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Tal Kjelthorne
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Posted - 2008.06.12 17:23:00 -
[1]
Greetings,
Last night was of course the first full day of Factional Warfare (FW) and naturally I wanted to help my faction in terms of running missions.
A few days prior I read in a dev blog that the missions would be easier, but Capsuleers would be there to stop you if they chose to, so I figured, "since I've been running level IIIs in an Ishkur on normal missions, I could run a level III FW mission without trouble."
Here's a link to that blog: CCP Greyscale Authored
The mission sites themselves will be easier than usual for each level, as the main obstacle is other capsuleers rather than NPCs.
I was dumbfounded at what awaited me. Not only couldn't I do the mission, I nearly lost my ship in a matter of seconds because the NPC ships were hitting me so hard and so fast. Another dev said Navy NPCs would hit significantly harder. That link can be found in the patch notes here (build 56866):Patch Notes
All Navy NPCÆs have had their capabilities significantly increased and their damage output should now be significantly higher than before.
Finally, the mission gave me 40 MINUTES to make 20 jumps (round trip) and do the mission before the bonus runs out. The mission was three rooms and one of the rooms was over 100km long. You couldn't just run the rooms either as they were deadspace (no MWD) and you had to kill everything in the room to proceed to the next one, killing everything in the final room to open the can. I had to turn the mission in as failed because I simply couldn't finish it, and I'm not an unaccomplished pilot.
So here's my question, was CCP Greyscale wrong and the missions are meant to be harder, or were the missions accidentally overpowered when the Navy NPCs got tweaked? All I know is right now I do not want to risk going into enemy territory with friends, fighting off Pilots to get to a mission that can't be done because all the NPCs are flying like PCs fully fitted with tech 2.
I want to be a help in the war and unless I'm wrong the missions and exploration sites are what help earn Victory Points and claim systems. But if I have to be in a blob for 50,000 Isk every time then I see no point in actually doing them, as others will quickly come to agree.
I'm looking for reactions and hopefully some advice. Am I alone on this or have others had the same "insanely difficult for the level" issue? In the militia channels I heard people talking about the level Is and their frigates/destroyers being popped very fast.
Regards to all of you.
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Ichiro Itaki
Rage For Order
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Posted - 2008.06.12 18:03:00 -
[2]
I think I read that FW rooms are different from normal deadspace in that you actually can MWD in them.
I may be mistaken though. |
Varitus
Tribal Liberation Force
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Posted - 2008.06.12 18:35:00 -
[3]
I agree the missions need some tweaking. A L1 ran me 16 jumps at 40 min, though that maybe because I still had my auto set to avoid low sec. Still, I would guess it would be 6 to 9 jumps if thats the case. Second, the missions aren't made with a pvp fit in mind so I was regretting running ac over arty's. Fortunately, my setup was tanky.
Basicaly, if anyone shows up to interupt you, your gonna fail on time. Also, if you stop to loot or salvage your gonna fail on time. All you really can do on a mission is mission.
I'd be happy if they made the salvage and loot near worthless for FW missions and paid 60% to 70% of what you make off empire missions counting salvage and loot and bounties. |
Lilkor
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Posted - 2008.06.12 18:58:00 -
[4]
You can use MWD in FW deadspace areas.
But I agree with everything else OP said.
I tried doing a level 1 mission in my tanked punisher and I was gutted into structure within 30 seconds of my first warp into the mission areas. After warping away to repair and trying again four more times I warped to a safe spot and logged. After all of that I had only destroyed 3 of the 8 NPC ships.
It was a level one area limited to destroyers, tech 1 frigates and industrials (industrials? what's that about). I dont' see how the area could be solo'd in a level 1 frigate. If a tanked punisher cannot handle the damage I don't see how anyother frigate could either. That and I had to travel nine jumps (all low-sec) to get to the mission area.
All of this for 30k in reward. I would rather just fly around the FW areas in a gang and try to gank opposing forces. |
Ghoul Ahn'Khor
Hive Bound Technologies
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Posted - 2008.06.12 19:29:00 -
[5]
Could this be CCP's intent towards more gang (team) participation in missions. And if it is, then it seems the level of danger imposed by the mission should justify a higher reward. I haven't done any FW yet but plan to do so. Do enemy NPC Navy ships carry a bounty?
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Jmanis Catharg
State Protectorate
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Posted - 2008.06.13 00:41:00 -
[6]
Something I haven't picked up on yet, but does running FW missions contribute in any way to victory points or anything with factions? I know they don't contribute to trying to take over a system (unless I'm stupid, which is highly likely)
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Tal Kjelthorne
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Posted - 2008.06.13 03:57:00 -
[7]
Edited by: Tal Kjelthorne on 13/06/2008 03:58:30
Originally by: Ghoul Ahn'Khor Could this be CCP's intent towards more gang (team) participation in missions. And if it is, then it seems the level of danger imposed by the mission should justify a higher reward. I haven't done any FW yet but plan to do so. Do enemy NPC Navy ships carry a bounty?
No.
All factions ships carry no bounty, as they are legal war targets, not rats. A lot of them, however, carry tags which can be traded in at LP stores (in large quantities) for faction items. But the missions have to be done so fast you can't stop to loot, so you're doing the mission for around 25,000 to 100,000 isk. That's it.
(edited for clarity) |
Akuma Tsukai
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Posted - 2008.06.13 05:42:00 -
[8]
in 4 words. ATM FW missions suck. Period. Just join a gang and blast opposition. ---- Drones eat everything. Trust me. |
apocallypse troll
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Posted - 2008.06.13 19:17:00 -
[9]
As said before right now Faction Warfare missions suck. Also it would be nice if the mission briefing told us what kind of ships were not allowed. Running 13 jumps into Caldari space only to get to an acceleration gate that says "Only frigates, indsutrials, and destroyers are allowed" SUCKS. |
Banana Torres
The Green Banana Corporation
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Posted - 2008.06.13 22:15:00 -
[10]
The problem is not with the missions it is with the noobs whining about them.
The missions as designed to put you in danger. Deep in enemy held space. But you have at your disposal a tool that you can use to lessen the risk.
"Looking for help on l1 mission Proven Loyalty 7 jumps from Villore"
Then the mission becomes easy, peasy, lemon squeezy.
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Katashi Ishizuka
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Posted - 2008.06.14 00:24:00 -
[11]
Missions have always been very lame for pvp ships to complete.
I'm still waiting for them to do this so-called "mission-review" where they make the npcs stronger, but less of them, and make the whole experience more pvp like.
e.g. require scram, web, and doable with a cap-injector and omni-hardeners like real pvp instead of needing ridiculous perma-running tank fits.
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Redbad
TSL Wolfpack
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Posted - 2008.06.14 01:16:00 -
[12]
Originally by: Banana Torres The problem is not with the missions it is with the noobs whining about them.
The missions as designed to put you in danger. Deep in enemy held space. But you have at your disposal a tool that you can use to lessen the risk.
"Looking for help on l1 mission Proven Loyalty 7 jumps from Villore"
Then the mission becomes easy, peasy, lemon squeezy.
I tried some mission too and I agree with the OP. The timer on the missions and bonus are too small. Furthermore it was stated: Quote: The mission difficulty remains far easier than their regular counterparts.
. Well, I find it even hard to do level 1's in a frigate, and I have those skills maxed out for sure. The flighttime is very long as camps have to be evaded and you are interupted in the missions more often by others.
So, you may ofcourse call me a noob, but I'm sure things are not as they should be. At this rate I'll be busy for weeks to get enough loyaltypoints to buy a simple implant. And the rewards are apalling.
I was looking forward to the combination of PvP and PvE, as youwould have the possibility to make some extra ISK on the way, whilst PvP-ing, but for now, its not even worth the risk.
A lot of twiddling to be done i.m.o.
RB
RB
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Sash Windu
Federal Defence Union
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Posted - 2008.06.14 03:41:00 -
[13]
Originally by: Redbad Well, I find it even hard to do level 1's in a frigate, and I have those skills maxed out for sure.
Huh, a couple of destroyers and some frigates is what I have had to deal with.
And I have a working MWD which allows me to pick the distance we fight at. Sure having a MWD/scram/web in my mids makes fitting a pain. But as you say with maxed out skills you can juggle a fit that works. Sure smaller guns, but the last time I did level ones I did not have the gunnery support skills at 5 or tech II guns.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.06.14 05:02:00 -
[14]
Ya I agree, missions were released before they were ready. Sad to say it but you are probably going to have to wait until the next patch for them to fix, maybe even until the PvE mission patch.
The FW missions seem to be geared towards a small gang, but only give isk/lp and even when auto-balance hits I fear they still won't be worth the effort. --
http://desusig.crumplecorn.com/sigs.html |
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