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Will Nazca
Caldari Dark Canyon Corporation
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Posted - 2009.03.02 13:26:00 -
[91]
Still no sticky!? _______________________________________________
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Fitz VonHeise
Foundation
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Posted - 2009.03.02 21:50:00 -
[92]
Originally by: Lord Fitz Also 'other' Fitz if you want to go and change post 4...
Updated... Originally by: Lone Gunman ...added a new EW Battery the "Stealth Emitter Array". Each of the new arrays reduces the Signature radius of the tower by 25%. How much is that going to affect the present POS mechanics?
I'm not sure how effective that array will be. Maybe others have can get you an answer.
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Triladir
Gallente SPORADIC MOVEMENT FOUNDATI0N
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Posted - 2009.03.04 02:57:00 -
[93]
Do you have any decent defence setups for Large Caldari Reaction Towers where the silos/reactors are using all the CPU?
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Malkavien
Cursed Souls Vort3x.
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Posted - 2009.03.04 08:39:00 -
[94]
I have a question on Sov when using POS's.
When you have a system that has say Sov 3 and you want to put up another POS to hold a Jump Bridge does that POS need to be online for the normal 5 weeks before it can hold a Jump Bridge or does a new POS automatically get Sov 3 as your alliance currently holds Sov 3 in that system with the original POS ? |
Fitz VonHeise
Foundation
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Posted - 2009.03.04 18:17:00 -
[95]
Originally by: Malkavien ... a new POS automatically get Sov 3 as your alliance currently holds Sov 3..
This is the answer.
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Botoxxic
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Posted - 2009.03.06 04:10:00 -
[96]
cant this be sticky?
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Mega Builder
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Posted - 2009.03.06 18:49:00 -
[97]
Hi!
I carefully read all of this great topic but still have some questions unanswered. They all are regarding hi-sec research pos.
First of all, I'm planning to use Caldari large tower because it is, as was stated here, best suited for onlining muliple labs. This tower have innate bonuses to missile batteries, but in this thread missiles aren't covered at all in favour of artillery. Is there any reason why missiles should be avoided when building hisec POS defence? If so, is these reasons severe enough that even Tower bonuses didn't overweight them?
Next question, if I chose to go missile way, is there any reason I might want to use Citadel or Torpedo batteries on hisec POS, or only Cruise ones? Perhaps battleships will be slow enough to be hit by Citadels and frigates will be more vulnerable to Torpedoes than Cruises? Or artillery would do it's job better anyway even with no bonuses for it?
Thanks in advance.
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Will Nazca
Caldari Dark Canyon Corporation
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Posted - 2009.03.06 19:33:00 -
[98]
Mega Builder (above) asked my questions for me. I have the same quandary!! Can someone lend some insight here? _______________________________________________
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Fitz VonHeise
Foundation
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Posted - 2009.03.06 19:49:00 -
[99]
Edited by: Fitz VonHeise on 06/03/2009 19:55:52
Originally by: Mega Builder Is there any reason why missiles should be avoided when building hisec POS defence?
Actually I did answer it... but it wasn't highlighted:
Reinforcement Issues
When the pos shield drops to 25% the pos goes into reinforced mode: all cpu based batteries/arrays offline. At this stage the pos uses stront fuel, becomes invulnerable and cannot be targeted. But you can still shoot IF your guns use grid only. (This is why you don't use missle battery's) . The POS modules outside the shield can be shot & incapacitated even if its in reinforced mode. The defenders however can repair those modules and online them again (if they dont use CPU).
I changed the title in original to highlight the reason. Basically your POS will probably be attacked when you are asleep. So all your missiles are huge paperweights. Arty, Railguns, whatever (other then missiles) can always shoot as long as your POS is alive.
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Mega Builder
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Posted - 2009.03.06 20:06:00 -
[100]
Edited by: Mega Builder on 06/03/2009 20:09:45 Upd:I see you edited your post so I'll re-read, re-think and edit mine
Thanks for quick response Fitz VonHeise!
Actually I did read that part of guide but disregarded this issue as having little practical value. Perhaps I was wrong. Could you please further enlighten me on following: when pos is in reinforce, does it keep it's shield up or it's only structure that is untargetable and/or invulnerable? If there's no shield during reinforce than there's no pos gunners then in turn there's no much of difference if guns are still shooting or not.
More important: is it the only issue with missiles or there's anything else making them inferior to artillery? So far this "shoot while in reinforce" doesn't looks like a better choise than tower bonuses.
Also, for those of us who still decide to stick with missiles, any thoughts on possible usability/necessity of Citadel & Torpedo batteries in hisec?
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Will Nazca
Caldari Dark Canyon Corporation
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Posted - 2009.03.06 20:14:00 -
[101]
Originally by: Fitz VonHeise Edited by: Fitz VonHeise on 26/08/2008 00:30:55
Smaller POS's To Stage For Mining Roids
Try this for a small Domination/Angel tower: (For the arty bonus's, and yes you can substitute Minmatar tower instead)
With two webers any ship should be slowed enough for medium batteries to take out.
Angel Control Tower Small 2x Ion Field Projection Battery 2x Phase Inversion Battery 2x Spatial Destabilization Battery 1x White Noise Generation Battery 4x Medium Artillery Battery 2x Stasis Webification Battery 1x Warp Scrambling Battery
You would have corp hangers or other items offline to online as needed.
I tried this fit on an Small Angel tower and I come up a little short on the PG. 1110000 of 1093750
Any idea what might cause this or if not, what would be the mod to drop?
Thanks! _______________________________________________
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Fitz VonHeise
Foundation
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Posted - 2009.03.06 21:53:00 -
[102]
Originally by: Will Nazca what would be the mod to drop?
Stasis Web. (You have two) And I'll fix mine too. Thanks!
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Ragol nTar
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Posted - 2009.03.17 12:11:00 -
[103]
Oh yes, thats a thread ive searched a long time for ! Very very good. Though my head is pumped up to a big big calabash, I still have a question to the positioning of the guns: I read 2 strategies: 1. place them around the POS. So the attacker cant target them without moving, which gives the defense time to lock them . 2. place them in one place. So, the short range guns can fight against frigates, which are attacking the guns. What is the best solution ?
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Ahro Thariori
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Posted - 2009.03.31 14:33:00 -
[104]
Hi,
despite having been warned (the cpu/RM issue), I took a look at missile batteries. The Caldari tower and the batteries themselves give some nice boni, and I wouldnt have tracking issues. Here it is:
Caldari Tower: 25% bonus to Missile Batter Rate of Fire 50% bonus to Missile Velocity
Cruise Missile Battery: 350km Activation Proximity 2x Missile Velocity Bonus 2.5x Missile Flight Time Bonus 1x Missile Damage Bonus 50% Explosion Velocity Bonus -75% Explosion Radius Bonus 24s Rate of Fire
Torpedo Battery: 350km Activation Proximity 2.5x Missile Velocity Bonus 5x Missile Flight Time Bonus 2.5x Missile Damage Bonus 50% Explosion Velocity Bonus -25% Explosion Radius Bonus 24s Rate of Fire
Cruise Missile: 3,750m/s Max Velocity 20s Max Flight Time 69m/s Explosion Velocity 300m Explosion Radius 300HP Damage
Torpedo: 1,500m/s Max Velocity 6s Max Flight Time 71m/s Explosion Velocity 450m Explosion Radius 450HP Damage
Medium Autocannon Battery: 90km Activation Proximity 15km Optimal Range 63km Accuracy Falloff 0.03456 Trackingspeed 400m Sig Resolution 43x Damage Modifier 7.88s Rate Of Fire
Medium Artillery Battery: 330km Activation Proximity 280km Optimal Range 246km Accuracy Falloff 0.002566845 Trackingspeed 400m Sig Resolution 67x Damage Modifier 23.65s Rate Of Fire
Fusion L: Range Bonus -25% 32HP Exp 8HP Kin
Applied Boni: =============
Cruise Missile: 11,250m/s Max Velocity 50s Max Flight Time 103m/s Explosion Velocity 75m Explosion Radius 300HP Damage 19.2 Rate of Fire
Torpedo: 5,625m/s Max Velocity 30s Max Flight Time 106.5m/s Explosion Velocity 337.5m Explosion Radius 1125HP Damage 19.2 Rate of Fire
Autocannon Fusion L: 11.25km Optimal Range 47.25km Accuracy Falloff 376HP Exp 1504HP Kin 7.88s Rate Of Fire
Artillery Fusion L: 210km Optimal Range 184.5km Accuracy Falloff 536HP Exp 2144HP Kin 23.65s Rate Of Fire
Now, first of all I guess that the information I got from that guide that Medium Batteries take L ammo must be wrong. Second of all, what's up with the incredible low damage of the cruise missile bat? Is the damage mod shown online not the one used? Could someone comment on that?
- Ahro
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Ahro Thariori
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Posted - 2009.03.31 14:52:00 -
[105]
Edited by: Ahro Thariori on 31/03/2009 14:53:54 it's always great to answer your post yourself
Powergrid is the key. I can anchor 3.38 Cruise Missile Bats for the powergrid of one medium AC Bat and 2.53 Torpedo Bats for one medium Arty Bat. That brings Torps, ACs, Artys in line. Still the Cruises seem to be a little underpowered. Also of consideration: I can only control so many guns, being able to have 3.38x/5.06x cruise missiles online doesn't help alot if the damage is spread all over the place.
I would deem cruise missiles fit for random high-sec wardecs and initial attacks (when you are asleep anyways): they have no tracking issues, low explosion radius (good vs inty), incredible range. Targets will ofc warp-out (if not pointed by sheer accident), it just forces them to change setup from gank to tank, is good against sniping and speed tanking. They are so cheap fuel wise you can even have some online all the time (for when you don't log in daily to check for wardeccs)
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Ahro Thariori
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Posted - 2009.03.31 15:46:00 -
[106]
Considering all that was written, this is what I will do:
Large Caldari High-Sec POS: =========================== When war-decced: ~~~~~~~~~~~~~~~~ (this one really depends on how many labs you can spare and whether you think the wardec'ing corp poses a threat at all (Zzz has a history of random wardecs by <5 man corps))
?x Adv Lab ?x Lab ?x Assembly Array 2-3x Photon Scattering Array (Shield Hardener) 2-3x Explosion Dampening Array (Shield Hardener) 1-2x Balistic Deflection Array (Shield Hardener) 0-1x Heat Dissipation Array (Shield Hardener) 1-2x Ion Field Projection Battery (ECM) 1-2x Phase Inversion Battery (ECM) 1-2x Spatial Destab Battery (ECM) 1-2x White Noise Generation Battery (ECM) 1-2x Warp Disruption Battery ?-8x Cruise Missile Battery ?-4x Torpedo Battery
When attacked (if online to man the guns and change the setup at all): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ labs, assembly arrays offline missile offline some hardeners offline (frees pgs for guns) more ECM, Disruption online Artys, ACs online, e.g.: 1x Photon Scattering Array (Shield Hardener) 1x Explosion Dampening Array (Shield Hardener) 2x Ion Field Projection Battery (ECM) 2x Phase Inversion Battery (ECM) 2x Spatial Destab Battery (ECM) 2x White Noise Generation Battery (ECM) 2x Warp Disruption Battery 2x Stasis Webification Battery 6x Medium Artillery Battery 5x Medium AutoCannon Battery
Reinforced Mode: ~~~~~~~~~~~~~~~~ almost all modules offline (no cpu!) 8x Medium Artillery Battery 8x Medium AutoCannon Battery
Shopping List (including spares): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3x Photon Scattering Array (Shield Hardener) 3x Explosion Dampening Array (Shield Hardener) 2x Balistic Deflection Array (Shield Hardener) 1x Heat Dissipation Array (Shield Hardener) 3x Ion Field Projection Battery (ECM) 3x Phase Inversion Battery (ECM) 3x Spatial Destab Battery (ECM) 3x White Noise Generation Battery (ECM) 3x Warp Disruption Battery 3x Stasis Webification Battery 8x Cruise Missile Battery 4x Torpedo Battery 12x Medium Artillery Battery 12x Medium AutoCannon Battery
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Fitz VonHeise
Foundation
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Posted - 2009.03.31 18:05:00 -
[107]
Originally by: Ahro Thariori Now, first of all I guess that the information I got from that guide that Medium Batteries take L ammo must be wrong.
No the mediums arty's do take L ammo; small take medium and the large arty's take XL ammo. Why? Ask CCP.
Your comments about missile batteries make sense. If you have the isk and time to place then go ahead. (But I still like Minmitar towers and will use arty)
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Lady Valory
Caldari Caldari Strike Force PuPPet MasTers
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Posted - 2009.03.31 22:14:00 -
[108]
Can we get some drug manufacturing POS set ups?
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Ronha Ottrit
Minmatar
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Posted - 2009.04.04 20:13:00 -
[109]
Hello all, great thread!
I'm looking into setting up a Shadow Medium tower to protect a moon in somewhat hostile space (although they don't have a capital force to take it down from what i've seen) and i'm looking for some tips as i'm at a bit of a loss on how to set it up.
I think mainly whats throwing me off is someone said I needed neuts, and they take up a lot of grid and I end up with barely any guns after the disrupters and webs. I would appreciate some recommended setups to remedy.
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Mealtrom
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Posted - 2009.04.06 01:47:00 -
[110]
Here's a few niggling questions I've had for a while. Apologies if any of this is asked/answered.
1. For highsec defenses why not employ mass ECM jamming? Without the immunity of capital ships its effectively impossible to avoid jamming from a host of dread guristas ECM batteries, or even normal ones. It might not kill anything but seeing as how most highsec wardecs are the product of naked opportunism it still serves as a great deterrent till you can get a defensive force over to gank the attackers. I would pose this as a great defense for low manpower corps that can't be at their POS 24/7.
2. Why no love for rail guns? I realize projectile turrets' obvious superiority for fitting on domination towers and I appreciate their lower fitting requirements in general but rails have their virtues too. They have better tracking, faster refire, and a medium rail battery hits that sweet spot optimal that sniper teams like to operate at.
In keeping with these ideas here's a rather unconventional highsec lab defense setup I've been tinkering with. It isn't capable of the kind of withering firepower a deathstar is, but I'd wager it goes just as far in preventing wardecs and defending your tower. Yes it uses missiles but frankly if a corporation has the means and willpower to put this into reinforced there's not much I can do to stop them anyhow. Comments/rage welcome. :)
Care Bear Death Stare
Dread Guristas Medium Tower
- Shadow Warp Disruption Battery x1
- Domination Stasis Webification Battery x1
- Shadow Medium Railgun Battery x4
- Dread Guristas Cruise Missile Battery x6
- Dread Guristas Ion Field Projection Battery x6
- Dread Guristas Phase Inversion Battery x6
- Dread Guristas Spatial Destabilization Battery x6
- Dread Guristas White Noise Generation Battery x6
---------------------------------------------- CPU Usage: 1515 / 3750 (40.40%) PG Usage: 1368000 / 1375000
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Jint Hikaru
Garoun Investment Bank
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Posted - 2009.05.13 10:00:00 -
[111]
First i would like to say thank you to the OP for such a great collection on POS information. I have skim read it and copied out what I think I need to read over.
I have been doing a lot of research at the moment, but would love some advice on setting up a POS to act as a staging post for a WH base. Was only intending on going to an easy WH to start with as it will probably be two people. (may park one or two alts in the WH, for gunnery or a backup prober).
While there we will be doing a mixture of mining high end roids and probing out exploration sites to plunder.
I will be continuing with my research but am a little worried as this will be my first experience with anything to do with a POS.
Any advice would be welcome.... a POS setup would be amazing! ------------------------ Jint Hikaru - Miner / Salvager "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Fitz VonHeise
Foundation
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Posted - 2009.05.13 18:06:00 -
[112]
Originally by: Ronha Ottrit I needed neuts, and they take up a lot of grid and I end up with barely any guns ...
They do take up a lot of grid... but at least two Online are needed. This will make Cap fleets think twice or cause them to have to bring more force. Originally by: Mealtrom 1. For highsec defenses why not employ mass ECM jamming?
2. Why no love for rail guns?
3. Are there any subcapital applications for citadel launchers or am I just dreaming?
1. I like lots of ECM as well. You just need a balance of guns and ECM.
2. Rail guns can work too. Just use appropiete towers for bonus's and subsitute rails for arty. (I just happen to like arty)
3. Dreaming... they are to slow and small sig ships never get hit hard. Originally by: Jint Hikaru would love some advice on setting up a POS to act as a staging post for a WH base.
Other then issues with getting the pos, batteries and fuel into the WH the staging towers I have listed will work just fine in WH space as normal space.
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Stan Jens
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Posted - 2009.05.15 08:36:00 -
[113]
Does remote sensor boosting on the pos guns work? ie reduce lock time, scan res?
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Fitz VonHeise
Foundation
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Posted - 2009.05.15 18:00:00 -
[114]
Edited by: Fitz VonHeise on 15/05/2009 18:03:06
Originally by: Stan Jens
Does remote sensor boosting on the pos guns work? ie reduce lock time, scan res?
No attribute you train will effect the POS guns. The only thing that effects pos guns is what type of POS tower you buy. The bonus's are listed for each type.
EDIT: The only training that effects anything is Star Base Defense Management. And that (per level) allows you to control one more battery or array up to a max of five.
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Jotobar
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Posted - 2009.06.26 12:44:00 -
[115]
These seem pretty expensive. We're establishing ourself in a region where there's a very real chance we'll get stomped. The cyno jammer tower suggested is 3.8bil Without the offline modules. Is this really cost efficient?
Can you suggest more cost effective alternatives?
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Seragon
Caldari VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2009.06.26 17:51:00 -
[116]
Originally by: Jotobar These seem pretty expensive. We're establishing ourself in a region where there's a very real chance we'll get stomped. The cyno jammer tower suggested is 3.8bil Without the offline modules. Is this really cost efficient?
Can you suggest more cost effective alternatives?
Just replace all the faction stuff with non faction and drop some guns to make it fit. It won't be as good, but it will be more 'cost efficent'. A non faction deathstar is actually fairly cheap, and to be honest, will still kill a lot of ships if it's gunned. But if it's not, it'll die maybe 2 minutes sooner. |
Fitz VonHeise
Foundation Sons of Tangra
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Posted - 2009.07.11 14:20:00 -
[117]
Originally by: Seragon Just replace all the faction stuff with non faction and drop some guns to make it fit. It won't be as good, but it will be more 'cost efficent'. A non faction deathstar is actually fairly cheap, and to be honest, will still kill a lot of ships if it's gunned. But if it's not, it'll die maybe 2 minutes sooner.
Dead on.
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Amber Valetta
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Posted - 2009.07.22 17:48:00 -
[118]
Hi guys - Any tips on what kinda of ammo to use for a High Sec POS using Med Autocanons & Med Artillery.
Thanks,
Amber :)
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Arous Drephius
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Posted - 2009.07.22 18:36:00 -
[119]
Originally by: Amber Valetta Hi guys - Any tips on what kinda of ammo to use for a High Sec POS using Med Autocanons & Med Artillery.
Thanks,
Amber :)
IIRC the POS guns aren't affected by ammo range penalties, so go with the hardest-hitting ammo spread that does all damage types.
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Fitz VonHeise
Foundation Sons of Tangra
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Posted - 2009.07.22 20:17:00 -
[120]
Originally by: Amber Valetta what kinda of ammo to use for a High Sec POS using Med Autocanons & Med Artillery.
" So if you use two types of rounds like Phased Plasma and EMP you will be hitting across multiple damage types which is harder for ships to harden against."
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