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Author |
Thread Statistics | Show CCP posts - 77 post(s) |
hiwil
Nocturnal Romance
1
|
Posted - 2012.03.16 14:13:00 -
[751] - Quote
Jaden Plymoth wrote:hiwil wrote:Well, now the launcher says client is ready, when i push the play button the old launcher screen pops up and nothing else happens, no eve just this stupid launcher. I have deleted all cashe files and reinstalled eve 3 times now. The eve launcher version is 1.09. I got training running out soon, get this crap fixed! Have you tried launching eve.exe from the bin folder? THats the client itself and bypasses the launcher completely.
Yeah i tried that, but nothing happens. Same issue as running it from the launcher. :( |
Jaden Plymoth
Iacio Iaculum
1
|
Posted - 2012.03.16 14:19:00 -
[752] - Quote
hiwil wrote:Jaden Plymoth wrote:hiwil wrote:Well, now the launcher says client is ready, when i push the play button the old launcher screen pops up and nothing else happens, no eve just this stupid launcher. I have deleted all cashe files and reinstalled eve 3 times now. The eve launcher version is 1.09. I got training running out soon, get this crap fixed! Have you tried launching eve.exe from the bin folder? THats the client itself and bypasses the launcher completely. Yeah i tried that, but nothing happens. Same issue as running it from the launcher. :(
Honostly I'm not sure what to suggest at this point for you dude, its beyond what i've had to troubleshoot at this point. Only other suggestions I have are try running that exe in admin mode and compatibility settings. The only times my client has done what you're saying is when there has been a corrupted file somewhere and I wound up having to use the repair tool. That was before 1.5 though when repair.exe worked in full. |
hiwil
Nocturnal Romance
1
|
Posted - 2012.03.16 14:36:00 -
[753] - Quote
Jaden Plymoth wrote:hiwil wrote:Jaden Plymoth wrote:hiwil wrote:Well, now the launcher says client is ready, when i push the play button the old launcher screen pops up and nothing else happens, no eve just this stupid launcher. I have deleted all cashe files and reinstalled eve 3 times now. The eve launcher version is 1.09. I got training running out soon, get this crap fixed! Have you tried launching eve.exe from the bin folder? THats the client itself and bypasses the launcher completely. Yeah i tried that, but nothing happens. Same issue as running it from the launcher. :( Honostly I'm not sure what to suggest at this point for you dude, its beyond what i've had to troubleshoot at this point. Only other suggestions I have are try running that exe in admin mode and compatibility settings. The only times my client has done what you're saying is when there has been a corrupted file somewhere and I wound up having to use the repair tool. That was before 1.5 though when repair.exe worked in full.
thanks for trying, my repair too is completly broken, and i did install the latest and greates and placed it in the EVE folder (that was for CCP) |
Marlakh
Bene Gesserit ChapterHouse Sanctuary Pact
81
|
Posted - 2012.03.16 15:40:00 -
[754] - Quote
Jaden Plymoth wrote: I very nearly had this problem last night when my client crashed and I attempted to relaunch the launcher. The problem once again lies in win_launcherinfoTQ_inc.txt. When it calls ClientUpdate: BuildNumberInfoFile: The value it is receieving back is the value for the old patch, where as its supposed to be the new patch. If you change the URL it calls with the same file, only with the right information on a seperate server and still have the .patch file for 350962 to 351477, you can fool your launcher into needing an update. The update process will fail, but the 'import' tool will work and you can import the .patch file to get your client up and running.
Well, I couldnt locate the win_launcherinfoTQ_inc.txt file, but I did import the 350962 to 351477 patch file again, which forced the Launcher to reverse the reversion (lol) back to 351477. But then it also updated itself to v1.11. The client launched successfully after both actions, so not sure which was the one that solved it.
In any case, thanks for the tip. Just keeping my fingers crossed that there's no Day 5 of my problems |
|
CCP Donut Golem
C C P C C P Alliance
44
|
Posted - 2012.03.16 16:02:00 -
[755] - Quote
Marlakh wrote:Jaden Plymoth wrote: I very nearly had this problem last night when my client crashed and I attempted to relaunch the launcher. The problem once again lies in win_launcherinfoTQ_inc.txt. When it calls ClientUpdate: BuildNumberInfoFile: The value it is receieving back is the value for the old patch, where as its supposed to be the new patch. If you change the URL it calls with the same file, only with the right information on a seperate server and still have the .patch file for 350962 to 351477, you can fool your launcher into needing an update. The update process will fail, but the 'import' tool will work and you can import the .patch file to get your client up and running.
Well, I couldnt locate the win_launcherinfoTQ_inc.txt file, but I did import the 350962 to 351477 patch file again, which forced the Launcher to reverse the reversion (lol) back to 351477. But then it also updated itself to v1.11. The client launched successfully after both actions, so not sure which was the one that solved it. In any case, thanks for the tip. Just keeping my fingers crossed that there's no Day 5 of my problems
We've include a fix in version 1.11 of the Launcher which should force to request non-cached versions of the info files in question. Please let us know if you encounter this issue again. Thanks! |
|
Nikuno
Atomic Heroes The G0dfathers
46
|
Posted - 2012.03.16 16:26:00 -
[756] - Quote
Dear CCP
I am currently attempting to play your game. However it does not believe I have connection to the internet. Most curious since I am able to write this to you. Rebooting the computer hasn't helped either. So following the logic of the great Sherlock Holmes, since Eve sees no internet I must be using Voodoo to write this to you. On that basis can I request photos and hair/nail clippings of your Devs? I have some other Voodoo practices that I wish to try at this point.
'No connection could be made to the content server. Please make sure that your Internet connection is up and restart the Launcher.' |
Jarnis McPieksu
367
|
Posted - 2012.03.16 17:15:00 -
[757] - Quote
Nikuno wrote:Dear CCP
I am currently attempting to play your game. However it does not believe I have connection to the internet. Most curious since I am able to write this to you. Rebooting the computer hasn't helped either. So following the logic of the great Sherlock Holmes, since Eve sees no internet I must be using Voodoo to write this to you. On that basis can I request photos and hair/nail clippings of your Devs? I have some other Voodoo practices that I wish to try at this point.
'No connection could be made to the content server. Please make sure that your Internet connection is up and restart the Launcher.'
Wild guess; Firewall blocking the updated launcher?
|
PryMary
Brutor Tribe
6
|
Posted - 2012.03.16 17:35:00 -
[758] - Quote
CCP Donut Golem wrote:Marlakh wrote:Jaden Plymoth wrote: I very nearly had this problem last night when my client crashed and I attempted to relaunch the launcher. The problem once again lies in win_launcherinfoTQ_inc.txt. When it calls ClientUpdate: BuildNumberInfoFile: The value it is receieving back is the value for the old patch, where as its supposed to be the new patch. If you change the URL it calls with the same file, only with the right information on a seperate server and still have the .patch file for 350962 to 351477, you can fool your launcher into needing an update. The update process will fail, but the 'import' tool will work and you can import the .patch file to get your client up and running.
Well, I couldnt locate the win_launcherinfoTQ_inc.txt file, but I did import the 350962 to 351477 patch file again, which forced the Launcher to reverse the reversion (lol) back to 351477. But then it also updated itself to v1.11. The client launched successfully after both actions, so not sure which was the one that solved it. In any case, thanks for the tip. Just keeping my fingers crossed that there's no Day 5 of my problems We've include a fix in version 1.11 of the Launcher which should force to request non-cached versions of the info files in question. Please let us know if you encounter this issue again. Thanks! Edit - Here's a list of the major fixes: -+ Numerous fixes to the Launcher self-update mechanism -+ Hardened patch importing and exporting -+ Fixed an error where the browser process spawned by clicking links in the Launcher inherited the file handles of the Launcher itself, causing permissions conflicts while patching. -+ Properly managing paths with a variety of unexpected characters such that the Launcher doesn't assume that a process is running from the folder under its purview. -+ The Launcher needlessly held onto the handles of processes that it suspected were running from the directory under its purview. This has been corrected. -+ Added logging of HTTP Headers such that we're better able to debug Firewall/Router/Antivirus interference. -+ Forced the Launcher's embedded browser to log to the EVE/launcher folder, reducing interference with the patching process, and removing clutter. -+ Changed the method by which we delete old files before they're successfully patched. -+ Reduced the amount of time we wait for the Launcher to attempt to send logs to a hard limit of 3 seconds. -+ We now request non-cached copies of all meta-data files from the web, which should reduce instances of the Repair Tool or Launcher erroneously patching to a previous version. -+ The Launcher has been further hardened to closure during various stages of execution.
& with this it shows the: This program is NOT 64bit compatible please see your vendor for an updated program.
FFS sort this out CCP you are really starting to **** me off with this bull ****.
http://img215.imageshack.us/img215/7123/capturebtk.png |
Alunis
Focused Annihilation Detrimental Imperative
15
|
Posted - 2012.03.16 18:01:00 -
[759] - Quote
PryMary wrote:CCP Donut Golem wrote:Marlakh wrote:Jaden Plymoth wrote: I very nearly had this problem last night when my client crashed and I attempted to relaunch the launcher. The problem once again lies in win_launcherinfoTQ_inc.txt. When it calls ClientUpdate: BuildNumberInfoFile: The value it is receieving back is the value for the old patch, where as its supposed to be the new patch. If you change the URL it calls with the same file, only with the right information on a seperate server and still have the .patch file for 350962 to 351477, you can fool your launcher into needing an update. The update process will fail, but the 'import' tool will work and you can import the .patch file to get your client up and running.
Well, I couldnt locate the win_launcherinfoTQ_inc.txt file, but I did import the 350962 to 351477 patch file again, which forced the Launcher to reverse the reversion (lol) back to 351477. But then it also updated itself to v1.11. The client launched successfully after both actions, so not sure which was the one that solved it. In any case, thanks for the tip. Just keeping my fingers crossed that there's no Day 5 of my problems We've include a fix in version 1.11 of the Launcher which should force to request non-cached versions of the info files in question. Please let us know if you encounter this issue again. Thanks! Edit - Here's a list of the major fixes: -+ Numerous fixes to the Launcher self-update mechanism -+ Hardened patch importing and exporting -+ Fixed an error where the browser process spawned by clicking links in the Launcher inherited the file handles of the Launcher itself, causing permissions conflicts while patching. -+ Properly managing paths with a variety of unexpected characters such that the Launcher doesn't assume that a process is running from the folder under its purview. -+ The Launcher needlessly held onto the handles of processes that it suspected were running from the directory under its purview. This has been corrected. -+ Added logging of HTTP Headers such that we're better able to debug Firewall/Router/Antivirus interference. -+ Forced the Launcher's embedded browser to log to the EVE/launcher folder, reducing interference with the patching process, and removing clutter. -+ Changed the method by which we delete old files before they're successfully patched. -+ Reduced the amount of time we wait for the Launcher to attempt to send logs to a hard limit of 3 seconds. -+ We now request non-cached copies of all meta-data files from the web, which should reduce instances of the Repair Tool or Launcher erroneously patching to a previous version. -+ The Launcher has been further hardened to closure during various stages of execution. & with this it shows the: This program is NOT 64bit compatible please see your vendor for an updated program. FFS sort this out CCP you are really starting to **** me off with this bull ****. http://img215.imageshack.us/img215/7123/capturebtk.png
This is what happens when the launcher is corrupted.
What happens when you try to run the repair.exe? |
Jack Lagoon
Northstar Cabal Fatal Ascension
1
|
Posted - 2012.03.16 18:07:00 -
[760] - Quote
Launcher gets to 14.4% for me and then throws this error
Quote: Exception during UpdaterModule.Update Traceback (most recent call last): File "lib\update.pyc", line 528, in Update File "lib\update.pyc", line 554, in _Update File "lib\update.pyc", line 278, in Run File "zsync\zsync.pyc", line 1210, in CreatePatch File "zsync\zsync.pyc", line 947, in GetFilesToRepair File "checksum.pyc", line 357, in GetSum File "checksum.pyc", line 199, in ChecksumFile File "checksum.pyc", line 210, in ChecksumFileObject File "core_utils.pyc", line 241, in ReadToCallback IOError: [Errno 13] Permission denied ....
More to that error, mail me for complete output
Running repair tool gives
Quote:(1/7) Downloading index: Initializing ... (1/7) Downloading index: 100.0%, 585.49 KB/585.49 KB, 96.59 KB/s, 00m02s (2/7) Hashing files: Initializing ... Warning: Traceback (most recent call last): File "zsync\zsync.pyc", line 711, in ChecksumFiles File "checksum.pyc", line 357, in GetSum File "checksum.pyc", line 199, in ChecksumFile File "checksum.pyc", line 210, in ChecksumFileObject File "core_utils.pyc", line 241, in ReadToCallback IOError: [Errno 13] Permission denied .... Missing block crap that it does
And when it reaches 93.3% it gives this error
Quote:res\audio\Turrets.bnk, missing 166 out of 166 blocks Traceback (most recent call last): File "repairTool\progressPanel.pyc", line 82, in _TaskRun File "repairTool\repairUI.pyc", line 97, in Start File "repairTool\repairLogic.pyc", line 199, in Repair File "repairTool\repairLogic.pyc", line 355, in Restore File "zsync\zsync.pyc", line 376, in RestoreFolder File "zsync\zsync.pyc", line 565, in GetFileRestorers File "zsync\fileSync.pyc", line 124, in IsComplete File "zsync\fileSync.pyc", line 107, in GetFoundRanges File "zsync\fileSync.pyc", line 176, in _UpdateRanges File "zsync\fileSync.pyc", line 275, in _DataChunkRecognized File "zsync\fileSync.pyc", line 223, in _UpdateCurrentData File "zsync\fileSync.pyc", line 233, in _ReadChunk IOError: [Errno 13] Permission denied Total Runtime: 0h02m31s
Getting a little ticked off at this stupid launcher and not being able to play. I've been trying to launch these all as administrator, did the whole reboot thing to try to reset what files are open and nada. Any help on this would be nice |
|
Mi Linn
Rock-Eaters INC
0
|
Posted - 2012.03.16 18:09:00 -
[761] - Quote
OK let me get this straight... From now on or untill CCP programers figure out how to do there jobs I have to shut down my anti virus just to start Eve....Guys I love the game, but over the years you've had some dusyies on patch day's..... What's your favorite Patch moment plz just one per post. My favorite was the patch that deleted your autoexe file in the patch cleanup then rebooted the pc that was classic!! |
hiwil
Nocturnal Romance
1
|
Posted - 2012.03.16 18:42:00 -
[762] - Quote
so where do i get this new mythical launcher at ver 1.11? When i launch it does not give me an option to download it. Of course this is the fix right????? |
ARCHTURU5
Irken Invader
0
|
Posted - 2012.03.16 18:46:00 -
[763] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=80366
seriously ccp can the mac community, those of us able to download your launcher and update eve successfully, could we get some response as to why our frame rate has died and what you're doing about it. i mean i'm assuming the best, that you just lost the link to your above thread, which is apparently the thread for mac issues, so i'm posting it here for you to remind you since you seem to only be reading this one.
thanks in advance |
Neo Agricola
BLACK-MARK
203
|
Posted - 2012.03.16 18:53:00 -
[764] - Quote
Pos Notifications and Calendar Events are FUBAR.
See BUG Reports: 130 448; 130 479; 130480
Dont send Notifications when Towers run out of Fuel, shows Towers which arent here anymore a.s.o.
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
Alunis
Focused Annihilation Detrimental Imperative
15
|
Posted - 2012.03.16 19:05:00 -
[765] - Quote
ARCHTURU5 wrote:https://forums.eveonline.com/default.aspx?g=posts&t=80366
seriously ccp can the mac community, those of us able to download your launcher and update eve successfully, could we get some response as to why our frame rate has died and what you're doing about it. i mean i'm assuming the best, that you just lost the link to your above thread, which is apparently the thread for mac issues, so i'm posting it here for you to remind you since you seem to only be reading this one.
thanks in advance
If you think they're really bothering to read these posts in earnest, they're only doing so when they think they can reply to something with some form of witty response that *might* fix an issue.
If CCP had been reading player posts this disaster would never have gotten beyond Sisi in the first place. |
hctibonyc
United System's Commonwealth
0
|
Posted - 2012.03.16 19:45:00 -
[766] - Quote
please please fix the sound issues, our heads are about to explode of that noise level. and no we cannot turn of the world sound, we in fact need it.
windows client |
Steijn
Quay Industries
40
|
Posted - 2012.03.16 20:04:00 -
[767] - Quote
hctibonyc wrote:please please fix the sound issues, our heads are about to explode of that noise level. and no we cannot turn of the world sound, we in fact need it.
windows client
same, cant believe you still havent fixed this. |
Jaden Plymoth
Iacio Iaculum
2
|
Posted - 2012.03.16 20:20:00 -
[768] - Quote
Steijn wrote:hctibonyc wrote:please please fix the sound issues, our heads are about to explode of that noise level. and no we cannot turn of the world sound, we in fact need it.
windows client same, cant believe you still havent fixed this.
Just like to point out that CCP said that they're holding off on the client patch until the launcher issues have been resolved so that those of us who have had issues getting patched at all can continue to play. |
Benteen
Drone A.I. Servicing Inc.
2
|
Posted - 2012.03.16 20:35:00 -
[769] - Quote
Anyone else still got Kinetic missiles showing up as Trauma Missiles when they SHOULD be called Scourge Missiles according to latest patch notes??
|
Nikon Evenstar
X3 Enterprises
1
|
Posted - 2012.03.16 21:16:00 -
[770] - Quote
Alunis wrote:CCP Cascade wrote:Alunis wrote: Cause: CCP has decided to use a protocol that uses a UDP packet stream and has zero error correction while streaming the traffic to the end users. The problem is not with the UDP stream itself, it's with anything that does protocol filtering such as your router in the case it's doing SPI (Stateful Packet Inspection) filtering or many firewalls which do protocol filtering.
This just isn't true. We're using HTTP range requests and rsync over HTTP rsync over HTTP is still UDP packet streaming. The protocol has no error correction bits and sends packets out of order. What I said *is* correct. A proper launcher should have been using a torrent stream and this would have avoided the problems you guys are causing. As it stands you're asking people to have to turn off vital security tools in order to get the game client. You had two months to address this issue when it was posted on the Sisi forums and nothing was done to take this issue seriously .
HTTP is not UDP so your comment makes no sense
If ANY tool/appliance interferes with a running TCP connection by altering its payload it is broken, period. If the launcher uses HTTP range requests and they are being mangled by the antivirus software, the antivirus software is broken. The whole point of TCP is that the stream is guaranteed to be in order and without any loss of packets. The data is also protected by (admittedly weak) checksums
I know from experience how extremely aggravating this is; I used to program back-end software for mobile apps, and carriers regularly screwed with the HTTP headers and sometimes even payload because their over congested networks had to use caching and all sorts of dirty NAT tricks to get internet to every mobile device... Some of them went as far as inserting ads into the HTTP stream, completely breaking clients which used HTTP as an RPC transport..
A workaround could be as simple as using a different TCP port for HTTP traffic so the router/av software doesn't start messing with it. |
|
Ericdon
Enlightened Industries Test Alliance Please Ignore
1
|
Posted - 2012.03.16 21:34:00 -
[771] - Quote
Are u guys serious ? It just should work, without messing with ur firewall/router setting, antivirus, or mby at the end we will all have to call isp to unlock something special for us, just becouse CCP made fail launcher ? It just shouldnt happend, and it shouldnt still be out there in this form we get it now period. |
Jack Cassidy
Thylarctos Plummetus
0
|
Posted - 2012.03.16 22:00:00 -
[772] - Quote
So could log on and play yesterday after having issues with my internet connection dropping out when and only when the launcher was updating the client, the I go to log on today and it is updating the launcher and it causes my internet connection to drop out again. This only happens when I try to access EVE. Come on CCP this is getting beyond ridiculous. |
Jack Cassidy
Thylarctos Plummetus
0
|
Posted - 2012.03.16 22:07:00 -
[773] - Quote
Output folder: C:\DOCUME~1\****\LOCALS~1\Temp\nsz4.tmp Extract: Microsoft.VC90.CRT.manifest... 100% Extract: downloader.exe... 100% Extract: library.zip... 100% Extract: localization.xml... 100% Extract: msvcm90.dll... 100% Extract: msvcp90.dll... 100% Extract: msvcr90.dll... 100% Extract: patch_win.exe... 100% Execute: C:\DOCUME~1\****\LOCALS~1\Temp\nsz4.tmp\patch_win.exe update 131404 /path=\"C:\PROGRA~1\CCP\EVE\" /url=\"http://cdn1.eveonline.com/EveOnlineLauncher/launcherUpdateData/launcherupdate_1_11.dat\" /execute=launcher.exe /args
This is the point where my internet connection drops out, and it isnt cause my connection is crap. I have never had an issue with my connection until this new launcher was introduced.... |
Rythm
True Power Team
14
|
Posted - 2012.03.16 22:29:00 -
[774] - Quote
Dear CCP interns responsible for this launcher piece of failure. Please take a look at the screenshot : http://go-dl1.eve-files.com/media/1203/noname.png I hope you will instantly understand that you should not be creating highlighted directory. Thanks a lot in advance.
|
KeSya Claproth
Paxton Industries Gentlemen's Agreement
0
|
Posted - 2012.03.16 23:04:00 -
[775] - Quote
Days 4!!
in days 2 i decided to start dowload FULL build installer.last night already done.after install i ran repair.exe. but this is i got :
(4/7) Calculating patch: 100.0%, 00m00s Traceback (most recent call last): File "repairTool\progressPanel.pyc", line 82, in _TaskRun File "repairTool\repairUI.pyc", line 97, in Start File "repairTool\repairLogic.pyc", line 199, in Repair File "repairTool\repairLogic.pyc", line 361, in Restore File "repairTool\repairLogic.pyc", line 434, in GetLauncherUrl KeyError: 'launcherurl_win' Total Runtime: 0h00m47s
i already try to switch off all firewall windows, Avira free, smart daemon, and etc. meeh .....this is terribale mate!!!
CCP pls help meee !!!
Thanks in advanced. |
raven666wings
Tribal Liberation Force Minmatar Republic
9
|
Posted - 2012.03.16 23:30:00 -
[776] - Quote
So far i have this list of users who aren't pleased with the reckless way CCP conducted this update leaving costumers deprived of service they paid for, and want the game time they lost back to their accounts. I'm gonna write and deliver the costumer support pettion tomorrow, so lemme know if you wanna sign it too or say if you want out of the list. Thanks
raven666wings Ferdi Fauri Anita1 Endless Delirium Alunis Nicky Ormand Elsmere Tier'Fold Ulf Raben Zehel Frauz Callidus Dux RsA Larza Crosi Wesdo PryMary Pila Ferant Frickin Rhino Shannae Darkehart KeSya Claproth Rythm Jack Cassidy Ericdon hiwil eocsnesemaj Marlakh Nikuno Jack Lagoon
|
Jack Cassidy
Thylarctos Plummetus
0
|
Posted - 2012.03.16 23:33:00 -
[777] - Quote
raven666wings wrote:So far i have this list of users who aren't pleased with the reckless way CCP conducted this update leaving costumers deprived of service they paid for, and want the game time they lost back to their accounts. I'm gonna write and deliver the costumer support pettion tomorrow, so lemme know if you wanna sign it too or say if you want out of the list. Thanks
raven666wings Ferdi Fauri Anita1 Endless Delirium Alunis Nicky Ormand Elsmere Tier'Fold Ulf Raben Zehel Frauz Callidus Dux RsA Larza Crosi Wesdo PryMary Pila Ferant Frickin Rhino Shannae Darkehart KeSya Claproth Rythm Jack Cassidy Ericdon hiwil eocsnesemaj Marlakh Nikuno Jack Lagoon
Yeh man I want out. Im unhappy with CCP atm but not enough to chase up compensation. |
raven666wings
Tribal Liberation Force Minmatar Republic
9
|
Posted - 2012.03.16 23:55:00 -
[778] - Quote
hey PryMary, I have seen your post saying your launcher's still not working on win7 x64, i'd like to help you and the other win7 x64 users with the same problem, if i can, since my launcher and client are running on mine.
What i had to do with the help of CCP DEV Donut Golem was download the latest patch "evepremiumpatch350962" and the latest launcher version http://cdn1.eveonline.com/350962/EVEOnlineLauncherInstaller.exe when they became available, had to relocate the game folder to a path that did not contain any brackets or other uncommon characters, since the launcher still did not patch directories containing those, and then install both the patch and the launcher, make sure you have the "Run as Administator" option ON on your new launcher.exe, repair.exe and eve.exe. Run launcher.exe to start patching the client.
This worked for me and put my client back up after about 1 day and 6 hours of game time lost |
McJew
Brig Inc. Brig Consortium
0
|
Posted - 2012.03.17 00:05:00 -
[779] - Quote
Having issues with the new patches. I am able to log in and get into the game just fine. I am only able to play for up to five minutes and my screen goes completely black and displays that it's going to sleep. I am able to continue hearing the music. My keyboard lights are lit up. I am unable to use any keys on the keyboard or mouse to bring the screen back on. I have to hard boot my machine to be able to use it again. What I have done to correct the issue: Restart the computer - probably around 20 times at this point. Run the repair tool - probably around 10 times. This no longer seems to find any issues. Completely uninstalled EVE - to inlclude deleting out the CCP folder then reinstalled it. Uninstalled and reinstalled the latest drivers for my Nvidia GeForce 9500GT graphics card. I'm currently out of ideas for resolving this on my own. I can't seem to find anything on this issue in any of the other threads. This issue has been ongoing for two days now. |
Alunis
Focused Annihilation Detrimental Imperative
15
|
Posted - 2012.03.17 00:11:00 -
[780] - Quote
Nikon Evenstar wrote:Alunis wrote:CCP Cascade wrote:Alunis wrote: Cause: CCP has decided to use a protocol that uses a UDP packet stream and has zero error correction while streaming the traffic to the end users. The problem is not with the UDP stream itself, it's with anything that does protocol filtering such as your router in the case it's doing SPI (Stateful Packet Inspection) filtering or many firewalls which do protocol filtering.
This just isn't true. We're using HTTP range requests and rsync over HTTP rsync over HTTP is still UDP packet streaming. The protocol has no error correction bits and sends packets out of order. What I said *is* correct. A proper launcher should have been using a torrent stream and this would have avoided the problems you guys are causing. As it stands you're asking people to have to turn off vital security tools in order to get the game client. You had two months to address this issue when it was posted on the Sisi forums and nothing was done to take this issue seriously . HTTP is not UDP so your comment makes no sense If ANY tool/appliance interferes with a running TCP connection by altering its payload it is broken, period. If the launcher uses HTTP range requests and they are being mangled by the antivirus software, the antivirus software is broken. The whole point of TCP is that the stream is guaranteed to be in order and without any loss of packets. The data is also protected by (admittedly weak) checksums I know from experience how extremely aggravating this is; I used to program back-end software for mobile apps, and carriers regularly screwed with the HTTP headers and sometimes even payload because their over congested networks had to use caching and all sorts of dirty NAT tricks to get internet to every mobile device... Some of them went as far as inserting ads into the HTTP stream, completely breaking clients which used HTTP as an RPC transport.. A workaround could be as simple as using a different TCP port for HTTP traffic so the router/av software doesn't start messing with it.
Wrong.. You're not looking at the whole picture here.
rsync IS UDP. Using a HTTP wrapper around a UDP protocol doesn't change the fact that the protocol being used by rsync is still a UDP protocol.
A friend of mine, Pat Paddget, wrote a piece of software some years ago that does the same thing that they're doing. The software was called corkscrew. It allows you to take a process such as rsync, ssh, telnet, or any program for that matter that needs to access a foreign site via a proxy. The same mechanic is being used here. They're wrapping rsync through HTTP which yes, DOES USE TCP. But it doesn't change the fact that the stream being pushed through doesn't look correct to SPI and to firewalls with protocol filtering..
I have already talked to support at ESET about this issue and they came to the same conclusion that I did regarding this issue.
So you can come to any conclusion that you like but I didn't fall off the truck yesterday and I do understand exactly what CCP has done to the point that when they said they were using rsync it confirmed why another friend of mine that had SPI filtering enabled on his router, why he was suddenly able to get the Sisi client to work a month ago while I was still having the issue due to ESET filtering the protocols as well.
CCP should NOT be using rsync. Period. There is no reasons for them to use this protocol, wrapped or not, when torrents allow them to take the load off their servers on patch days and it has error checking available since it uses TCP properly.
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