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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Zyress
Deaths Head Brigade Vanguard.
37
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Posted - 2012.03.14 19:58:00 -
[451] - Quote
Terminal Insanity wrote:Well... carebears whined and whined. And they finally were given what they wanted - Incursions.
Now that you can make more isk in highsec incursions then 0.0 sanctum/havens and plexing... What did you think was going to happen?
And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete
Incursions are for fleets, some people like to work alone. |
Herzog Wolfhammer
Sigma Special Tactics Group
1318
|
Posted - 2012.03.14 19:59:00 -
[452] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote. I love you Soundwave! I eagerly await the blog. And I hope I am correct in my guess. VG blitzing is a big issue due to fairness. If you aren't in a near perfect fleet you get contested every time. Good VGs are where good varied fleets go back to "10 Mins 10 Mil" or longer Like it was long ago. No more 3 min blitzes. Assaults and HQs could do with a boost in payout tho. While a boost could look bad on paper in reality it is almost never end, warp, enter like the shiny VG fleets. 5-10 mins between sites are almost guaranteed and often it is longer. A boost will get more people into those higher sites so there will be more fleets doing them. That will help incursion content to shine when it is the community and not just a small fleet.
Finally we agree on something.
(not the loving Soundwave part - I don't even know the guy)
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Liang Nuren
Parsec Flux
1063
|
Posted - 2012.03.14 20:06:00 -
[453] - Quote
Herzog Wolfhammer wrote: Finally we agree on something.
(not the loving Soundwave part - I don't even know the guy)
Whats not to love? http://content.eveonline.com/community/devblog/2010/devblogstoffer.jpg
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Zyress
Deaths Head Brigade Vanguard.
37
|
Posted - 2012.03.14 20:07:00 -
[454] - Quote
Marlona Sky wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%. IB4 high sec tears.
Reverse that |
Zyress
Deaths Head Brigade Vanguard.
37
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Posted - 2012.03.14 20:28:00 -
[455] - Quote
Dbars Grinding wrote:If battleship bounties get nerfed you will have a lot of angry high sec missioners. Remember those are the bulk of your costumers. TIme to go mining i guess?
The majority of the time I spent in Null-sec when I wasn't in a fleet op was spent ratting 1.25 mil isk bounty battleships. I think you better check again who is getting pissed, there aren't a whole lot of easy ways to make money in your down time out there. |
Skex Relbore
The Dominion of Light
116
|
Posted - 2012.03.14 20:40:00 -
[456] - Quote
Liang Nuren wrote:
Not really, no. See, the thing about it is that there's a concept called mudflation - where in game currency enters the game via currency faucets faster than it leaves the game via currency sinks. This leads to an overall devaluation of in game currency and the price of items to rise because everyone has so much more in game currency laying around doing nothing
Basically: people are asking for a healthy in game economy - which is why all the endless mentioning of faucets and sinks is necessary. [:)
-Liang
Actually mudflation has less to do with currency than with power accumulation. Game currency is only one part of mudflation, generally mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation.
So in generic fantasy mmo a sword that's powerful in the original release is superceeded by a new sword in an expansion the value of the previous sword drops to nothing.
This is exacerbated by the fact that for the most part items are indestructible and the most desirable are generally not trade-able. Resulting in a situation where players have very little to spend their currency on as such those few things that are desirable end up costing extreme amounts while the vast majority of trade-able items rapidly drop to "vendor-trash" status resulting in even more currency entering the economy
Also currency generation in most MMO's tends to be an incidental rather than a goal in and of itself, you earn isk in the normal process of advancing your character. Since most MMO's are level/xp based where one has to "grind" for more power and currency is injected via "loots" from the grinding activity you end up with a constantly expanding currency base with very few things of interest for players to spend it on, Resulting in a screwed up game economy and "Mudflation
EVE doesn't suffer from this problem for a number of reasons. the two biggies being destructible trade-able items and the Market system
Since everything is destructible and all things can be traded there is a constant need to replenish ones resources, in a typical MMO once you acquire power item 001 you've got power item 001 until power item 002 obsolesces it. in EVE get power item 001 and it's only around until it ends up destroyed resulting in the need to acquire a replacement power item 001
Further since everything is trade-able there is plenty of incentive to spend your currency
Another difference between EVE and the typical MMO is that generating currency is separated from advancement. Since the power of your character is based on a time skill system currency harvesting becomes a conscious act rather than an incidental result of normal game play.
Now I'm not saying that EVE's developers don't have to pay attention to keeping sinks and faucets balanced but in general the EVE economy is pretty self correcting. As a result of how the market system works the largest sink in the game scales with isk flow. Market taxes and brokers fees ensure that x% is shaved off every transaction that takes place. If prices increase due to an increase in the isk supply then a greater amount of isk is removed, if more resources change hands do to increased isk supply then more isk is still removed
It's auto-scaling. The economy in EVE is actually an fascinatingly effective self correcting model which I would generally suggest the developers should resist the urge to tinker with it
Another thing that just occurred to me relating to PLEX prices. In addition to their prices being influenced by forces outside of the in game economy the fact that they can be converted to the only non-destructible items in game subjects them to mudflation in a way that other items in EVE are not. |
Liang Nuren
Parsec Flux
1064
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Posted - 2012.03.14 20:52:00 -
[457] - Quote
Skex Relbore wrote:Liang Nuren wrote:
Not really, no. See, the thing about it is that there's a concept called mudflation - where in game currency enters the game via currency faucets faster than it leaves the game via currency sinks. This leads to an overall devaluation of in game currency and the price of items to rise because everyone has so much more in game currency laying around doing nothing
Basically: people are asking for a healthy in game economy - which is why all the endless mentioning of faucets and sinks is necessary. [:)
-Liang
Actually mudflation has less to do with currency than with power accumulation. Game currency is only one part of mudflation, generally mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation.
Your interpretation of the issues surrounding modern MMOs is so bad. It helps to be acquainted with the topic in question. The first sentence of the Wikipedia article on Mudflation:
Wikipedia wrote: Mudflation, from MUD and inflation, is an economic issue that exists only in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value
I won't bother debunking the rest of your nonsense.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Darvaleth Sigma
Red Federation RvB - RED Federation
0
|
Posted - 2012.03.14 20:53:00 -
[458] - Quote
To be honest, currencies rise and fall. Big corporations could easily take to trading in minerals as opposed to ISK, to avoid devaluing what they have traded for. It would bug up the market system pretty bad (everything would have to be done via contracts) but it would be interesting to see how things turned out.
Of course, if ISK did crash completely, we'd have a nightmare on our hands. How would CCP deal with the entire game currency crashing? It simply wouldn't work. Everyone would be equally affected; people with less ISK would be down to nothing, and people with much more would lose absolutely masses.
One could easily buy a load of ships, wait a while, and then sell them just before an incursion-nerf and make a total killing. Or they could miss and fail epicly.
I personally don't really worry about it that much as it's not actually real money for a start; however this game in incredibly intellectual so I do wonder how it would be sorted out from time to time. |
Skex Relbore
The Dominion of Light
117
|
Posted - 2012.03.14 20:58:00 -
[459] - Quote
Liang Nuren wrote:Skex Relbore wrote:Liang Nuren wrote:
Not really, no. See, the thing about it is that there's a concept called mudflation - where in game currency enters the game via currency faucets faster than it leaves the game via currency sinks. This leads to an overall devaluation of in game currency and the price of items to rise because everyone has so much more in game currency laying around doing nothing
Basically: people are asking for a healthy in game economy - which is why all the endless mentioning of faucets and sinks is necessary. [:)
-Liang
Actually mudflation has less to do with currency than with power accumulation. Game currency is only one part of mudflation, generally mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation. Your interpretation of the issues surrounding modern MMOs is so bad. It helps to be acquainted with the topic in question. The first sentence of the Wikipedia article on Mudflation: Wikipedia wrote: Mudflation, from MUD and inflation, is an economic issue that exists only in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value
I won't bother debunking the rest of your nonsense. -Liang -Liang
You are missing the forest for the trees here. Currency accumulation and monetary inflation is an aspect of mudflation but it not the sole aspect nor cause of mudflation.
If you ignore the effects that no-drop indestructible assets which remove most of the incentive to trade combined with the incidental accumulation of currency through normal gameplay you are not understanding what mudflation means. If mudflation were strictly a matter of currency inflation it wouldn't need a specific name with the qualifier that it's an issue that "exists only in massiviely multiplayer online games". |
Liang Nuren
Parsec Flux
1064
|
Posted - 2012.03.14 21:03:00 -
[460] - Quote
Skex Relbore wrote: You are missing the forest for the trees here. Currency accumulation and monetary inflation is an aspect of mudflation but it not the sole aspect nor cause of mudflation.
If you ignore the effects that no-drop indestructible assets which remove most of the incentive to trade combined with the incidental accumulation of currency through normal gameplay you are not understanding what mudflation means. If mudflation were strictly a matter of currency inflation there it wouldn't need a specific name with the qualifier that it's an issue that "exists only in massiviely multiplayer online games".
No, what's happening here is that you're sticking your head in the sand. What we have IS an example of mudflation - contrary to what you originally claimed. Furthermore, I am not ignoring the effects of no-drop indestructible assets (aka "soul bound" items) - I'm simply pointing out that the Eve economy is having a problem right now as the faucets are running significantly faster than the drains.
This is a problem.
It is mudflation.
It is the definition of mudflation.
Stop trolling.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Ajita al Tchar
Republic Military School Minmatar Republic
120
|
Posted - 2012.03.14 21:09:00 -
[461] - Quote
mackluver wrote: And as I stated, caps/supers in 0.0 PVE should get you an instant pwn fest the way they do in w-space. warp a solo carrier to a site in class five and watch the fireworks. As far as injecting a gazillion isk into the economy... as long as it results in a gazilion isk in pvp ships dying, then all is well. Where as high-sec incursions suffer ship loss only from unwary pilots and unfortunate ganks. That isn't nearly enough to balance against the inflow.
I want to see you warp your supercap anywhere in w-space. OH WAIT.
And lol @ soloing sites in caps in w-space and them being soloPVEpwnmobiles at this. You can do it. But it's definitely not optimal however you spin it, and soloing many sites in carriers is downright suicide (and it's not even the players that will make fireworks happen).
You sound annoying. |
Stetson Eagle
ROC Academy The ROC
12
|
Posted - 2012.03.14 21:18:00 -
[462] - Quote
Kaivar Lancer wrote:I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.
Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?
PLEX is hardly a hard asset in a MMO of eve's age - it goes down when veterans start to look for new ventures since the game is hardly pulling in new pilots.
Tritanium mining in nullsec will be getting a major buff sooner or later, making it a soft asset as well for the long run.
Characters might be a viable investment along some necessary implants and quality modules. Just speculation though. |
Sinooko
Viking Tech Industries
20
|
Posted - 2012.03.14 21:29:00 -
[463] - Quote
Why not just raise the prices of NPC ISK sinks in relation to inflation. I mean;
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
In case yer not catching on this repeats.
It would require a hefty algorithm to make it all work out right and dear gawd the price of things like clones and NPC station ship repairs would be nuts, not to mention invention and manufacturing, offices... etc... but if the algorithm is set to ease prices along it could work maybe... Long Live Eve Online! |
Adunh Slavy
Ammatar Trade Syndicate
336
|
Posted - 2012.03.14 21:29:00 -
[464] - Quote
Skex wrote: ... mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation.
Wikipedia wrote: ... Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value
Look close enough to one another to me.
Eve is a different case and Skex has described some of the aspects that expose the difference between mudflation and inflation. There are some aspects of the Eve economy that are mudflation like, but the convertibility (reprocessing) of some of the obsolete items mitigates the item inflation that is also part of mudflation. Nerfing drone poo will help reduce what aspects of mudflation do exist in the Eve economy, stopping loot drops and changing over to 1 run BPCs, or "broken" metaX items that require "repair" using minerals, will go even further to remove resource oversupply.
That prices are rising on minerals is caused by, upcoming removal of mineral supply in an environment of an ever increasing monetary base that is also experiencing increased velocity. |
mackluver
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.03.14 22:12:00 -
[465] - Quote
Ajita al Tchar wrote:mackluver wrote: And as I stated, caps/supers in 0.0 PVE should get you an instant pwn fest the way they do in w-space. warp a solo carrier to a site in class five and watch the fireworks. As far as injecting a gazillion isk into the economy... as long as it results in a gazilion isk in pvp ships dying, then all is well. Where as high-sec incursions suffer ship loss only from unwary pilots and unfortunate ganks. That isn't nearly enough to balance against the inflow.
I want to see you warp your supercap anywhere in w-space. OH WAIT. And lol @ soloing sites in caps in w-space and them being soloPVEpwnmobiles at this. You can do it. But it's definitely not optimal however you spin it, and soloing many sites in carriers is downright suicide (and it's not even the players that will make fireworks happen). You sound annoying.
And you seem to have problems with reading comprehension. I was saying that the sleepers **** caps. Maybe you were not around for the beggining of w-space, when a bunch of silly folks thought they could solo wormholes the way they did 0.0 PVE. There were streams of lossmails where sleepers shattered carriers/dreads. And as far as supers, I was implying that supers AND other caps should get the same result in 0.0 trying to solo PVE as they do in w-space. I'll give you a clear example so it doesn't go over your head again...
1. Warp Supercarrier to Sanctum. 2. 150-200 neuting BS's spawn. 3. Rats **** supercap (and before you get into semantics, lets say we give some of those Super rats hictor points). 4. Leet bittervet Emo logs.
Still annoying? I hope so, troll. |
Tarryn Nightstorm
Hellstar Towing and Recovery
273
|
Posted - 2012.03.15 00:58:00 -
[466] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
Jesus...
Almost no-one belt-rats in nullsec anymore.
Incursions cannot be botted 23.5/7, yet account for ca.25% of all bounty payouts. PLEX were not shooitng towards ISK 500mn, along with damned near everything else rising by ca. 50% before Incursions.
This is not hard, OK?
Incursion farming with no commensurate ISK-sink/little risk is a huge problem, and nothing you do to delude yourself otherwise will change this.
Oh, btw, thanks for the stealth-nerf to co-operative gameplay re- sec-status ratting.
That will not be forgotten, just so we're clear. In irae, veritas. |
Tarryn Nightstorm
Hellstar Towing and Recovery
273
|
Posted - 2012.03.15 00:59:00 -
[467] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
Yes, they are.
And you bloody well know it, so kindly stop insulting our intelligence.
In irae, veritas. |
Skex Relbore
The Dominion of Light
118
|
Posted - 2012.03.15 01:24:00 -
[468] - Quote
Liang Nuren wrote:
No, what's happening here is that you're sticking your head in the sand. What we have IS an example of mudflation - contrary to what you originally claimed. Furthermore, I am not ignoring the effects of no-drop indestructible assets (aka "soul bound" items) - I'm simply pointing out that the Eve economy is having a problem right now as the faucets are running significantly faster than the drains
This is a problem
It is mudflation
It is the definition of mudflation
Stop trolling
-Liang
I'm not trolling, you are being obtuse.
Mudflation is not simply monetary Also as I and others have pointed out EVE does not have an inflation problem either
If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices.
I'd say you have a 101 level understanding of currency but a even a basic macro course would give you a bit of a clue.
Evidence of inflation. if there was inflation we'd have it. Yet for all the crying and bellyaching you and the rest of the chicken little's have been doing over the last 2 and half years I've not seen one iota of evidence
All we get is your half-baked theory. well here's a little lesson for you. When theory conflicts with evidence, you toss the theory
There are certain things we'd expect to happen if inflation was a problem primarily a stead increase of prices on all goods. The fact that we haven't had that should be sufficient to discard this bullshit. |
Mimiru Minahiro
Republic University Minmatar Republic
5
|
Posted - 2012.03.15 01:35:00 -
[469] - Quote
I don't know much about mudflation, but it sure does seem like a lot of mad inflation recently. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1037
|
Posted - 2012.03.15 02:04:00 -
[470] - Quote
[quote=Skex Relbore]If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices./quote]
So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars? |
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Niomi Kunst
Celestial Horizon Corp. Flatline.
0
|
Posted - 2012.03.15 02:10:00 -
[471] - Quote
I'd like to see how much of an ISK sink NPC commodities would be today if PI did not exist. |
Adunh Slavy
Ammatar Trade Syndicate
337
|
Posted - 2012.03.15 02:28:00 -
[472] - Quote
Skex Relbore wrote: Mudflation is not simply monetary Also as I and others have pointed out EVE does not have an inflation problem either
If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices.
I'd say you have a 101 level understanding of currency but a even a basic macro course would give you a bit of a clue.
Evidence of inflation. if there was inflation we'd have it. Yet for all the crying and bellyaching you and the rest of the chicken little's have been doing over the last 2 and half years I've not seen one iota of evidence
All we get is your half-baked theory. well here's a little lesson for you. When theory conflicts with evidence, you toss the theory
There are certain things we'd expect to happen if inflation was a problem primarily a steady increase of prices on all goods. The fact that we haven't had that should be sufficient to discard this bullshit.
There is inflation of the monetary base, and then there are symptoms of that inflation. What matters is, does productive output keep up with the increase in the base. When it comes to Eve, each sector of the economy has to be examined differently. There are some sectors that are more sensitive to ISK inflation than others, and some less because of mechanics in the game, some things in the game are completely immune to inflationary pressures.
To me what is important are those game mechanics that hinder or over sensitize the different sectors. Those things which are immune are a a little troubling, but good for newbies so they don't bug me much. I for one am not concerned about prices going up because of inflation, it's what is supposed to happen. The sooner we get to the point where doing something other than shooting rats becomes as valuable as shooting rats, the better off Eve will be. |
Roh Voleto
Pator Tech School Minmatar Republic
107
|
Posted - 2012.03.15 02:41:00 -
[473] - Quote
Marlona Sky wrote: Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%.
IB4 high sec tears.
Remove null sec bounties, increase low sec bounties by 50% and remove high sec bounties and LP Store tag requirements.
Inb4 sweet, sweet kill mails.
FTFY |
Tarryn Nightstorm
Hellstar Towing and Recovery
274
|
Posted - 2012.03.15 03:11:00 -
[474] - Quote
Roh Voleto wrote:Marlona Sky wrote: Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%.
IB4 high sec tears.
Remove null sec bounties, increase low sec bounties by 50% and remove high sec bounties and LP Store tag requirements. Inb4 sweet, sweet kill mails. FTFY
This--although hisec bounties should not be totally vapourised, but as well, there needs to be more content in losec besides just missions.
Also, NPC loot-drops: No tech I/meta zero loots. At all. Meta 1+, tags, and/or salvage only.
In irae, veritas. |
Tarryn Nightstorm
Hellstar Towing and Recovery
274
|
Posted - 2012.03.15 03:12:00 -
[475] - Quote
Mara Rinn wrote:Skex Relbore wrote:If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices. So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars?
Actually, it's just a display-bug.
[/cynicism]
In irae, veritas. |
Englebert
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.03.15 04:13:00 -
[476] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
What about fuel for ships? |
Dro Nee
8
|
Posted - 2012.03.15 04:14:00 -
[477] - Quote
Can you still pay for fanfest with plex? That used to drive plex prices up every year by a good margin. Also, aren't prices always higher on other goods this time of year? As far back as I can remember prices went up in December and remained higher until AT/summer. |
Roh Voleto
Pator Tech School Minmatar Republic
107
|
Posted - 2012.03.15 05:36:00 -
[478] - Quote
Tarryn Nightstorm wrote:
This--although hisec bounties should not be totally vapourised,...
I don't think anybody older than a week would care about highsec bounties, if the LP stores would not require tags and implants/hardwirings were removed from the mission reward and loot lists.
I do agree that removing mission loot and drone-poo would do wonders to industry and the economy, though.
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Billy Kidd
Two Holes One Tower
3
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Posted - 2012.03.15 10:28:00 -
[479] - Quote
Okay, I still don't get why ISK inflation is so bad. Suppose the price of tritanium goes up to 55 isk/unit. That means a Rokh with t2 mining lasers could pull in about 100m/ hour mining veldspar, which would make mining competitive with incursions. Yes, everything would be extremely expensive, but mining would become a much more lucrative industry than before. The inflation would eventually stop as people stopped making bounties and instead switched over to mining. |
Acac Sunflyier
Burning Star L.L.C.
91
|
Posted - 2012.03.15 11:14:00 -
[480] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
Since I did this in real life, nobody saw me clap my hands once in the hair just before yelling "**** yeah!" in my squeaky voice. But basically, **** yeah CCP Soundwave. |
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