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Thread Statistics | Show CCP posts - 1 post(s) |
Hinterwaeldler
InQuest Ascension Skunk-Works
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Posted - 2008.06.13 09:54:00 -
[1]
This is a static level 10 plex in 3GD6-8 in Catch. Which is odd, since CCP clearly stated they removed all static complexes above DED level 4 and integrated them into exploration. Why is this complex still there? |
Xparky
Federal Navy Academy
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Posted - 2008.06.13 10:06:00 -
[2]
OMG DEVS IN ... (checks map) AAA ! |
Noig Lamaroz
Darwin's Contraptions
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Posted - 2008.06.13 10:23:00 -
[3]
If I'm not mistaken, that system (and most likely the plex) belong to Cosmos system. Cosmos plex's usually have either agents, or stuff agents want.. And to my knowledge - not a single cosmos plex has changed from being static.. |
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CCP Greyscale
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Posted - 2008.06.13 11:25:00 -
[4]
Edited by: CCP Greyscale on 13/06/2008 11:25:53
Originally by: Dev Blog Here
For Revelations 2, weÆll be removing all "normal" deadspace complexes from static spawns and adding them to exploration distributions. This means everything from 1/10 to 10/10, but does not include any COSMOS complexes for now.
Originally by: Patch Notes Here
The following static sites have been removed from static spawn locations and distributed evenly across the appropriate factionsÆ space. Each site can only be found within systems with specific security statuses. Rogue Drone Asteroid Infestation, Sansha's Command Relay Outpost, Serpentis Narcotic Warehouses, Mul-Zatah Monastery, Guristas Scout Outpost, Serpentis Phi-Outpost, Outgrowth Rogue Drone Hive, Angel's Red Light District, Crimson Hand Supply Depot, Guristas Troop Reinvigoration Camp, Sansha War Supply Complex, Angel Military Operations Complex, Cartel Prisoner Retention, Pith's Penal Complex, Angel Cartel Naval Shipyard, Blood Raider Naval Shipyard, The Maze, Centus Assembly T.P. Co. and Serpentis Fleet Shipyard.
The site in question is a COSMOS complex, and we've been very careful to always make it clear that COSMOS static sites are not yet being moved. It's something that may happen in the near future but for now the way they're set up precludes an easy transition to the exploration system.
(Note that the original Blog incorrectly states that the range of removed sites starts at 1/10; in the final implementation we started with 3/10 and above only. It is still accurate WRT not moving COSMOS sites though) |
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Kyle Frost
Privateers Privateer Alliance
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Posted - 2008.06.14 15:10:00 -
[5]
So what you are saying is, that the Mul-Zatah Monastery for example can now spawn in any 0.5 Amarr system ? Also, if you are trying to locate the said Monastery , will it show as a waypost or unknown ? ------
Let the gun do the talking... |
Deva Blackfire
D00M.
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Posted - 2008.06.14 22:49:00 -
[6]
Originally by: Kyle Frost So what you are saying is, that the Mul-Zatah Monastery for example can now spawn in any 0.5 Amarr system ? Also, if you are trying to locate the said Monastery , will it show as a waypost or unknown ?
Mul-zatah should spawn in 0,5 (at least i found one there). No idea if its waypost or unknown after patch (imo should be unknown but need confirmation).
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Raniss
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Posted - 2008.06.16 14:02:00 -
[7]
Found 2 Mul-Zatah plexes yesterday in lowsec, no corpum c stuff ftl
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