruptor, unless you're just trying to chase someone away; active tanks are generally inferior to buffer tanks; no setup needs to run forever, especially if you don't need cap for tanking or firing guns.
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Jmanis Catharg
State Protectorate
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Posted - 2008.06.12 00:27:00 -
[21]
Originally by: Faraothe This might work out too.
[Raven, Torpie] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II Damage Control II
100MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Phased Weapon Navigation Array Generation Extron Invulnerability Field II Invulnerability Field II
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Heavy Unstable Power Fluctuator I [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5 Warrior II x5
Good DPS, ok buffer tank to not pop right away. Switching extender rigs to 2xEM & 1xTHERM resist rigs and changing t2 mwd to t1 named one will reduce the price a bit in expense of some survivability.
Idea I had was fairly similar. Wasn't is designed to be the be-all, end-all of a 1v1 as far as destroying the other ship is concerned. In fact, it relies on someone wanting to get up-close and personal (since most gankships will do that)
Ballistic Control System II Ballistic Control System II Reactor Control Unit II Reactor Control Unit II Damage Control II
Heavy Cap Booster I (with 800s) Large Shield Extender II Large Shield Extender II Phased Weapon Navigation Array Generation Extron Invulnerability Field II Invulnerability Field II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Instead of DPS drones, chuck on 5 Vespa EC-600s and 5 Hornet EC-300s. Untested, though I might give it a roll-out soon. Definately needs tackle support though, designed to wait for people to come in close. |
Atsuko Ratu
VSP Corp.
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Posted - 2008.06.12 01:01:00 -
[22]
Here's my list of things to do with a ship
1. Fit a mwd
2. Fit a point
3. Max out bonused dps (in this case, missiles)
4. Max out buffer on remaining slots
5. Add offlined modules or any neuts that fit in the highs
6. ECM drones or damage drones.
In my opinion, every ship needs a tackle, and this is even more important for a battleship in a smaller gang. If you feel like you need a target painter, sacrifice tank before tackle.
No point in tanking a ship (See what I did there?) if the gang kills your tackler first and has free warp in and out, you're going to go down eventually.
Also: No active tank unless you're gate camping lowsec. |
Oktacon
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Posted - 2008.06.12 01:05:00 -
[23]
6x Siege -Caldari Navy Missiles
100MN MWD 3x Extender 2 2x Invul 2
3x BCS 1x DCU 1x PDU
3x CDFE
5x Valk-600 TP
Over 900 Dps and has about 130k effective. The only way to fly a gang torp Raven |
HowlinMad Murdock
No Trademark The OSS
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Posted - 2008.06.12 02:19:00 -
[24]
Originally by: Oktacon 6x Siege -Caldari Navy Missiles
100MN MWD 3x Extender 2 2x Invul 2
3x BCS 1x DCU 1x PDU
3x CDFE
5x Valk-600 TP
Over 900 Dps and has about 130k effective. The only way to fly a gang torp Raven
this or one of the neut buffer tanked ravens |
Bahhs Deep
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Posted - 2008.06.12 03:02:00 -
[25]
Depends...you can either use torps to pvp or rat, provided you have a mwd on. (Torp Ratting has so much more efficient time/bounty ratio)
For pvp, provided I'm not tackling or anything,
6 Arby Siege Launchers 1 XL-ShieldBoosterII, 2 Invul Field IIs, 2 Shield BoosAmp IIs, Best named heavy cap booster, Depending on CPU- 2BCUIIs, 1 PDSII, 1 Best named/T2 cpu enhancer, 1 Whatever you can fit.
Rigs, I'd suggest CCCs, but if you're a cheapskate, go with the rigs that decrease cap usage for shield boosting. Not as efficient, but it's a cheap way of saving cap.
You could swap the cap booster for mwd, no need for mwd if you're gatecamping, but this setup is best used for gatecamps I found
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Sokratesz
Rionnag Alba
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Posted - 2008.06.12 07:30:00 -
[26]
Originally by: Deva Blackfire A variation of setup Sokratesz posted (imo tad better)
6x siege t2, hvy unstable neut mwd, scram (best named iirc), 2x LSE 2x invul 3x bcu, rcu, DC 3x extender rig
1x inv gives more-less same resist as 3x rigs (but on all 4 damage types not 3) and additional rigs give 50% shield amount. ECCM? yeah i know abt falcons.. i just risk it :)
That setup is indeed a bit better but also alot more expensive (rigs) and i like to keep my t1 battleships replacable |
Fuchsia
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Posted - 2008.06.12 10:44:00 -
[27]
This is my EFT fit, for static camping. There is no MWD, which I would otherwise fit for moving operations, then the fit is different. I tried on a uber passive tanking drake, but couldn't break his tank with standard ammo, however easily with faction.
6 x siege launchers II with standard torps 1 x Large emp smartbomb II 1 x med energy neut II
1 x XL C5-L shield booster 1 x shield boost amp II 1 x heavy F-RX cap booster w/800's 2 x invuln fields II 1 x target painter II
3 x Power diagnostic II 1 x Ballistic control II 1 x Co processor II
Rigs
1 x em screen 1 x thermal screen 1 x kinetic screen
736 dps 4692 volley
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Sokratesz
Rionnag Alba
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Posted - 2008.06.12 12:12:00 -
[28]
Originally by: Fuchsia *mediocre fit*
Torp raven demands 3x BCU. |
GHO57
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Posted - 2008.06.12 12:37:00 -
[29]
Torp raven demands WMD too. Be realistic... |
Lrrp
Sebiestor tribe
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Posted - 2008.06.12 12:54:00 -
[30]
Just to clear up a itsy bitsy detail, Why, in a world of HICS, DICS and ships designed for tackle, would you put a scram on a slow locking ship? Raven is not exactly a solo pwn-mobile so you would be in a gang when you use it (Raven). |
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