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VariableK
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Posted - 2008.07.11 19:14:00 -
[31]
Well now that plan probably just blew mine outa the water but hey I tried! 
My description won't be anywhere near as detailed as the previous poster but here we go.
Total training time is 1082 days 19 hours...well crap im short a couple days but I am sure I could have tacked on something at the end or missed something but oh well.
Heres the link.
1. Get the learnings done first...Makes more things possible for the 3 year mark. Went to level 5 on the rank 1s and level 4 on the advanced ones.
2. Cybernetics...for implants if you want plus the combat implants. (note I did not include implants for this) Infomorph for jump clones.
3. Nav skills very important in all ships.
4. Small and med blasters + various electronic, engeneering skills so that you can use frigates and cruisers effectively.
5. The next stage is to get into Caldari interceptors...plus missile skills and electronic skills for jamming since you want to tackle.
6. Next is armor tanking skills for cruisers and to be prepared for down the line.
7. Railgun skills, shield and drone skills to prep for the drone boats.
8. Next is Caldari battle cruisers with heavy missle skills and shield skills for a drake.
9. HACs Ishtar
10. Next we cruise along to command ships for both caldari and gallante...I was thinking nighthawk along with all support skills for small gangs.
11. Next is perfecting your offensive systems...drones V and a smattering of other support skills at level 5.
12. Caldari battleship and torpedoes for torp raven.
13. Marauders per your requested long time goal.
Ship wise this was my progression... 1. Various frigs. 2. Gallante cruisers (thorax) 3. Crow 4. Dominix 5. Drake 6. Ishtar 7. Nighthawk 8. Raven 9. Kronos
Well thats my first attempt at EveMON so I hope you guys got something outa it. Let me know how I did please!?
Thanks VK
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.11 19:37:00 -
[32]
VK, I'm not a huge fan of your plan, but you did the EveMon right. That said, one comment - we made 3-year plans assuming +2 implants, but it seems that Rune got podded between then and now, so you made a 3-year plan assuming no implants. As such, yours is about 20% shorter than the three above you. I don't know if you want to rectify that, but you should be aware of it. With a full set of +2 implants, you go from 1082 days to 967. Come to think of it, I made the same mistake in not assuming a +2 charisma implant, but that's only an 11-day change. ------------------ Fix the forums! |

Runewitch
Gallente Legion Federation The Black Isle
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Posted - 2008.07.12 04:59:00 -
[33]
Thanks VariableK for the post and the summary. I'll get a chance to do a more in-depth analysis within a few days (I'm back at work in the middle of my schedule atm). Will take some serious getting to know you time (well, your plan and everyone else's) on my days off.
To clarify the implant situation. As expected, yup, I got podded and will repeatedly so. My implants will be variable, between no implants if I expect heavy confrontation or war decs, to +2 implants when things are light, mission running for standings gain, etc. Although I could easily afford them , this char will likely never see a +5 learning implant. I don't want to dock Rune while she trains, only to bring her out after training completion to be podded repeatedly because of rookie mistakes. Better to screw up early, which will help me learn my full capabilities as I grow.
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Lance Fighter
Amarr
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Posted - 2008.07.12 05:44:00 -
[34]
Runewitch has/had implants? i didnt think of that.
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Solariian Lytebringer
State Protectorate
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Posted - 2008.07.12 18:25:00 -
[35]
It would be wise to have a Jump Clone (or 2) with a set of +3's or +4s in them, especially if you ever take extended time off. Clone Jump to your "training" clone, set a long skill..... profit.
Originally by: Jenna Shame
I think it takes 12 minutes to send a command to the mars rovers, so basically EvE might as well have their servers on Mars when it comes to fleet combat.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.12 20:14:00 -
[36]
Originally by: Runewitch Thanks VariableK for the post and the summary. I'll get a chance to do a more in-depth analysis within a few days (I'm back at work in the middle of my schedule atm). Will take some serious getting to know you time (well, your plan and everyone else's) on my days off.
To clarify the implant situation. As expected, yup, I got podded and will repeatedly so. My implants will be variable, between no implants if I expect heavy confrontation or war decs, to +2 implants when things are light, mission running for standings gain, etc. Although I could easily afford them , this char will likely never see a +5 learning implant. I don't want to dock Rune while she trains, only to bring her out after training completion to be podded repeatedly because of rookie mistakes. Better to screw up early, which will help me learn my full capabilities as I grow.
So just to get it on the record, is a 3-year plan with no implants sufficient to meet your requirements? I assume that it's okay, because somebody getting disqualified for that would be lame, but it's your money. ------------------ Fix the forums! |

Runewitch
Gallente Legion Federation The Black Isle
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Posted - 2008.07.12 22:58:00 -
[37]
Edited by: Runewitch on 12/07/2008 22:58:09 If everyone have no objections, then yes, a three year plan with no implants is fine. It will be difficult to calculate in as there will be variable implants at variable times.
I will look at getting a clone in the next few months. Right now, I'm not really up for a mission-grind fest to gain standings to do so. When I am able to do Level 3's with some success, and I get my mission running desire back, I'll probably set up a clone with +4's for extended downtimes, but that will be a ways off. I don't see much in the way of downtime over the foreseeable future.
Originally by: Herschel Yamamoto
Originally by: Runewitch Thanks VariableK for the post and the summary. I'll get a chance to do a more in-depth analysis within a few days (I'm back at work in the middle of my schedule atm). Will take some serious getting to know you time (well, your plan and everyone else's) on my days off.
To clarify the implant situation. As expected, yup, I got podded and will repeatedly so. My implants will be variable, between no implants if I expect heavy confrontation or war decs, to +2 implants when things are light, mission running for standings gain, etc. Although I could easily afford them , this char will likely never see a +5 learning implant. I don't want to dock Rune while she trains, only to bring her out after training completion to be podded repeatedly because of rookie mistakes. Better to screw up early, which will help me learn my full capabilities as I grow.
So just to get it on the record, is a 3-year plan with no implants sufficient to meet your requirements? I assume that it's okay, because somebody getting disqualified for that would be lame, but it's your money.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.12 23:35:00 -
[38]
Originally by: Runewitch Edited by: Runewitch on 12/07/2008 22:58:09 If everyone have no objections, then yes, a three year plan with no implants is fine. It will be difficult to calculate in as there will be variable implants at variable times.
I will look at getting a clone in the next few months. Right now, I'm not really up for a mission-grind fest to gain standings to do so. When I am able to do Level 3's with some success, and I get my mission running desire back, I'll probably set up a clone with +4's for extended downtimes, but that will be a ways off. I don't see much in the way of downtime over the foreseeable future.
Shouldn't be too hard to calculate - easy enough to Implant Calculator you to +0 effective. My plan is almost 4 years long with no plants, but given that 3 years was a minimum, I don't mind adding on a bit extra. Actually, you could even look at it as me giving you more than you're paying for, which means that if I win, you should give me extra money, right? 
Also, incidentally, I keep noticing little problems with my plan. Expect me to re-submit it before the end of the contest, to get a proper version out there. Don't want you missing that one rather critical support skill I forgot entirely in the first version. ------------------ Fix the forums! |

VariableK
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Posted - 2008.07.14 14:48:00 -
[39]
Hey thanks for the responses!
I have one question for you Herschel...what was the reason for not liking my plan? Just curious no offenses! 
The way I figure it...at least with my plan was that by making it for 3 years without implants Runewitch will be able to meet that goal no matter what implants are in her head within 3 years...now if she has implants then she can meet her goal earlier and then hit up more specialized (time intensive) skills if desired...I just didnt want to tack on a long level 5 skill to the end of the plan and not give you any leeway for getting to the end result you might want.
Basically I focused on a couple key ships (imo) and their support skills...but that doesn't alienate the other ships in each class. I just specified which ones I was thinking of at the time remembering that this is mostly for small gang warfare.
Obviously mine should be tweaked a bit but for me to know exactly what you need and when is a little difficult to tie down. Another thing I have no idea what the numbers for priority mean so I probably did something wrong with those.
Anyways have a great day! VK |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.14 15:54:00 -
[40]
Originally by: VariableK I have one question for you Herschel...what was the reason for not liking my plan? Just curious no offenses! 
It's nothing huge, and your philosophy's fine, but some of the individual skill choices I think are really off the wall.
Cybernetics 5 is a two-week speed bump right at the beginning of the plan that nets Rune virtually nothing - it gets you +5s, pirate Omega implants, and a bunch of 5% hardwires, none of which a PvP character at 3 million SP will use, be they however rich. I think you go really long with the first batch of support skills - your first ship skill is in December, while you've already got T2 medium blasters while barely able to fly a Thorax. High-Speed Maneuvering 5 is better than three weeks, and while it's kinda nice, it's not worth it at 10M SP. Some of your support skills show up really late - Surgical Strike 1 in mid-2009? - and some obvious followup skills are really oddly placed, like Heavy Missile Specialization 1 being a month after Heavy Missiles 5. Energy Systems Operation 5 is in September 2010, when it's one of the half-dozen best skills in the game. Cybernetics is the only one of those that's really a major problem, and that's only because you take it all the way to 5 in the opening weeks, but there's a good number of decisions that I see as clearly wrong. I'll still give you a fair bit of credit for slogging through a plan like this - I did it, and it's a lot of work - but the results still need some work IMO.
And while I'm critiquing, Solariian's plan is pretty good, though the lack of missile skills makes it wholly different from the other three posted, and Lance's plan is reasonably good, though it definitely jumps into new ships a lot faster than I do. I prefer establishing supports to running headlong to interceptors, but it's not an obviously wrong decision. Both plans have a good number of minor flaws, but so does mine, so I can't really criticize there.
Any further criticism I'll save until August 1  ------------------ Fix the forums! |

VariableK
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Posted - 2008.07.14 16:35:00 -
[41]
Thanks for the comments I appreciate it!
And yea you are totally right! I guess I got kinda lost in it...Since it's my first time messing with EveMon its really easy to misplace skills...
I will try and look at it some more but I haven't been doing much at work! lol so anyways thanks again!
VK |

Solariian Lytebringer
State Protectorate
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Posted - 2008.07.14 17:09:00 -
[42]
Originally by: Herschel Yamamoto And while I'm critiquing, Solariian's plan is pretty good, though the lack of missile skills makes it wholly different from the other three posted ...
Just doin what the lady asked for....
Originally by: Runewitch
Runewitch will be a Gallante/Caldari hybrid PVP character specializing on small ships up through battleships. She will not mine, manufacture or sit docked trading for a single day in her existence. She may do some mission running, but this will not be her primary focus.
Figured since she wanted to use hybrids why bother with missiles.... they certainly have their use in pvp and I would have included them if she hadn't specified.
Although, now that I read that again, I guess she meant a hybrid of Gallente/Caldari.... hmm, no matter. It's a relatively quick fix. Add a few weeks to train up torps, cruise, maybe T2 standards and rockets and she can field some pretty effective missile-based ships without any other alterations to the plan.
Originally by: Jenna Shame
I think it takes 12 minutes to send a command to the mars rovers, so basically EvE might as well have their servers on Mars when it comes to fleet combat.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.14 17:32:00 -
[43]
Originally by: Solariian Lytebringer
Originally by: Herschel Yamamoto And while I'm critiquing, Solariian's plan is pretty good, though the lack of missile skills makes it wholly different from the other three posted ...
Just doin what the lady asked for....
Originally by: Runewitch Runewitch will be a Gallante/Caldari hybrid PVP character specializing on small ships up through battleships. She will not mine, manufacture or sit docked trading for a single day in her existence. She may do some mission running, but this will not be her primary focus.
I didn't say you were wrong, I just said your plan is fundamentally different from the other three posted. Makes it a bit harder to judge vis-a-vis ours, of course, and dramatically changes some ship evaluations(e.g., Caldari Battleship 5 is unnecessary), but it's a reasonable enough approach.
Also, love the sig. I think the Jita node was on Uranus a couple days ago... ------------------ Fix the forums! |

Lance Fighter
Amarr
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Posted - 2008.07.14 21:02:00 -
[44]
I took hybrid to mean a blend between caldari and gallente skills... thus being both rails/blasters and missiles. Not in the sense that hybrid meant the weapontype... if so, then I have a lot of totally unwanted ships and skills on my plan.
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Runewitch
Gallente Legion Federation The Black Isle
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Posted - 2008.07.14 21:51:00 -
[45]
Not at all Lance, you got it completely right. I want to be able to utilize both Caldari/Gallente ships and associated weapon types. that's Rails/Blasters/Missiles/Torps/Drones/Bricks/Empty beer bottles. If I can fly it, I should be able to shoot it :) Lets keep you from working too hard, neh?
Originally by: Lance Fighter I took hybrid to mean a blend between caldari and gallente skills... thus being both rails/blasters and missiles. Not in the sense that hybrid meant the weapontype... if so, then I have a lot of totally unwanted ships and skills on my plan.
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Lance Fighter
Amarr
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Posted - 2008.07.14 21:58:00 -
[46]
Empty beer bottles? Dont worry, I have tons of full ones to use instead 
Originally by: Runewitch Not at all Lance, you got it completely right. I want to be able to utilize both Caldari/Gallente ships and associated weapon types. that's Rails/Blasters/Missiles/Torps/Drones/Bricks/Empty beer bottles. If I can fly it, I should be able to shoot it :) Lets keep you from working too hard, neh?
Originally by: Lance Fighter I took hybrid to mean a blend between caldari and gallente skills... thus being both rails/blasters and missiles. Not in the sense that hybrid meant the weapontype... if so, then I have a lot of totally unwanted ships and skills on my plan.
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Runewitch
Gallente Legion Federation The Black Isle
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Posted - 2008.07.14 22:04:00 -
[47]
Originally by: Solariian Lytebringer
Originally by: Herschel Yamamoto And while I'm critiquing, Solariian's plan is pretty good, though the lack of missile skills makes it wholly different from the other three posted ...
Just doin what the lady asked for....
Originally by: Runewitch
Runewitch will be a Gallante/Caldari hybrid PVP character specializing on small ships up through battleships. She will not mine, manufacture or sit docked trading for a single day in her existence. She may do some mission running, but this will not be her primary focus.
Figured since she wanted to use hybrids why bother with missiles.... they certainly have their use in pvp and I would have included them if she hadn't specified.
Although, now that I read that again, I guess she meant a hybrid of Gallente/Caldari.... hmm, no matter. It's a relatively quick fix. Add a few weeks to train up torps, cruise, maybe T2 standards and rockets and she can field some pretty effective missile-based ships without any other alterations to the plan.
Although I would like all racial weapon systems trained, if there are valid arguments and plans to the contrary in order to further your plans, I can completely understand. There's always an opportunity to train them when needed. It all depends on what you have in store.
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Demon Azrakel
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Posted - 2008.07.15 01:41:00 -
[48]
Just discovered this, but quick question, are there any required fields? Is there anything require, or can the plan take your character down a specific path, like working towards a battleship, or twards a command ship, etc. (And I am doing my utmost to keep with the split gallente/caldari ships philosophy)
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Blah Azrakel
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Posted - 2008.07.15 03:03:00 -
[49]
Edited by: Blah Azrakel on 15/07/2008 03:04:44
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Demon Azrakel
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Posted - 2008.07.15 03:05:00 -
[50]
Here is the plan (dont know how to link it better): http://dl.eve-files.com/media/0807/Runewitch_-_Plan_A_(Demon_Azrakels_Plan).zip
1. The plan, like all good plans, starts with the suggested amount of learning 2. As Runewitch can, at this point in time, use a brutix, I thought we could start with that. 3. After getting relatively good skills, t2 drones and mods, and high gallente gruiser / battlecruiser skills, runewitch proceeds to start the crosstraining, shooting straight for the ferox (witch of course already has turret hardpoints) 4. As soon as the ferox is useable, missles and shield equipment follow. 5. Battleships and Marauders are not in the plans for this character, instead, heavy assault ships, battlecruisers, and command ships are high on the priority list.
Note: This will create a character that can shield tank, armor tank, use missles, or guns well, but only those intended for battlecruisers and cruisers. However, the only skills for battleships that are missing would be caldari battleship, gallente battleship, and the larger guns and torps. In other words, this character would be an amazingly good cruiser or command ship pilot, but would take extra skilling for Battleships or marauders. Note: The gallente ships are prioritized because many of them have few missle points, while many of the caldari ships have both missle and turret hardpoints. That being said, most of the skills will train gallente (or guns and armor) up a level or two before caldari (missles and shields). On a side note, most of the support skills are spread out to offer the earliest possible benefit from them, unless skilling for a particular item or ship you will rarely see the I,II,III,IV,V pattern of skill training (Though the nearer the end, the more skills will be maxed, with 105 new skills over 1108 days). Note: As to your preference of EWAR, You should be able to use all of the ewar drones with this, some of them quite early on (ecm). Note: Information warfare was prioritized over siege warfare simply because more ships can benefit from it (mim split between armor and shield tank, both amaar and gallente armor tank, and caldari shield tank, so providing shield benefits to a normal fleet would be wasting a lot of benefits, and often armor tanks are prefered in pvp)
Anyway, hope this plan is useful and offers a different perspective on pvp ship training.
Sorry, posted with my alt char...
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Pteranodon
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Posted - 2008.07.15 12:11:00 -
[51]
Edited by: Pteranodon on 15/07/2008 12:11:15 Why don't you just keep the 500 million & do the plan yourself. Nobody knows you better than you.
I find it incomprehensible that you need guidance for your own direction. Just because you train the skills from a plan will not make you a better player or more tactically aware-I hope you intend to put your new skills into place as you learn them. You will then realise how quickly a plan can change & why the 500 million you are spending is a waste.
I am mindful that it is your character & your ISK it's just a shame you play a game that demands imagination & you see to have little but good luck to you.
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Xnvih
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Posted - 2008.07.15 13:26:00 -
[52]
What do i used to open your file Hers ?
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.15 16:41:00 -
[53]
Edited by: Herschel Yamamoto on 15/07/2008 16:44:05
Originally by: Pteranodon Edited by: Pteranodon on 15/07/2008 12:11:15 Why don't you just keep the 500 million & do the plan yourself. Nobody knows you better than you.
I find it incomprehensible that you need guidance for your own direction. Just because you train the skills from a plan will not make you a better player or more tactically aware-I hope you intend to put your new skills into place as you learn them. You will then realise how quickly a plan can change & why the 500 million you are spending is a waste.
I am mindful that it is your character & your ISK it's just a shame you play a game that demands imagination & you see to have little but good luck to you.
If you read above, he said that he's tried that and it never seems to work out very well. Given that he seemingly has no trouble making billions of isk on the character market, spending some money for a clear vision of what to do going forward is hardly the worst plan in the world.
Originally by: Xnvih What do i used to open your file Hers ?
Download my file and unzip it into a directory somewhere. Go into EveMon, File -> Add Character, use Runewitch's API data(in OP) to add Runewitch to your EveMon. Go to the Runewitch tab, go to Plans -> Manage, then go to File -> Load plan from file, then browse to the unzipped Herschel's Plan.emp and use that. Give it whatever name you like, and then open it. It should be the same process for all the others - Solariian also has a Word document in his .zip, but that shouldn't affect the EveMon side of things.
Also, Runewitch, you've got 6.6 billion isk. Surely you can afford to spend a few hundred thousand on a clone.  ------------------ Fix the forums! |

Runewitch
Gallente Legion Federation The Black Isle
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Posted - 2008.07.15 21:15:00 -
[54]
Edited by: Runewitch on 15/07/2008 21:17:41
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 15/07/2008 16:44:05
Originally by: Pteranodon Edited by: Pteranodon on 15/07/2008 12:11:15 Why don't you just keep the 500 million & do the plan yourself. Nobody knows you better than you. u play a game that demands imagination & you see to have little but good luck to you.
>Snip<
If you read above, he said that he's tried that and it never seems to work out very well. Given that he seemingly has no trouble making billions of isk on the character market, spending some money for a clear vision of what to do going forward is hardly the worst plan in the world.
>Snip<
Thanks, that actually sums up perfectly why I'm doing this. Its strange, but worth it in the end. What would be 'unimaginative' would be if I had just picked a character with around 40-50 mil (which I had the funds for at the time) and just played him or her until I was finished with playing Eve. With no real growth or development as a player rather than as a character.
Also, Runewitch, you've got 6.6 billion isk. Surely you can afford to spend a few hundred thousand on a clone. 
You saw my little faux pas? I went to set up a new ship after I got podded while afk at my safespot (See? I'm learning :p ). Hadn't dawned on me that I had not updated my clone, merely moved it to my present location. I go to the market, buy some Hammer II's and I see I'm not able to use them. That's when Clue happened...
also, thanks Demon for your foray into this as well. I have yet to look at your plan, but following my little bit of mission running on Akira and some pvp time with rune, I'll dive in for a bit to look over some plans and figure out just where everyone has me headed.
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Runewitch
Gallente Legion Federation The Black Isle
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Posted - 2008.07.17 23:14:00 -
[55]
I picked up a trading/hauling alt so ifit makes things easier, you can cut those skills from my plan. Thanks guys:)
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.18 02:54:00 -
[56]
Originally by: Runewitch I picked up a trading/hauling alt so ifit makes things easier, you can cut those skills from my plan. Thanks guys:)
That saves a good 50 or so days, yeah. ------------------ Fix the forums! |

Sabuz
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Posted - 2008.07.19 10:25:00 -
[57]
As newb thanks for sponsoring this. Not having much of an idea where to go with a pvp char seeing all these different plans really helps.
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Toharan
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Posted - 2008.07.19 23:24:00 -
[58]
Here is my plan.
General philosophy: I took your requirements and ran with them. I focused on the smaller ships (Frig through BC). I got to BSs very late -- after three years. I also focused on making sure that I had the support skills to go with the ships. I tried to make sure that you still had some fun.
Note: All times assume +2 implants across the board and that you started following my regimen immediately. So the dates will be accurate +/- a week or so and should be treated as representative.
Summary: Refer to the notes in the plan for more specifics.
- 2 weeks of learning. These are the basics. I kept the initial set down, but I got to 4/4 in the main areas including Charisma. Completes 8/1/08.
- 10 days to get to a basic baseline. A wide range of small trains -- things that everybody should have. Completes on 8/10/08.
- 5 days of basic armor skills. This will get you to T2 reppers and DCs. If you have any substantial down time from this point onwards, I recommend folding in Hull Upgrades V for T2 armor modules. Completes on 8/15/08.
- 3 weeks of drone skills. I note that you are heavily into drones at the moment and take that to mean that you like them a lot (there is much to like). So, I continued that, getting T2 light/mediums and the basics of sentries / heavies and e-war. Completes on 9/4/08.
- 10 days of basic Hybrid Turrets. Completes on 9/15/08.
- 3 weeks of medium support skills. This is an expansion of the original baseline. I'm branching out and picking low hanging fruit. For example, I spent 5.5 days training basic shields which will immediately boost your survivability in all ships. I also picked up boosters. You have unusual resources, so you can use them this early if you like. If not, the training was quick. Completes on 10/5/08.
- 11 days to get basic Frig - BC to IV. Some may question taking destroyers to IV, but the little gun boats can be a lot of fun in L1 missions and it is a quick train. Completes on 10/16/08.
- 6 days doing basic social and leadership skills. This is probably another controversial training set. The social skills are quick and will give you a substantial boost in missioning for standing. You also mentioned that you frequently fly with your wife. The leadership skills will give both of you a 6% boost to armor, shield, velocity and targeting range. It was too good to pass up. Completes on 10/22/08.
- 18 days more learning. I've gotten a decent foundation laid and I'm heading into some longer skills, so I want to bump the basic learning skills up to 5. I could have reduced the overall training time a little by doing all of the learning skills up front, but that is VERY boring and makes the character very hard to play for the first couple of months. This is a compromise. Completes on 11/9/08.
- 9 days on Hull Upgrades V. Painful but it yields T2 armor modules! Completes on 11/19/08.
- 14 days for T2 Small Hybrids. Completes on 12/3/08.
- 19 days for basic missiles. Completes on 12/22/08.
- 1 week of Caldari ships (Frig & Cruiser IV) just in time for the end of the year holidays. Have fun blowing stuff up over your break! Completes on 12/29/08.
2008 END OF YEAR: APPROX 9 MIL SP.
- 2 weeks of medium shield skills. This will get you up to T2 shield modules. Completes on 1/12/09.
- 4 days of basic rigs. This will get you all T1 rigs that I could forsee you ever wanting to use. Completes on 1/16/09.
- 2 weeks learning Clarity V. This saves you 2 weeks overall. I know it sucks, but it is worth it. Completes on 1/30/09.
- 5 weeks learning T2 missiles and getting most missile support skills to 4. Completes on 3/6/09.
- 8 weeks learning T2 Heavy / Sentry drones. Again, these are easy and you seem to favor drones. Completes on 4/29/09.
- A little less than 4 months on Support & Fitting skills. Perfect HP, cap, etc. Completes on 8/23/09.
CONTINUES NEXT POST.
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Toharan
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Posted - 2008.07.19 23:48:00 -
[59]
CONTINUED FROM PREVIOUS POST.
- 1 week getting Nanites and Thermodynamics. Another unusual choice this early, but I put them in because of your specific situation. Completes 8/31/09.
- 1 month doing E-War updates. Completes 10/3/09.
- 2 months doing T2 Frigates. I ignored interdictors because it seems like you're doing low/high sec and not 0.0. This gets you Assault Ships, Interceptors and Electronics Attack Ships. The EAS were a gimmie and you already have the skills, so I opted to give you the flexibility. You can safely remove them from the plan if they don't interest you. Completes on 11/21/09.
- 40 days doing Covert Ops Frigates. I elected to do them before stealth bombers. This is another area where I'm not sure how much it interests you. I opted for a middle road -- you'll be "pretty good" but not great. If you have no interest, drop the Astrometrics and Archaeology training and get about 3 weeks back. I did try to get you a complete set in time for the end of year break. Happy probing! Completes on 12/26/09.
END OF 2009 SUMMARY: APPROX 26 MIL SP.
- About 2 months doing T2 Cruise & Bomb skills for the stealth bomber. You'll eventually need this for BS anyway, but could defer it until you're ready to train them if stealth bombers don't interest you. Completes on 2/21/10.
- About 2.5 months doing T2 Medium Hybrid Turrets. I also got your gunnery support skills to 5/4. Completes on 5/12/10.
- 2 months doing T2 Heavy / HAM missiles. I also got your missile support skills to 5/4. Completes on 7/19/10.
- 2 months doing T2 Sentry drones and getting the drone support skills to 5/4. Completes on 9/19/10.
- 1.5 months getting the final nav skills to 5 -- go go nano. Completes on 11/5/10.
- 1 week boosting your targeting skills for recons. Completes on 11/13/10.
- 2 months getting you HACs and Recons. You should be able to fly HACs well enough to enjoy them over the end of the year break. Happy New Year! Completes on 1/14/11.
END OF 2010 SUMMARY: APPROX 43 MIL SP.
- 2 months preparing for and training Logistics. I've held off doing any of the remote repair type skills because I got the impression you preferred to be on the sharp, pointy end of things. Completes on 3/18/11.
- 4 months on command ships. You already have all the support skills for the combat variants, so you can pull the actual spaceship training forward if you like. I put this together with the fleet support role in mind. So, I did siege and information warfare first and then followed up with armor and skirmish. Since you've got the leadership skills at this point, I'm sure you'll want the added flexibility. I also popped the char learning skills to 5/4 in the beginning -- they help a ton. Completes on 7/20/11.
- 18 days doing T2 Rigs -- you'll want them by now. Completes on 8/8/11.
- 1 month doing T2 Torpedos in preparation for BS. Completes on 9/6/11.
- 1.5 months doing T2 Large Hybrids for BS. Completes on 10/19/11.
- 2 weeks for Gallente and Caldari BS. About 6 weeks early for the end of year break. Happy blowing stuff up anyway! Completes on 11/4/11.
- Almost 4 months doing Marauders just for grins. Completes on 3/2/12.
END OF 2011 SUMMARY: APPROX 60 MIL SP.
END OF PLAN SUMMARY: - 62.7 mil SP - 630 Skills Planned (169 unique skills) - Development time -- approximately 10 hours - Overall development experience -- priceless.
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Runewitch
Gallente Legion Federation The Black Isle
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Posted - 2008.07.22 13:14:00 -
[60]
You people sure know your stuff. The good reviews are coming in and I feel by the views the lurkers may be learning something as well Excellent plan and writeup Toharan. Thanks, we're gonna have quite the showdown on the 1st :))
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