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Lord Konstantin
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Posted - 2008.07.07 19:52:00 -
[1]
To heave a modulre that can only be fired from Mothership. Let's say it would be called "Polarized Particles Ray Cannon". When fired, it decloaks everything in the radius of 0.5 AU per skill level. I didn't come up with skill yet. How about "Particle Distribution" and "Particle Polarization" with "Cloaking" at level V as prerequisite. So, once fired, Mothership is totally powerless and shields are down as well (and cannot be repped) for 15 minutes. Yet, all cloaked ships decloak and cannot recloak in the area for 30 minutes, as the space is filled with Polarized Particles of unknown, alien origin, a blue print for which was developed and Implemented by Minmatar. So with level V skill, one can decloak everything in the radius of 2.5 AU. The cannon can only be charged with one charge, and the charges themselves are very large and unstable. So, carrier can only carry three at a time. But a hauler can fit as many as ten. So if the fleet tags a hauler along, the charges can be transfered. Let me know what you think. And if you think you can implement that, can you add my character's name some place as developer. :) If not then thats fine. But please let me know what you think.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.07 20:01:00 -
[2]
Edited by: Marcus Gideon on 07/07/2008 20:01:47 In a word... Overpowered.
Titans can fire off DD in rapid succession, by bringing in another ship. While it's been suggested, it hasn't been Dev Approved, that a DD should leave residue to inhibit repeated usage.
So making a device like this, with a persistant effect, is Overpowered.
The range on this is completely unfair. Considering the fact that the Earth to the Sun is 1.0 AU... you mean to tell me that a ship in orbit of Saturn or something, can irradiate the whole solar system and render my Cloak useless. Pretty much anything further than 400km disappears from your Overview anyways. Having anything measured in Astronomical Units... shows that people have lost touch with the scale of Eve.
The unstable nature of ammo was interesting, until you said other ships can carry more. Then you make it all too easy to have everyone carry a bit. And deploying several Moms will override the time limit.
In the end, write your local CSM and ask for the Anti-Cloaking Pulse they evidently toyed with... before you invent a system wide "iWin" module. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Lord Konstantin
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Posted - 2008.07.07 20:41:00 -
[3]
Completely got your communication. I agree, let's not use other ships to carry that. Let's say it cannot be placed in the cargo as it will explode. Thus only cannons can carry three charges, because they contain a special holding cells that keep the charges in a special liquid goo to keep those from reacting, and moved to firing part of the cannon once launch command has been given. As far as the distance, my idea is to have a system wide "inoculation". Obviously the above charges will be very expensive, which will preclude mass usage. In addition, the cloacker can still move and warp out. It is equally unfair to have an annoyance, that is camping a system for 25 hours a day.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.07 22:44:00 -
[4]
23 hours a day, actually... downtime included.
And if your problem is AFK Cloaks... try THIS on for size. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Lord Konstantin
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Posted - 2008.07.07 23:16:00 -
[5]
AFK? I doubt it. One moment they completely harmless, and another they keep you webbed and scrambled. I've seen it way too many times. I am a cloak pilot myself. In fact I love invisibility factor. But alas, it is very "overpowering." As far as multiple ships, I will agree again. Hense, two or more ships carying decloaking charges in a single solar system, will render each other's charges useless. Since frequencies of the depolarization field flactuate indefinitely, and thus presence of more than three charges overwhelmes the subspace. And while charges are still deadly outside the cooling chambers, their sole purpose is rendered useless if more than three are present in the distance of a solar system. Hense, three charges. Besides, only one can be fired in the 30 minute activity span, because otherwise a different polarity will neutralize the previous shot. And there is no way to precisely separate distance from one affected area radius and another. So a mere meeting of the two different nucleous will cause a neutralizing chain reaction. Which by the way can be used by a adversary fleet to negate the affects of the Depolarization Charge. How's that?
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.07 23:29:00 -
[6]
That's some fantastic Sci-Fi gibberish. Sounds like something made up straight from an episode of Star Trek!
BUT... Egg Timer + Cyno = Fail.
So you render the system completely impervious to Cloaks for 30min. Now you have no fear of a spy in your midst. And at the end of the 30min, your timer goes off, and you set off another charge. A single ship can prevent any Cloak for 1 1/2 hours. At the end of which, they could have rearmed themselves with more charges. Or they could simply Jump in another Mom with new charges, and continue on.
The presistant duration is a big part of what bothers me. NOTHING else in Eve can be activated once and continue to affect ships. And even if you were to cut that down, and say that a single activation renders all ships visible, but they could simply recloak afterwards... there's still the range factor. I really find a remote control on Pluto changing the channels on my television here on Earth... distasteful.
How about this? Say they let something like this exist. Is the next module going to be a system wide Anti-Shields, followed closely by Anti-Armor? I mean, couldn't the particles depolarize the magnetic cohesion of the emitters, causing an inverse flux ratio to cascade through the deflector array until the flux capacitor siezes and the transwarp hydrospanner burns out.
Look at my idea linked above. AFK timer, short range detector, anchored bubbles... I think you'll find they're a wee bit less overwhelming and thus a bit more likely to see the light of day. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Lord Konstantin
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Posted - 2008.07.07 23:58:00 -
[7]
Naw. I like my idea. System wide decloackin? Is entire system 1.5 AU? Also, the ship that just shot a cannon cannot move for 15 minutes with shields and all other electronic devices down. And cannot be remotely shield repped. Which means no self armor or structure tanking. I will give in once more. The charged cannot be replenished until entire magazine of 3 will be depleated. And then one cannot bring new charges in the system till the last ones 30 minutes won't expire; otherwise the last charge will be rendered obsolete.
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Chairborne
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Posted - 2008.07.08 00:05:00 -
[8]
what would be better IMHO is if the system scanner POS mod could give you the location of all cloaked ships in system and allow you to warp to them, Them you are what does the decloaking not some energy or partical wave.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.08 00:13:00 -
[9]
Alright... so it can't move, or activate modules. But this is a Mothership, right? So it's got a full compliment of Fighters. And it's also got a whole fleet backing it up, since Moms don't usually wander about on their own. Or what the heck, maybe it's passive tanked, in which case it can live for days without activating a single module.
As for this "can't bring ammo" idea... what's the point of that? Are you saying that the ammo will disappear from the hold if brought too soon, or are you saying that the effect will wear off sooner. Either way, the Egg Timer will tell you when the 30min is almost up, and then you bring another ship in and renew the effect. It may be that the first Mom can't reload sooner, but that's not keeping anyone from Jumping in another fully loaded Mom to relieve the first. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.08 00:14:00 -
[10]
Originally by: Chairborne Edited by: Chairborne on 08/07/2008 00:06:15 what would be better IMHO is if the system scanner POS mod could give you the location of all cloaked ships in system and allow you to warp to them, Them you are what does the decloaking not some energy or partical wave. ack wrong thread
It's fine... since evidently it's "Rant about Cloaks" week again. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
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Lord Konstantin
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Posted - 2008.07.08 01:11:00 -
[11]
Edited by: Lord Konstantin on 08/07/2008 01:12:38 Actually the POS idea is great, except if you travel about, you cant just buld a pos to find cloackers. But carrier carrying the decloaking charges is great mobile solution.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.08 01:24:00 -
[12]
As is working for your reward, rather than just pressing the "iWin" button and calling it a day. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Lord Konstantin
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Posted - 2008.07.08 12:54:00 -
[13]
Would CCP development team please look at my first post and see if my idea can be implemented? Thank you!
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.08 13:19:00 -
[14]
R O F L M A O
You actually thought this idea would get looked at? Take a look around... how many (no insult intended) better ideas have gone on for pages and pages, spanning months if not years, and never seen a Dev reply.
Much less an idea that receives flak. If anything Devs wait for an idea to get hammered out here, before they ever consider implementation. That's why you see the mail Skill Queue thread has gone on for about 18 pages worth of modifications and corrections. They ~might~ get around to that one eventually.
But this... is not just going to spring to life because you ask nicely. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Lord Konstantin
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Posted - 2008.07.08 20:52:00 -
[15]
Edited by: Lord Konstantin on 08/07/2008 20:59:22 What also doesn't help, is for you to keep pestering at this topic, pretending to be useful, which in reality you don't want to have your camping activities compromised. (No offense indented.)
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Lord Konstantin
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Posted - 2008.07.08 20:54:00 -
[16]
In fact I think I have a great idea. And it should be implemented.
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Joe Starbreaker
AnTi. Atrocitas
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Posted - 2008.07.08 21:00:00 -
[17]
Wait, let me hear this again. You propose a module to be fit on a mothership, that will render it totally helpless for 15 minutes, in the process decloaking any enemies around it. So the enemies will be flushed into the open, and the mothership will be helpless.
My thoughts: a) No mothership pilot with any brains would use this module. b) If mothership pilots did use it, use of cloaking tactics would increase, not decrease.
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Lord Konstantin
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Posted - 2008.07.09 22:25:00 -
[18]
Well, motherships don't travel alone much do they? And, if tactics increase, this will make it more interesting all around.
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Joe Starbreaker
AnTi. Atrocitas
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Posted - 2008.07.10 01:10:00 -
[19]
Originally by: Lord Konstantin Well, motherships don't travel alone much do they? And, if tactics increase, this will make it more interesting all around.
If I had a mothership, no way in hell would I press a button that makes it helpless for 15 minutes in a place like 0.0 just to help my corp-mates maybe get a lock on an annoying Pilgrim or something.
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