| Pages: [1] :: one page |
|
|
| Author |
Topic |

BigShawn
 |
Posted - 2008.07.09 15:38:00 -
[1]
So, I'm a noob, I see all these ship build-outs with pulse lasers. It seems to me that beam lasers are better, similar dmg and better range. So why does everyone recommend pulse lasers?
|

Reverend Mayhem
Caldari State War Academy
 |
Posted - 2008.07.09 15:39:00 -
[2]
More damage, better tracking, lower fitting requirements (in general).
|

AstroPhobic
Minmatar
 |
Posted - 2008.07.09 15:39:00 -
[3]
Pulse is high damage, short to mid range. Beam is lower damage, mid to long range.
|

Caldus Ailwon
 |
Posted - 2008.07.09 15:41:00 -
[4]
Edited by: Caldus Ailwon on 09/07/2008 15:44:50 Beams use more cap and need more grid. In exchange you get more range.
If you are in a ship which is set up for close range combat, you don't need beams. In fact, your performance will suffer due to the added fitting and cap cost.
On the other hand, when running missions, I MUCH prefer beams. Being able to warp in and engage and destroy every target immediately is a huge time saver.
Beams are also good in large fleet battles which tend to occur at distance.
Different tools for different jobs. That's all.
EDIT: so, for example, a zealot fitted to be a sniper might fit beams. A standard zealot PvP build, on the other hand, where you will be getting in close, uses pulses.
|

BigShawn
 |
Posted - 2008.07.09 15:51:00 -
[5]
That explained a lot, thanks.
|

Leon Mustapha
Amarr
 |
Posted - 2008.07.09 16:02:00 -
[6]
Something else to be aware of is that pulse lasers have much better tracking than beam lasers.
|

Spectre3353
Gallente The Python Cartel
 |
Posted - 2008.07.09 16:21:00 -
[7]
So I am going to latch onto this topic to try and understand lasers as well. I currently fly Gallente but was thinking about cross-training to Amarr to fly a Crusader. I understand how hybrids work:
Rails (Long Range, Low Damage) - 75mm, 125mm, 150mm Blasters (Short Range, High Damage) - Electron, Ion, Neutron
So how does this parallel into lasers?
Beam (Long Range, Low Damage - Like Rails?) - ?, ?, ? Pulse (Short Range, High Damage - Like Blasters?) - ?, ?, ?
Could anyone fill in the blanks for us? ----- http://evenewb.blogspot.com/
 |

AstroPhobic
Minmatar
 |
Posted - 2008.07.09 16:27:00 -
[8]
Pulse: Gattling, Dual Light, Medium Beam: Dual Light, Medium
|

Spectre3353
Gallente The Python Cartel
 |
Posted - 2008.07.09 16:27:00 -
[9]
Originally by: AstroPhobic Pulse: Gattling, Dual Light, Medium Beam: Dual Light, Medium
Easy enough. Thanks! ----- http://evenewb.blogspot.com/
 |

Madla Mafia
The Dead Man's Hand
 |
Posted - 2008.07.09 16:47:00 -
[10]
Edited by: Madla Mafia on 09/07/2008 16:51:08 Beams: Pve, or PvP Sniping.
Pulse: Regular (non-spining/fleet) Pvp ------------------------------------------
Amarr - getting screwed since 2005. |
|

Hannobaal
Gallente Federal Defence Union
 |
Posted - 2008.07.09 17:08:00 -
[11]
Originally by: Spectre3353 So I am going to latch onto this topic to try and understand lasers as well. I currently fly Gallente but was thinking about cross-training to Amarr to fly a Crusader. I understand how hybrids work:
Rails (Long Range, Low Damage) - 75mm, 125mm, 150mm Blasters (Short Range, High Damage) - Electron, Ion, Neutron
So how does this parallel into lasers?
Beam (Long Range, Low Damage - Like Rails?) - ?, ?, ? Pulse (Short Range, High Damage - Like Blasters?) - ?, ?, ?
Could anyone fill in the blanks for us?
Like that except that Pulse Lasers are more short mid range than extreme short range like blasters. In return they have a little less dps.
Blasters are kind of inbetween autocannons and pulse lasers when it comes to range.
Autocannons = short optimal and long falloff Pulse Lasers = long optimal and very short falloff Blasters = A little bit longer optimal than autocannons but shorter than Pulse Lasers, and shorter falloff than autocannons but longer than pulse lasers.
---------------
I'm not as think as you drunk I am. |

J'Mkarr Soban
Amarr Proxenetae Invicti
 |
Posted - 2008.07.09 17:12:00 -
[12]
Originally by: Leon Mustapha Something else to be aware of is that pulse lasers have much better tracking than beam lasers.
Yes, but at the ranges you should be using beams at, that isn't an issue. Aggro management ftw.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |

AnKahn
Caldari Hunters Agency Firmus Ixion
 |
Posted - 2008.07.09 17:28:00 -
[13]
I love it.
Light beams that require more power to go futher IN SPACE.
lol
|

Lance Fighter
Amarr
 |
Posted - 2008.07.09 17:45:00 -
[14]
Originally by: AnKahn I love it.
Light beams that require more power to go futher IN SPACE.
lol
Fail much?
Particles in space do exist, its not like some complete vacuum with no particles at all. The laser somewhat bounces off these particles (also explains the range/damage correlation), reducing maximum range.
 |

Akuma Tsukai
Amarr
 |
Posted - 2008.07.09 18:01:00 -
[15]
the uber fail is trying to find real thing in computer game. get real  ---- Drones eat everything. Trust me. |

Lyria Skydancer
Amarr Eve Defence Force
 |
Posted - 2008.07.09 18:45:00 -
[16]
Originally by: BigShawn So, I'm a noob, I see all these ship build-outs with pulse lasers. It seems to me that beam lasers are better, similar dmg and better range. So why does everyone recommend pulse lasers?
Generally beams and pulses would be balanced on many ships but it isn't for one reason. Beam ammo sucks, T2 scorch pulse ammo is imba. Add to the fact that its also easier to fit pulses and you got the situation where no one ever fits long range weapons like beams unless they REALLY have to have that range.
They generally need to fix T2 long range ammo for long range weapons. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Terianna Eri
Amarr Terianna Eri Corp
 |
Posted - 2008.07.10 03:24:00 -
[17]
Edited by: Terianna Eri on 10/07/2008 03:25:14
Originally by: Lyria Skydancer
Originally by: BigShawn So, I'm a noob, I see all these ship build-outs with pulse lasers. It seems to me that beam lasers are better, similar dmg and better range. So why does everyone recommend pulse lasers?
Generally beams and pulses would be balanced on many ships but it isn't for one reason. Beam ammo sucks, T2 scorch pulse ammo is imba. Add to the fact that its also easier to fit pulses and you got the situation where no one ever fits long range weapons like beams unless they REALLY have to have that range.
They generally need to fix T2 long range ammo for long range weapons.
Shush, Scorch is one of the biggest things keeping pulse lasers viable, since without it they're almost just subpar blasters until the battleship level .
I agree that there is nearly no reason to fit beams for any reason except for really long-range sniping, since beams + MF << pulse + Scorch.
EDIT: Also
Originally by: omgrawr Fang Khan > Davion, what's the difference between a pulse laser and a beam laser? Davion Vrynn > Pulse laser goes "pew, pew, pew" and beam laser goes "zzzzzttttttttt" Fang Khan > Thank you for the kindergarten version of that explanation
__________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

justsometrader
 |
Posted - 2008.07.10 07:32:00 -
[18]
all it is really about is the DNGDNGDNGDNGDNG (pulse) sound versus the incredible VOOOSHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH (beam) sound....so we choose beans here of course 
|

cianide pro
 |
Posted - 2008.07.10 08:48:00 -
[19]
Originally by: justsometrader all it is really about is the DNGDNGDNGDNGDNG (pulse) sound versus the incredible VOOOSHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH (beam) sound....so we choose beans here of course 
yeah that is why I never use the 425 rails as the sound of my t1 light water pistol on my ibis makes more noise :)
Its all about the sound effect who cares about damage or range haha
|
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |