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thecunning mrfox
Darwin's response
13
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Posted - 2012.03.15 12:06:00 -
[1] - Quote
You get ganked, you rage, you "I quit!" because you have the right to kill the guy who robbed you of your precious hulk, but lack the volition/skills/stones to exact revenge.
with a high sec transferable kill rights system you sort out the bounties system introducing a real bounty hunter role, bring PvP to high sec in a very real form and give miners an avenue for making miner ganking a less than simple mechanics calculation. (read as real hidden risk for the ganker, do I really want to hit this guy? sounds exciting doesn't it?)
Honestly, after seeing this suggestion in another thread and thinking about it I can't see how anyone would have a problem with it.
Is there some way of exploiting this that I'm missing?
TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me. |
Blatant Forum Alt
Federal Navy Academy Gallente Federation
29
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Posted - 2012.03.15 12:09:00 -
[2] - Quote
thecunning mrfox wrote:You get ganked, you rage, you "I quit!" because you have the right to kill the guy who robbed you of your precious hulk, but lack the volition/skills/stones to exact revenge.
with a high sec transferable kill rights system you sort out the bounties system introducing a real bounty hunter role, bring PvP to high sec in a very real form and give miners an avenue for making miner ganking a less than simple mechanics calculation. (read as real hidden risk for the ganker, do I really want to hit this guy? sounds exciting doesn't it?)
Honestly, after seeing this suggestion in another thread and thinking about it I can't see how anyone would have a problem with it.
Is there some way of exploiting this that I'm missing?
TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me.
It encourages crap miners to keep playing, as they can always pay an actual player to take revenge. Id rather all the miners crap enough to get caught and ganked quit, thus improving the playerbase. Like natural selection. |
Grumpy Owly
327
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Posted - 2012.03.15 12:15:00 -
[3] - Quote
For PvP and like to encourage more of it?
Want to validate a potential Career path in EvE with new income potential?
Actually like situations where ships shoot back and "really" improve your KB resume?
You agree that pilots should adapt to challenging situations in EvE where acceptance of risk is an everyday seperator of those getting ahead on the curve?
Or simply want to make EvE less boring?
Vote: Bounty Hunting for CSM7.
(I do hope the OP was associating this to his thread, especially in regards to Malcanis' work linked within it. If not it might help to expand on the details for those interested or unaware.) Bounty Hunting for CSM 7
Stop EvE Apathy |
TheBlueMonkey
Natural Progression
92
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Posted - 2012.03.15 12:21:00 -
[4] - Quote
Blatant Forum Alt wrote:thecunning mrfox wrote:You get ganked, you rage, you "I quit!" because you have the right to kill the guy who robbed you of your precious hulk, but lack the volition/skills/stones to exact revenge.
with a high sec transferable kill rights system you sort out the bounties system introducing a real bounty hunter role, bring PvP to high sec in a very real form and give miners an avenue for making miner ganking a less than simple mechanics calculation. (read as real hidden risk for the ganker, do I really want to hit this guy? sounds exciting doesn't it?)
Honestly, after seeing this suggestion in another thread and thinking about it I can't see how anyone would have a problem with it.
Is there some way of exploiting this that I'm missing?
TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me. It encourages crap miners to keep playing, as they can always pay an actual player to take revenge. Id rather all the miners crap enough to get caught and ganked quit, thus improving the playerbase. Like natural selection.
I donno, a new easy source of isk wouldn't go amiss. I'm thinking more "Mine gets ganked, gets kill rights, posts kill rights on bounty board with how much they're willing to pay out on revenge, then I blow up whoever and get the isks"
Sounds alright |
Tippia
Sunshine and Lollipops
5557
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Posted - 2012.03.15 12:21:00 -
[5] - Quote
The idea is good but the implementation is tricky, since it's hard to build away the same kind of flaws that exist in the current bounty system (where your intended victim fleeces you further by picking up the cash you offer for his death).
Grumpy cites some of the problems I could think of here (I can't find the original thread where we discussed it). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Basileus Volkan
Merch Industrial Goonswarm Federation
102
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Posted - 2012.03.15 12:31:00 -
[6] - Quote
thecunning mrfox wrote: TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me.
Suicide gankers don't care about kill rights and most selfproclaimed PvPers in highsec are bad and thus not capable of protecting anyone from anything? |
Seb Seba
Polaris Distribution
10
|
Posted - 2012.03.15 12:38:00 -
[7] - Quote
I strongly support this. I wonder how those ganker "pvp bozos" will QQ when they will die to pro bounty hunters.
PLEASE PLEASE PLEASE CCP this is AWESOME idea. |
Seb Seba
Polaris Distribution
10
|
Posted - 2012.03.15 12:39:00 -
[8] - Quote
Basileus Volkan wrote:thecunning mrfox wrote: TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me.
Suicide gankers don't care about kill rights and most selfproclaimed PvPers in highsec are bad and thus not capable of protecting anyone from anything?
They do not get insurance pay out and die again to bounty hunter. Yes they loose a lot this way. You want to gank? Be my guest but your pocketbook better be full or else you will be flying your nobship soon. Superb idea. |
Tanya Powers
Science and Trade Institute Caldari State
871
|
Posted - 2012.03.15 12:49:00 -
[9] - Quote
Blatant Forum Alt wrote:thecunning mrfox wrote:You get ganked, you rage, you "I quit!" because you have the right to kill the guy who robbed you of your precious hulk, but lack the volition/skills/stones to exact revenge.
with a high sec transferable kill rights system you sort out the bounties system introducing a real bounty hunter role, bring PvP to high sec in a very real form and give miners an avenue for making miner ganking a less than simple mechanics calculation. (read as real hidden risk for the ganker, do I really want to hit this guy? sounds exciting doesn't it?)
Honestly, after seeing this suggestion in another thread and thinking about it I can't see how anyone would have a problem with it.
Is there some way of exploiting this that I'm missing?
TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me. It encourages crap miners to keep playing, as they can always pay an actual player to take revenge. Id rather all the miners crap enough to get caught and ganked quit, thus improving the playerbase. Like natural selection.
IT doesn't, you're just opening another exploit mechanic for the gazillions of high sec rats that already exploit each and every single one and manage to always cry enough to not be banned. Wardec transfer while in space at jita undock everyone? Targeting speed under 0.8 everyone? Bump at undocks everyone? 2 man corp that becomes a 20man +50 neutral rep/jam alts, WHILE in space at jita undock or gates everyone?
The list can go on.
So yes go ahead and do it, I've got a bunch of alts to do kamikaze runs and transfer rights to a real alt merc corp, just for lols, because it's so dam funny exploit game mechanic failures in a game that counts more of those than actually good ones for all players and just not a few ones.
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Seb Seba
Polaris Distribution
10
|
Posted - 2012.03.15 12:54:00 -
[10] - Quote
Tanya Powers wrote:Blatant Forum Alt wrote:thecunning mrfox wrote:You get ganked, you rage, you "I quit!" because you have the right to kill the guy who robbed you of your precious hulk, but lack the volition/skills/stones to exact revenge.
with a high sec transferable kill rights system you sort out the bounties system introducing a real bounty hunter role, bring PvP to high sec in a very real form and give miners an avenue for making miner ganking a less than simple mechanics calculation. (read as real hidden risk for the ganker, do I really want to hit this guy? sounds exciting doesn't it?)
Honestly, after seeing this suggestion in another thread and thinking about it I can't see how anyone would have a problem with it.
Is there some way of exploiting this that I'm missing?
TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me. It encourages crap miners to keep playing, as they can always pay an actual player to take revenge. Id rather all the miners crap enough to get caught and ganked quit, thus improving the playerbase. Like natural selection. IT doesn't, you're just opening another exploit mechanic for the gazillions of high sec rats that already exploit each and every single one and manage to always cry enough to not be banned. Wardec transfer while in space at jita undock everyone? Targeting speed under 0.8 everyone? Bump at undocks everyone? 2 man corp that becomes a 20man +50 neutral rep/jam alts, WHILE in space at jita undock or gates everyone? The list can go on. So yes go ahead and do it, I've got a bunch of alts to do kamikaze runs and transfer rights to a real alt merc corp, just for lols, because it's so dam funny exploit game mechanic failures in a game that counts more of those than actually good ones for all players and just not a few ones.
Then you need to make it right and give some constructive opinions not more QQ. A miner has no chance of getting his greifer to stop. EVER unless griefer alone decides to move on. With this system grifers will be griefed so they will thinking before they shoot. It's aboslutely awesome idea (well unless you're a ganker yourself then you'll be QQ the **** out) |
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Tobiaz
Spacerats
9
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Posted - 2012.03.15 13:11:00 -
[11] - Quote
I think transferable killing right is definitely something for CCP to look into. I imagine some sort of market where you could hire the right to kill someone. The right would be temporarily to give others a shot at it as well. And this right is then shared with the people in your gang to get past the whole RR shenanigans.
It would open up the whole bounty hunter profession. And adding diversity is always a good thing.
Seb Seba wrote:
Then you need to make it right and give some constructive opinions not more QQ. A miner has no chance of getting his greifer to stop. EVER unless griefer alone decides to move on. With this system grifers will be griefed so they will thinking before they shoot. It's aboslutely awesome idea (well unless you're a ganker yourself then you'll be QQ the **** out)
Stop calling them griefers. They are just a part of EVE's ecosystem, forcing clueless carebears to evolve or quit (and that's a good thing). You don't call the fox a griefer because it eats bunnies right? So what if they consider it fun to see a miner or hauler explode, both his ship as in local? It's just the fox preferring the taste of meat over carrots. [img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |
Seb Seba
Polaris Distribution
10
|
Posted - 2012.03.15 13:14:00 -
[12] - Quote
Tobiaz wrote:I think transferable killing right is definitely something for CCP to look into. I imagine some sort of market where you could hire the right to kill someone. The right would be temporarily to give others a shot at it as well. And this right is then shared with the people in your gang to get past the whole RR shenanigans. It would open up the whole bounty hunter profession. And adding diversity is always a good thing. Seb Seba wrote:
Then you need to make it right and give some constructive opinions not more QQ. A miner has no chance of getting his greifer to stop. EVER unless griefer alone decides to move on. With this system grifers will be griefed so they will thinking before they shoot. It's aboslutely awesome idea (well unless you're a ganker yourself then you'll be QQ the **** out)
Stop calling them griefers. They are just a part of EVE's ecosystem, forcing clueless carebears to evolve or quit (and that's a good thing). You don't call the fox a griefer because it eats bunnies right? So what if they consider it fun to see a miner or hauler explode, both his ship as in local? It's just the fox preferring the taste of meat over carrots.
When some of those "people that like to have fun" hang on one target literally not allowing it to undock then that's griefing right there. Might be allowed but it's still griefing. You need a counter for that. People tend to act like lil bithces once tides turn. I have a feeling hi sec ganking will be nicely controlled and not out of hand like it is now. |
Tobiaz
Spacerats
9
|
Posted - 2012.03.15 13:25:00 -
[13] - Quote
Seb Seba wrote:
When some of those "people that like to have fun" hang on one target literally not allowing it to undock then that's griefing right there. Might be allowed but it's still griefing. Those "carebears' are people that play THEIR game. I am not sure how ******* stupid you got to be not to get this but it's quite obvious. They need a way to "defend" themselves (or lets call it your way "forcing dumbfuck gankers to think twice about what they are doing) and transferable kill rights are a excellent idea. People tend to act like lil bithces once tides turn. I have a feeling hi sec ganking will be nicely controlled and not out of hand like it is now.
You're now talking about empire warfare I guess. Transferable killrights are totally not applicable here. Also there is hardly any fun in playing stationgames, so it's usually only done if it serves some strategic purpose or you have reason to believe it will lure out a fight. It has very little to do with 'high-sec' ganking, that's for certain. Different ball-game.
It sounds to me like you're a tad bitter about this issue, though.
There are plenty of ways for carebears to 'defend' themselves. I am not sure how ******* stupid you got to be not to be able to think up any, but most are quite obvious. I still do think transferable kill-rights would be a great idea though. [img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |
Aqriue
Center for Advanced Studies Gallente Federation
492
|
Posted - 2012.03.15 14:43:00 -
[14] - Quote
1. Your hulk gets ganked. 2. You now have kill rights. 3. Submit a Deathmark on them through your local recruiter office of any empire of your choice. 4. ?!?!?! 5. PROFIT! They now become war targets to any and all militia members . Large numbers of war targets have large numbers of "civil patrol officers" out to get them |
thecunning mrfox
Darwin's response
16
|
Posted - 2012.03.15 14:45:00 -
[15] - Quote
Tippia wrote:The idea is good but the implementation is tricky, since it's hard to build away the same kind of flaws that exist in the current bounty system (where your intended victim fleeces you further by picking up the cash you offer for his death). Grumpy cites some of the problems I could think of here (I can't find the original thread where we discussed it).
Thanks for the link to this discussion, it expanded on the lines I was already thinking about, I guess my initial thinking was targeting the "big game hunter" audience you and grumpy speak about in the thread, much harder to exploit except for of course buying your own kill rights as an added protection.
its seems as always the main issue is how you go about charging for such a service without having your intended victim pick up the reward. Although a possible solution could be if you were to buy the kill rights and be refunded for the kill, especially when you include the price of the clone replacement for the intended victim, something the genuine bounty hunter need not worry about.
Anyway this is coming seriously close to a features and ideas discussion is that way -> so I will leave it at that, still thanks again for the insight.
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Herzog Wolfhammer
Sigma Special Tactics Group
1323
|
Posted - 2012.03.15 14:48:00 -
[16] - Quote
Blatant Forum Alt wrote:thecunning mrfox wrote:You get ganked, you rage, you "I quit!" because you have the right to kill the guy who robbed you of your precious hulk, but lack the volition/skills/stones to exact revenge.
with a high sec transferable kill rights system you sort out the bounties system introducing a real bounty hunter role, bring PvP to high sec in a very real form and give miners an avenue for making miner ganking a less than simple mechanics calculation. (read as real hidden risk for the ganker, do I really want to hit this guy? sounds exciting doesn't it?)
Honestly, after seeing this suggestion in another thread and thinking about it I can't see how anyone would have a problem with it.
Is there some way of exploiting this that I'm missing?
TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me. It encourages crap miners to keep playing, as they can always pay an actual player to take revenge. Id rather all the miners crap enough to get caught and ganked quit, thus improving the playerbase. Like natural selection.
Show us in the yearbook all the girls who would not give you the time of day.
Just let kill rights be transferable and see where the chips fall. CCP or the game designers should not have to worry about every little thing just because of forumites who will complain about every little thing. Make killrights transferable and see what the players do with it.
It's simple: Transfer Kill Rights box - enter character to transfer killrights to. Click OK. Receiver gets a message box in the neocom. "Accept Killrights for - char name here - ?" Yes/NO.
Screw the mechanics, the what ifs, the "yeah but". Two boxes. It's that simple. |
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Chribba
Otherworld Enterprises Otherworld Empire
2844
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Posted - 2012.03.15 14:48:00 -
[17] - Quote
I'm all for transferable kill rights, so I can set up events like "The hunt for Carebear Chribba" in a controlled environment haha
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Xavier Holtzman
Sons Of 0din Fatal Ascension
9
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Posted - 2012.03.15 15:01:00 -
[18] - Quote
Seb Seba wrote:I strongly support this. I wonder how those ganker "pvp bozos" will QQ when they will die to pro bounty hunters.
PLEASE PLEASE PLEASE CCP this is AWESOME idea.
The "pro bounty hunters" will have to come out to null sec after I have blown up the shiny mining ships. Which is fine. Come out to null sec and find me. Please. |
Tobiaz
Spacerats
12
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Posted - 2012.03.15 15:15:00 -
[19] - Quote
Chribba wrote:I'm all for transferable kill rights, so I can set up events like "The hunt for Carebear Chribba" in a controlled environment haha
You'd have to kill someone before you could be killed though. You sure you could stomach that? [img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |
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Chribba
Otherworld Enterprises Otherworld Empire
2845
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Posted - 2012.03.15 15:47:00 -
[20] - Quote
Tobiaz wrote:Chribba wrote:I'm all for transferable kill rights, so I can set up events like "The hunt for Carebear Chribba" in a controlled environment haha You'd have to kill someone before you could be killed though. You sure you could stomach that? Maybe I could kill my alt for the sake of generating the KR on myself, transfer it back to me and sell it to the event participants.
If someone is going to die by my Gatling gun, it should be an alt of mine
/c
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Duke Zed
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.03.15 15:57:00 -
[21] - Quote
Really good idea and makes a lot of sense. Question is when the timer starts? Would it be to much if you get the targets last known location the moment you accept? I don't really see people finding their target otherwise. |
Cipher Jones
356
|
Posted - 2012.03.15 15:59:00 -
[22] - Quote
Seb Seba wrote:Basileus Volkan wrote:thecunning mrfox wrote: TL;DR high sec ganks transferable kill rights system, what's wrong with this picture? teach me.
Suicide gankers don't care about kill rights and most selfproclaimed PvPers in highsec are bad and thus not capable of protecting anyone from anything? They do not get insurance pay out and die again to bounty hunter. Yes they loose a lot this way. You want to gank? Be my guest but your pocketbook better be full or else you will be flying your nobship soon. Superb idea.
Uh, no. It costs less than a mil to build a fitted gank dessie. 2 kill a mack, 3 kill a hulk. so if Kill rights were transferable a decent ganker would lose a potential 6 mil. You get that much in drops/salvage almost every time, and almost always more than that.
However I fully support the idea. I would love to kill me some bounty hunters. But they need to fix RR in hisec first or it would result in some pretty boring fights.
04:25:37 Notify Cipher Jones, criminals are not welcome here. Leave now or be destroyed. |
FloppieTheBanjoClown
The Skunkworks
1085
|
Posted - 2012.03.15 16:13:00 -
[23] - Quote
Duke Zed wrote:Really good idea and makes a lot of sense. Question is when the timer starts? Would it be to much if you get the targets last known location the moment you accept? I don't really see people finding their target otherwise. You do know about locator agents, don't you? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
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