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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
107
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Posted - 2012.03.14 12:00:00 -
[1] - Quote
This is very odd, my workstation has a X1900 card (below min spec) and I get 50 FPS in hangar view (15 in CQ) so there must be another factor to this. It would be extremely helpful if some others that are not having this issue could post their system info as well so we can try to track this down, please include at least OS version, graphics card info and eve client graphics settings.
Another thing to mention is whether background applications have any effect. CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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CCP Vertex
C C P C C P Alliance
116
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Posted - 2012.03.14 12:36:00 -
[2] - Quote
Hi all,
Can you please file a bug report from in-game (F12 then click the Report Bug button on the bottom right corner).
Please title the Bug Report like so: For CCP Vertex: Client performance logs
In the description please give a brief description on the type of scene you are in (flying in space at a planet, in a station hangar, in a captains quarters) and then take screenshots showing your FPS (Cntrl + F brings up the fps counter).
In the reproduction steps please give a simple step by step instruction. i.e.
1. Undock from the station and warp to a planet 2. Change texture settings to High 3. Notice that the FPS dropped from 50 to 40
I will be monitoring this thread and others for performance related issues but please file bug reports to give us better information.
CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
107
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Posted - 2012.03.15 14:06:00 -
[3] - Quote
So it seems there are at least two separate issues at play here, one is the Multithreaded OpenGL option misbehaving and the other is a general performance decrease. The latter is not Mac specific and is being researched by our graphics experts, the former is also quite elusive since it doesn't seem to be affecting everyone but it is also being investigated by CCP and TransGaming
Thanks to everyone who posted in this thread, please continue posting here if you find any interesting data points pertaining to either of the two issues listed above. CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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CCP Paradox
139
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Posted - 2012.03.15 14:28:00 -
[4] - Quote
On my iMac I have confirmed that disabling the "Use Multithreaded OpenGL" option and restarting your EVE client will return your FPS to the same framerate it was prior to the recent patches. It is being investigated further here at CCP. When we have a proper solution, we will let you know as soon as possible.
But for now, I would highly recommend disabling the OpenGL multithreaded support option. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
107
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Posted - 2012.03.16 17:05:00 -
[5] - Quote
Transgaming have found the cause for Multithreaded OpenGL not behaving as expected (error is not in Cider though, they just pointed out what we were doing wrong) if everything goes according to plan we should have a fix deployed early next week. CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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