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Crackzilla
The Shadow Order
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Posted - 2008.07.17 20:53:00 -
[1]
Generally cruisers (hac/recon) or larger that are configured for speed.
Once the nano can go fast enough by having overdrives, nanos in the lows with poly rigs, then damage mods will be added. Often the nano will have a shield buffer tank.
The theory is that if the nano can go fast enough it can avoid much of the damage and have the mobility to control the engagement. Anything smaller might be faster but is likely to be easy to pop (ceptors). Anything bigger won't have the mobility.
The issue is that trapping a nano can be very difficult. Something that is weak to the nano will die quickly. Something that excels at limiting the nanos speed (rapiers/huginn/heavy neuts) is avoided. So we get to the argument where the best counter to a nano are more nanos.
3km/s is usually the first magic number. If a cruiser can hit this speed then it starts to make sense to try it nano'd.
4km/s is a fairly decent and respectable nano speed.
5-6km/s is the upper end of most nanos typically. Usually not much can touch them here unless the nano is forced to slow down.
Of course nanos can go faster than 8km/s+. Way faster if they spend the isk on faction mods and implants. This is fairly rare but still game breaking. Fast enough that not much can touch them unless the pilot makes a critical mistake.
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Crackzilla
The Shadow Order
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Posted - 2008.07.17 22:00:00 -
[2]
Originally by: Sj01 How exactly do you "nano" your ship? Is it just putting the nanofiber structures under hull upgrades on your ship?
There are stacking penalties. So you can't just pile them on. Usually its 1x overdrive, then 1x nano, then 1x overdrive, then 1x nano, then 1x overdrive, then 1x nano. Polys replace nanos to a large degree. So you might see a setup with 2x overdrives and 2x poly rigs.
Of course the magic is a decent MWD in the mids and great navigation skills.
Not everything can be nano'd effectively. Either they don't have enough low slots, too low base speed, or too much mass.
But yes, to nano, slap on a mwd, overdrives, and nanos. See what combo makes you go fast. If you get caught it'll likely result in being popped fast.
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Crackzilla
The Shadow Order
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Posted - 2008.07.18 00:59:00 -
[3]
Originally by: Euriti Easier than you'd expect.
As the comments said, a 18km webber was used.
Give everyone a t1 option for a 18km web, even a weak web, and I'd have no issues.
Otherwise, yes it looks like an easy kill. Let me guess. Overloaded faction web? Skills and isk that most new players are unlikely to possess? Or was it an overloaded web backed with gang bonuses? Also something that isn't common.
Or lets look at it another way. A faction cruiser with a t1 cruiser both with bonuses for speed/mwd could counter a single vaga in a 2v1 fight. Sounds fair.
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