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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
The reclaiming
Hedion University Amarr Empire
0
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Posted - 2012.03.13 12:46:00 -
[91] - Quote
vikari wrote:
So what you're saying is it's better for CCP and the Eve community that a group of 20 Titans can destroy a 250 man subcap fleet? I respect those that skilled for the Titan, hell I did it myself. However I know sure as well that the enjoyment of 20 people at the expense of a 250 individuals is not good mechanics. It isn't good business strategy either.
Using this logic pirate gate camps in low sec should be removed since they are very few people taking enjoyment from the larger number of people they kill. This is Eve, or it used to be. No one cares if you all die, you were probably stupid.
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Euphorion
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.03.13 12:47:00 -
[92] - Quote
I approve of these changes. |
conqueror2006
Eternal Silence Ltd.
7
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Posted - 2012.03.13 12:48:00 -
[93] - Quote
Andski wrote:conqueror2006 wrote:no weapons - yes no weapons, if they can-¦t kill solo one simple dictor, nwo with this nerf, never again Let's just get something out of the way here: are you saying that titans should be able to effectively solo one of the only two hulls that can tackle them? Do you have any idea how game balancing works?
Balancing for you, is like you usual do ?
400 drakes or more against 20 BS, if you loose 1 drake, is why BS have too mutch dps and are overpower, so you ask ccp to nerf then
400 drakes or more agains 20 TITANS, if you loose 1 drake, is why Titans have too mutch dps and are overpower, so you ask ccp to nerf then
Everytime you loose, is because the others ships are overpower, but you only know to play with high numbers, that is excuses.
You must know how to play this game,, check the level of SP of your members, the age of them, if they know how to fly the ships correct, before asking nerfs to ships.
And yes, one titan need to have the hability to kill one ship and not stay there, for hours and hours if no one come. That is ridiculos, and don-¦t make any sense.
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Rachael Tyrelll
Dynatech Intergalactical Trading Ltd.
0
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Posted - 2012.03.13 12:48:00 -
[94] - Quote
CCP, please read http://en.wikipedia.org/wiki/Rock-paper-scissors
Thanks
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SMT008
Les chevaliers de l'ordre Goonswarm Federation
379
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Posted - 2012.03.13 12:48:00 -
[95] - Quote
CCP, you might want to fix something. You said "base scan resolution reduced to 5"
Didn't you mean "Base scan resolution reduced BY 5" ?
No POS mods or ships can realistically have a scan resolution of 5. |
Machine Delta
GoonWaffe Goonswarm Federation
7
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Posted - 2012.03.13 12:48:00 -
[96] - Quote
Ra Death wrote:I'm almost at a loss of words here. Almost, therefore I am going to speak my mind.
So now capitals are basically structure grinding machines and you only deploy them if you have something to grind down or if someone else is grinding stuff down and you catch someone else grinding down something. This is not a solution, this is a plaster for a symptom. There is now ZERO reason to deploy supercapitals except to grind down a structure. Do you really want structure grinding to become the motivator for people to build and create supercapitals in EVE? I mean, I don't believe you have thought at all about the consequences of these changes.
EVE is now effectively sectioned off into two tier combat systems. Capital combat and sub-capital combat. The difference is, capitals cannot touch sub-capitals, but sub-capitals can, in the numbers that are brought at the moment, almost 1-3 volley capitals. The titans were a workaround for that because numbers were no longer the only deciding factor, your playing time, your assets and your skillpoints actually played a role. Now we are going back to a time again where the only effective tool, a VERY limited tool might I add, against blobbing is a damn stealth bomber. No more force projection by taking advantage of the many years you have spent in the game and the money you have pooled into a titan, you are better off selling off said titan and joining the nearest Maelstrom fleet.
What am I meant to aspire for in EVE in terms of combat? What is my incentive for actually training all these skills. To fly the next flavour of the month subcapital ship?
EVE is now a numbers game when there is a large effort to remove counters for large fleets. If this is the direction we're going, we're going to see a bipolar political landscape because being a small alliance, you can now only exist if you are a part of the inevitable two powerblocks that will come to dominate EVE. If you can't match the numbers, too bad... join or die.
Let's get a rethink of the roles of supercapitals and not a temporary plaster that will reduce supercapitals to nothing but ihub and station grinders.
Completely agree with this post. Really this change is over the top and hamfisted. You could have done better and thought this through.
Maybe CCP will implement something else in the end. Only a new CSM is going to help fix this, too bad its not going to change. Rebalancing supercaps is only the start. Every facet of gameplay is now at risk to being exploited by this tyranny. |
Kissapasi
Kissapasi Corporation Paisti Syndicate
4
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Posted - 2012.03.13 12:49:00 -
[97] - Quote
CCP Greyscale wrote:This will require a reasonably significant amount of work, which we unfortunately don't have the spare resources for right now.
Picks from the patch notes:
- An issue with certain lipstick colors not appearing correctly has been fixed.
- Hull Tanking - Elite certificate no longer directly requires Hull Upgrades IV, as this is superseded by the requirement for Core Integrity - Elite.
- The warp in effects on the sun in Uotila system have been fixed and display correctly.
- The boosters on the Dominix, Sin and Dominix Navy Issue have been moved closer to the ships engines.
- Neutron Blaster turret color will adapt to the racial style of the ship they're fitted to.
- We have revamped the rookie ships which are the first ships new players see in the game. You can read, and see, all the changes to the Ibis, Impairor, Reaper and Velator in this blog.
Sounds like CCP is using their resources well to make the game better for us all. Well, the at least newbship models were completely broken for so long time so it is great that they finally fixed them! Good work CCP.
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CCP Greyscale
C C P C C P Alliance
624
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Posted - 2012.03.13 12:49:00 -
[98] - Quote
Ikoma Sunblazer wrote:CCP Greyscale wrote: The scan res number is balanced around multiple Cormack's sensor boosters, on the assumption that money is not a limiting factor for titan pilots, and therefore that people will shell out for officer SBs if that lets them continue do this kind of thing. All things aside, this is a pretty hilarious assumption that doesn't make sense in context. With a base sensor strength of 5, you are talking about a few seconds difference between t2 and cormack out of a probable minute+ lock time. Well worth the 4b+ sensor booster imo
Gains you 25s against frigates (105 to 79, assuming 3 are fitted), 15s against cruisers (64 to 49) and 10s against battleships (44 to 33).
If you see this as a big difference, then it's worth balancing around the officer fit given that dropping 12bn on SBs is not a huge fraction of the outlay for a properly-fit titan. If you don't see this as a big difference, then balancing around the officer fit isn't a big deal because it's not having a major impact. Either way, it's a functional assumption |
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Jita Bloodtear
Bloodtear Labs
69
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Posted - 2012.03.13 12:49:00 -
[99] - Quote
Our numbers show that it'll take 30-40 seconds for a sebo'd titan to lock up another titan, and 60 full seconds to lock up a dread. These scan resolution changes are fine, but you need to increase the signature radii on all capitals and structures (POSes) so they can be locked within our lifetimes. |
Andski
GoonWaffe Goonswarm Federation
2404
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Posted - 2012.03.13 12:51:00 -
[100] - Quote
So which one of those is the titan? Oh yeah, the one that kills rock, paper and scissors "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
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Dank Man
FinFleet Raiden.
32
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Posted - 2012.03.13 12:52:00 -
[101] - Quote
Wow, ccp you must love goons and blobs. because this nerf make the bigger subcap blob win all fights, congrats mittens and goons, you cried enough on the forums and welped enough fleets into capital weapons that you got what you wanted, a capital weapon shield! gg. |
CynoNet Two
GoonWaffe Goonswarm Federation
444
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Posted - 2012.03.13 12:52:00 -
[102] - Quote
Ra Death wrote:There is now ZERO reason to deploy supercapitals except to grind down a structure.
Is that true?
SMT008 wrote:CCP, you might want to fix something. You said "base scan resolution reduced to 5"
Didn't you mean "Base scan resolution reduced BY 5" ?
No POS mods or ships can realistically have a scan resolution of 5.
It's reduced to 5.
That puts a titan with officer sensor boosters in line with the lock time of a sieged dread. |
Euphorion
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.03.13 12:53:00 -
[103] - Quote
Shield titans should have more sig res than armor tanking titans, due to their incredible difficulty of fitting sebos, and sigamps being terrible. |
Sentinel Eeex
Thunderwaffe Goonswarm Federation
22
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Posted - 2012.03.13 12:54:00 -
[104] - Quote
Mike712 wrote:Courthouse wrote:Mike712 wrote:So goons fly blobs of 2 LSE perma MWDing drakes(read massive sig, in fact as big as a carrier) against titans for 2 months to make them look OP, then titans get nerfed.
Good job goons/mittens now you should have the upper hand against a foe who you greatly outnumber.... Counterpoint: You're from battleclinic and thus have zero idea what you're talking about when it comes to PVP in EVE Online. lol, you couldn't be more wrong, all of the battleclinic mods are PvPers.
He wasn't saying that you are not PvPer.
He was saying that you have no idea what you are talking about when it comes to PvP, so his point is still valid.
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Anuqet
North Eastern Swat Pandemic Legion
0
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Posted - 2012.03.13 12:55:00 -
[105] - Quote
SuperBeastie wrote:
it takes a ship with 11.1 scan res 54 seconds to lock a dread. yep that makes sense!
Haha this cannot possibly be true, since that would mean that titans cant fight dreads seing how the dreads would die before 80% of the titans can even come close to locking them. |
Joran Jackson
The Red Circle Inc.
4
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Posted - 2012.03.13 12:55:00 -
[106] - Quote
Euphorion wrote:Shield titans should have more sig res than armor tanking titans, due to their incredible difficulty of fitting sebos, and sigamps being terrible.
You shield tank your titan? |
Andski
GoonWaffe Goonswarm Federation
2404
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Posted - 2012.03.13 12:56:00 -
[107] - Quote
Dank Man wrote:Wow, ccp you must love goons and blobs. because this nerf make the bigger subcap blob win all fights, congrats mittens and goons, you cried enough on the forums and welped enough fleets into capital weapons that you got what you wanted, a capital weapon shield! gg.
20 of your members deciding coalition engagements isn't exactly the better alternative either heh! "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Pallidum Treponema
Body Count Inc. Pandemic Legion
47
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Posted - 2012.03.13 12:56:00 -
[108] - Quote
In addition to my previous post, I've said it over and over again
The solution is not a nerf of supercapitals. A nerf will accomplish nothing - either supercapitals will still be overpowered, OR they will be utterly useless
The solution is rather a COUNTER to supercapitals. An affordable counter, which puts a lot of risk to deploying supercapitals without a proper support fleet, and is very cost effective should said supercapital fleet be without support, or even insufficient support
I once again submit my torpedo boat proposal as a reasonable counter to supercapitals
Torpedo boats (yeah, it's a crap name, but it describes what they are
Small cheap ships, perhaps tier 2 destroyers. Relatively poor tank, relatively low DPS, but with the ability to fit a "torpedo launcher", an item similar to bomb launchers - with a 5-10 minute cycle time, that targets supercaps and possibly normal caps as well. They need to be guided in, requires 15 seconds to detonate, and the firing ships need to be on the field for this duration, WITH the target still locked. This means that they can be jammed, killed, forced off the field etc, to prevent the damage from occurring, but if it isn't, each of these cheap disposable ships dish out 100k alpha on supercaps. Less so on normal capitals. 100k alpha may not be much, but 100 of these ships means 10M potential damage
Game mechanics:
* The "Torpedo Launcher" would be able to fit a single supertorpedo * The supertorpedo requires a lock on the target to fire * The lock must be maintained during the flight/activation time of the supertorpedo * The flight/activation time is 15 seconds * The supertorpedo hits for 100k damage on supercapitals, and is affected by resists as usual * The torpedo boat is immune to the effects of remote ECM burs * It may be possible to reuse code from titan doomsdays to replicate the activation time and effect
Refire delay is 5 to 10 minutes
Pros:
* A dedicated counter to supercapitals, and even normal capitals. It'd give an alliance with numbers a means to significantly damage an opposing supercapital, with relatively cost effective means * A good way to enable new players to strike against the biggest ships in the game
Cons
* High refire delay means that DPS is limited * Requires large numbers to take on supercapitals * Can be shot down during the 15 second activation timer
Counter
The most obvious counter is subcap support for the supercap fleet
This makes it essential to have a force sufficient enough to defend the supercapitals, preventing a pure supercap fleet from dominating the battlefield
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Shade Millith
Caldari Provisions Caldari State
29
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Posted - 2012.03.13 12:56:00 -
[109] - Quote
Uh, I wanted titans nerfed, but while I agree that 35-50 is a little much for titans, 5 is WAY too low |
Tuskar
ISKRA-FU-0717 Paisti Syndicate
0
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Posted - 2012.03.13 12:56:00 -
[110] - Quote
Titans should be only for portaling and in supercap fights. Good chance.
solo titan pvp heroes and sanctum whores can diaf |
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CCP Greyscale
C C P C C P Alliance
624
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Posted - 2012.03.13 12:56:00 -
[111] - Quote
Kissapasi wrote:CCP Greyscale wrote:This will require a reasonably significant amount of work, which we unfortunately don't have the spare resources for right now. Picks from the patch notes: - An issue with certain lipstick colors not appearing correctly has been fixed. - Hull Tanking - Elite certificate no longer directly requires Hull Upgrades IV, as this is superseded by the requirement for Core Integrity - Elite. - The warp in effects on the sun in Uotila system have been fixed and display correctly. - The boosters on the Dominix, Sin and Dominix Navy Issue have been moved closer to the ships engines. - Neutron Blaster turret color will adapt to the racial style of the ship they're fitted to. - We have revamped the rookie ships which are the first ships new players see in the game. You can read, and see, all the changes to the Ibis, Impairor, Reaper and Velator in this blog.Sounds like CCP is using their resources well to make the game better for us all. Well, the at least newbship models were completely broken for so long time so it is great that they finally fixed them! Good work CCP.
The only one of these which was competing for resources with balance changes is the hull tanking cert fix, which I actually did myself. I'd estimate a minute to read the defect, two minutes to verify that it was indeed silly, fifteen seconds to find the cert in our internal tools, five seconds to click the "remove requirement" button, a minute to type up the change notes and thirty seconds to close the defect. Let's say five minutes total, as part of my scheduled "fixing defects" time. This is not the thing that's preventing us from spending a month working on titan balance. |
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corestwo
Goonfleet Investment Banking
68
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Posted - 2012.03.13 12:56:00 -
[112] - Quote
CCP Greyscale wrote:Ikoma Sunblazer wrote:CCP Greyscale wrote: The scan res number is balanced around multiple Cormack's sensor boosters, on the assumption that money is not a limiting factor for titan pilots, and therefore that people will shell out for officer SBs if that lets them continue do this kind of thing. All things aside, this is a pretty hilarious assumption that doesn't make sense in context. With a base sensor strength of 5, you are talking about a few seconds difference between t2 and cormack out of a probable minute+ lock time. Well worth the 4b+ sensor booster imo Gains you 25s against frigates (105 to 79, assuming 3 are fitted), 15s against cruisers (64 to 49) and 10s against battleships (44 to 33). If you see this as a big difference, then it's worth balancing around the officer fit given that dropping 12bn on SBs is not a huge fraction of the outlay for a properly-fit titan. If you don't see this as a big difference, then balancing around the officer fit isn't a big deal because it's not having a major impact. Either way, it's a functional assumption
4b? Hah, try 10. |
Doctor Eezee
GoonWaffe Goonswarm Federation
65
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Posted - 2012.03.13 12:57:00 -
[113] - Quote
Kissapasi wrote:CCP Greyscale wrote:This will require a reasonably significant amount of work, which we unfortunately don't have the spare resources for right now. Picks from the patch notes: - An issue with certain lipstick colors not appearing correctly has been fixed. - Hull Tanking - Elite certificate no longer directly requires Hull Upgrades IV, as this is superseded by the requirement for Core Integrity - Elite. - The warp in effects on the sun in Uotila system have been fixed and display correctly. - The boosters on the Dominix, Sin and Dominix Navy Issue have been moved closer to the ships engines. - Neutron Blaster turret color will adapt to the racial style of the ship they're fitted to. - We have revamped the rookie ships which are the first ships new players see in the game. You can read, and see, all the changes to the Ibis, Impairor, Reaper and Velator in this blog.Sounds like CCP is using their resources well to make the game better for us all. Well, the at least newbship models were completely broken for so long time so it is great that they finally fixed them! Good work CCP.
Yes, because the exact same people that work in the design department also work on balancing the game.
"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack..." - Admiral Stepan O. Makarov |
Ikoma Sunblazer
Habitual Euthanasia Pandemic Legion
0
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Posted - 2012.03.13 12:57:00 -
[114] - Quote
CCP Greyscale wrote:Ikoma Sunblazer wrote:CCP Greyscale wrote: The scan res number is balanced around multiple Cormack's sensor boosters, on the assumption that money is not a limiting factor for titan pilots, and therefore that people will shell out for officer SBs if that lets them continue do this kind of thing. All things aside, this is a pretty hilarious assumption that doesn't make sense in context. With a base sensor strength of 5, you are talking about a few seconds difference between t2 and cormack out of a probable minute+ lock time. Well worth the 4b+ sensor booster imo Gains you 25s against frigates (105 to 79, assuming 3 are fitted), 15s against cruisers (64 to 49) and 10s against battleships (44 to 33). If you see this as a big difference, then it's worth balancing around the officer fit given that dropping 12bn on SBs is not a huge fraction of the outlay for a properly-fit titan. If you don't see this as a big difference, then balancing around the officer fit isn't a big deal because it's not having a major impact. Either way, it's a functional assumption
And these numbers are all calculated with TRIPLE cormack sensor boosters? Which are 10b each atm and will surely go up?
(quote=CCP Greyscale]"Not a huge fraction of the outlay for a properly-fit titan"[/quote] So you are saying that 30bil, or about half the build cost of a titan in sensor boosters is a reasonable investment in titans for a 10 second gain in lock time that still comes out to over half a minute, or about triple the warp speed of a maelstrom.
You are a funny dude :) |
Notorius B
D00M. Northern Coalition.
0
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Posted - 2012.03.13 12:57:00 -
[115] - Quote
CCP Greyscale wrote:Hi everyone,
We're not happy with the effectiveness of large groups of titans against subcapital ships, so we're making some adjustments to titans and to XL turrets.
Basicly means GOONS aint happy
I have to ask why are ccp so influenced bye goons. They blob. People bring titans to counter their massive blops as not all alliances can bring as big of a blop like goons.
CCP loves MITTANI.
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Ruby Lionheart
Hiramu Innvations
2
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Posted - 2012.03.13 12:58:00 -
[116] - Quote
Andski wrote:So which one of those is the titan? Oh yeah, the one that kills rock, paper and scissors
Not if the rock is dreads or sc's ;)
70 bil ship, > 100mil isk ship, but if you had brouth like 50 dreads you whuld have killed some titans and stil got out on top whould you not? |
Freelancer83
Van Diemen's Demise Northern Coalition.
0
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Posted - 2012.03.13 12:58:00 -
[117] - Quote
CCP Greyscale wrote:Ikoma Sunblazer wrote:CCP Greyscale wrote: The scan res number is balanced around multiple Cormack's sensor boosters, on the assumption that money is not a limiting factor for titan pilots, and therefore that people will shell out for officer SBs if that lets them continue do this kind of thing. All things aside, this is a pretty hilarious assumption that doesn't make sense in context. With a base sensor strength of 5, you are talking about a few seconds difference between t2 and cormack out of a probable minute+ lock time. Well worth the 4b+ sensor booster imo Gains you 25s against frigates (105 to 79, assuming 3 are fitted), 15s against cruisers (64 to 49) and 10s against battleships (44 to 33). If you see this as a big difference, then it's worth balancing around the officer fit given that dropping 12bn on SBs is not a huge fraction of the outlay for a properly-fit titan. If you don't see this as a big difference, then balancing around the officer fit isn't a big deal because it's not having a major impact. Either way, it's a functional assumption
Is CCP using this logic when Balancing Maelstroms around the fact they will be used in fleets of 150+ Maels and can Alpha Capitals? |
SirNine
The Praxis Initiative Gentlemen's Agreement
0
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Posted - 2012.03.13 12:59:00 -
[118] - Quote
Dank Man wrote:Wow, ccp you must love goons and blobs. because this nerf make the bigger subcap blob win all fights, congrats mittens and goons, you cried enough on the forums and welped enough fleets into capital weapons that you got what you wanted, a capital weapon shield! gg.
Nothing like sweet tasty tears in the morning. |
Rachael Tyrelll
Dynatech Intergalactical Trading Ltd.
0
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Posted - 2012.03.13 12:59:00 -
[119] - Quote
Andski wrote:So which one of those is the titan? Oh yeah, the one that kills rock, paper and scissors
Sorry Dude ... u fail
caps are now completely useless instead of the bridge and against structures ... That would be ok if subcaps would do no damage against structures ... but :D
So welcome to World of Goonswarm :) |
Tector
GoonWaffe Goonswarm Federation
5
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Posted - 2012.03.13 13:00:00 -
[120] - Quote
Dank Man wrote:Wow, ccp you must love goons and blobs. because this nerf make the bigger subcap blob win all fights, congrats mittens and goons, you cried enough on the forums and welped enough fleets into capital weapons that you got what you wanted, a capital weapon shield! gg.
Yeah we're horrible people for getting along well with others. |
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