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Xaen
Caldari Caritas.
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Posted - 2008.07.18 21:00:00 -
[31]
Originally by: Johan Price Edited by: Johan Price on 18/07/2008 20:53:12
Originally by: Dinsdale Pirannha Edited by: Dinsdale Pirannha on 18/07/2008 20:04:23 Edited by: Dinsdale Pirannha on 18/07/2008 19:57:12 Edited by: Dinsdale Pirannha on 18/07/2008 19:56:46 Well, I must be doing something wrong in the EFT then. I am using the all Level V baseline.
Low slots:
Overdrive Injector II Overdrive Injector II Inertial Stabilizer II 800 mm Rolled Tungsten 800 mm Rolled Tungsten
Mid Slots: 10 MN Microwarpdrive II Medium Cap Battery II
That gets me up to 2150 m/s, with a signature of 1046 m2. Seems to be a pretty big target for 2150 m/s at 20-25 km. How do I get this puppy up to 3000 m/s without sacrificing armour?
OK, I get it, I DO have to sacrifice ALL my armour. Even then my speed is nowhere close to 3000 m/s. And what the heck is a 24K Point?
Speed is your tank; don't plate.
most common setup for a nano-ishtar:
Nanofiber Internal Structure II Inertia Stabilizers II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Medium Capacitor Booster II, Cap Booster 400 Large Shield Extender II Stasis Webifier II Warp Disruptor II 10MN MicroWarpdrive II
Improved Cloaking Device II Medium Energy Neutralizer II 150mm Railgun II, Caldari Navy Iridium Charge S 150mm Railgun II, Caldari Navy Iridium Charge S 150mm Railgun II, Caldari Navy Iridium Charge S
Polycarbon Engine Housing I Polycarbon Engine Housing I
3800 m/s with perfect skills.
Drones are up to you. With Hac IV, most people have 2 flights of heavy, 1 medium, and warrior II's. You can remove the web for another LSE but the webs saves your ass more often imo.
Cloaking device on a hac? A web? If you're in web range in a nano ship, you're probably the one that's gonna die.
[Ishtar, Nano Shield T2 guns] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Medium Capacitor Booster II, Cap Booster 200 Large Shield Extender II Large Shield Extender II
Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S
Polycarbon Engine Housing I Polycarbon Engine Housing I
Ogre II x5 Warrior II x10 Ogre II x5 Light Armor Maintenance Bot I x5
506 DPS 4069 m/s with my skills, 3% rogues & a hyper-link. Turns on a dime.
The neuts are for interceptors that try to web you. A slow ishtar is a dead ishtar. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Johan Price
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Posted - 2008.07.18 21:06:00 -
[32]
Edited by: Johan Price on 18/07/2008 21:08:02
Originally by: Xaen Cloaking device on a hac? A web? If you're in web range in a nano ship, you're probably the one that's gonna die.
[Ishtar, Nano Shield T2 guns] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Medium Capacitor Booster II, Cap Booster 200 Large Shield Extender II Large Shield Extender II
Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S
Polycarbon Engine Housing I Polycarbon Engine Housing I
Ogre II x5 Warrior II x10 Ogre II x5 Light Armor Maintenance Bot I x5
506 DPS 4069 m/s with my skills, 3% rogues & a hyper-link. Turns on a dime.
The neuts are for interceptors that try to web you. A slow ishtar is a dead ishtar.
hmmmm, let's see, a cloak or a small neut.... I choose cloak. And yes, I like a web on my nano-ishtar for some circumstances :) |

Xaen
Caldari Caritas.
 |
Posted - 2008.07.18 21:09:00 -
[33]
Originally by: Johan Price hmmmm, let's see, a cloak or a small neut.... I choose cloak. And yes, I like a web on my nano-ishtar for some circumstances :)
Hooray for gimping your lock time!
What are you going to do, decloak, wait for the sensor recalibration time (like 5s at least), then wait for the 8 second lock time?
Oh wait, your target warped off before you could even start locking. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Johan Price
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Posted - 2008.07.18 21:10:00 -
[34]
Originally by: Xaen
Originally by: Johan Price hmmmm, let's see, a cloak or a small neut.... I choose cloak. And yes, I like a web on my nano-ishtar for some circumstances :)
Hooray for gimping your lock time!
What are you going to do, decloak, wait for the sensor recalibration time (like 5s at least), then wait for the 8 second lock time?
Oh wait, your target warped off before you could even start locking.
the cloak is not for sneaking up on an opponent. |

Boz Well
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Posted - 2008.07.18 21:11:00 -
[35]
Originally by: Xaen
Originally by: Johan Price hmmmm, let's see, a cloak or a small neut.... I choose cloak. And yes, I like a web on my nano-ishtar for some circumstances :)
Hooray for gimping your lock time!
What are you going to do, decloak, wait for the sensor recalibration time (like 5s at least), then wait for the 8 second lock time?
Oh wait, your target warped off before you could even start locking.
I assumed it was for hiding when things go south, heh.
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Xaen
Caldari Caritas.
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Posted - 2008.07.18 21:13:00 -
[36]
Originally by: Johan Price the cloak is not for sneaking up on an opponent.
Then what? Hiding? It's a nano ship, burn out to a hojillion km and taunt people, it doesn't need a cloak to survive. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Johan Price
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Posted - 2008.07.18 21:19:00 -
[37]
Originally by: Xaen Then what? Hiding? It's a nano ship, burn out to a hojillion km and taunt people, it doesn't need a cloak to survive.
By all means, if you like your small neut, keep it. I'll stick with my cloak. Honestly, would rather have a salvager. |

Rajere
No Trademark The OSS
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Posted - 2008.07.18 21:28:00 -
[38]
I would assume the cloak is for travel, getting through hostile gate camps with mwd+cloak trick. Unless their bubbler is on the ball you'll be outside of the bubble, decloaking, and insta-warping by the time your mwd inactivates. NOTR How to Fail at Eve
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.18 21:58:00 -
[39]
Originally by: Xaen
Originally by: Johan Price Edited by: Johan Price on 18/07/2008 20:53:12
Originally by: Dinsdale Pirannha Edited by: Dinsdale Pirannha on 18/07/2008 20:04:23 Edited by: Dinsdale Pirannha on 18/07/2008 19:57:12 Edited by: Dinsdale Pirannha on 18/07/2008 19:56:46 Well, I must be doing something wrong in the EFT then. I am using the all Level V baseline.
Low slots:
Overdrive Injector II Overdrive Injector II Inertial Stabilizer II 800 mm Rolled Tungsten 800 mm Rolled Tungsten
Mid Slots: 10 MN Microwarpdrive II Medium Cap Battery II
That gets me up to 2150 m/s, with a signature of 1046 m2. Seems to be a pretty big target for 2150 m/s at 20-25 km. How do I get this puppy up to 3000 m/s without sacrificing armour?
OK, I get it, I DO have to sacrifice ALL my armour. Even then my speed is nowhere close to 3000 m/s. And what the heck is a 24K Point?
Speed is your tank; don't plate.
most common setup for a nano-ishtar:
Nanofiber Internal Structure II Inertia Stabilizers II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Medium Capacitor Booster II, Cap Booster 400 Large Shield Extender II Stasis Webifier II Warp Disruptor II 10MN MicroWarpdrive II
Improved Cloaking Device II Medium Energy Neutralizer II 150mm Railgun II, Caldari Navy Iridium Charge S 150mm Railgun II, Caldari Navy Iridium Charge S 150mm Railgun II, Caldari Navy Iridium Charge S
Polycarbon Engine Housing I Polycarbon Engine Housing I
3800 m/s with perfect skills.
Drones are up to you. With Hac IV, most people have 2 flights of heavy, 1 medium, and warrior II's. You can remove the web for another LSE but the webs saves your ass more often imo.
Cloaking device on a hac? A web? If you're in web range in a nano ship, you're probably the one that's gonna die.
[Ishtar, Nano Shield T2 guns] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Medium Capacitor Booster II, Cap Booster 200 Large Shield Extender II Large Shield Extender II
Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S
Polycarbon Engine Housing I Polycarbon Engine Housing I
Ogre II x5 Warrior II x10 Ogre II x5 Light Armor Maintenance Bot I x5
506 DPS 4069 m/s with my skills, 3% rogues & a hyper-link. Turns on a dime.
The neuts are for interceptors that try to web you. A slow ishtar is a dead ishtar.
[Ishtar, Armor Repair Nano Ishtar] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Damage Control II Medium Armor Repairer II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Medium Capacitor Booster II, Cap Booster 400 Balmer Series Targeting Inhibitor I
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Polycarbon Engine Housing I Polycarbon Engine Housing I
Bouncer II x5
Is VERY viable too, it works on the same princible as a zealot when it comes to tanking. Sig radius is alot less, which means you are harder to hit and you have a TD against turret ships, who will murder an LSE ishtar at 3.5ish k (orbit speed) assuming good skills. Also has flyby webs.
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Mar vel
Caldari State Protectorate
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Posted - 2008.07.19 04:00:00 -
[40]
HAC - Fun. BC - Insurance, Tankability.
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Kenji Kikuta
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Posted - 2008.07.19 10:47:00 -
[41]
Edited by: Kenji Kikuta on 19/07/2008 10:52:59 This is a reply in the context of PvE (level 4 missions and complexes of similar difficulty).
BC - Drake:
Has a nice tank if fitted properly but will lack some damage. Also, besides training missiles skills, you will need to train drone skills to get descent damage. A typical passive setup will manage level 4s but it will be boring and slow.
HAC - Cerberus:
Has a very nice tank if fitted properly without suffering output DPS. A setup with 4 damage mods and fury ammo for the launchers will outdamage the Drake while keeping main resists in the range of 80-95%. Not to mention the low sig radius. With high resists torpedos will hit you for 10-15 damage a pop. Oh, btw, dont bother with a perma setup, it will decrease your killing efficiency by 50%.
IMO - go for a HAC 
EDIT: My HAC when I was running level 4 missions. It's cheap and very elegant. Optimal efficiency, i.e. almost maximum possible damage output.
HI: 5x HMLII (w fury ammo), 1x Tractor ME: 3x Missions spec Hardeners, 1x small faction shield booster, 1x cap booster (w 100s) LO: 4x BCSII RIGS: 2x shield resists rigs (therm and kinetic if you fight alot of guristas/serpentis)
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Vathar
The Wings of Maak
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Posted - 2008.07.19 11:14:00 -
[42]
Originally by: Dinsdale Pirannha My buddies are/will be flying Myrm's for a long time before I get a HAC, but maybe it is worth it.
Nah, just spend a few days training BC lvl.4 to fly a myrm decently and then skill for HACs
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Euriti
Gallente SniggWaffe
 |
Posted - 2008.07.19 11:31:00 -
[43]
Originally by: Kenji Kikuta Edited by: Kenji Kikuta on 19/07/2008 10:52:59 This is a reply in the context of PvE (level 4 missions and complexes of similar difficulty).
BC - Drake:
Has a nice tank if fitted properly but will lack some damage. Also, besides training missiles skills, you will need to train drone skills to get descent damage. A typical passive setup will manage level 4s but it will be boring and slow.
HAC - Cerberus:
Has a very nice tank if fitted properly without suffering output DPS. A setup with 4 damage mods and fury ammo for the launchers will outdamage the Drake while keeping main resists in the range of 80-95%. Not to mention the low sig radius. With high resists torpedos will hit you for 10-15 damage a pop. Oh, btw, dont bother with a perma setup, it will decrease your killing efficiency by 50%.
IMO - go for a HAC 
EDIT: My HAC when I was running level 4 missions. It's cheap and very elegant. Optimal efficiency, i.e. almost maximum possible damage output.
HI: 5x HMLII (w fury ammo), 1x Tractor ME: 3x Missions spec Hardeners, 1x small faction shield booster, 1x cap booster (w 100s) LO: 4x BCSII RIGS: 2x shield resists rigs (therm and kinetic if you fight alot of guristas/serpentis)
You completely missed the point of this thread.
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Kenji Kikuta
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Posted - 2008.07.19 11:40:00 -
[44]
Originally by: Euriti
Originally by: Kenji Kikuta Edited by: Kenji Kikuta on 19/07/2008 10:52:59 This is a reply in the context of PvE (level 4 missions and complexes of similar difficulty).
BC - Drake:
Has a nice tank if fitted properly but will lack some damage. Also, besides training missiles skills, you will need to train drone skills to get descent damage. A typical passive setup will manage level 4s but it will be boring and slow.
HAC - Cerberus:
Has a very nice tank if fitted properly without suffering output DPS. A setup with 4 damage mods and fury ammo for the launchers will outdamage the Drake while keeping main resists in the range of 80-95%. Not to mention the low sig radius. With high resists torpedos will hit you for 10-15 damage a pop. Oh, btw, dont bother with a perma setup, it will decrease your killing efficiency by 50%.
IMO - go for a HAC 
EDIT: My HAC when I was running level 4 missions. It's cheap and very elegant. Optimal efficiency, i.e. almost maximum possible damage output.
HI: 5x HMLII (w fury ammo), 1x Tractor ME: 3x Missions spec Hardeners, 1x small faction shield booster, 1x cap booster (w 100s) LO: 4x BCSII RIGS: 2x shield resists rigs (therm and kinetic if you fight alot of guristas/serpentis)
You completely missed the point of this thread.
The OP wrote
"Bottom line, from what I can see, if two pilots with identical skills matched up, one in a HAC, one in a BC, the BC pilot would win.
Can someone show me what I am missing in my logic with regards to the HAC? I am intrigued by the class, mainly because most people pass it by, but I would like to know if it is a viable class of ships."
I just pointed out to the OP that in the context of PvE the Cerberus (HAC) outperforms the Drake (BC). From that statement it is rather obvious that Cerb would win over the Drake one-on-one. So, how could I have missed the point? Are you stupid?
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Jahr Bin
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Posted - 2008.07.20 02:21:00 -
[45]
Um, OP posits BC vs HAC 1 v 1, "equal skills," BC wins..
Methinks HAC wins. Faster, therefore, controls engagment. Enjoys approx. 10% more engagement range, hence, good pilot, stays away from trouble while pounding..
And, yes, a tech II BC pounds harder than a tech I BS, but the tech II HAC is not far behind (5/7?)
In favor of BC - HAC loss OMG vs BC insurance coverage. Fly HACs? Don't get killed very often..
Fleet? Both are in the support wing, and the BC wins due to more dmg + less ISK loss given becoming extinct.
Roving gang? HAC please - speed FTW..
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Boz Well
 |
Posted - 2008.07.20 04:58:00 -
[46]
Originally by: Kenji Kikuta Edited by: Kenji Kikuta on 19/07/2008 11:46:50
Originally by: Euriti
Originally by: Kenji Kikuta Edited by: Kenji Kikuta on 19/07/2008 10:52:59 This is a reply in the context of PvE (level 4 missions and complexes of similar difficulty).
BC - Drake:
Has a nice tank if fitted properly but will lack some damage. Also, besides training missiles skills, you will need to train drone skills to get descent damage. A typical passive setup will manage level 4s but it will be boring and slow.
HAC - Cerberus:
Has a very nice tank if fitted properly without suffering output DPS. A setup with 4 damage mods and fury ammo for the launchers will outdamage the Drake while keeping main resists in the range of 80-95%. Not to mention the low sig radius. With high resists torpedos will hit you for 10-15 damage a pop. Oh, btw, dont bother with a perma setup, it will decrease your killing efficiency by 50%.
IMO - go for a HAC 
EDIT: My HAC when I was running level 4 missions. It's cheap and very elegant. Optimal efficiency, i.e. almost maximum possible damage output.
HI: 5x HMLII (w fury ammo), 1x Tractor ME: 3x Missions spec Hardeners, 1x small faction shield booster, 1x cap booster (w 100s) LO: 4x BCSII RIGS: 2x shield resists rigs (therm and kinetic if you fight alot of guristas/serpentis)
You completely missed the point of this thread.
The OP wrote
"Bottom line, from what I can see, if two pilots with identical skills matched up, one in a HAC, one in a BC, the BC pilot would win.
Can someone show me what I am missing in my logic with regards to the HAC? I am intrigued by the class, mainly because most people pass it by, but I would like to know if it is a viable class of ships."
I just pointed out to the OP that in the context of PvE the Cerberus (HAC) outperforms the Drake (BC). From that statement it is rather obvious that Cerb would win over the Drake one-on-one. So, how could I have missed the point?
EDIT: Now that i think of it, the OP might have requested an answer regarding Gallente ships. In that case, my bad.
I'd have to disagree Cerb outperforms the drake. Cerb has no drones and does less damage with same number of BCU's fitted. It also costs more and requires a lot more training. Drake is going to have a passive lazy man's tank (honestly the only reason to fly drake/nighthawk in PVE is the passive tank, that lets you afk when need be and not pop). Contrast with your cap boosted PVE cerb ( ). Drake also tends to have one of the strongest tanks around, even counting BS's.
Meh. I wouldn't fly either ship, or a nighthawk for that matter, but if I had to, I'd definitely not fly the Cerb in pvp. PVE is a little different.
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BiggestT
Caldari Fun Inc
 |
Posted - 2008.07.20 05:10:00 -
[47]
Originally by: Carniflex If you are on budget then BC's would be better option to go for. HAC's are a bit more fun (bcos of their greater agility) but for one HAC hull you can get 3 ... 4 BC ones. Stuff you fit on the ship will set you back approx same amount on both ships.
wrong drake: 30 mill eagle: 50 mill
i know what i prefer *eagle dance, eagle dance*
poudly annoying fc's since 2007 |

Boz Well
 |
Posted - 2008.07.20 05:12:00 -
[48]
Originally by: BiggestT
Originally by: Carniflex If you are on budget then BC's would be better option to go for. HAC's are a bit more fun (bcos of their greater agility) but for one HAC hull you can get 3 ... 4 BC ones. Stuff you fit on the ship will set you back approx same amount on both ships.
wrong drake: 30 mill eagle: 50 mill
i know what i prefer *eagle dance, eagle dance*
I'm just curious, heh, but is that including insurance?
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DubanFP
Caldari Four Rings
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Posted - 2008.07.20 05:12:00 -
[49]
Originally by: BiggestT
Originally by: Carniflex If you are on budget then BC's would be better option to go for. HAC's are a bit more fun (bcos of their greater agility) but for one HAC hull you can get 3 ... 4 BC ones. Stuff you fit on the ship will set you back approx same amount on both ships.
wrong drake: 30 mill eagle: 50 mill
i know what i prefer *eagle dance, eagle dance*
Double wrong. It's called insurance. The drake costs more like 10 mil in the long term. Not to mention the eagle isn't that great anyways.. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

BiggestT
Caldari Fun Inc
 |
Posted - 2008.07.20 05:15:00 -
[50]
Originally by: Boz Well I'd have to disagree Cerb outperforms the drake. Cerb has no drones and does less damage with same number of BCU's fitted. It also costs more and requires a lot more training. Drake is going to have a passive lazy man's tank (honestly the only reason to fly drake/nighthawk in PVE is the passive tank, that lets you afk when need be and not pop). Contrast with your cap boosted PVE cerb ( ). Drake also tends to have one of the strongest tanks around, even counting BS's.
Meh. I wouldn't fly either ship, or a nighthawk for that matter, but if I had to, I'd definitely not fly the Cerb in pvp. PVE is a little different.
lol wrong
cap booster on cerb is pure fail BUFFER TANK THE DAMN THING, also fit resist mods and a point, some1 else can web for u. not EVERY ship needs a mwd, fit an ab if ur really keen. its got huge range, much more than the drake and hits faster aswell, all u do is sit on the gate or sit at ur max range, warp out/jump if need be no need for mwd.
If u think im wrong ill post a cpl cerb fail-mail's and cerb win-mail's as proof ;)
Drake is big dumb and slow no fun to fly
poudly annoying fc's since 2007 |
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Boz Well
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Posted - 2008.07.20 05:23:00 -
[51]
Originally by: BiggestT
Originally by: Boz Well I'd have to disagree Cerb outperforms the drake. Cerb has no drones and does less damage with same number of BCU's fitted. It also costs more and requires a lot more training. Drake is going to have a passive lazy man's tank (honestly the only reason to fly drake/nighthawk in PVE is the passive tank, that lets you afk when need be and not pop). Contrast with your cap boosted PVE cerb ( ). Drake also tends to have one of the strongest tanks around, even counting BS's.
Meh. I wouldn't fly either ship, or a nighthawk for that matter, but if I had to, I'd definitely not fly the Cerb in pvp. PVE is a little different.
lol wrong
cap booster on cerb is pure fail BUFFER TANK THE DAMN THING, also fit resist mods and a point, some1 else can web for u. not EVERY ship needs a mwd, fit an ab if ur really keen. its got huge range, much more than the drake and hits faster aswell, all u do is sit on the gate or sit at ur max range, warp out/jump if need be no need for mwd.
If u think im wrong ill post a cpl cerb fail-mail's and cerb win-mail's as proof ;)
Drake is big dumb and slow no fun to fly
Reading is apparently difficult tonight. His post was about the cerberus being a better mission boat (read: PVE) than the drake. My post was in response to this. All your kill mails, caps lock and lol wrongs are simply lol offtopic. 
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TBiggest
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Posted - 2008.07.20 05:25:00 -
[52]
Originally by: DubanFP
Double wrong. It's called insurance. The drake costs more like 10 mil in the long term. Not to mention the eagle isn't that great anyways..
Ok lets break insurance/no insurance for a drake: u buy a drake and dont insure it, costs 30mill u lose said drake get about what 8 mill default back or something then go buy another and dont insure it. that means 30+30-8 = 52mill
You insure said drake to maximum get about 32mill back, costs u 10mill to insure that means total cost is 8mill for the first, then u buy another drake, and insure that: 8+30+10=48 mill barely much difference between insurance/no insurance :P
and sure it doesnt matter wither way, the drake will still be cheaper but who cares bout like 30 mill isk when the pvp experiecne is so much better
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BiggestT
Caldari Fun Inc
 |
Posted - 2008.07.20 05:26:00 -
[53]
Originally by: Boz Well
Originally by: BiggestT
Originally by: Boz Well I'd have to disagree Cerb outperforms the drake. Cerb has no drones and does less damage with same number of BCU's fitted. It also costs more and requires a lot more training. Drake is going to have a passive lazy man's tank (honestly the only reason to fly drake/nighthawk in PVE is the passive tank, that lets you afk when need be and not pop). Contrast with your cap boosted PVE cerb ( ). Drake also tends to have one of the strongest tanks around, even counting BS's.
Meh. I wouldn't fly either ship, or a nighthawk for that matter, but if I had to, I'd definitely not fly the Cerb in pvp. PVE is a little different.
lol wrong
cap booster on cerb is pure fail BUFFER TANK THE DAMN THING, also fit resist mods and a point, some1 else can web for u. not EVERY ship needs a mwd, fit an ab if ur really keen. its got huge range, much more than the drake and hits faster aswell, all u do is sit on the gate or sit at ur max range, warp out/jump if need be no need for mwd.
If u think im wrong ill post a cpl cerb fail-mail's and cerb win-mail's as proof ;)
Drake is big dumb and slow no fun to fly
Reading is apparently difficult tonight. His post was about the cerberus being a better mission boat (read: PVE) than the drake. My post was in response to this. All your kill mails, caps lock and lol wrongs are simply lol offtopic. 
oh my bad..just saw a HAC VS BC and ppls whines so thought id interfere :P
p.s lasp post was accidental alt post
poudly annoying fc's since 2007 |

BiggestT
Caldari Fun Inc
 |
Posted - 2008.07.20 05:27:00 -
[54]
Originally by: DubanFP
Not to mention the eagle isn't that great anyways..
i bet uve never flown one and u dont know a thing about them stfu
poudly annoying fc's since 2007 |

Boz Well
 |
Posted - 2008.07.20 05:35:00 -
[55]
Originally by: TBiggest
Originally by: DubanFP
Double wrong. It's called insurance. The drake costs more like 10 mil in the long term. Not to mention the eagle isn't that great anyways..
Ok lets break insurance/no insurance for a drake: u buy a drake and dont insure it, costs 30mill u lose said drake get about what 8 mill default back or something then go buy another and dont insure it. that means 30+30-8 = 52mill
You insure said drake to maximum get about 32mill back, costs u 10mill to insure that means total cost is 8mill for the first, then u buy another drake, and insure that: 8+30+10=48 mill barely much difference between insurance/no insurance :P
and sure it doesnt matter wither way, the drake will still be cheaper but who cares bout like 30 mill isk when the pvp experiecne is so much better
For the sake of argument, you stopped the comparison a bit early, since in your second example you're left with an insured drake, and in the first you're left with an uninsured drake. Insurance does make a difference, heh. That said, once you factor in fittings, it's perhaps not that huge a diference, and the Eagle is a much different (I won't say better, since I don't pvp with either and so tbh my opinion as to that is worthless lol), but a much different ship, so I'm not sure you can readily compare them on a cost analysis alone.
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BiggestT
Caldari Fun Inc
 |
Posted - 2008.07.20 05:49:00 -
[56]
Edited by: BiggestT on 20/07/2008 05:49:48 yeah i just look at base price and what i will pvp in, i see 50mill hac and 30mill bc, im going the hac. eagle has less fitting costs too..
edit* typo
poudly annoying fc's since 2007 |

Boz Well
 |
Posted - 2008.07.20 05:52:00 -
[57]
Originally by: BiggestT Edited by: BiggestT on 20/07/2008 05:49:48 yeah i just look at base price and what i will pvp in, i see 50mill hac and 30mill bc, im going the hac. eagle has less fitting costs too..
edit* typo
And I wouldn't think that either fit would be very expensive unless you're blowing up several per day, lol. It's not like some ships where you have to shell out for polycarbons each time you pop. 
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DubanFP
Caldari Four Rings
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Posted - 2008.07.20 05:59:00 -
[58]
Originally by: TBiggest
Ok lets break insurance/no insurance for a drake: u buy a drake and dont insure it, costs 30mill u lose said drake get about what 8 mill default back or something then go buy another and dont insure it. that means 30+30-8 = 52mill
You insure said drake to maximum get about 32mill back, costs u 10mill to insure that means total cost is 8mill for the first, then u buy another drake, and insure that: 8+30+10=48 mill barely much difference between insurance/no insurance :P
and sure it doesnt matter wither way, the drake will still be cheaper but who cares bout like 30 mill isk when the pvp experiecne is so much better
Ok, you have to be trolling now. If you're going to include the cost to replace the ship that explodes don't forget that it'll cost you another full 50 mil to replace the eagle. 48 mil vs 100+ mil. By your logic at the third ship you're at 56 mil and 150 mil respectively. Add 8 mil for each additional drake, and 50 mil for each additional eagle. No comparison if you have to do things that way. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

BiggestT
Caldari Fun Inc
 |
Posted - 2008.07.20 06:03:00 -
[59]
 Originally by: DubanFP
Originally by: TBiggest
Ok lets break insurance/no insurance for a drake: u buy a drake and dont insure it, costs 30mill u lose said drake get about what 8 mill default back or something then go buy another and dont insure it. that means 30+30-8 = 52mill
You insure said drake to maximum get about 32mill back, costs u 10mill to insure that means total cost is 8mill for the first, then u buy another drake, and insure that: 8+30+10=48 mill barely much difference between insurance/no insurance :P
and sure it doesnt matter wither way, the drake will still be cheaper but who cares bout like 30 mill isk when the pvp experiecne is so much better
Ok, you have to be trolling now. If you're going to include the cost to replace the ship that explodes don't forget that it'll cost you another full 50 mil to replace the eagle. 48 mil vs 100+ mil. By your logic at the third ship you're at 56 mil and 150 mil respectively. Add 8 mil for each additional drake, and 50 mil for each additional eagle. No comparison if you have to do things that way.
hence ull see why i didnt talk about eagle costs and that i said drake was cheaper -.- it was rather an off-topic post about how uzless insurance was 
poudly annoying fc's since 2007 |

BiggestT
Caldari Fun Inc
 |
Posted - 2008.07.20 06:09:00 -
[60]
Originally by: DubanFP
Originally by: BiggestT hence ull see why i didnt talk about eagle costs and that i said drake was cheaper -.- it was rather an off-topic post about how uzless insurance was.
lol, newb.
says the guy who trols bout eagles when he cant even fly them MEGA NOOB
poudly annoying fc's since 2007 |
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