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Drake Kadesh
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Posted - 2008.07.01 22:25:00 -
[1]
I was jumped in deadspace by 2 pirates. Is this a common problem and is there a way to see this coming?
Sorry if this is a stupid question, but I was thrown for a loop when these guys showed up.
In 0.4 space and no one was in local when I started...
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Avo Daith
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Posted - 2008.07.01 23:04:00 -
[2]
yes it is, and not really. Keep an eye on the overview and local and warp as soon as they appearis the onl real option. Or just don't mission in lowsec.
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Aria Taneth
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Posted - 2008.07.01 23:20:00 -
[3]
I'm confused. You mission in lowsec and then make a topic about being blown up, as if this is somehow unusual.
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Gharr Rhinn
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Posted - 2008.07.02 01:11:00 -
[4]
Keep an eye on local. Check your ship scanner to look for probes. I believe for probes to show up you need to uncheck the scanner box that uses your overview settings as I don't think probes are in a particular category.
The MWD on drones gives them a big sig radius, so often your drones will come up on a pirates probe scan before your ship will. Consider putting your drones away until maybe local clear out again.
Stay frosty! |
Ranita Drell
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Posted - 2008.07.02 01:16:00 -
[5]
Originally by: Aria Taneth I'm confused. You mission in lowsec and then make a topic about being blown up, as if this is somehow unusual.
That's what he was asking: whether or not it is unusual. Where's your confusion coming from?
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Wave Nagai
Caldari State Protectorate
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Posted - 2008.07.02 01:56:00 -
[6]
Originally by: Aria Taneth I'm confused. You mission in lowsec and then make a topic about being blown up, as if this is somehow unusual.
OMG, a non-vet player is asking a real question! Quick, grab your flamethrower!
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KingsGambit
Caldari Knights
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Posted - 2008.07.02 12:59:00 -
[7]
I was under the impression that if you are on a mission, in deadspace, it was the Eve equivalent of an instance. It existed only for the mission, and only the mission runner would have the bookmark for it. Is it then possible to scan probe the entrance to a deadspace area where a player is doing a mission? Not referring to complexes, just the *instanced* ones. -------------
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Qui Shon
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Posted - 2008.07.02 13:04:00 -
[8]
Originally by: KingsGambit Is it then possible to scan probe the entrance to a deadspace area where a player is doing a mission? Not referring to complexes, just the *instanced* ones.
No, but you can scan the player when he is in that deadspace area, and especially his drones. It's very easy to do, in fact.
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Gatu
Minmatar Suddenly Ninjas
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Posted - 2008.07.02 15:41:00 -
[9]
In lowsec keep your scanner up and set the distance to around 1,000,000 km. If you keep it updated it can give you a few extra seconds notice when someone's warping into your location. Also keep your eyes on local. If you're in lowsec and not alone, you need to be on your toes.
As has been mentioned here already, there are no instanced locations - only random spots in deadspace, and it's quite easy to scan out mission runners in deadspace.
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Boz Well
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Posted - 2008.07.02 17:29:00 -
[10]
Originally by: Wave Nagai
Originally by: Aria Taneth I'm confused. You mission in lowsec and then make a topic about being blown up, as if this is somehow unusual.
OMG, a non-vet player is asking a real question! Quick, grab your flamethrower!
Or a troll whose bait you're taking.
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ScottyDosn'tKnow
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Posted - 2008.07.02 17:30:00 -
[11]
It happened to me with a war dec but essentially the same problem. Some good tips given to me:
1. Do not warp directly to the mission, warp to safe spot then mission (will make it harder to probe you as they dont know what direction you went)
2. Change your ship name to "someone else in systems" ship type they fly. (makes it harder to find as you are different than who they are looking for)
3. Dont use drones if you can help it. Drones show up like fireworks to recon probes.
These are just general tips and tricks for my situation but I'm sure they are of help to someone in this thread.
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Nethras
Minmatar Tribal Liberation Force
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Posted - 2008.07.02 18:13:00 -
[12]
Another few tips to add to the list, use a missile or drone ship, and fight aligned to a planet, preferably a decent distance away from the warp in point to the current stage - being able to warp out instantly if you see another player on overview helps a ton. Consider fighting with very little other than ships shown on your overview so you can see when a pirate shows up. Jettisoning a single piece of ammo/other inexpensive thing sitting in your cargo at the warp-in point when you come in will usually de-cloak any recons that warp in. Hitting the directional scanner set to something short like 100000000 every few seconds when someone has entered local recently/you happen to feel paranoid is a good way to spot enemies as they warp to and then use the acceleration gate(s) behind you.
Best tip though, just reject missions that send you to lowsec, or be prepared to lose your ship even if you're unconcerned about the rats in the mission itself.
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Ariashley
Caldari Blackstone Technologies Inc. Combined Planetary Union
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Posted - 2008.07.02 18:44:00 -
[13]
Originally by: Gatu In lowsec keep your scanner up and set the distance to around 1,000,000 km. If you keep it updated it can give you a few extra seconds notice when someone's warping into your location. Also keep your eyes on local. If you're in lowsec and not alone, you need to be on your toes.
I've been looking all around for good information on using the scanner effectively. Is there a module I need to have equipped or a skill (or skills) I need to train to increase the scan distance? My scanner seems to only scan 500 km or some other ridiculously small amount and I'm sure it's because I'm doing something wrong. I've been having a difficult time finding any information helping me figure out what it is that I'm doing wrong though.
To the OP: I've been scanned down doing missions in high sec and ganked in a salvage ship when the corporation I was in at the time was at war (and the base of the war was 30+ jumps away). Since then, I've learned to always watch local. If you don't have a cloak (which I don't) or a protected space to go to (like a Corp POS), best solution is to jump out to high sec, wait a while and then jump back to continue on if the space clears. Personally, if I'm ratting in 0.0 and neutrals (or hostiles) come into the system, I'm probably going to head back to our POS (depending how much intel I have on the other person). We have a NRDS policy due to certain of our inter-alliance agreements, I have no clue how to make my scanner work properly and I'm not waiting until I'm scrammed and getting beat on by multiple parties to determine that the neutrals are, in fact, hostile.
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Raymon James
Minmatar Tribal Liberation Force
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Posted - 2008.07.02 19:00:00 -
[14]
Edited by: Raymon James on 02/07/2008 19:01:30 a few other sudgestions
1) join a Faction militia and then see where they are operating out of most of the time, unless its Tama odds are that just the usual millita trafic will keep the pirates away from thoes area, or at least get them to think twice about going after you. that and having a dedicated "faction" channel means you can occasionaly get intell on where the pirates are.
2) join (or "become freindly") to a local low sec outfit that needs mission runners.
3) mission in empire.
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petrimax
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Posted - 2008.07.02 19:03:00 -
[15]
The built-on scanner is very basic, to do it right you need to train astrometrics, astrometrics triangulation and signal acquisition minimun to lvl3. Then use a probe launcher a some probes (snoop, spook or fathom probes, depending on range you want to scan) to scan the system accurately. You can also jump to the targets scanned to take a look (i recommend do it with a covert ops or a recon ship). And finally, if you donŠt have the skills or the resources, don't do missions in low sec.
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Myyona
Minmatar Ataraxia Pharmacies
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Posted - 2008.07.03 07:01:00 -
[16]
Originally by: Ariashley
I've been looking all around for good information on using the scanner effectively. Is there a module I need to have equipped or a skill (or skills) I need to train to increase the scan distance? My scanner seems to only scan 500 km or some other ridiculously small amount and I'm sure it's because I'm doing something wrong. I've been having a difficult time finding any information helping me figure out what it is that I'm doing wrong though.
What keeps you aware and safe in low sec is the Directional Scanner, not the System Scanner.
Deselect the Use Active Overview Settings option, as otherwise probes will not show up on the scan. Set Angle at 360 degrees. Set distance at either 1,000,000,000km~6.67AU or 2,000,000,000km~13.33AU depending on how many objects are cluttering up your result box. (Note: 1AU~=150,000,000km). Normally I will sort results after Type. Pay attention to recon type of probes (From longest to shortest scan range: Ferret Scanner Probe I, Spook Scanner Probe I, Fathom Scanner Probe I and Spook Scanner Probe I) as these have very short scan times and can possibly find you quick. Notice that all of their names end on 'I' unlike any other item the directional scan result list. This makes them easy to spot. If you see a Spook popping up you better start retreating to a safe location quick.
Pay also attention to exploration type of probes (types: Gravimetric, Ladar, Magnetometric and Radar, from longest to shortest scan range: Quest Probe, Pursuit Probe, Comb Probe and Sift Probe). These take longer to run a scan cycle, but they are much stronger than recon probes making them very accurate to nail you down. But even the Quest types only have 4AU of range so if your mission site is more than that away from any celestial object (planet, moon, stargate, etc.) in the system you are pretty safe from these.
If a probe operator does not dismiss his probes they will continue to exist until their timer runs out, even after the probe operator has lost control over them. He will lose control if docking in a station, leaving system or login out of game. If he enters the system again he will NOT regain control of his probes. This is important to know as there is no point in hiding from probes that are uncontrolled.
So, if you see a 'pirate' (personal security rating -5.0 or worse) entering the system you get the drones docked up ASAP. Pay attention to the Directional Scanner especially if he starts lingering around for too long. If you spot recon probes on your scan result list you immediately head for a safe location, either safe spot and cloak or to a station.
--- Nobody can do everything, but everybody can do nothing |
Durzel
Caldari
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Posted - 2008.07.03 14:09:00 -
[17]
Just FYI it's not called "ganking" if you're in low-sec, it's just called "Eve".
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2008.07.03 15:21:00 -
[18]
Originally by: Myyona If you see a Spook popping up you better start retreating to a safe location quick.
Snoop. SNOOP! Spooks are 20AU probes, if the prober has half a brain he will use Spooks outside directional scanner range. Snoops are the 5AU probes, and seeing one of those means he's already gotten a bead on your location, and will have it nailed down in less than 30 seconds.
-- The Theorem Theorem: If If, Then Then --
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Sin Fae
Income Redistribution Service
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Posted - 2008.07.03 17:24:00 -
[19]
Just a note, jet cans do not decloak ships anymore (they used too)
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Myyona
Minmatar Ataraxia Pharmacies
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Posted - 2008.07.03 19:38:00 -
[20]
Originally by: Guillame Herschel
Originally by: Myyona If you see a Spook popping up you better start retreating to a safe location quick.
Snoop. SNOOP! Spooks are 20AU probes, if the prober has half a brain he will use Spooks outside directional scanner range. Snoops are the 5AU probes, and seeing one of those means he's already gotten a bead on your location, and will have it nailed down in less than 30 seconds.
You are completely correct. Let me do an edit...
--- Nobody can do everything, but everybody can do nothing |
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Ulfskein Gangr
Caldari Vile Rune Guild
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Posted - 2008.07.03 23:45:00 -
[21]
Edited by: Ulfskein Gangr on 03/07/2008 23:47:13 Snoops are the 5AU probes, and seeing one of those means he's already gotten a bead on your location, and will have it nailed down in less than 30 seconds.
In the interest of maintaining sportsmanship (a sentiment which only comes once in a great while, so take heed) I will offer this addendum:
Simply seeing a snoop probe on your directional scanner does not mean that it is within range to pick up your signal. The snoop will only have a range of 5 AU (approx. 750 million kilometres) whereas your directional scanner will accurately reach 14.4 AU.
... Now if you actually physically see a snoop probe scanner then yes, you were likely detected already.
The thirty second signature pinpoint does not apply only to the snoops, either. It is entirely possible (and fairly probable) that you will be just as easily located to within visual range through the use of any type of recon probe, including ones well outside your directional scanner range. This is especially true where you may be inside of an acceleration gate... Try this scenario with a buddy, then apply it to a stranger:
1) Form a fleet with said buddy. 2) Warp to the acceleration gate while your buddy stays at a distant location. 3) Enter the gate. 4) When you are within the deadspace and a considerable distance from the gate, tell your fleet mate to warp to you. 5) As predicted, no matter where you actually were in relation to that gate, your buddy will still warp to the gate rather than to you. 5) Now... pretend someone has just detected you with a spook probe, and is 700 kilometres from true accuracy. Imagine that he warps to you anyhow. Do the math.
Fly safe.
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.07.04 01:46:00 -
[22]
http://www.eve-ninja.com/Scanner.html
Project:Gank
Pilgrim Guide
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Bellator Militaris
Caldari
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Posted - 2008.07.04 02:38:00 -
[23]
It is a place where they come to hunt. Whether you are on a mission or ratting. Take heed fellow traveler they are called Pirates. Bellator Militaris The Wild Bunch SPQR
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Tasko Pal
Heron Corporation
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Posted - 2008.07.04 03:26:00 -
[24]
Originally by: Drake Kadesh I was jumped in deadspace by 2 pirates. Is this a common problem and is there a way to see this coming?
Sorry if this is a stupid question, but I was thrown for a loop when these guys showed up.
In 0.4 space and no one was in local when I started...
*WHOOSH*This *WHOOSH**WHOOSH* is a *WHOOSH**WHOOSH**WHOOSH* common problem.*WHOOSH*
Some things that help.
* Align with a convenient destination. * Watch local, keep local open always. * Scan every thirty seconds at max range (not using overview settings!) so you can see probes. * Drop a can at your warp in point. * Bug out if you see probes on scanner or someone enters your mission. * If you can help it, don't leave drones in an open mission. These can be scanned out even if you're not there. * If someone gets into your mission, it's compromised. You can gamble that they won't come back later (maybe try it a few days later) or fail the mission and take a minor standing hit.
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OSGOD
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Posted - 2008.07.04 11:45:00 -
[25]
i was doing rogue slave traders 1 with large roid off omberganged with m8 to let him mine the omber when he warped to me in fleet he came straight to me not to the gate so i would say this is a bug from empyrean age which CCP has failed to mention or was done on purpose bye them to help pirates either way the gate was not warped to bye fleet member 3 times in a row so i would say the same applies to being scannned down
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tehDevlish
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Posted - 2008.07.04 12:23:00 -
[26]
Originally by: OSGOD i was doing rogue slave traders 1 with large roid off omberganged with m8 to let him mine the omber when he warped to me in fleet he came straight to me not to the gate so i would say this is a bug from empyrean age which CCP has failed to mention or was done on purpose bye them to help pirates either way the gate was not warped to bye fleet member 3 times in a row so i would say the same applies to being scannned down
. , ! ?
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GOUSGOUNIS THEOS
Minmatar Mean Corp
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Posted - 2008.07.04 14:14:00 -
[27]
Yaaaaaarr
M34N Killboard
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Tasko Pal
Heron Corporation
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Posted - 2008.07.04 23:02:00 -
[28]
Originally by: OSGOD i was doing rogue slave traders 1 with large roid off omberganged with m8 to let him mine the omber when he warped to me in fleet he came straight to me not to the gate so i would say this is a bug from empyrean age which CCP has failed to mention or was done on purpose bye them to help pirates either way the gate was not warped to bye fleet member 3 times in a row so i would say the same applies to being scannned down
The rogue slavers 2/2 mission is special. You can warp to spots directly in either room, unlike deadspace missions. Now you know.
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