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Thread Statistics | Show CCP posts - 1 post(s) |
Malicious Manifesto
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Posted - 2008.07.03 15:30:00 -
[1]
I warped to 70 km distance to a plex gate - it warped me to zero.I was immediately locked down and killed. I petitioned the loss because i was sure i hit warp to 70 km.I could have easily avoided combat with my mwd and warped away. The GM responded with "I can find nothing wrong with the game mechanics".
Doubting myself,the next day I took a shuttle found a another plex gate and tried "warping to" at various distances. They all warped me to zero right on top of the gate.....I escalated the petition and im awaiting the answer. In the mean time, is this crap just broken for me or has anyone else noticed this?
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Slanty McGarglefist
University of Caille
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Posted - 2008.07.03 15:31:00 -
[2]
Edited by: Slanty McGarglefist on 03/07/2008 15:31:27
Originally by: Malicious Manifesto I warped to 70 km distance to a plex gate - it warped me to zero.I was immediately locked down and killed. I petitioned the loss because i was sure i hit warp to 70 km.I could have easily avoided combat with my mwd and warped away. The GM responded with "I can find nothing wrong with the game mechanics".
Doubting myself,the next day I took a shuttle found a another plex gate and tried "warping to" at various distances. They all warped me to zero right on top of the gate.....I escalated the petition and im awaiting the answer. In the mean time, is this crap just broken for me or has anyone else noticed this?
This happened to me a few times as well, but luckily for me nobody was there waiting at the plex entrance.
+boost for CCP response. __________________________________________________
Originally by: CCP Wrangler No
Doh! |
Saori Rei
Gallente Garoun Investment Bank
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Posted - 2008.07.03 15:31:00 -
[3]
This is normal though isnt it? What with the plexes and the spaces around them being deadspace?
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.07.03 15:32:00 -
[4]
You always warp into deadspace complexes at 0 on the entry gate. No exceptions. --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Slanty McGarglefist
University of Caille
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Posted - 2008.07.03 15:36:00 -
[5]
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
If that's the case, may be wise to make some safespots a little ways from the entrance. Unless that doesn't work either? __________________________________________________
Originally by: CCP Wrangler No
Doh! |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.07.03 15:37:00 -
[6]
warping to anything in a deadspace bubble will always warp you to the beacon. No exceptions.
_______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Malicious Manifesto
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Posted - 2008.07.03 15:38:00 -
[7]
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.07.03 15:39:00 -
[8]
Originally by: Slanty McGarglefist
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
If that's the case, may be wise to make some safespots a little ways from the entrance. Unless that doesn't work either?
It works if they are off grid. Get in an interceptor or fast frig and star flying off in some random direction, when the acceleration gate drops off your overview you are off grid and can make a warpable bookmark. However, you will still have to approach from some 300-400km away from gate, so will lose any element of surprise unless you are in a cloaked ship. -=^=-
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.07.03 15:40:00 -
[9]
Originally by: Slanty McGarglefist
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
If that's the case, may be wise to make some safespots a little ways from the entrance. Unless that doesn't work either?
well, deadspace extends for quite a way around the entry gate, and the only ships really likely to slowboat to the entry gate are those capable of 10km/s+. So you'll probably warp in, back to square one. --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.07.03 15:41:00 -
[10]
Originally by: Malicious Manifesto its not deadpace...... its not a mission- you are wrong here
Not all missions are deadspaces, and not all deadspace complexes are missions. --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2008.07.03 15:41:00 -
[11]
Edited by: Emily Spankratchet on 03/07/2008 15:42:16
Originally by: Malicious Manifesto its not deadpace...... its not a mission- you are wrong here
No, he's right.
This has happened for as long as I can remember. Any deadspace area sucks you in to the warp-in point if you warp to its grid. This applies to complexes as well as missions.
Edit: Bad punctuation.
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Redback911
Malevolent Intentions
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Posted - 2008.07.03 15:42:00 -
[12]
These plexes ARE IDENTICAL to other plexes and missions. The only change is that MWDs can be used. That is it.
This is as stated by CCP.
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.03 15:42:00 -
[13]
Originally by: Malicious Manifesto
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
he's right, you're wrong.
it's a deadspace, just one that allows MWDs. therefore you will always warp to 0. this is always how it worked.
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mr passie
Minmatar Purgatorial Janitors Inc.
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Posted - 2008.07.03 15:56:00 -
[14]
I always warp to 0 when I'm warping to a plex, you never know who you might kill
I'm a reversed paranoid schizophrenic. I have voices in my head I just think I don't hear them |
Tarminic
Black Flame Industries
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Posted - 2008.07.03 15:57:00 -
[15]
This is not a bug or exploit...you will always warp to 0 on the gates. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
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CCP Greyscale
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Posted - 2008.07.03 16:17:00 -
[16]
Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
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Khanto Thor
Amarr Imperial Academy
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Posted - 2008.07.03 16:25:00 -
[17]
There is some defensive action you can take when going to any plex. Have a planet selected in your overview, If you see any pirates or enemy at the gate, start hitting the warp button as you come out of warp. This has saved my ship a couple of times!
Also I'm not sure if this would work, but if you sometimes have to warp to a plex a few times after repairs. You could drop a bookmark at the warp in point, and then next time warp 50km to bookmark!
I also use this in mission deadspace, where there are no gates. Selecting warp to distance does not work. You always end up in few km of any NPCs. So I drop a bookmark, warp out. Then warp to my bookmark at my preferred range!
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Tysheara
Running with Cheese
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Posted - 2008.07.03 16:25:00 -
[18]
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on first gate.
Fixed.
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Malicious Manifesto
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Posted - 2008.07.03 16:40:00 -
[19]
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on the gates.
Just because you have seen this bug repeatedly and have accepted it doesnt change the fact that its a bug..... The game gives you an option to warp within a distance... this option should be removed if it doesnt work period....If a word is mispeled and you say- oh yea the word is always mispeled- does it make it right?NO THE WORD IS MISSPELLED ...end of story- you lose
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Malicious Manifesto
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Posted - 2008.07.03 16:43:00 -
[20]
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
if its deadspace why doesnt it say "deadspace".... and in deadpace areas you cant use MWD... once u go through the gate MWD works fine...sorry man- u guys got work to do:)
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 16:48:00 -
[21]
Originally by: Malicious Manifesto
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on the gates.
Just because you have seen this bug repeatedly and have accepted it doesnt change the fact that its a bug..... The game gives you an option to warp within a distance... this option should be removed if it doesnt work period....If a word is mispeled and you say- oh yea the word is always mispeled- does it make it right?NO THE WORD IS MISSPELLED ...end of story- you lose
I guess you think it should tell you that when you warp into a bubble, too?
"BUT I SAID WARP TO ZERO AND IT THREW ME 30KM BEHIND THE GATE!!11"
deadspace isn't normal space, therefore you shouldn't assume your ship will do what it tells you there. ...
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Malicious Manifesto
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Posted - 2008.07.03 16:53:00 -
[22]
Originally by: Rawr Cristina
Originally by: Malicious Manifesto
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on the gates.
Just because you have seen this bug repeatedly and have accepted it doesnt change the fact that its a bug..... The game gives you an option to warp within a distance... this option should be removed if it doesnt work period....If a word is mispeled and you say- oh yea the word is always mispeled- does it make it right?NO THE WORD IS MISSPELLED ...end of story- you lose
I guess you think it should tell you that when you warp into a bubble, too?
"BUT I SAID WARP TO ZERO AND IT THREW ME 30KM BEHIND THE GATE!!11"
deadspace isn't normal space, therefore you shouldn't assume your ship will do what it tells you there.
maybe you havent been reading- where in the game does it say "deadspace" NOWHERE--- all i want is the IN GAME MENU to be changed to reflect what you can and cant do... the game clearly says "warp to within" what ever distance u select it warps you to zero- change it- thats all-
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Cyno Sid
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Posted - 2008.07.03 16:57:00 -
[23]
Its that way because it is now and always was. Nothing wrong with it. Anyone who has ran missions, complexes, FW etc will know thats the case. You will certainly know next time eh I don't suspect they will change the mechanics just because you lost your frig.
Check local, use your unboard scanner to scan gate area and if necessary send a quick frig in first to check it out. This is like to armies being at war and one saying its not fair to camp that bridge as we need to cross it. Welcome to FW
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 16:57:00 -
[24]
wow way to ignore the Dev response explain exactly why it isnt the way YOU want it, go cry some more, mabye people will start to pitty you. Or you can grow a pair, become a man and fcking deal with it like EVERYONE else
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Malicious Manifesto
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Posted - 2008.07.03 16:58:00 -
[25]
HERE's another update for all you people that think im wrong or crazy- after talking with other players in the game about this subject- i found a player who as petitioned this exact same issue and he was reimbursed... soooo...... now what?
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 16:59:00 -
[26]
Originally by: Malicious Manifesto HERE's another update for all you people that think im wrong or crazy- after talking with other players in the game about this subject- i found a player who as petitioned this exact same issue and he was reimbursed... soooo...... now what?
Sure he was. ...
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.03 17:02:00 -
[27]
warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.07.03 17:03:00 -
[28]
Originally by: Malicious Manifesto HERE's another update for all you people that think im wrong or crazy- after talking with other players in the game about this subject- i found a player who as petitioned this exact same issue and he was reimbursed... soooo...... now what?
Read the dev response m8. It is not very hard to understand what is written in there. It is not bug, it is supposed to be that way.
If you believe you can get reimbursment, by all means go for it.
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Malicious Manifesto
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Posted - 2008.07.03 17:04:00 -
[29]
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
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Malicious Manifesto
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Posted - 2008.07.03 17:07:00 -
[30]
Originally by: Cyno Sid Its that way because it is now and always was. Nothing wrong with it. Anyone who has ran missions, complexes, FW etc will know thats the case. You will certainly know next time eh I don't suspect they will change the mechanics just because you lost your frig.
Check local, use your unboard scanner to scan gate area and if necessary send a quick frig in first to check it out. This is like to armies being at war and one saying its not fair to camp that bridge as we need to cross it. Welcome to FW
great minutia lol-means nothing- Just because the menu has been like this for 3 weeks doesnt make it right.. it will be changed
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