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Fitz VonHeise
The New Order.
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Posted - 2008.08.29 13:10:00 -
[61]
Edited by: Fitz VonHeise on 29/08/2008 22:56:00
added:
1. You need to be within 5km of a structure to put it online if you are right-clicking on the structure. If you are not within 5km, the option to 'Put Online' simply does not appear in the right-click menu.
2. If you are in the 'manage' page of your POS, regardless of distance from a structure, you can select it in the structures list and click the 'online' button at the bottom of the screen.
3. All offensive modules (Ewar/turrets/missile launchers etc) must be outside the shield.
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Reactors will only anchor in 0.3 and below, so you can only do reactions in 0.3 and below.
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Alliance members can use a Jump Bridge with the POS forcefield password. (As can anyone else if they have the POS password) Alliance members can also use the Jump Portal Array. (no one else can) Alliance members can put things into hangars, but not see where they are putting things in or take things out. Should be able to set it to alliance under the structures list. They cannot use anything else or have access to any assembly array or labs or anything.
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AK Shaman
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Posted - 2008.08.31 14:50:00 -
[62]
Edited by: AK Shaman on 31/08/2008 14:50:22
is it possible use General storage instead of standart silo ? Like Gen Stor -> ] .................]-> Complex reactor ->Gen Stor Gen Stor -> ]
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Fitz VonHeise
The New Order.
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Posted - 2008.09.01 03:30:00 -
[63]
Edited by: Fitz VonHeise on 01/09/2008 03:31:39
Originally by: AK Shaman is it possible use General storage instead of standart silo?
Nope... I actually tried it and it doesn't allow you to use it for reactions....
It seems to be a storage place in space for one particular item that you can select. (you can't store multiple items in it) So it is very limited in use. (Unless others have found a better use for it)
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Lord Fitz
Project Amargosa
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Posted - 2008.09.01 11:42:00 -
[64]
Originally by: Fitz VonHeise Edited by: Fitz VonHeise on 01/09/2008 03:31:39
Originally by: AK Shaman is it possible use General storage instead of standart silo?
Nope... I actually tried it and it doesn't allow you to use it for reactions....
It seems to be a storage place in space for one particular item that you can select. (you can't store multiple items in it) So it is very limited in use. (Unless others have found a better use for it)
It will be for booster reactions (drugs) those require NPC goods and things as part of the reaction. Thus it's designed to store those.
For Moon Mining based material reactions you need the 'silo' silo. All the others as far as I'm aware are for boosters. |
Fitz VonHeise
The New Order.
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Posted - 2008.09.02 16:29:00 -
[65]
Added the below: (I'm hoping at some point to have all answers to every POS issue in this thread)
Soverignty Issues
Lord Fitz said, Only the largest sized tower counts, ie, 1 large tower will claim soverignty no matter how many mediums are in the system. If you both have a single large and they also have a medium the soverignty will be neutralised, the medium still does not count as there is a large present.
Each corporation may only anchor one tower per day per system, unless in an alliance, then the total is 5 per day for the whole alliance (1 corp may anchor all 5).
Once a tower is anchored a mail is sent to the whole alliance of the soverignty holding alliance, it lists the new towers type/location/owner along with all other towers types, owners and locations in that system.
So to claim soverignty you will need either a single larger tower than them (unless they already have a large tower) and then you will require more large towers than them. Claiming soverignty takes 7 days.
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Adril Alatar
Minmatar Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.09.08 18:22:00 -
[66]
free bump for a great thread...
keep up the good work
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Fitz VonHeise
The New Order.
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Posted - 2008.09.10 23:05:00 -
[67]
Originally by: Adril Alatar free bump for a great thread...
Thanks...
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Fitz VonHeise
The New Order.
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Posted - 2008.09.17 11:24:00 -
[68]
made some changes....
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Fitz VonHeise
The New Order.
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Posted - 2008.09.24 21:57:00 -
[69]
Originally by: Lord Fitz Thus it's designed to store those.
Good point.
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Novix420
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Posted - 2008.10.03 22:57:00 -
[70]
Hey I have a question, I read the FAQ and saw a sort of answer ... but
If the tower has been destroyed and the mods have been incapacitated ... is there a way to un-anchor them and or scoop them at all ? If they have been un-anchored already?
I guess basically how do you get rid of the mods or take them and place up another tower ??
Peace
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cuncannon
freelancers inc
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Posted - 2008.10.10 00:46:00 -
[71]
Edited by: cuncannon on 10/10/2008 00:48:34 Yes you can rep the incapacitated moduals, you will need logistic's ships or carriers, with both a remote capital Armor and hull reps.
This is the setup I use on an Archon for just repping incapacitated moduals,
Cloak for hostiles 2 Capital Remote Armor Reps 1 Capital Remote Hull Rep. 4 cap recharger 2's Capital Armor Rep 1 Cargo Expander 2 rest cap power relays 2's 3 ccc rigs heavy Armor repair bots This gives you a very fast recharge rate but you will have no tank, also if hostiles do jump in, even runing the dual cap remote reps your cap will hang arround the 68-74 % mark, I can jump out at 72%, most carrier pilots with lesser skills need 75% cap.
For those of you that are red to me, no this is not my carrier alt so no good looking for him in a capital
Allways have a cyno alt standing by if local looks a little to hot just cyno out
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Quayzen Oldumrak
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Posted - 2008.10.28 02:02:00 -
[72]
Excellent POS setup guides ! Thankyou to all posters.
I see one thing that was not covered...
We have a small amarr tower used for mining base in high sec. What weapon setup would you recommend just as a deterrence to small corps that may hassle us with an extortion wardec? I guess I'm thinking of a small deathstar setup that we can online the guns in case of wardec and hopefully be enough firepower to make a few guys with battleships reconsider their attack. I know a small tower cannot resist a determined enemy, and we don't have plans right now to upgrade to a medium or large tower.
Thankyou for any advice and fitting recommendations. |
Jonathan Wild
Amarr Royal Amarr Institute
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Posted - 2008.10.31 13:58:00 -
[73]
Originally by: Fitz VonHeise Moon Mining Death Star (W/Hardeners)
Domination Control Tower (Large) 2x Ballistic Deflect Array 2x Explosion Damp Array Heat Dissip Array 4x Domination Large Arty Bat 4x True Sansha Energy Neut Bat 2x Domination Med AutoCannon Bat 2x Domination Small AutoCannon Bat Domination Stasis Web Bat 2x Shadow Sensor Damp Bat 2x Shadow Warp Disrup Bat 4x Dread Guristas Ion Field Proje Bat 4x Dread Guristas Phase Inver Bat 4x Dread Guristas Spatial Destab Bat 4x Dread Guristas White Noise Gener Bat Moon Harvest Array Silo
What We Should Have Anchored But Not Online: 1 Component Assembly Array (Storage. Online as needed) 2 Shadow Warp Disrup Bat (extra for when an active one is destroyed) 1 Domination Stasis Web (extra) 5 Domination Large Arty 2 Domination Large Auto Arty 1 True Sansha Energy Neuts 8 Domination Med Arty (extra) 1 Domination Small Arty (extra) 1 Dread Guristas Ion Field Proje Bat 1 Dread Guristas Phase Inver Bat 1 Dread Guristas Spatial Destab Bat 1 Dread Guristas White Noise Gener Bat
When Attacked You: Offline Ballistic Deflect Array Explosion Damp Array Heat Dissip Array Moon Harvest Array Silo (Online)
Online 3 Domination Med Arty Shadow Sensor Damp Bat
(The amount of fire power you get might not be worth losing the hardners.) When CPU Batteries Offline You Online: 2x Domination Large Auto Arty 8x Domination Med Arty
Am I reading it right? You want a total, as an example, of 9 Domination Large Arty (4 active and 5 additional anchored). Or did you have a typo?
So in this case is the first section active & online, then anchored & offline, and then when attaced online/offline rules?
Thanks,
-JW |
ALLYAHH
Capital Support
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Posted - 2008.11.26 16:16:00 -
[74]
Edited by: ALLYAHH on 26/11/2008 16:17:14
Quote: Lord Fitz said, 1) "If building ships you want to really do it one of two ways.
a. have a ship maint array within 3000km of the aseembly array so you can assemble and board the finished ships or b. use a freighter to take the finished ships to a nearby outpost to assemble/sell (works especially well for haulers).
New to the whole POS building thing so i apologize for the question in advance....
Ships can be placed in the ship maintenance array AFTER they have been built and they are still packaged? Or can you just pick them up out of the assembly array after they are finished with a freighter? I guess i dont get what you are saying here....
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Core Researcher
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Posted - 2008.11.27 22:08:00 -
[75]
Starbase defence management:
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Can not be trained on Trial Accounts.
Am i too believe i cant use this in hi-sec?
This being the case why is it not in the description?
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Sharkey Rose
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Posted - 2008.11.29 23:55:00 -
[76]
What about using a small tower (most likely gallente) for moon mining. What's the best way of setting up its defenses?
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Fitz VonHeise
The New Order.
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Posted - 2008.12.04 20:25:00 -
[77]
Originally by: Core Researcher Starbase defence management: Am i too believe i cant use this in hi-sec?
No it can be used in high sec as well and any other sec. Training a bunch of alts or people with these skills are best way to kill ships trying to take out your POS.
Originally by: Sharkey Rose What about using a small tower (most likely gallente) for moon mining. What's the best way of setting up its defenses?
While you can use a small tower... the moon mineral had best not be worth much as you can't have much defense on the tower.
Take a look at some of my setups. Smalls POS's are mentioned. But if not then put on one each of ECM jammers.... then two medium auto arty batteries and see how much is left after your moon mining stuff. Then add a warp disabalizer (for lower grid). Have offline another medium arty battery or two.
This setup only stops the random ship or two from attacking you. Any large gang will kill your POS quickly.
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Eiri Assulu
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Posted - 2008.12.19 15:57:00 -
[78]
Edited by: Eiri Assulu on 19/12/2008 15:58:17 These setups look solid, will try them out.
Do you know of any non faction setups that won't break the bank but will still be good when attacked by a few guys?
Edit - For spelling :)
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Fitz VonHeise
The New Order.
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Posted - 2008.12.29 23:03:00 -
[79]
Originally by: Eiri Assulu Do you know of any non faction setups that won't break the bank ...
I've made some changed in the basic setup. Namely just taking out the factional batteries and arrays.
You really do not need them for most POS's and they actually can become the target of your POS being attacked... as they can sell them off and make isk on killing your POS.
So use them where you just can't loose the POS and you know you will be there when POS is attacked after it comes out of reinforcement.
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RTO
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Posted - 2009.01.15 04:13:00 -
[80]
A couple of questions.
First - I don't understand the whole offlining of the hardeners thing, when attacked. Ala
When Attacked You: Offline Ballistic Deflection Array Explosion Dampening Array Heat Dissipation Array
What's the point of having them if you turn them off under fire?
Secondly, what kind of ammo counts would you recommend keeping in close storage for a medium arty pos? Thanks! |
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Fitz VonHeise
The New Order.
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Posted - 2009.01.15 18:29:00 -
[81]
Added...
Understanding POS Gun Falloff
Question "I'm setting up a Domination medium pos, with the intent to fit lots of medium artillery. Now, medium artillery batteries are listed as:
activation proximity : 330 km accuracy falloff : 246 km optimal range : 280 km
What I don't get is: all of these numbers are way, way further than you can even set up a POS from the moon warpin point. If you get ships coming in at 180-200, what do these numbers mean? Are they going to hit? Is there an inside range where they'll become useless? As a missile user, this stuff has always confused me.
For example : if a ship is at 140km (1/2 optimal) does that mean 1/2 damage? And what happens in that magic range betwen 246 (falloff) and optimal (280)? I just can't make heads or tails of it."
Carniflex said, "In a nutshell gun range is optimal+2x falloff where hit propability will drop off relatively fast after optimal+1x falloff. It's true that those arties are not shooting outside their activation range on their own, but of you have pos gunners available then you can surpice some targets sometimes who sit at 500 km from tower and think that they are safe."
Lui Kai said, (with corrections) "In answer to the 1/2 optimal question, ignoring tracking...
If a gun has, in example, 50km optimal and 20km falloff:
Target at 50K and less - normal hit/damage probability. Target at 70K - reduced chance to hit. Target at (optimal+falloff) 70K - very low chance to hit. Target at 91K - you're not going to hit.
Optimal is basically the "Inside this range, you've got normal hit odds." Falloff is how far outside of that range you still have a chance to hit at all.
In answer to the range on POS guns - no, they won't automatically activate at that kind of range, but as mentioned - a POS gunner can give a nasty surprise to someone who thinks they're outside of activation range." |
Irish Blend
Caldari 10045th Logistics Battalion
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Posted - 2009.01.15 23:27:00 -
[82]
Great guide, thanks !
Can you make suggestion on ammo - and if its different for high-sec vs 0.0 POS - especially for those that don't use projectile weapons on their combat ships. Anyone doing manufacturing could just snag the BPO as part of their trip to POS-mart |
Fitz VonHeise
The New Order.
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Posted - 2009.01.16 18:20:00 -
[83]
Originally by: Irish Blend Can you make suggestion on ammo - and if its different for high-sec vs 0.0 POS
Originally by: Fitz VonHeise Arty is very useful in that it hits with two or more types of damage. So if you use two types of rounds like Phased Plasma and EMP you will be hitting across multiple damage types which is harder for ships to harden against.
You could use factional ammo... but it costs more. There is no different for high-sec vs 0.0 POS ammo.
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Mighty B
PECK Online
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Posted - 2009.01.17 22:46:00 -
[84]
I am using: 2x input silo -> simple reactor -> coupler -> silo
Now the question, i want to add another simple reactor with the same reaction, can i use the same input silo's and ouput coupler / silo or do i need to add new silo's ? |
Irish Blend
Caldari 10045th Logistics Battalion
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Posted - 2009.01.17 23:16:00 -
[85]
My name doesn't have Fiz in it, but every process uses its own silos and reactors dedicated I like cats, especially with General Tso's sauce http://www.skamarakas.com/jim
Got a question about EVE Online, ask. If I know the answer, I will tell |
Fitz VonHeise
Foundation
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Posted - 2009.02.06 23:21:00 -
[86]
[yellow]My Finding From Having POS Attacked[yellow]
Plan Ahead. You will need to have at least three ship types: Shield repper, armor repper and a hull repper. (Or at least bring some remote hull reppers and switch out remote shield/armor moduals to allow you to use them)
If you are online you can kill a lot of ships with gunners: They are a must. If you have carriers you can poke their nose out of the shields and rep your batteries. You need to be very slow about moving out of shield as you run the real risk of being bumped all the way out and they will keep you out till you die. (you may not even want to try it but if you have three or more carriers you can triage each other)
If you login and find your POS in reinforcement no doubt all or most of your batteries will be incompasitated. You will prob notice that the shields are almost 100% but the armor is red and there is a touch red on the hull too. This is where you need either a guardian or a armor repping carrier to buff armor up to 100%. But you will also need to get a ship out there to hull rep that sliver of red on each one. (I
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Fitz VonHeise
Foundation
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Posted - 2009.02.20 19:01:00 -
[87]
Added:
Lord Fitz said, "Ok, the first thing to understand, is that reinforced is different to just offline. In reinforced mode you may NOT take or place anything in any structure that requires CPU, this means you can not take anything out of silos, assembly arrays or corp hangars. Even though you can when they are normally offline.
You CAN take out of and place items into ship maint arrays. These do not require CPU and are not affected by reinforced.
When the tower structures are offline but the tower is not in reinforced, you can remove things from any hangar."
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Exco Executor
Occam's Razor Combine Arx Insania
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Posted - 2009.02.20 22:02:00 -
[88]
Quote:
Amarr Control Tower
8x Large Pulse Laser Battery 3x Energy Neutralizing Battery 9x Ion Field Projection Battery 9x Phase Inversion Battery 9x Spatial Destabilization Battery 10x White Noise Generation Battery 2x Stasis Webification Battery 2x Warp Disruption Battery
Any comments regarding this setup above? What crystals you would use with batteries?
There's been lot of excellent sample setups using Minmatar (Domination) towers, but what about setups when using Amarr towers? Often it is lot more practical to have Amarr towers, if local ice is Amarr one.
My main question is, what type of crystals are best for various size beam and pulse batteries?
Thanks, |
Lord Fitz
Project Amargosa
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Posted - 2009.02.21 11:44:00 -
[89]
Edited by: Lord Fitz on 21/02/2009 11:45:31
Originally by: ALLYAHH Edited by: ALLYAHH on 26/11/2008 16:17:14
Quote: Lord Fitz said, 1) "If building ships you want to really do it one of two ways.
a. have a ship maint array within 3000km of the aseembly array so you can assemble and board the finished ships or b. use a freighter to take the finished ships to a nearby outpost to assemble/sell (works especially well for haulers).
New to the whole POS building thing so i apologize for the question in advance....
Ships can be placed in the ship maintenance array AFTER they have been built and they are still packaged? Or can you just pick them up out of the assembly array after they are finished with a freighter? I guess i dont get what you are saying here....
^ A little late but: Ships have to be assembled to go into the ship maintenance array, you can assembly them while they are in the assembly array provided you have a ship maintenance array (pos mod or ship based) within 3000m of you, and you are within 3000m of the assembly array. Then you can just drag from one to the other. Note that once they are assembled, you can no longer put them in cargo of a freighter etc, you have to fly them out. You can't repackage at a POS.
Also 'other' Fitz if you want to go and change post 4 to update it with stuff that has changed since that post or will change soon :
3) Each type of array can only manufacture the items designed for that array. There are two module (equipment arrays), one has 5 slots and 20% wastage, 0.65x time multiplier. The other has 6 slots no extra wastage and a 0.75x multiplier. The rest of the T1 arrays have no wastage, a 0.75x time multiplier and can ONLY build the types of their array.
a. Small ship array can only build frigates and destryoers and fighters b. Medium ship can build cruisers, barges, haulers, battlecruisers but not any small ships c. Large Ship array can build battleships, freighters, orca (nothing smaller) d. X-Large Ship array can build battleships, freighters, orca, dreadnoughts, carriers, rorquals. - Anchored in 0.4 or lower only. ^ changed large ship array, added x-large ship array.
e. Titans and motherships are built in a special Capital Ship Assembly array (which coincidentally is not for Dreads/Carriers/Freighters). It requires sov 1 to anchor, costs 2b isk, and is 900,000m3. Lots of fun." - The march 10 patchnotes The Capital Ship Assembly array has been resized to 850k m3, down from 900. - It now will fit in any freighter with lvl 4 of the racial freighter skill
Other small note, you need the advanced arrays to build the T2 versions of ships, these arrays have a 1.1x material multiplier and can not build the T1 hulls.
[i]Alliance members can also use the Cynosural Generator Array (no one else can) --- not sure who put jump portal in there.
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Lone Gunman
Forhotea Corporation
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Posted - 2009.03.01 02:26:00 -
[90]
I noticed on the test server that they have removed the System Scanner Array and added a new EW Battery the "Stealth Emitter Array". Each of the new arrays reduces the Signature radius of the tower by 25%. How much is that going to affect the present POS mechanics?
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