|
|
| Author |
Topic |

Euriti
Gallente SniggWaffe
 |
Posted - 2008.07.17 22:35:00 -
[1]
Edited by: Euriti on 17/07/2008 22:35:24
Originally by: Crackzilla Generally cruisers (hac/recon) or larger that are configured for speed.
Once the nano can go fast enough by having overdrives, nanos in the lows with poly rigs, then damage mods will be added. Often the nano will have a shield buffer tank.
The theory is that if the nano can go fast enough it can avoid much of the damage and have the mobility to control the engagement. Anything smaller might be faster but is likely to be easy to pop (ceptors). Anything bigger won't have the mobility.
The issue is that trapping a nano can be very difficult. Something that is weak to the nano will die quickly. Something that excels at limiting the nanos speed (rapiers/huginn/heavy neuts) is avoided. So we get to the argument where the best counter to a nano are more nanos.
3km/s is usually the first magic number. If a cruiser can hit this speed then it starts to make sense to try it nano'd.
4km/s is a fairly decent and respectable nano speed.
5-6km/s is the upper end of most nanos typically. Usually not much can touch them here unless the nano is forced to slow down.
Of course nanos can go faster than 8km/s+. Way faster if they spend the isk on faction mods and implants. This is fairly rare but still game breaking. Fast enough that not much can touch them unless the pilot makes a critical mistake.
https://www.pandemic-legion.com/killboard/view_kill.php?id=116571
Easier than you'd expect.
For more kills check other garmon kills
We'd still have gotten him with 10km webs ;)
Stabber was plated + trimarked
 |

Euriti
Gallente SniggWaffe
 |
Posted - 2008.07.18 21:23:00 -
[2]
Edited by: Euriti on 18/07/2008 21:24:28 Edited by: Euriti on 18/07/2008 21:24:16
Originally by: Crackzilla
Originally by: Euriti Easier than you'd expect.
As the comments said, a 18km webber was used.
Give everyone a t1 option for a 18km web, even a weak web, and I'd have no issues.
Otherwise, yes it looks like an easy kill. Let me guess. Overloaded faction web? Skills and isk that most new players are unlikely to possess? Or was it an overloaded web backed with gang bonuses? Also something that isn't common.
Or lets look at it another way. A faction cruiser with a t1 cruiser both with bonuses for speed/mwd could counter a single vaga in a 2v1 fight. Sounds fair.
Read the full post.
We'd still have gotten him with 10km web.
Refer to most of garmons hac kills for that.
 |

Euriti
Gallente SniggWaffe
 |
Posted - 2008.07.18 21:32:00 -
[3]
Originally by: Boz Well
Originally by: Crackzilla
Originally by: Euriti Easier than you'd expect.
As the comments said, a 18km webber was used.
Give everyone a t1 option for a 18km web, even a weak web, and I'd have no issues.
Otherwise, yes it looks like an easy kill. Let me guess. Overloaded faction web? Skills and isk that most new players are unlikely to possess? Or was it an overloaded web backed with gang bonuses? Also something that isn't common.
Or lets look at it another way. A faction cruiser with a t1 cruiser both with bonuses for speed/mwd could counter a single vaga in a 2v1 fight. Sounds fair.
It comes down to how you define counter. It'd be quite easy for two cruisers against a single vagabond to survive the encounter and chase the vagabond pilot off. That in my mind is countering him. However, if you define it as being able to kill him reliably, then that's a bit trickier.
T1 18km webber? No thanks. However, I do like Waratron's idea of scripted or long range webbers that slow by a weaker amount. Still, I don't see the vagabond as really out of balance. It takes a good bit of sp and cash to pilot a good vagabond, and most of what you get for that money is maneuverability. If it was so easy for new players to take away that maneuverability, then why bother with the vagabond? The real risk I see in creating long-range webbers that any ship can fit is simply that you nerf speed ships across the board. However, that's likely going to have the biggest impact on Matar (look at how well their battleships do without speed on their side). Meh, I'm off topic. 
The scripted thing sounds nice on paper.
But in gang vs gang, slap 4 webs on a nano hac and he's ****ed because of focus fire, encourages more people, just doesn't work out, it'd totally kill nano ships in every possible way but ganks and solo.
Also, Crackzilla, a new player cant expect to kill one solo, in gangs, there are a variety of tools to use that makes it possible.
 |

Euriti
Gallente SniggWaffe
 |
Posted - 2008.07.20 13:47:00 -
[4]
Usual nano low/rig slots are 2x Polycarbs, 3x ODs, 1x nanofibers. In some cases more, some cases less. Sometimes istab.
 |
|