| Pages: [1] :: one page |
|
|
| Author |
Topic |

drendell
 |
Posted - 2008.07.07 17:47:00 -
[1]
hey im made a new character mimitar combat character and have decided to use projectile weapons because i think that mimitar get bonuses right? anyway ive got some artillery cannons on my ship and i want to know how to get some better damage, im in a tech 1 frigate the cannons are small versions. please list some skills that would increase the damage and even some which would result in me being able to use more equipment to increase damage.
many thanks if you answer.
|

Kazuma Saruwatari
 |
Posted - 2008.07.07 18:11:00 -
[2]
Train:
Small Projectile Weapons (l4, l5 it if you want to go T2, but thats well down the line) Sharpshooter (increases optimum range) Motion Prediction (increases turret tracking speed. Miss less when he's moving perpendicular to you) Trajectory Analysis (increases falloff range, more important on projectiles) Surgical Strike (increases damage on ALL weapon turrets) Rapid Firing (fire faster = more damage on target)
-
 Odd Pod Out, a blog of EVE Online |

Bloody Rabbit
Jita Miners
 |
Posted - 2008.07.07 19:18:00 -
[3]
Originally by: Kazuma Saruwatari Train:
Small Projectile Weapons (l4, l5 it if you want to go T2, but thats well down the line) Sharpshooter (increases optimum range) Motion Prediction (increases turret tracking speed. Miss less when he's moving perpendicular to you) Trajectory Analysis (increases falloff range, more important on projectiles) Surgical Strike (increases damage on ALL weapon turrets) Rapid Firing (fire faster = more damage on target)
It will take some time but the gun support skills are transportable to other gun systems so train them to 3-4 first then go back and get them to 5. You will also need weapons upgrade to 4 for tracking and damage mods.
But all these skills need to be at 5. Also advance weapon upgrade to 4-5 helps.
Local and Covert cloaking Idea |

Havoc5124
 |
Posted - 2008.07.08 00:49:00 -
[4]
One thing I noticed when I read all the replies to your pOsting is that as far as I could tell none of them are minmatar. Well I am and I will let you know what the real deal is. You want to do more damage with your artillery cannons, lol, who does'nt. Well here is a full list along with detailed stats of what you will need in order to do just that.
Gunnery - gives you a 2% bonus to all turrets rate of fire per skill level. id highly recommend taking that to lv 5 as fast as you can.
Small/Medium/Large Projectile Turret - each size has its own skill book so start off at the bottom getting that skill to 5 and then moving onto the next one. with this skill you will get 5% bonus to damage per skill level so the higher the skill the harder you hit. 
Surgical Strike - gives you a 3% bonus per level to the damage of all your turrets.
I know it will be a while till you are ready for it but you can also check out the Artillery Specialization skill books as well.
Now what good is doing a lot of damage if you can't track the target. here ya go, here is a little more info you will need to get the job done and leave all the poor fellas you just blew up crying all the way back to a station:
Motion Prediction and Signature Analysis both give you 5% bonuse per level to your tracking speed.
Long Range Targeting - gives you a 5% bonus to your ships targeting ranger per level. might as well have that as well.
Sharpshooter - gives you a 5% bonus to your guns optimal range meaning you dont have to be as close to deal out some hate and discontnet on someone. 
Trajectory Analysis -give you a 5% bonus to the falloff of your guns which means if your artillery has an optimal of 12K and you are closing in on a target that is further away, with this skill it will let your shots hit the targer from a greater distance maybe not as hardd as your optimal but you are still hitting him.
Weapons Upgrades - you will need this if you want to get Damage Modifiers for your weapons that and it reduces the amount of CPU your turrets use by 5% per level.
One more thing, if you are in a hornets nest of a fight you are goign to need ot be able ot have your targets lined up to die one after another so i would recommend getting Targeting. it lets you target and extra target per skill level up to your ships max targets lockable.
Now if you want to take full advantage of what the minmatar can do in a fight you might also want to look into doing speed tanking as well. minmatar might be known for having a lot of guns on there ships but unlike other races, minmatar rely on speed. you can hit what you cant track or lock for that matter so if you want to live longer in a frigate or a cruiser or what ever you are in if it is a weak ship i would suggest looking into getting skills that help your CPU usage for speed mods, your ship agility factor, the amount of speed bonus you get from things like Afterburners or MicroWarp Drive modules and loo into skills that reduce the amount of cap your speed mods use. kinda hard to run from a fight if you aint got the gas. if you want my suggestions on speed tanking drop me a line in game and ill let you know what i have found that really works plus ill ask my friends as well what they think so you will get a broader and more experienced list of suggestion for you to try. hope all this helps.
|

Mona X
Caldari Polish Task Forces C0VEN
 |
Posted - 2008.07.08 08:23:00 -
[5]
Originally by: Havoc5124
Signature Analysis both give you 5% bonuse per level to your tracking speed.
Of course not.
|

Saietor Blackgreen
The First Foundation Circle-Of-Two
 |
Posted - 2008.07.08 09:46:00 -
[6]
Edited by: Saietor Blackgreen on 08/07/2008 09:45:47
Originally by: Mona X Of course not.
Because it doesnt inrease target signature nor it decreases gun's signature resolution. In just increases your scan resolution so you lock faster.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Hammona
Contamination Corp
 |
Posted - 2008.07.08 10:57:00 -
[7]
Originally by: Saietor Blackgreen Edited by: Saietor Blackgreen on 08/07/2008 09:45:47
Originally by: Mona X Of course not.
Because it doesnt inrease target signature nor it decreases gun's signature resolution. In just increases your scan resolution so you lock faster.
which is actually important for art cannons, as faster ships often will pass you're max targeting range and get into the area where you can't hit pretty quickly. So locking onto them faster and shooting harder is important.
The right ship with more skills in it will help a lot. Don't mess with the crazy Garbage Lady. |

Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
 |
Posted - 2008.07.08 10:59:00 -
[8]
Originally by: Havoc5124 One thing I noticed when I read all the replies to your pOsting is that as far as I could tell none of them are minmatar. Well I am and I will let you know what the real deal is.
Motion Prediction and Signature Analysis both give you 5% bonuse per level to your tracking speed.
 ==================================================
I should really get a sig. |

RogueWing
Evolution Band of Brothers
 |
Posted - 2008.07.08 12:06:00 -
[9]
Train target painters.
Dual painters on a Artie ship are a godsend.
We don't want your region....we just want to smash all your stuff.... |

Ghengis Tia
Amarr
 |
Posted - 2008.07.08 17:48:00 -
[10]
Quoting Havoc5124:
"Small/Medium/Large Projectile Turret - each size has its own skill book so start off at the bottom getting that skill to 5 and then moving onto the next one. with this skill you will get 5% bonus to damage per skill level so the higher the skill the harder you hit. "
This implies that the bonus from Small Projectile Turret skill training transfers to Medium, then to Large. I don't think that is the case.
The small projectile turret skill is a prerequisite, but with a Medium Projectile A/C or Arty, the 5% increase in damage starts when you go to higher levels of the Med Proj Turret only. The 25% increased damage from the Small Projectile Turret V is only applicable to small projectile weapons.
|
|

drendell
 |
Posted - 2008.07.08 18:40:00 -
[11]
wow thanks for all the help didn't expect so much players to reply. a thousand thanks.
|
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |