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Inertial
The Python Cartel
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Posted - 2008.07.08 23:10:00 -
[1]
Ok, so in around 17 days, Inertial is a bit young to fly a mega, but I don't really care too much about that, what I care about is how it compares to other Megathrons and Battleships.
Stats: 90k EHP 800 DPS
[Megathron, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Voltaic Nanite Adaptive Membrane I Damage Control II
100MN MicroWarpdrive I Warp Disruptor II X5 Prototype I Engine Enervator Heavy F-RX Prototype I Capacitor Boost, Cap Booster 800
Anode Mega Ion Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Ion Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Ion Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Ion Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Ion Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Ion Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Ion Particle Cannon I, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre I x5
What would the normal EHP and DPS of the Mega be?
we are recruiting!
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Caffeine Junkie
2 Guys In Motherships
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Posted - 2008.07.08 23:14:00 -
[2]
Edited by: Caffeine Junkie on 08/07/2008 23:15:51 With plates + MFS you should really use Neutrons and be aiming for over 1000 dps.
Variations on:
3x 1600mm RT plates 1x TS EANM 2x SS MFS 1x DCU II
100MN MWD II 24k Scram Web II Med Cap Booster II
7x Neutron IIs w/Faction AM
3x Trimarks
5x Ogre II
Gives about 1200 dps with my skills and a few hardwirings.
 Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |

Arazel Chainfire
USC Militia
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Posted - 2008.07.08 23:24:00 -
[3]
wait... you only use a medium capbooster? no wonder i had so much trouble with it...
As for how it compares to other battleships - I recently lost a hyperion that had similar DPS numbers, but it was running an active tank rather than a buffer. Btw, there is an adaptive membrane almost as good as the eanm 2 up on contracts that you can usually find for about 10mil, if you don't have the CPU to fit an EANM. Using t1 blasters though, I would have thought that you would have enough (eanm 2 is highly recommended - if you can't fit that, than a t2 adaptive is the way to go as it actually gives more resists than an EANM 1). Lastly, like the other guy said, you probably want to fit neutrons. As for the last high - it depends upon whether or not your in gang or not - if you are, a remote repairer is highly recommended, even if you keep it offline and just use it after fights.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Inertial
The Python Cartel
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Posted - 2008.07.08 23:37:00 -
[4]
Edited by: Inertial on 08/07/2008 23:37:46
Originally by: Arazel Chainfire wait... you only use a medium capbooster? no wonder i had so much trouble with it...
As for how it compares to other battleships - I recently lost a hyperion that had similar DPS numbers, but it was running an active tank rather than a buffer. Btw, there is an adaptive membrane almost as good as the eanm 2 up on contracts that you can usually find for about 10mil, if you don't have the CPU to fit an EANM. Using t1 blasters though, I would have thought that you would have enough (eanm 2 is highly recommended - if you can't fit that, than a t2 adaptive is the way to go as it actually gives more resists than an EANM 1). Lastly, like the other guy said, you probably want to fit neutrons. As for the last high - it depends upon whether or not your in gang or not - if you are, a remote repairer is highly recommended, even if you keep it offline and just use it after fights.
-Arazel
Well, I will have about 7.5 million SP in 17 days... I wouldn't say I can fit a T2 Large Gun. As far as the Neut goes, it is to tell Nano ships to **** off (also to mess with peoples tanks etc.). I know I got very little SP to fly a mega, but its one of the ships I like, so that is why I am trying to figure out how my fit compares to normal Megas (to deciede wether or not to go for it).
Handy tip about the adaptive nano plating II btw.
I could get a Brutix fit that would do comparable DPS, but Brutixes are ugly, and I might as well do a thorax (more bang for the buck).
edit: besides I already made the sig .
we are recruiting!
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Caffeine Junkie
2 Guys In Motherships
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Posted - 2008.07.08 23:41:00 -
[5]
Edited by: Caffeine Junkie on 08/07/2008 23:45:22
Originally by: Arazel Chainfire wait... you only use a medium capbooster? no wonder i had so much trouble with it...
As for how it compares to other battleships - I recently lost a hyperion that had similar DPS numbers, but it was running an active tank rather than a buffer. Btw, there is an adaptive membrane almost as good as the eanm 2 up on contracts that you can usually find for about 10mil, if you don't have the CPU to fit an EANM. Using t1 blasters though, I would have thought that you would have enough (eanm 2 is highly recommended - if you can't fit that, than a t2 adaptive is the way to go as it actually gives more resists than an EANM 1). Lastly, like the other guy said, you probably want to fit neutrons. As for the last high - it depends upon whether or not your in gang or not - if you are, a remote repairer is highly recommended, even if you keep it offline and just use it after fights.
-Arazel
If you want to active tank, go for a Hyperion it gets a bonus to it and it does it very well. I have tried and tried to fit a Twin-rep tank and a full rack of neutrons on a Mega and I believe it is impossible (certainly any kind of useful fit at least).
HP Buffer seems odd at first but it does work, in a small scall engagement that EHP takes a considerable amount of time to chew through, and with that firepower you can dispatch with most enemies beforehand.
Often you have to drop the DCU II for a best named T1 variant (58%) for CPU purposes, and although a large cap injector would be very nice (particularly against NeutDomis) it doesn't fit :(, its sole purpose though is to keep the guns running.
Swapping Ogre IIs for Wasp EC-900s is often a good idea, 5 of them will permajam smaller targets.
 Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |

mama guru
Gallente Celestial Apocalypse The Requiem
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Posted - 2008.07.09 04:44:00 -
[6]
Originally by: Inertial Edited by: Inertial on 08/07/2008 23:37:46
Originally by: Arazel Chainfire wait... you only use a medium capbooster? no wonder i had so much trouble with it...
As for how it compares to other battleships - I recently lost a hyperion that had similar DPS numbers, but it was running an active tank rather than a buffer. Btw, there is an adaptive membrane almost as good as the eanm 2 up on contracts that you can usually find for about 10mil, if you don't have the CPU to fit an EANM. Using t1 blasters though, I would have thought that you would have enough (eanm 2 is highly recommended - if you can't fit that, than a t2 adaptive is the way to go as it actually gives more resists than an EANM 1). Lastly, like the other guy said, you probably want to fit neutrons. As for the last high - it depends upon whether or not your in gang or not - if you are, a remote repairer is highly recommended, even if you keep it offline and just use it after fights.
-Arazel
Well, I will have about 7.5 million SP in 17 days... I wouldn't say I can fit a T2 Large Gun. As far as the Neut goes, it is to tell Nano ships to **** off (also to mess with peoples tanks etc.). I know I got very little SP to fly a mega, but its one of the ships I like, so that is why I am trying to figure out how my fit compares to normal Megas (to deciede wether or not to go for it).
Handy tip about the adaptive nano plating II btw.
I could get a Brutix fit that would do comparable DPS, but Brutixes are ugly, and I might as well do a thorax (more bang for the buck).
edit: besides I already made the sig .
Well 7.5 mil should not stop you from trying out level IV missions or something like that. But if you want to pvp with a battleship in this day and age you really just need a full T2 fitting, otherwise you will only end up getting dissapointing results.
Its not that you dont know how to fit it however, i assume it looks the way it does due to a simple lack of essential fitting skills. You're better of waiting before you try that ship out in pvp
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Wideen
Contraband Inc.
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Posted - 2008.07.09 06:57:00 -
[7]
Originally by: Caffeine Junkie
... and if someone is taking 4k / shot chunks out of your armour you'll be dead before you know it.
Pure hawt right there

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Chris Liath
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Posted - 2008.07.09 08:42:00 -
[8]
It's refreshing seeing someone appreciating a proper ship, and not going for nano-everything.
My two cents: If you're going for a buffer tank, try to use Neutron blasters. If you can eventually get T2 Large blasters then you're way ahead ^^ T2 on the other modules, especially the tank, goes without saying.
I'd drop the Nos if I were you, Megathrons have limited cpu, and you don't need the cap. The 7x T2 Neutrons should do just fine.
Drop the heavy for a medium injector, the rest of the midslots look fine. The t2 disruptor might give you cpu problems if you get the rest of the stuff up to T2 (Reccomendable)
Personally I prefer a 2x 1600mm plate, 1x DCU II, 2x EANM II and 2x MFS II in the lowslots. Don't forget to train resistance skills.
With the proper skills you should then have over 1000 DPS, be able to tackle, capacitor warfare won't be TOO much of a problem, your tank should give you enough time to take them down before you. 116 000 EHP is a LOT ^^
Get the fitting skills done (Electronics 5, Engineering 5, Weapon Upgrades 5, Advanced Weapon Upgrades 4) Then get a T2 tank with proper resistances, Gallente Battleship 4 or more, and the long hard road to T2 large.
A T2 buffer tanked Neutron Megathron is an adversary to be feared, it'll be worth it ;) Continue specializing in the megathron related stuff
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Chris Liath
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Posted - 2008.07.09 08:43:00 -
[9]
Originally by: Caffeine Junkie Edited by: Caffeine Junkie on 08/07/2008 23:46:31 Edited by: Caffeine Junkie on 08/07/2008 23:45:22
Originally by: Arazel Chainfire wait... you only use a medium capbooster? no wonder i had so much trouble with it...
As for how it compares to other battleships - I recently lost a hyperion that had similar DPS numbers, but it was running an active tank rather than a buffer. Btw, there is an adaptive membrane almost as good as the eanm 2 up on contracts that you can usually find for about 10mil, if you don't have the CPU to fit an EANM. Using t1 blasters though, I would have thought that you would have enough (eanm 2 is highly recommended - if you can't fit that, than a t2 adaptive is the way to go as it actually gives more resists than an EANM 1). Lastly, like the other guy said, you probably want to fit neutrons. As for the last high - it depends upon whether or not your in gang or not - if you are, a remote repairer is highly recommended, even if you keep it offline and just use it after fights.
-Arazel
If you want to active tank, go for a Hyperion it gets a bonus to it and it does it very well. I have tried and tried to fit a Twin-rep tank and a full rack of neutrons on a Mega and I believe it is impossible (certainly any kind of useful fit at least).
HP Buffer seems odd at first but it does work, in a small scall engagement that EHP takes a considerable amount of time to chew through, and with that firepower you can dispatch with most enemies beforehand. Repping takes time and if someone is taking 4k / shot chunks out of your armour you'll be dead before you know it.
Often you have to drop the DCU II for a best named T1 variant (58%) for CPU purposes, and although a large cap injector would be very nice (particularly against NeutDomis) it doesn't fit :(, its sole purpose though is to keep the guns running.
Swapping Ogre IIs for Wasp EC-900s is often a good idea, 5 of them will permajam smaller targets.
This.
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Inertial
The Python Cartel
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Posted - 2008.07.09 09:32:00 -
[10]
Edited by: Inertial on 09/07/2008 09:35:17
Originally by: Chris Liath Edited by: Chris Liath on 09/07/2008 08:50:04 Edited by: Chris Liath on 09/07/2008 08:47:04 It's refreshing seeing someone appreciating a proper ship, and not going for nano-everything.
This is actually just a slight deviation from my training path to the Nano Curse . I like both types of ships.
Originally by: Chris Liath
My two cents: If you're going for a buffer tank, try to use Neutron blasters. If you can eventually get T2 Large blasters then you're way ahead ^^ T2 on the other modules, especially the tank, goes without saying.
Most modules that are going to be worth it, will be T2. However, the time it takes for me to get T2 Large Blasters are longer than the entire time it would take me to get into the curse, and get the skills for it.
Originally by: Chris Liath
Like Caffeine Junkie pointed out, T2 Neutron megathrons with a twin-rep is not doable, or atleast far more efficient with a buffer tank. Like he also pointed out, buffer tanks feel very odd at first if you're used to twin-reps. I was really skeptical to buffer tanks first, but it works nicely.
Not looking for a repper tank at all, might fit one if I ever feel like gatecamping, but even then a buffer works nicely.
Originally by: Chris Liath
I'd drop the Nos if I were you, Megathrons have limited cpu, and you don't need the cap. The 7x T2 Neutrons should do just fine.
Drop the heavy for a medium injector, the rest of the midslots look fine. The t2 disruptor might give you cpu problems if you get the rest of the stuff up to T2 (Reccomendable)
'tis not a Nos, its a Neut! The reason for it, is twofold:
1. Tells tacklers and nano ships outside Web Range to sod off.
2. Distrupts enemies offense and defense.
If it stays in depends on the performance of Neutrons when I get around to calculate the DPS.
Originally by: Chris Liath
Personally I prefer a 2x 1600mm plate, 1x DCU II, 2x EANM II and 2x MFS II in the lowslots. Don't forget to train resistance skills.
Sounds good. Except that I only got about 1.3 million SP in gunnery, meaning 2x MFS IIs aren't going to cut it.
Originally by: Chris Liath
Get the fitting skills done (Electronics 5, Engineering 5, Weapon Upgrades 5, Advanced Weapon Upgrades 4) Then get a T2 tank with proper resistances, Gallente Battleship 4 or more, and the long hard road to T2 large.
Electronics 5: got it Engineering 5: got it Weapon Upgrades 5: won't get it AWU 4: won't get it.
The reason for this is that AWU and WU doesn't affect NOSs and Neuts, so they will be useless for the Curse, Its on my plan for gunboats tough.
Edit: Just checked out the Neutron Fit, not worth it. I think it will be better to go with a Neut and Ions.
we are recruiting!
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.07.09 11:30:00 -
[11]
Originally by: Inertial Weapon Upgrades 5: won't get it AWU 4: won't get it.
 Please tell me you are joking. ==================================================
I should really get a sig. |

Molanne
Ars ex Discordia GoonSwarm
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Posted - 2008.07.09 11:33:00 -
[12]
Neutron Mega > Ion Mega
Everyday of the week and twice on Sundays
Weapon Upgrades and Advanced are almost mandatory skill to have when fitting T2 guns
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Inertial
The Python Cartel
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Posted - 2008.07.09 11:47:00 -
[13]
Originally by: Zaerlorth Maelkor
Originally by: Inertial Weapon Upgrades 5: won't get it AWU 4: won't get it.
 Please tell me you are joking.
Not really. I won't get it now, the plan is to get them down the road. I got Weapons Upgrade IV, but like I said, it is not really needed for the Curse, so why bother with it before the time to bother with it comes?
we are recruiting!
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Damned Force
Minmatar Republic Military School
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Posted - 2008.07.09 12:50:00 -
[14]
tbh with 7.5m sp grab a brutix if u like this style of fight and have fun. not much loss if u loose it and is less skillintensive
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Inertial
The Python Cartel
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Posted - 2008.07.09 13:57:00 -
[15]
Originally by: Damned Force tbh with 7.5m sp grab a brutix if u like this style of fight and have fun. not much loss if u loose it and is less skillintensive
Its ugly and I already made the sig .
Besides, I can't think of any reason to use a Brutix over a Thorax.
we are recruiting!
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Caffeine Junkie
2 Guys In Motherships
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Posted - 2008.07.09 18:55:00 -
[16]
Originally by: Inertial
Originally by: Damned Force tbh with 7.5m sp grab a brutix if u like this style of fight and have fun. not much loss if u loose it and is less skillintensive
Its ugly and I already made the sig .
Besides, I can't think of any reason to use a Brutix over a Thorax.
I'd quite happily take on two Thorax in a Brutix. Or two Deimos in an Astarte.
 Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |

Trevor Warps
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Posted - 2008.07.09 19:07:00 -
[17]
Originally by: Inertial
Originally by: Zaerlorth Maelkor
Originally by: Inertial Weapon Upgrades 5: won't get it AWU 4: won't get it.
 Please tell me you are joking.
Not really. I won't get it now, the plan is to get them down the road. I got Weapons Upgrade IV, but like I said, it is not really needed for the Curse, so why bother with it before the time to bother with it comes?
Those 2 skills are more important than T2 guns to get the most out of your Mega.
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Karok Vilneram
State Protectorate
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Posted - 2008.07.09 20:31:00 -
[18]
Weapons Upgrades V and AWU IV (at a minimum but once you get V on that too you will be much happier)
Those skills are more important then T2 Large Blasters and take less time to get too.
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Nicholas DW
Catch-22
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Posted - 2008.07.09 21:04:00 -
[19]
Edited by: Nicholas DW on 09/07/2008 21:06:49 I've been flying a Mega with a kit almost identical to Chris's for a few months now, but I've been using Modal Neutrons as opposed to t2, not out of a lack of skills but so I can fit a Heavy Unstable neut in the 8th high. I've done some testing on Sisi, but I'd like to know if those of you that use t2 neutrons find that the extra 60 or so DPS from the spec skill and the option to use null, out weights the ability you gain with the heavy neut to defend against/fend off smaller ships.
I guess the debate is similar to the debate over 5x Ogre IIs or 4x Ogres and 5x Warriors.
What are your opinions?
Edit: Wording

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Caffeine Junkie
2 Guys In Motherships
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Posted - 2008.07.09 21:11:00 -
[20]
Originally by: Nicholas DW Edited by: Nicholas DW on 09/07/2008 21:06:49 I've been flying a Mega with a kit almost identical to Chris's for a few months now, but I've been using Modal Neutrons as opposed to t2, not out of a lack of skills but so I can fit a Heavy Unstable neut in the 8th high. I've done some testing on Sisi, but I'd like to know if those of you that use t2 neutrons find that the extra 60 or so DPS from the spec skill and the option to use null, out weights the ability you gain with the heavy neut to defend against/fend off smaller ships.
I guess the debate is similar to the debate over 5x Ogre IIs or 4x Ogres and 5x Warriors.
What are your opinions?
Edit: Wording
I can see where you are coming from, but in my eyes a Megathron is all about the gank, 60 dps is a lot (half a drake lol), and if your doing it right I can't see the neut being on the target for long enough to really make a difference.
 Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.07.10 07:04:00 -
[21]
Erm..
60dps can be that over-the-top dps taht u need to break someones tank, trust me:D
And t2 is cheaper to loose then best named:D U gonna kill opponent anyway before he runs out of cap. If u cannot, then u are doing something wrong.
Bout buffer tanks: Dont go against ships that have repping bonuses. My dual LAR hyp can chew through any buffered tank while sustaining my. With dual LARs, i use amarr ones, i can rep 3500HP per cycle for 900cap. with all resists above 75% that is alot of HP to take away to pwn me..And still can dish around 850-900dps with drones included. Yeah, it would be along fight but with 6 800 cap charges in my cap booster and 21 in cargohold i would have enough cap to get through 150k EHP.
Use 4x heavy ecm and 5x warriors II, it helps alot:D
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Crellion
Art of War
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Posted - 2008.07.10 07:19:00 -
[22]
Originally by: Inertial
Originally by: Damned Force tbh with 7.5m sp grab a brutix if u like this style of fight and have fun. not much loss if u loose it and is less skillintensive
Its ugly and I already made the sig .
Besides, I can't think of any reason to use a Brutix over a Thorax.
Any reason:
4 m i d s l o t s Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Con5tantine
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Posted - 2008.07.10 07:52:00 -
[23]
Originally by: Inertial
Originally by: Zaerlorth Maelkor
Originally by: Inertial Weapon Upgrades 5: won't get it AWU 4: won't get it.
 Please tell me you are joking.
Not really. I won't get it now, the plan is to get them down the road. I got Weapons Upgrade IV, but like I said, it is not really needed for the Curse, so why bother with it before the time to bother with it comes?
well for an improved version of the blasterthron setup you mentioned using T2 gear they are simply mandatory!!
H: 7x neutron blaster cannon II with null/void M: quad lif fueled I booster rockets named scram (X5 or fleeting) named webber (X5 or fleeting) heavy electrochemical cap booster I with 800's L: 2x mfs II 2x EANM II internal force field array I 2x 1600mm reinforced rolled tungsten plates
3x trimark armor pump I
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Inertial
The Python Cartel
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Posted - 2008.07.10 08:52:00 -
[24]
Originally by: Crellion
Originally by: Inertial
Originally by: Damned Force tbh with 7.5m sp grab a brutix if u like this style of fight and have fun. not much loss if u loose it and is less skillintensive
Its ugly and I already made the sig .
Besides, I can't think of any reason to use a Brutix over a Thorax.
Any reason:
4 m i d s l o t s
4 Midlots isn't a reason. Its +point, but in itself it is not a reason to me.
Here are the reasons not to buy a brutix over a thorax:
Thorax does similiar DPS for a much lower price.
Thorax is faster
Thorax has more agility
Thorax is cheaper
Thorax has a smaller sig radius
Thorax looks sexier (main reason for going with a thorax)
we are recruiting!
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Forum Warrior
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Posted - 2008.07.10 11:35:00 -
[25]
So about 200 dps difference is "similar" dps. Yeah, I can see that. Wait .... what? Also the hull cost is nearly zero, as it's insurable t1 anyway, and fitting an additional 3 slots totally drives you to the edge of financial ruin, amirite? Not to mention a gank Brutix has nearly 4 times the effective HP of a gank Thorax ...
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