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Ed Raz
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Posted - 2008.07.17 10:30:00 -
[1]
Alright so I've been playing a bit over a month (yes I admit to still being a noob) and I'm about to train the skills I need for battleship.
I know being ready for a battleship is going to take a bit, but I am wondering what do I try to train for after that? Should I polish off a few more basics and head for capital ship training? Should I try to focus on some Tech II variants?
(Interdictors seem interesting...)
It seems awfully soon in the game to pilot a Capitol Class yet, but I don't see the specific benefit to flying 18 Tech II types either...
Help? Advice? |

Urizak Lorzar
Caldari Caldari Provisions
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Posted - 2008.07.17 10:49:00 -
[2]
Personally, i'd get your T2 skills up. It's always important to use T2 equipment for both PVE and PVP aspects.
Learning to fly ships, and learning to fly ships competently are two completely different matters.
What I do is to learn to fly a particular type of ship, then learn T2 equipment I want to use on it, then learn the T2 ship version of the original, and go about it that way. But each to their own. |

Kazuma Saruwatari
Caldari
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Posted - 2008.07.17 10:51:00 -
[3]
Way. Too. Friking. Soon.
I strongly suggest you maximize support, tanking and fitting skills: (do note, only take one tanking skill family depending on what you fly)
Electronics 5 Electronics (increases CPU) 4/5 Electronics Upgrades (CPU mods) 4 Long-Range Targeting (lock targets farther away) 4/5 Signature Analysis (lock targets faster) 4/5 Targeting (lock more targets)
Engineering 5 Engineering (increases powergrid) 4/5 Energy Grid Upgrades (allows for use of powergrid-extension mods) 5 Energy Systems Operation (increases capacitor recharge rate) 4/5 Energy Management (increases capacitor capacity, indirectly increasing cap charge rate more)
Shield Tanking skills, under Engineering (if you fly all Caldari or some Mimmatar shield based ships) 5 Shield Operation (base Shield skill) 4/5 Shield Compensation (affects active shield booster effectiveness) 4/5 Shield Upgrades (Shield mods) 4/5 Shield Management (Shield capacity) 4 *damagetype* Shield Compensation (4 skills, 1 per damage type, works on passive/inactive hardeners) 4/5 Tactical Shield Manipulation (prevents damage "bleed-through" at certain percentages of shield)
Mechanic (Armor tanking skills, Amarr, Gallente, and some Mimmatar ships) 5 Mechanic (base skill, increases hull strength) 4/5 Repair Systems (armor repair mods) 5 Hull Upgrades (base armor strength skill, allows for armor/hull mods) 4/5 *damagetype Armor Compensation (same deal as Shield Compensation)
Only then do you consider bigger ships you will lose to inexperience. Do not assume you will not lose your first ship in a ship class. You WILL lose it.
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Mad Mackem
E X O D U S Imperial Republic Of the North
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Posted - 2008.07.17 10:53:00 -
[4]
Can i ask why you are training for battleship exactly?
I would always suggest people become experts in frigates and cruisers before stepping in a bs.
Always work on your basics, learning, electronics, engineering, mechanic etc, will help you in the long run
Regards
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Urizak Lorzar
Caldari Caldari Provisions
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Posted - 2008.07.17 11:10:00 -
[5]
Originally by: Mad Mackem Can i ask why you are training for battleship exactly?
I would always suggest people become experts in frigates and cruisers before stepping in a bs.
Always work on your basics, learning, electronics, engineering, mechanic etc, will help you in the long run
Regards
Depends entirely on what you're doing. If you want to get to lvl 4 missions and make some ISK for PVE, training to fly BS asap is important, providing you have your connection skills up and can blast through lower level missions. |

Tyrael Primus
AngelCor Paxton Federation
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Posted - 2008.07.17 12:07:00 -
[6]
T2 ships are specialized nad perform certain PvP function with their role bonuses and abilities. I'd avoid capital ships altogether unless you are part of an alliance that can afford/support them. Interceptors and interdictors are very different and much, much more capable than their T1 counterparts
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Pteranodon
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Posted - 2008.07.17 12:10:00 -
[7]
You can get hooked on battleships. The natural progression is to move to Marauders. It takes a long time even to outlive the capabilities of a tier 1 battleship. If you were to train a Dominix you would want good drone skills so look to put 3 months training into that aspect alone say 5-6 million skillpoints to have all Heavies & Sentries with the tec2 mediums complete as well.
The base support skills from the previous post are critical without these you can forget moving on as your battleships will be seriously unskilled & Marauders have quite high requirements anyway.
I'm planning to move sideways into HACS as these can also make good use of your base skills an Ishtar for instance can take advantage of your drone skills.
I would say that the battleship path is long but rewarding when you get there but there are a shed load of skills to learn along the way so don't think you can do all of them in a few weeks.
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Dictum Factum
Gemini Sun Violent-Tendencies
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Posted - 2008.07.17 12:13:00 -
[8]
I feel that everyone is morally obligated to blow up a battleship piloted by a player that is one month old.
That said, if you have only been in game a month(ish), you have a long way to go before you will be able to fly a battleship. Remember, just because the game lets you sit in it does not mean that you are ready for it. Train up your support skills as well as the skills that you need for the Tec 2 versions of any modules that you will need. That will keep you busy for quite some time yet.
I know less than you think I do.
Gemini Sun is Recruiting |

cillisia
Caldari Mutually Assured Distraction
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Posted - 2008.07.17 12:16:00 -
[9]
too soon man, I'm just thinking about training into battleships now and I have 10mil sp already, get your support skills done, you should have spent the first month doing learning skills anyway, well next to getting a frigate skilled enough to do level 1's anyway.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.17 17:50:00 -
[10]
Originally by: Mad Mackem Can i ask why you are training for battleship exactly?
I would always suggest people become experts in frigates and cruisers before stepping in a bs.
Always work on your basics, learning, electronics, engineering, mechanic etc, will help you in the long run
Regards
because a 50ish day character can run level 4 missions in a battleship no problem. the problem is usually they haven't a clue how to fit the ship in such a way to do so or just can't afford the bs 
feel free to head to any mission hub, plenty of 3-4 month old characters with 5.0 sec status
although if you want pvp the support skills and frig/cruisers are the way to go at a month old 

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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2008.07.17 18:38:00 -
[11]
I belief the 3rd or 4th poster mentioned it...
Support skills.
End of story...
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Originally by: Paper Rock's fine, nerf Scissors
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Thiassi Uth'Matar
Gallente
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Posted - 2008.07.17 23:51:00 -
[12]
I would like to see these BS with medium turrets, tech 1 medium drones and civilian modules doing level 4 missions.
I realy can't imagine what you would be able to fit better than that, after a month in game. I also can't imagine how you could afford the price tag on even a tier one BS.
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RedSkySun
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Posted - 2008.07.18 00:28:00 -
[13]
After about 1.5-2 months i was competently running lvl 4's in my Dominix. Rigs installed by someone else still work even if you dont have the skills. I ran about 1 lvl 4 in about 30-45 minute time. Good even by "pros" standard. I jumped right into Sent Guns and was kicking butt after i got the feel for it.
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k jin'tqo
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Posted - 2008.07.18 03:40:00 -
[14]
Edited by: k jin''tqo on 18/07/2008 03:44:30
Originally by: Mad Mackem Can i ask why you are training for battleship exactly?
I would always suggest people become experts in frigates and cruisers before stepping in a bs.
Always work on your basics, learning, electronics, engineering, mechanic etc, will help you in the long run
Regards
I hate idiotic posts like this, if he wants to fly a bs he should train for skills that will help him fly a bs right away instead of wasting time on cruisers, remember not everyone has been playing this game for years.
Edit: @cillisia HOW MUCH FUN IS IT TO SIT IN A GAME FOR A MONTH AND JUST TRAIN SKILLS TO HELP YOU TRAIN OTHER SKILLS, SERIOUSLY?!  
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Mahke
Carrion Crows
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Posted - 2008.07.18 07:16:00 -
[15]
Support skills guy nailed it
You've already gone through the initial t1 ships/learning skills phase
Next, train up so you can fit t2 mods and get the universal support skills that help all ships and the ones for your race/weapons platform(s)/tanking style(s). I have 14mil+ SP and I'm still in this step. Get IV's (or at least III's) in most things and V's in the crucial ones.
Then you can move on to capitals (if that's your thing and you have the isk) and/or T2 ships, or just go all out and V your less essential support skills. Interdictors, btw, will make you loved, wanted, and essential throughout 0.0 (also dead a lot, but, eh, comes with being a valuable team player in EVE).
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Savage Creampuff
Caldari Privateers
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Posted - 2008.07.18 11:47:00 -
[16]
hey, ya got a battleship. cool. now learn how to fly it well.
tank / capacitor / fitting skills ftw |

Kusha'an
Gallente RuffRyders Axiom Empire
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Posted - 2008.07.18 19:53:00 -
[17]
Battleship-->Level 4 missions-->Lotsa ISK-->Skillbooks-->Better skills-->Anything you want ---- CCP, please implement a skill queue! |

Mad Mackem
E X O D U S Imperial Republic Of the North
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Posted - 2008.07.18 23:35:00 -
[18]
Originally by: k jin'tqo Edited by: k jin''tqo on 18/07/2008 03:44:30
Originally by: Mad Mackem Can i ask why you are training for battleship exactly?
I would always suggest people become experts in frigates and cruisers before stepping in a bs.
Always work on your basics, learning, electronics, engineering, mechanic etc, will help you in the long run
Regards
I hate idiotic posts like this, if he wants to fly a bs he should train for skills that will help him fly a bs right away instead of wasting time on cruisers, remember not everyone has been playing this game for years.
Edit: @cillisia HOW MUCH FUN IS IT TO SIT IN A GAME FOR A MONTH AND JUST TRAIN SKILLS TO HELP YOU TRAIN OTHER SKILLS, SERIOUSLY?!  
Cause i would feast on ******s like you in a battleships without the skills or knowhow to fly it.
Oh i see youve been playing the game for 16 days, you must be an expert. 
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Aesynil
Caldari The Unit...
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Posted - 2008.07.19 02:57:00 -
[19]
Hey Ed, a fresh suggestion from what I've read. Search for Eve-Mon (It, or a link to it, is sticked up top, or the post floats around the skills forum), and enter in the skills required to fit a COMPLETE Tech 2 fit to your battleship. Add to that all support skills for your weapon systems to IV, and T2 guns. Add to that the suggestions placed here (Electronics, engineering, cap skills, etc)
You'll see quite quickly that you have a long, long way to go before being finished with battleships :) Aesynil has 30M or so SP, and is -nowhere- close to being done with any ship type.
The biggest tip I can offer is try to find out what you want, and focus on it. If I'd spent all 30M of that SP towards a few ships I truly enjoy, I'd be a far more effective pilot today. The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |

Artemis Rose
Eleckrostatik
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Posted - 2008.07.19 03:50:00 -
[20]
Go with fitting and support skills to get the most of all the ships you are flying at first (polishing off the basics).
You can go straight to capitals, its just a year++ away to be remotely decent at. Everybody cringes at the thought of capitals using BS modules and crap fitting because the owner didn't bother to train the skills.
My only disclaimer, is that capital ships are in NO way solo ships. They don't do PvE and they are just about worthless by themselves.
Do some research, find a ship/role you would like to fill and specialize towards that. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
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Blue Disk
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Posted - 2008.07.20 14:23:00 -
[21]
Originally by: Mad Mackem Cause i would feast on ******s like you in a battleships without the skills or knowhow to fly it.
Not if he is running level 4 missions in 1.0 space just for ISK. Although this is not the path I took with Eve, I think it is the fastest way for someone to get the skills and money they need quickly. Get into a BS as fast as possible, run level 4 missions, then get support skills. They will die in PvP but if they aren't doing PvP then that isn't a problem.
Now, with that said, you definitely need to get EveMon and EFT and learn your way around modules, and get some level of support skills and proper tanking before you can do a level 3/4 mission or you will have to warp in and out 10 times just to finish it. And don't dare head into low sec either.
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MidnightMatriarch
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Posted - 2008.07.21 01:52:00 -
[22]
My main's a little over 4 months old and I just recently made the jump to BS's and to be quite honest I would have rather stayed flying a cruiser/BC for a month or two longer to hone my support skills. I lost about 80 mil when my domi went pop during a mission while trying to run it semi-AFK because my cap skills are not good enough to run a dual rep setup for long enough to kill the mission.
My advice is to wait. Cruisers and BCs are much cheaper and you will be able to use them much more effectively while you work on support.
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CCP Taera

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Posted - 2008.07.21 01:55:00 -
[23]
Don't underestimate your support skills! Kazuma Saruwatari gave a good list; gunnary, tracking, fitting, etc pays off for everything you fly.
Taera Associate Community Manager CCP Hf, EVE Online Email |
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Freakdevil
Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.07.22 04:40:00 -
[24]
Assuming PVE: Maurauders > Command Ships > Battleships
Assuming PVP: nAno HACs > Battleships
Support Skills are KEY. I wouldnt rush away from Battleships just yet. T2 Fitted BS with near perfect skills are quite beautiful beasts in the right hands and quite affordable!
A word of warning about Interdictors. They are great until you die like a hundred times :)

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Meylota LeFey
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Posted - 2008.07.22 09:37:00 -
[25]
On my main I was in a Drake after about 3 weeks and I'd spent about a week of that on learning skills. Of course, my tanking skills really sucked, but I could still do levels 3's, though they could be a little scary at 1st with my bad skills. After about 2 more weeks I had a T2 fit on the Drake and was laughing my way through level 3's perfectly invulnerable.
Then I trained a couple more support skills, cruise missiles, and got into my Raven after about 6 weeks playing. Tweaked a few skills for its tank here and there, but for the most part have been training things like drones and navigation and getting my learning all to 5/4 (except Charisma which is still 4/3). Now that that's done I'm going through all the Engineering and Electronics and Mechanic skills that are still sitting at 2 or 3 and getting them all to at least 4 (and the rank 1 skills all to 5 becuz they only take 3 days anymore) and once I've got those fitting/tank skills up then I'll start foscusing back on my weapon skills.
then from there I'll look at branching out in to Interceptors and HAC's. Maybe even Logisitcs and E-War too, but. . .time will tell.
I have no plans to get in to capitals for a long time. I don't need to -- still too much to do in the smaller classes and I don't want a capital.
But with all that said, I'm not sorry I got into the BS as fast as I did. Level 4 mission running is my main ISK generator and I've been able to have a decent supply of it coming in at all times since I got into my BS, so getting in to it early even without "perfect skills" was a great boon to me.
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Clueless Alt
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Posted - 2008.07.22 10:54:00 -
[26]
Originally by: Freakdevil A word of warning about Interdictors. They are great until you die like a hundred times :)
The best thing in flying interdictors is poping in your own bubble. \o/
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Krissam
Caldari Nomads Veritas Immortalis
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Posted - 2008.07.22 11:27:00 -
[27]
Originally by: Meylota LeFey On my main I was in a Drake after about 3 weeks and I'd spent about a week of that on learning skills. Of course, my tanking skills really sucked, but I could still do levels 3's, though they could be a little scary at 1st with my bad skills. After about 2 more weeks I had a T2 fit on the Drake and was laughing my way through level 3's perfectly invulnerable.
nice, ive started an alt with the intention of having him carebear lvl 4s for isk, he's currently training up to be a salvage "bot" first, then learning, and then you around 3 weeks to get in a t2 fittet drake? sounds like he can supply some extra dps on my mains missions pretty quick then :) |

314159265
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Posted - 2008.07.22 13:00:00 -
[28]
Did someone mention drones? You do want to have drones when you're flying a battleship in missions. Without drones you wont be able to kill the frigates that web/scram you in missions and you will die.
Drones are essential support skills for a battleship.
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Ringo Jeicha
Caldari State War Academy
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Posted - 2008.07.22 13:09:00 -
[29]
Indeed, train especially for medium drones (the dominix can hold a whole fleet of those) and do not follow the bandwagon and use only hammerheads, but carry all and use the appropriate damage type for each faction. Serpentis = kinetic, Angel = explosive --- Braaaiiinnnsssssssssss |

Krissam
Caldari Nomads Veritas Immortalis
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Posted - 2008.07.22 13:26:00 -
[30]
actually i've been wondering about that, would Vespa II & HH II (which i have trained currently) be better than Infiltrator I/Valkyrie I ?
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2008.07.22 14:15:00 -
[31]
Originally by: Ringo Jeicha Serpentis = kinetic, Angel = explosive
Serpentis as Gallente scums are of course thermal.
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Ariashley
Caldari Blackstone Technologies Inc. Lords of the Damned
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Posted - 2008.07.23 18:31:00 -
[32]
Edited by: Ariashley on 23/07/2008 18:36:35 Edited by: Ariashley on 23/07/2008 18:34:36
Originally by: Mona X
Originally by: Ringo Jeicha Serpentis = kinetic, Angel = explosive
Serpentis as Gallente scums are of course thermal.
You're both right - Serpentis are thermal 1st/kinetic 2nd. When flying a Drake, which has kinetic bonuses, I find I kill the Serpentis rats faster with the kinetic missiles. It's perhaps 6% more damage with only BC level 3 against most of the Serpentis BSs (at least in the 0.8-1.95 mill ISK range).
To the OP: Support skills are key to effectively flying any ship. The basics have been covered fairly effectively in this thread. The only other suggestion I can offer is to review ideal PvE fittings for the specific ship you plan to/are flying and train skills for that.
As to what to train after you are satisfied with your ability to fly your chosen BS, that's really a personal question. What are your goals in Eve? That's really what will decide the answer.
-------------
Come Carebear in 0.0. It's funner here. |

Bufo8o2
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Posted - 2008.07.23 19:37:00 -
[33]
You could go for a faction (pirate) battleship if you wanted to try something different. That would also let you use another race's ship as well.
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Roemy Schneider
BINFORD
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Posted - 2008.07.24 02:53:00 -
[34]
Edited by: Roemy Schneider on 24/07/2008 02:53:26
Originally by: Mona X
Originally by: Ringo Jeicha Serpentis = kinetic, Angel = explosive
Serpentis as Gallente scums are of course thermal.
http://npc.elfarto.com/view.php?id=23455 depends what you guys were talking about -
putting the gist back into logistics |

Avtambaram
Gallente Aliastra
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Posted - 2008.07.24 22:32:00 -
[35]
Originally by: cillisia too soon man, I'm just thinking about training into battleships now and I have 10mil sp already, get your support skills done, you should have spent the first month doing learning skills anyway, well next to getting a frigate skilled enough to do level 1's anyway.
Ten million skill points and you haven't trained battleships yet huh. I have 10 million sp and I can fly a battleship fully tech 2 except tech 2 hybrids. I'm taking Gallente Battleship to lvl 5 atm. The reason for flying a BS at 6 mil sp (which was when I was gifted one) was to fly level 4 missions and make some decent ISK per hour. Level 4 PVE is great for making iskies in EVE, atleast in the beginning it is.
Alot of people gave a alot of great advice. I too would suggest getting a battleship for running level 4 missions and then working on support skills (including those needed for tech 2 modules) till you are at about 600 dps with long range weapons and have a good tech 2 tank on the battleship.
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Pteranodon
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Posted - 2008.07.25 13:33:00 -
[36]
Originally by: MidnightMatriarch My main's a little over 4 months old and I just recently made the jump to BS's and to be quite honest I would have rather stayed flying a cruiser/BC for a month or two longer to hone my support skills. I lost about 80 mil when my domi went pop during a mission while trying to run it semi-AFK because my cap skills are not good enough to run a dual rep setup for long enough to kill the mission.
My advice is to wait. Cruisers and BCs are much cheaper and you will be able to use them much more effectively while you work on support.
Sorry you lost your domi but to loose her teaches you that in some circumstances you were not ready to fly her at least in the situation you found yourself. The domi needs good drone skills as well to make it uber. I will give you an example. I ran the level4 mission intercept the smuggler or something similar. I got the room fully agroed with a Raven, set Hammerhead 2's to protect the Raven & the drones because of the high domi bonuses & Drone interfacing 5, battleship5 & level 5 everything else killed the whole room with aid from the Raven. That was probably in the region of 40 ships in the second part of the mission. So skills really do matter as they help you to complete your missions with confidence-so when it goes wrong-and it well-you come out laughing.
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Strill
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Posted - 2008.07.29 08:39:00 -
[37]
Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
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Aegis Celestis
Gallente Corp 1 Allstars The Requiem
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Posted - 2008.07.29 09:21:00 -
[38]
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
First off, they're not idiots - they're 110% right. It's not tribal knowledge for no reason that you shouldn't jump straight into a battleship.
With the skills at the levels you listed, i would be making just as much if not more money than your battleship with my battlecruiser in level 3's. im almost positive i'd be making significantly more.
Your domi is a beached space whale that moves like molasses on a glacier, hits like a little girl, locks sometime tomorrow, and MIGHT hold it's tank against more than glancing damage.
But my point is , strill, you listed a large number of skills that affect EVERY SHIP, you will ever fly. if you trained all of the rank 1 and 2 skills you listed to level 5, you would see a galaxy of difference. beyond the grave. |

Strill
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Posted - 2008.07.29 09:43:00 -
[39]
Originally by: Aegis Celestis
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
First off, they're not idiots - they're 110% right. It's not tribal knowledge for no reason that you shouldn't jump straight into a battleship.
With the skills at the levels you listed, i would be making just as much if not more money than your battleship with my battlecruiser in level 3's. im almost positive i'd be making significantly more.
I'm not sure I follow you. I'm making upwards of 30 mil for a single level 4 mission. I was making upwards of 4 mil in level 3s.
Quote: Your domi is a beached space whale that moves like molasses on a glacier, hits like a little girl, locks sometime tomorrow, and MIGHT hold it's tank against more than glancing damage.
I don't quite understand why I need to be fast for missions. Even if I had 1,000 DPS, my speed would still be more than enough to get to the gate before I blow up all the rats. I have a Catalyst for salvaging.
For the damage, I'm working on that.
For the locking time, it really only means there's a slight delay when I first start targeting stuff. After I've got a line of ships targeted it's not like I'm going to be killing them faster than I can target them.
I've had no tank or cap problems against any of the 2 damage type factions. Some of the all-around damage type missions give me trouble sometimes, but I usually just either skip them or blitz them.
Quote: But my point is , strill, you listed a large number of skills that affect EVERY SHIP, you will ever fly. if you trained all of the rank 1 and 2 skills you listed to level 5, you would see a galaxy of difference.
I highly doubt that. The main thing I need now is damage, which I'm working on. Everything else (targetting, CPU, powergrid, cap, shields, armor, tank) is more than adequate...and that's all I need. I mean, if I can already tank the missions with no trouble, what advantage is getting more cap going to give me? And if I can already fit all the modules I'm using, what's the need for more cpu or powergrid? Most of those skills would just be redundant.
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Kazuma Saruwatari
Caldari
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Posted - 2008.07.30 22:27:00 -
[40]
Originally by: Strill
Originally by: Aegis Celestis
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
First off, they're not idiots - they're 110% right. It's not tribal knowledge for no reason that you shouldn't jump straight into a battleship.
With the skills at the levels you listed, i would be making just as much if not more money than your battleship with my battlecruiser in level 3's. im almost positive i'd be making significantly more.
I'm not sure I follow you. I'm making upwards of 30 mil for a single level 4 mission. I was making upwards of 4 mil in level 3s.
Quote: Your domi is a beached space whale that moves like molasses on a glacier, hits like a little girl, locks sometime tomorrow, and MIGHT hold it's tank against more than glancing damage.
I don't quite understand why I need to be fast for missions. Even if I had 1,000 DPS, my speed would still be more than enough to get to the gate before I blow up all the rats. I have a Catalyst for salvaging.
For the damage, I'm working on that.
For the locking time, it really only means there's a slight delay when I first start targeting stuff. After I've got a line of ships targeted it's not like I'm going to be killing them faster than I can target them.
I've had no tank or cap problems against any of the 2 damage type factions. Some of the all-around damage type missions give me trouble sometimes, but I usually just either skip them or blitz them.
Quote: But my point is , strill, you listed a large number of skills that affect EVERY SHIP, you will ever fly. if you trained all of the rank 1 and 2 skills you listed to level 5, you would see a galaxy of difference.
I highly doubt that. The main thing I need now is damage, which I'm working on. Everything else (targetting, CPU, powergrid, cap, shields, armor, tank) is more than adequate...and that's all I need. I mean, if I can already tank the missions with no trouble, what advantage is getting more cap going to give me? And if I can already fit all the modules I'm using, what's the need for more cpu or powergrid? Most of those skills would just be redundant.
sooner or later, down the line, you're going to have that inkling of an urge to go try shooting at someone, instead of something, and when you take out another ship, with your lvl3 skills, dont come back saying this advice, of which 100% of EVE players who use their head agree with (even a Dev as well), is stupid. -
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Krissam
Caldari Nomads Veritas Immortalis
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Posted - 2008.07.31 12:43:00 -
[41]
gl doing one of the harder missions with those skills, i was doing level 4s with crappy skills myself, but i ended up dying to often when i got hard missions, so in reality, i didn't make any isk, cuz i ended up buying new domis all the time :> -------- LOL I have no sig! |

Strill
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Posted - 2008.07.31 19:34:00 -
[42]
Edited by: Strill on 31/07/2008 19:45:07 Edited by: Strill on 31/07/2008 19:43:58 Edited by: Strill on 31/07/2008 19:38:46
Originally by: Kazuma Saruwatari sooner or later, down the line, you're going to have that inkling of an urge to go try shooting at someone, instead of something, and when you take out another ship, with your lvl3 skills, dont come back saying this advice, of which 100% of EVE players who use their head agree with (even a Dev as well), is stupid.
But you're going off on some dogmatic witch-hunt on anyone who goes straight for battleships no matter what they plan to use them for.
Originally by: Krissam gl doing one of the harder missions with those skills, i was doing level 4s with crappy skills myself, but i ended up dying to often when i got hard missions, so in reality, i didn't make any isk, cuz i ended up buying new domis all the time :>
What hard missions? Angel Extravaganza? Right Hand of Zazzmatazz? Worlds Collide? I've been doing everything my agent gives me with no trouble. And I already explained that the difference in price between my insurance payout and the total cost of my ship is very small so I don't have to worry even if I do die. So far I've made at least 270 mil from level 4 missions.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.31 21:18:00 -
[43]
Originally by: Strill Edited by: Strill on 29/07/2008 08:41:33 These people are idiots. I'm doing level 4 missions in my dominix just fine. These are the relevant skills I needed for it:
250 DPS from my drones skills (you could probably get the same DPS from some combination of turrets, missiles, and drones without too much trouble)
Electronics rank 3 Targeting rank 3 Long Range Targeting rank 2 Signature Analysis rank 2
Engineering rank 4 Energy Management rank 3 Energy Systems Operation rank 3
Hull Upgrades Rank 4 (for armor hardeners) Mechanic Rank 3 Repair Systems Rank 3 Salvaging Rank 1 (and its prerequisites. Brings in a lot of extra money, but not absolutely necessary)
Navigation rank 3, Evasive Maneuvering Rank 2 (not required but convenient)
Gallente Battleship Rank 2 (and its prerequisites)
Honestly these people who say you need rank 4 or 5 in every support skill just to use a battleship are wackos.
Oh and on top of that I don't even need to be worried about losing it. If I die the insurance covers the ship and another insurance policy. Since I can salvage half my modules from the destroyed ship, I only end up losing about 2-3mil from a death, which I can make back several times over from a single mission.
what he said. At 2 months old pve battleships are stupid easy to use, for pvp well you will get eated* 
domi and raven are probably the easiest to use. sentry + cruise typhoon looks doable. and an apoc also works rather well, pulse or beam. pulse is probably easier with the better tracking for up close stuff. hits orbiting cruisers with little problems.
*hell I saw a t2 fit raven get taken down by an ishkur. there are too many variables to even just blame fight outcomes on skill points

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Khaladan
Amarr Ministry of War
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Posted - 2008.08.01 17:38:00 -
[44]
Originally by: Dictum Factum I feel that everyone is morally obligated to blow up a battleship piloted by a player that is one month old.
That said, if you have only been in game a month(ish), you have a long way to go before you will be able to fly a battleship. Remember, just because the game lets you sit in it does not mean that you are ready for it. Train up your support skills as well as the skills that you need for the Tec 2 versions of any modules that you will need. That will keep you busy for quite some time yet.
LOL, great post. 
And great advice as well...
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