| Pages: 1 [2] :: one page |
|
|
| Author |
Topic |

Mona X
Caldari Polish Task Forces C0VEN
 |
Posted - 2008.07.22 14:15:00 -
[31]
Originally by: Ringo Jeicha Serpentis = kinetic, Angel = explosive
Serpentis as Gallente scums are of course thermal.
|

Ariashley
Caldari Blackstone Technologies Inc. Lords of the Damned
 |
Posted - 2008.07.23 18:31:00 -
[32]
Edited by: Ariashley on 23/07/2008 18:36:35 Edited by: Ariashley on 23/07/2008 18:34:36
Originally by: Mona X
Originally by: Ringo Jeicha Serpentis = kinetic, Angel = explosive
Serpentis as Gallente scums are of course thermal.
You're both right - Serpentis are thermal 1st/kinetic 2nd. When flying a Drake, which has kinetic bonuses, I find I kill the Serpentis rats faster with the kinetic missiles. It's perhaps 6% more damage with only BC level 3 against most of the Serpentis BSs (at least in the 0.8-1.95 mill ISK range).
To the OP: Support skills are key to effectively flying any ship. The basics have been covered fairly effectively in this thread. The only other suggestion I can offer is to review ideal PvE fittings for the specific ship you plan to/are flying and train skills for that.
As to what to train after you are satisfied with your ability to fly your chosen BS, that's really a personal question. What are your goals in Eve? That's really what will decide the answer.
-------------
Come Carebear in 0.0. It's funner here. |

Bufo8o2
 |
Posted - 2008.07.23 19:37:00 -
[33]
You could go for a faction (pirate) battleship if you wanted to try something different. That would also let you use another race's ship as well.
|

Roemy Schneider
BINFORD
 |
Posted - 2008.07.24 02:53:00 -
[34]
Edited by: Roemy Schneider on 24/07/2008 02:53:26
Originally by: Mona X
Originally by: Ringo Jeicha Serpentis = kinetic, Angel = explosive
Serpentis as Gallente scums are of course thermal.
http://npc.elfarto.com/view.php?id=23455 depends what you guys were talking about -
putting the gist back into logistics |

Avtambaram
Gallente Aliastra
 |
Posted - 2008.07.24 22:32:00 -
[35]
Originally by: cillisia too soon man, I'm just thinking about training into battleships now and I have 10mil sp already, get your support skills done, you should have spent the first month doing learning skills anyway, well next to getting a frigate skilled enough to do level 1's anyway.
Ten million skill points and you haven't trained battleships yet huh. I have 10 million sp and I can fly a battleship fully tech 2 except tech 2 hybrids. I'm taking Gallente Battleship to lvl 5 atm. The reason for flying a BS at 6 mil sp (which was when I was gifted one) was to fly level 4 missions and make some decent ISK per hour. Level 4 PVE is great for making iskies in EVE, atleast in the beginning it is.
Alot of people gave a alot of great advice. I too would suggest getting a battleship for running level 4 missions and then working on support skills (including those needed for tech 2 modules) till you are at about 600 dps with long range weapons and have a good tech 2 tank on the battleship.
|

Pteranodon
 |
Posted - 2008.07.25 13:33:00 -
[36]
Originally by: MidnightMatriarch My main's a little over 4 months old and I just recently made the jump to BS's and to be quite honest I would have rather stayed flying a cruiser/BC for a month or two longer to hone my support skills. I lost about 80 mil when my domi went pop during a mission while trying to run it semi-AFK because my cap skills are not good enough to run a dual rep setup for long enough to kill the mission.
My advice is to wait. Cruisers and BCs are much cheaper and you will be able to use them much more effectively while you work on support.
Sorry you lost your domi but to loose her teaches you that in some circumstances you were not ready to fly her at least in the situation you found yourself. The domi needs good drone skills as well to make it uber. I will give you an example. I ran the level4 mission intercept the smuggler or something similar. I got the room fully agroed with a Raven, set Hammerhead 2's to protect the Raven & the drones because of the high domi bonuses & Drone interfacing 5, battleship5 & level 5 everything else killed the whole room with aid from the Raven. That was probably in the region of 40 ships in the second part of the mission. So skills really do matter as they help you to complete your missions with confidence-so when it goes wrong-and it well-you come out laughing.
|

Strill
 |
Posted - 2008.07.29 08:39:00 -
[37]
Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
|

Aegis Celestis
Gallente Corp 1 Allstars The Requiem
 |
Posted - 2008.07.29 09:21:00 -
[38]
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
First off, they're not idiots - they're 110% right. It's not tribal knowledge for no reason that you shouldn't jump straight into a battleship.
With the skills at the levels you listed, i would be making just as much if not more money than your battleship with my battlecruiser in level 3's. im almost positive i'd be making significantly more.
Your domi is a beached space whale that moves like molasses on a glacier, hits like a little girl, locks sometime tomorrow, and MIGHT hold it's tank against more than glancing damage.
But my point is , strill, you listed a large number of skills that affect EVERY SHIP, you will ever fly. if you trained all of the rank 1 and 2 skills you listed to level 5, you would see a galaxy of difference. beyond the grave. |

Strill
 |
Posted - 2008.07.29 09:43:00 -
[39]
Originally by: Aegis Celestis
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
First off, they're not idiots - they're 110% right. It's not tribal knowledge for no reason that you shouldn't jump straight into a battleship.
With the skills at the levels you listed, i would be making just as much if not more money than your battleship with my battlecruiser in level 3's. im almost positive i'd be making significantly more.
I'm not sure I follow you. I'm making upwards of 30 mil for a single level 4 mission. I was making upwards of 4 mil in level 3s.
Quote: Your domi is a beached space whale that moves like molasses on a glacier, hits like a little girl, locks sometime tomorrow, and MIGHT hold it's tank against more than glancing damage.
I don't quite understand why I need to be fast for missions. Even if I had 1,000 DPS, my speed would still be more than enough to get to the gate before I blow up all the rats. I have a Catalyst for salvaging.
For the damage, I'm working on that.
For the locking time, it really only means there's a slight delay when I first start targeting stuff. After I've got a line of ships targeted it's not like I'm going to be killing them faster than I can target them.
I've had no tank or cap problems against any of the 2 damage type factions. Some of the all-around damage type missions give me trouble sometimes, but I usually just either skip them or blitz them.
Quote: But my point is , strill, you listed a large number of skills that affect EVERY SHIP, you will ever fly. if you trained all of the rank 1 and 2 skills you listed to level 5, you would see a galaxy of difference.
I highly doubt that. The main thing I need now is damage, which I'm working on. Everything else (targetting, CPU, powergrid, cap, shields, armor, tank) is more than adequate...and that's all I need. I mean, if I can already tank the missions with no trouble, what advantage is getting more cap going to give me? And if I can already fit all the modules I'm using, what's the need for more cpu or powergrid? Most of those skills would just be redundant.
|

Kazuma Saruwatari
Caldari
 |
Posted - 2008.07.30 22:27:00 -
[40]
Originally by: Strill
Originally by: Aegis Celestis
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
First off, they're not idiots - they're 110% right. It's not tribal knowledge for no reason that you shouldn't jump straight into a battleship.
With the skills at the levels you listed, i would be making just as much if not more money than your battleship with my battlecruiser in level 3's. im almost positive i'd be making significantly more.
I'm not sure I follow you. I'm making upwards of 30 mil for a single level 4 mission. I was making upwards of 4 mil in level 3s.
Quote: Your domi is a beached space whale that moves like molasses on a glacier, hits like a little girl, locks sometime tomorrow, and MIGHT hold it's tank against more than glancing damage.
I don't quite understand why I need to be fast for missions. Even if I had 1,000 DPS, my speed would still be more than enough to get to the gate before I blow up all the rats. I have a Catalyst for salvaging.
For the damage, I'm working on that.
For the locking time, it really only means there's a slight delay when I first start targeting stuff. After I've got a line of ships targeted it's not like I'm going to be killing them faster than I can target them.
I've had no tank or cap problems against any of the 2 damage type factions. Some of the all-around damage type missions give me trouble sometimes, but I usually just either skip them or blitz them.
Quote: But my point is , strill, you listed a large number of skills that affect EVERY SHIP, you will ever fly. if you trained all of the rank 1 and 2 skills you listed to level 5, you would see a galaxy of difference.
I highly doubt that. The main thing I need now is damage, which I'm working on. Everything else (targetting, CPU, powergrid, cap, shields, armor, tank) is more than adequate...and that's all I need. I mean, if I can already tank the missions with no trouble, what advantage is getting more cap going to give me? And if I can already fit all the modules I'm using, what's the need for more cpu or powergrid? Most of those skills would just be redundant.
sooner or later, down the line, you're going to have that inkling of an urge to go try shooting at someone, instead of something, and when you take out another ship, with your lvl3 skills, dont come back saying this advice, of which 100% of EVE players who use their head agree with (even a Dev as well), is stupid. -
 |
|

Krissam
Caldari Nomads Veritas Immortalis
 |
Posted - 2008.07.31 12:43:00 -
[41]
gl doing one of the harder missions with those skills, i was doing level 4s with crappy skills myself, but i ended up dying to often when i got hard missions, so in reality, i didn't make any isk, cuz i ended up buying new domis all the time :> -------- LOL I have no sig! |

Strill
 |
Posted - 2008.07.31 19:34:00 -
[42]
Edited by: Strill on 31/07/2008 19:45:07 Edited by: Strill on 31/07/2008 19:43:58 Edited by: Strill on 31/07/2008 19:38:46
Originally by: Kazuma Saruwatari sooner or later, down the line, you're going to have that inkling of an urge to go try shooting at someone, instead of something, and when you take out another ship, with your lvl3 skills, dont come back saying this advice, of which 100% of EVE players who use their head agree with (even a Dev as well), is stupid.
But you're going off on some dogmatic witch-hunt on anyone who goes straight for battleships no matter what they plan to use them for.
Originally by: Krissam gl doing one of the harder missions with those skills, i was doing level 4s with crappy skills myself, but i ended up dying to often when i got hard missions, so in reality, i didn't make any isk, cuz i ended up buying new domis all the time :>
What hard missions? Angel Extravaganza? Right Hand of Zazzmatazz? Worlds Collide? I've been doing everything my agent gives me with no trouble. And I already explained that the difference in price between my insurance payout and the total cost of my ship is very small so I don't have to worry even if I do die. So far I've made at least 270 mil from level 4 missions.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
 |
Posted - 2008.07.31 21:18:00 -
[43]
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
what he said. At 2 months old pve battleships are stupid easy to use, for pvp well you will get eated* 
domi and raven are probably the easiest to use. sentry + cruise typhoon looks doable. and an apoc also works rather well, pulse or beam. pulse is probably easier with the better tracking for up close stuff. hits orbiting cruisers with little problems.
*hell I saw a t2 fit raven get taken down by an ishkur. there are too many variables to even just blame fight outcomes on skill points

|

Khaladan
Amarr Ministry of War
 |
Posted - 2008.08.01 17:38:00 -
[44]
Originally by: Dictum Factum I feel that everyone is morally obligated to blow up a battleship piloted by a player that is one month old.
That said, if you have only been in game a month(ish), you have a long way to go before you will be able to fly a battleship. Remember, just because the game lets you sit in it does not mean that you are ready for it. Train up your support skills as well as the skills that you need for the Tec 2 versions of any modules that you will need. That will keep you busy for quite some time yet.
LOL, great post. 
And great advice as well...
|
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |