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Uncle Mo
Perkone
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Posted - 2008.07.12 07:01:00 -
[1]
I'm curious what if any dicsussions there were concerning CCP's plans to improve their server hardware. They've been awful hush-hush about their plans to upgrade and eliminate server-side lag. Did anyone from the CSM bring this up? Was this topic banned by CCP? With all the complaints about lag I'm surprised there wasn't a five minute conversation. Considering the large number of threads started concerning this topic, I'd really like the CSM to push CCP for some information.
I was hoping the CSM would be able to get a sneek peak at what improvments were in the works. If I knew that the recent price increase was going to cover the cost of implementing the proposed new 'Supercomputer' server farm, it would be a lot easier to stomach. I think CCP should reconsider it's stance of keeping players in the dark concerning it's plans for development in this area. --------------------------------------------- Official US ambassador to the UK.
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LaVista Vista
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Posted - 2008.07.12 08:12:00 -
[2]
CCP is not hush-hush about it. They are implementing an infiniband system.
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.07.12 14:12:00 -
[3]
Originally by: LaVista Vista CCP is not hush-hush about it. They are implementing an infiniband system.
As a very skeptical person in life, i'd just like to say.. after all the hardware upgrades that were going to give the playerbase less client-side lag have worked perfectly for about a week then the proformace drops back to normal (read slow) performace.
I'm not going to say it won't do anything for us, but going off CCP history of boasting on how much it will improve things can be taken with a pinch of salt, and how long have they been Implementing it now does anyone know?
Questions, Comments, Problems, Please address them to the CSM.. Now CCP Never have to visit the forum. -V8I-
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Uncle Mo
Perkone
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Posted - 2008.07.12 17:51:00 -
[4]
Originally by: Gone'Postal
Originally by: LaVista Vista CCP is not hush-hush about it. They are implementing an infiniband system.
As a very skeptical person in life, i'd just like to say.. after all the hardware upgrades that were going to give the playerbase less client-side lag have worked perfectly for about a week then the proformace drops back to normal (read slow) performace.
I'm not going to say it won't do anything for us, but going off CCP history of boasting on how much it will improve things can be taken with a pinch of salt, and how long have they been Implementing it now does anyone know?
That twelve word responce didn't do it for you either huh? --------------------------------------------- Official US ambassador to the UK.
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Jango Lumos
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Posted - 2008.07.12 20:27:00 -
[5]
Originally by: Gone'Postal
Originally by: LaVista Vista CCP is not hush-hush about it. They are implementing an infiniband system.
As a very skeptical person in life, i'd just like to say.. after all the hardware upgrades that were going to give the playerbase less client-side lag have worked perfectly for about a week then the proformace drops back to normal (read slow) performace.
I'm not going to say it won't do anything for us, but going off CCP history of boasting on how much it will improve things can be taken with a pinch of salt, and how long have they been Implementing it now does anyone know?
Things were improved, but CCP keeps adding new elements so all the improvements drown into new more complex content and as such create illusion that nothing has been improved.
Server lag is and always will be issue, well, until the time when they implement the system to load balance nodes themselves, there were few explanations on last fan fest and on some devblogs and news items, so if you want to learn details do some digging.
Ah yes, one more thing that always grows with improvements - concurrent user amount, so that eats up the free resources as well
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.07.13 16:50:00 -
[6]
Originally by: Jango Lumos
Things were improved, but CCP keeps adding new elements so all the improvements drown into new more complex content and as such create illusion that nothing has been improved.
Server lag is and always will be issue, well, until the time when they implement the system to load balance nodes themselves, there were few explanations on last fan fest and on some devblogs and news items, so if you want to learn details do some digging.
Ah yes, one more thing that always grows with improvements - concurrent user amount, so that eats up the free resources as well
Yes things were improved, and yes they do keep adding to the game which is good, However if what they add is more then what they improve then
and tbh if CCP can't deal with increasing user's then they should give that more resources until they can.
End of the day is this,
Eve is a game, people play it when it's enjoyable and won't if it's not, but all the time more people will try it out. *****ing and crying on the forums won't change CCP's policy on anything.
Questions, Comments, Problems, Please address them to the CSM.. Now CCP Never have to visit the forum. -V8I-
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Shinigami
Gallente Shinra
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Posted - 2008.07.13 20:54:00 -
[7]
How about some improved code. It seems like the current system sends updates out to some clients, but totally ignores others. At least we could all lag together instead of some people just getting totally shafted. I just jumped into jita at the same time as my friend. He loaded and is doing his shopping. I've been staring at the loading screen for the last 20 minutes. Same thing happens with fleet fights.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.14 00:37:00 -
[8]
As long as the size of the player base keeps going up, the lag fixes are invariably going to be temporary affairs. I'm not old enough to remember Yulai being the hub, but I can't imagine it had anywhere near the 500-1000 Jita regularly entertains today. And yet, it was probably just as bad, if not worse - they still haven't had to resort to wrecking Jita yet. Such is life - if it doesn't lag, people fear it less and go there more until it lags again. Maybe if it could handle 3000 concurrent users it could stand up for a while, but that's beyond what CCP can reasonably implement. Lag happens, and I'll take what fixes I can get to it, be they incremental or substantial. ------------------ Fix the forums! |
Bane Glorious
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Posted - 2008.07.14 03:12:00 -
[9]
I already told Hammerhead to "FIX UR GAME" a couple times so I think he's on the ball. |
Uncle Mo
Perkone
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Posted - 2008.07.14 06:06:00 -
[10]
Originally by: Herschel Yamamoto As long as the size of the player base keeps going up, the lag fixes are invariably going to be temporary affairs. I'm not old enough to remember Yulai being the hub, but I can't imagine it had anywhere near the 500-1000 Jita regularly entertains today. And yet, it was probably just as bad, if not worse - they still haven't had to resort to wrecking Jita yet. Such is life - if it doesn't lag, people fear it less and go there more until it lags again. Maybe if it could handle 3000 concurrent users it could stand up for a while, but that's beyond what CCP can reasonably implement. Lag happens, and I'll take what fixes I can get to it, be they incremental or substantial.
I'm not really concerned with getting 3000 peeps in a system per say. What I wanna see is a server that can make the AOE damage calculation of a Titan's DD quickly. --------------------------------------------- Official US ambassador to the UK.
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fuze
InfoMorph Services Ltd
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Posted - 2008.07.14 08:42:00 -
[11]
Originally by: Bane Glorious I already told Hammerhead to "FIX UR GAME" a couple times so I think he's on the ball.
Did this include sitting on him, tickling him and making him call uncle? |
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